.. |
KXNetwork
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
BL_BlenderShader.cpp
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* GLSL lamps now respect 3d viewport layers.
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2008-09-05 14:33:36 +00:00 |
BL_BlenderShader.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Material.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_Material.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Shader.cpp
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[#17600] char* -> const char*
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2008-09-20 11:08:35 +00:00 |
BL_Shader.h
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[#17600] char* -> const char*
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2008-09-20 11:08:35 +00:00 |
BL_Texture.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
BL_Texture.h
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Preparation to VideoTexture: everything but the VideoTexture module itself.
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2008-10-31 21:06:48 +00:00 |
CMakeLists.txt
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderMaterial.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderMaterial.h
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VideoTexture: Add support for GLSL. FIx small printout bug in Exception printout
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2008-11-05 13:22:10 +00:00 |
KX_BulletPhysicsController.cpp
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_BulletPhysicsController.h
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_Camera.cpp
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VideoTexture: new ImageMirror class for easy mirror (and portal) creation
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2008-12-04 16:07:46 +00:00 |
KX_Camera.h
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fix BGE bug #8646: unusable anaglyph settings
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2008-05-24 08:34:04 +00:00 |
KX_CameraActuator.cpp
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BGE Py API cleanup: Camera Actuator.
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2009-02-07 20:35:16 +00:00 |
KX_CameraActuator.h
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BGE Py API cleanup: Camera Actuator.
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2009-02-07 20:35:16 +00:00 |
KX_CameraIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ClientObjectInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConstraintActuator.cpp
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
KX_ConstraintActuator.h
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BGE patch: new force field constraint actuator
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2008-10-01 19:16:13 +00:00 |
KX_ConstraintWrapper.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
KX_ConstraintWrapper.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertPhysicsObject.h
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enable -noaudio option, so it actually works (and doesn't get overwritten by a game flag). audio initialization delays startup of game engine 2 seconds
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2008-09-28 03:07:13 +00:00 |
KX_ConvertPhysicsObjects.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_EmptyObject.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
KX_GameActuator.h
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save and load configuration actuator, (option in game actuator menu)
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2008-09-12 02:15:16 +00:00 |
KX_GameObject.cpp
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_GameObject.h
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patch from Mitchell Stokes
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2008-12-09 04:13:23 +00:00 |
KX_IInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_IPhysicsController.h
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_IPO_SGController.cpp
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BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
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2008-09-23 20:07:15 +00:00 |
KX_IPO_SGController.h
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BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
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2008-09-23 20:07:15 +00:00 |
KX_IpoActuator.cpp
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
KX_IpoActuator.h
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BGE patch: add frameProp to Ipo actuator (Carsten's request).
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2008-10-01 21:17:00 +00:00 |
KX_IPOTransform.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ISystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
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BGE patch 18211: Bug Fix for: [#18175] error on anaglyph view of a splitted viewport.
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2009-01-24 21:19:35 +00:00 |
KX_KetsjiEngine.h
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BGE update: helper functions for VideoTexture render to texture feature.
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2008-11-26 17:38:54 +00:00 |
KX_Light.cpp
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Fix for bug #17589: removing a lamp in the game engine with glsl
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2008-09-10 09:51:06 +00:00 |
KX_Light.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_LightIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
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Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
KX_MeshProxy.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
KX_MeshProxy.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_MotionState.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MotionState.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MouseFocusSensor.cpp
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
KX_MouseFocusSensor.h
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Fix for bug #3858: the game engine mouse focus sensor did not work
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2008-09-18 01:46:28 +00:00 |
KX_NearSensor.cpp
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BGE bug fix (continuation of previous bug fix):
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2008-10-17 09:24:35 +00:00 |
KX_NearSensor.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_ObColorIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_ObjectActuator.h
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BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
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2008-07-23 21:37:37 +00:00 |
KX_OdePhysicsController.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_OdePhysicsController.h
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_OrientationInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
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Preparation to VideoTexture: everything but the VideoTexture module itself.
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2008-10-31 21:06:48 +00:00 |
KX_ParentActuator.h
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_PhysicsEngineEnums.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
KX_PhysicsObjectWrapper.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_PolygonMaterial.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_PolyProxy.cpp
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First batch of GE API cleanup.
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2008-12-29 16:36:58 +00:00 |
KX_PolyProxy.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_PositionInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
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Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint.
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2008-10-10 05:12:57 +00:00 |
KX_PyConstraintBinding.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.h
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added exception messages to game engine matrix and vector conversions. also removed own unneeded defines in arithb.c
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2008-07-25 21:14:23 +00:00 |
KX_PythonInit.cpp
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BGE API cleanup: shape action actuator.
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2009-01-22 17:40:47 +00:00 |
KX_PythonInit.h
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Preparation to VideoTexture: everything but the VideoTexture module itself.
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2008-10-31 21:06:48 +00:00 |
KX_RadarSensor.cpp
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
KX_RadarSensor.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_RayCast.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayCast.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayEventManager.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RayEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RaySensor.cpp
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
KX_RaySensor.h
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BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property.
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2008-08-28 19:37:49 +00:00 |
KX_SCA_AddObjectActuator.cpp
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
KX_SCA_AddObjectActuator.h
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get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
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2008-08-27 03:34:53 +00:00 |
KX_SCA_DynamicActuator.cpp
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_SCA_DynamicActuator.h
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_SCA_EndObjectActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SCA_EndObjectActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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BGE Py API
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2008-09-05 02:53:12 +00:00 |
KX_ScalarInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
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BGE bug fix: culling algorithm didn't used the correct camera.
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2008-11-26 17:35:53 +00:00 |
KX_Scene.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_SceneActuator.cpp
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
KX_SceneActuator.h
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BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
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2008-07-19 07:45:19 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.h
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Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
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2008-06-14 17:12:49 +00:00 |
KX_SoundActuator.cpp
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BGE bug fix: fix several bugs and inconsistencies in sound actuator:
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2008-10-09 06:06:11 +00:00 |
KX_SoundActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_StateActuator.cpp
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Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
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2008-10-02 00:22:28 +00:00 |
KX_StateActuator.h
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BGE patch: add state engine support in the logic bricks.
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2008-06-22 14:23:57 +00:00 |
KX_SumoPhysicsController.cpp
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
|
2009-01-14 22:33:39 +00:00 |
KX_SumoPhysicsController.h
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
|
2009-01-14 22:33:39 +00:00 |
KX_TimeCategoryLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
|
BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
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2008-08-05 16:23:33 +00:00 |
KX_TouchEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.cpp
|
BGE bug fix (continuation of previous bug fix):
|
2008-10-17 09:24:35 +00:00 |
KX_TouchSensor.h
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BGE showstopper bug fix:
|
2008-10-16 23:33:40 +00:00 |
KX_TrackToActuator.cpp
|
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
|
2008-10-02 00:22:28 +00:00 |
KX_TrackToActuator.h
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
|
2008-08-14 08:58:25 +00:00 |
KX_VehicleWrapper.cpp
|
BGE showstopper bug fix:
|
2008-10-16 23:33:40 +00:00 |
KX_VehicleWrapper.h
|
exposed a few more tuning paramters
|
2006-02-21 07:08:23 +00:00 |
KX_VertexProxy.cpp
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Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
KX_VertexProxy.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_VisibilityActuator.cpp
|
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
|
2008-10-02 00:22:28 +00:00 |
KX_VisibilityActuator.h
|
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier.
|
2008-09-05 16:22:14 +00:00 |
KX_WorldInfo.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
Makefile
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
SConscript
|
Adjusted scons files so disabling quicktime, python and sdl also removes their includes when building.
|
2008-11-11 14:14:22 +00:00 |