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(#14519) soundtouch: add recipe
* soundtouch: add recipe * add condition for SoundTouchDLL * link mvec * fix license name Co-authored-by: Jordan Williams <jordan@jwillikers.com> * fix pkg_config_name Co-authored-by: Uilian Ries <uilianries@gmail.com> Co-authored-by: Jordan Williams <jordan@jwillikers.com> Co-authored-by: Uilian Ries <uilianries@gmail.com>
This commit is contained in:
4
recipes/soundtouch/all/conandata.yml
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recipes/soundtouch/all/conandata.yml
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sources:
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"2.3.2":
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url: "https://www.surina.net/soundtouch/soundtouch-2.3.2.tar.gz"
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sha256: "3bde8ddbbc3661f04e151f72cf21ca9d8f8c88e265833b65935b8962d12d6b08"
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113
recipes/soundtouch/all/conanfile.py
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recipes/soundtouch/all/conanfile.py
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from conan import ConanFile
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from conan.tools.microsoft import is_msvc
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from conan.tools.files import get, copy, rm, rmdir
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from conan.tools.cmake import CMake, CMakeToolchain, cmake_layout
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import os
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required_conan_version = ">=1.53.0"
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class SoundTouchConan(ConanFile):
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name = "soundtouch"
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description = "an open-source audio processing library that allows changing the sound tempo, pitch and playback rate parameters independently"
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license = "LGPL-2.1-or-later"
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url = "https://github.com/conan-io/conan-center-index"
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homepage = "https://codeberg.org/soundtouch/soundtouch"
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topics = ("audio", "processing", "tempo", "pitch", "playback")
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settings = "os", "arch", "compiler", "build_type"
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options = {
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"shared": [True, False],
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"fPIC": [True, False],
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"integer_samples": [True, False],
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"with_openmp": [True, False],
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"with_dll": [True, False],
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"with_util": [True, False],
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}
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default_options = {
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"shared": False,
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"fPIC": True,
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"integer_samples": False,
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"with_openmp": False,
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"with_dll": False,
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"with_util": False,
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}
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def config_options(self):
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if self.settings.os == "Windows":
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del self.options.fPIC
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def configure(self):
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if self.options.shared:
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self.options.rm_safe("fPIC")
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def layout(self):
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cmake_layout(self, src_folder="src")
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def source(self):
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get(self, **self.conan_data["sources"][self.version], destination=self.source_folder, strip_root=True)
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def generate(self):
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tc = CMakeToolchain(self)
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tc.variables["INTEGER_SAMPLES"] = self.options.integer_samples
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tc.variables["SOUNDTOUCH_DLL"] = self.options.with_dll
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tc.variables["SOUNDSTRETCH"] = self.options.with_util
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tc.variables["OPENMP"] = self.options.with_openmp
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tc.generate()
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def build(self):
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cmake = CMake(self)
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cmake.configure()
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cmake.build()
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def package(self):
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copy(self, pattern="COPYING.TXT", dst=os.path.join(self.package_folder, "licenses"), src=self.source_folder)
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cmake = CMake(self)
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cmake.install()
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rmdir(self, os.path.join(self.package_folder, "lib", "pkgconfig"))
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rmdir(self, os.path.join(self.package_folder, "lib", "cmake"))
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rmdir(self, os.path.join(self.package_folder, "share"))
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rm(self, "*.pdb", os.path.join(self.package_folder, "lib"))
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rm(self, "*.pdb", os.path.join(self.package_folder, "bin"))
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def package_info(self):
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self.cpp_info.set_property("cmake_file_name", "SoundTouch")
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self.cpp_info.components["_soundtouch"].set_property("cmake_target_name", "SoundTouch::SoundTouch")
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self.cpp_info.components["_soundtouch"].set_property("pkg_config_name", "soundtouch")
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self.cpp_info.components["_soundtouch"].libs = ["SoundTouch"]
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if self.settings.os in ["Linux", "FreeBSD"]:
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self.cpp_info.components["_soundtouch"].system_libs.append("m")
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if not self.options.shared and self.options.with_openmp:
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openmp_flags = []
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if is_msvc(self):
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openmp_flags = ["-openmp"]
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elif self.settings.compiler in ("gcc", "clang"):
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openmp_flags = ["-fopenmp"]
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elif self.settings.compiler == "apple-clang":
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openmp_flags = ["-Xpreprocessor", "-fopenmp"]
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self.cpp_info.components["_soundtouch"].sharedlinkflags = openmp_flags
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self.cpp_info.components["_soundtouch"].exelinkflags = openmp_flags
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if self.options.with_dll:
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self.cpp_info.components["SoundTouchDLL"].set_property("cmake_target_name", "SoundTouch::SoundTouchDLL")
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self.cpp_info.components["SoundTouchDLL"].libs = ["SoundTouchDLL"]
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self.cpp_info.components["SoundTouchDLL"].requires = ["_soundtouch"]
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if self.options.with_util:
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bin_path = os.path.join(self.package_folder, "bin")
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self.output.info(f"Appending PATH environment variable: {bin_path}")
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self.env_info.PATH.append(bin_path)
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# TODO: to remove in conan v2 once cmake_find_package_* generators removed
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self.cpp_info.names["cmake_find_package"] = "SoundTouch"
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self.cpp_info.names["cmake_find_package_multi"] = "SoundTouch"
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self.cpp_info.components["_soundtouch"].names["cmake_find_package"] = "SoundTouch"
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self.cpp_info.components["_soundtouch"].names["cmake_find_package_multi"] = "SoundTouch"
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self.cpp_info.names["pkg_config"] = "SoundTouch"
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if self.options.with_dll:
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self.cpp_info.components["SoundTouchDLL"].names["cmake_find_package"] = "SoundTouchDLL"
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self.cpp_info.components["SoundTouchDLL"].names["cmake_find_package_multi"] = "SoundTouchDLL"
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if self.settings.os in ["Linux", "FreeBSD"]:
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self.cpp_info.system_libs.append("mvec")
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8
recipes/soundtouch/all/test_package/CMakeLists.txt
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recipes/soundtouch/all/test_package/CMakeLists.txt
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cmake_minimum_required(VERSION 3.1)
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project(test_package LANGUAGES CXX)
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find_package(SoundTouch REQUIRED CONFIG)
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add_executable(${PROJECT_NAME} test_package.cpp)
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target_link_libraries(${PROJECT_NAME} PRIVATE SoundTouch::SoundTouch)
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recipes/soundtouch/all/test_package/conanfile.py
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recipes/soundtouch/all/test_package/conanfile.py
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from conan import ConanFile
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from conan.tools.build import can_run
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from conan.tools.cmake import cmake_layout, CMake
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import os
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class TestPackageConan(ConanFile):
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settings = "os", "arch", "compiler", "build_type"
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generators = "CMakeDeps", "CMakeToolchain", "VirtualRunEnv"
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test_type = "explicit"
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def requirements(self):
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self.requires(self.tested_reference_str)
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def layout(self):
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cmake_layout(self)
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def build(self):
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cmake = CMake(self)
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cmake.configure()
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cmake.build()
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def test(self):
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if can_run(self):
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bin_path = os.path.join(self.cpp.build.bindirs[0], "test_package")
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self.run(bin_path, env="conanrun")
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recipes/soundtouch/all/test_package/test_package.cpp
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recipes/soundtouch/all/test_package/test_package.cpp
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#include <iostream>
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#include "soundtouch/SoundTouch.h"
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int main(int argc, char* argv[]) {
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std::cout << "SoundTouch: " << soundtouch::SoundTouch::getVersionString() << "\n";
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soundtouch::SoundTouch soundTouch;
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soundTouch.setRate(0.5);
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soundTouch.setTempo(1.5);
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soundTouch.setPitch(0.8);
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soundTouch.setChannels(2);
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soundTouch.flush();
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return 0;
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}
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recipes/soundtouch/all/test_v1_package/CMakeLists.txt
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recipes/soundtouch/all/test_v1_package/CMakeLists.txt
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cmake_minimum_required(VERSION 3.1)
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project(test_package)
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include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
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conan_basic_setup(TARGETS)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../test_package/
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${CMAKE_CURRENT_BINARY_DIR}/test_package/)
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recipes/soundtouch/all/test_v1_package/conanfile.py
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recipes/soundtouch/all/test_v1_package/conanfile.py
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from conans import ConanFile, CMake
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from conan.tools.build import cross_building
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import os
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class TestPackageV1Conan(ConanFile):
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settings = "os", "arch", "compiler", "build_type"
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generators = "cmake", "cmake_find_package_multi"
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def build(self):
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cmake = CMake(self)
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cmake.configure()
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cmake.build()
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def test(self):
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if not cross_building(self):
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bin_path = os.path.join("bin", "test_package")
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self.run(bin_path, run_environment=True)
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recipes/soundtouch/config.yml
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3
recipes/soundtouch/config.yml
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versions:
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"2.3.2":
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folder: all
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