483136c8e4
writefile.c had usless include.
51 lines
2.2 KiB
Python
51 lines
2.2 KiB
Python
#!/usr/bin/python
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import sys
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Import ('env')
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sources = env.Glob('*.cpp')
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# Mathutils C files.
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sources.extend([\
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'#source/blender/python/api2_2x/Mathutils.c',\
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'#source/blender/python/api2_2x/constant.c',\
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'#source/blender/python/api2_2x/euler.c',\
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'#source/blender/python/api2_2x/gen_utils.c',\
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'#source/blender/python/api2_2x/matrix.c',\
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'#source/blender/python/api2_2x/point.c',\
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'#source/blender/python/api2_2x/quat.c',\
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'#source/blender/python/api2_2x/vector.c',\
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])
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incs = '. #source/blender/python/api2_2x' # Only for Mathutils! - no other deps
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incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
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incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
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incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
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incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
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incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib'
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incs += ' #source/blender/blenkernel #source/blender #source/blender/include'
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incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
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incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
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incs += ' #source/gameengine/Physics/BlOde #source/gameengine/Physics/Dummy'
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incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/include'
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incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
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incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
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cflags = []
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if env['OURPLATFORM'] == 'win32-vc':
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cflags.append('/GR')
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cflags.append('/Ox')
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incs += ' ' + env['BF_SOLID_INC']
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_BULLET_INC']
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incs += ' ' + env['BF_OPENGL_INC']
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if env['WITH_BF_SDL']:
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incs += ' ' + env['BF_SDL_INC']
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env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )
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