blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Benoit Bolsee fc66b3f2ef BGE: support modifiers without mapping to original mesh both graphically and physically, fixes bug #24942 and #25286.
Support for physics is done by skiping the modifiers that
don't support mapping to original mesh. This mapping is
required to report the hit polygon to the application
by the rayCast() function.

Support for graphics is done by using the same render
function that blender uses for the 3D view. This guantees
equal result.

Limitation: there is still a known bug if all these conditions are met:
- Display list enabled
- Old tex face with a several textures mapped to the same material
- no armature or shape keys
- active modifiers

In this case, only a part of the mesh will be rendered
with the wrong texture. To avoid this bug, use the GLSL
materials or make sure to have 1 material=1 texture in
your old tex face objects.
2011-01-23 17:17:21 +00:00
..
CMakeLists.txt rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
RAS_GLExtensionManager.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_GLExtensionManager.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_ListRasterizer.cpp Use DEBUG instead of NDEBUG 2010-10-18 06:52:10 +00:00
RAS_ListRasterizer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_OpenGLRasterizer.cpp BGE: support modifiers without mapping to original mesh both graphically and physically, fixes bug #24942 and #25286. 2011-01-23 17:17:21 +00:00
RAS_OpenGLRasterizer.h update for MingW/CMake 2010-09-15 16:13:32 +00:00
RAS_VAOpenGLRasterizer.cpp Game engine was not updated yet to disable vertex/normal state on exit as 2010-07-27 11:07:34 +00:00
RAS_VAOpenGLRasterizer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
SConscript fix for error when changing DISBALE_PYTHON -> WITH_PYTHON, 2010-11-29 07:56:45 +00:00