blender/source/gameengine/Ketsji/KXNetwork/SConscript

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kx_network_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
Import ('user_options_dict')
kx_network_env.Append (CCFLAGS = cflags)
kx_network_env.Append (CXXFLAGS = cxxflags)
kx_network_env.Append (CPPDEFINES = defines)
source_files = ['KX_NetworkEventManager.cpp',
'KX_NetworkMessageActuator.cpp',
'KX_NetworkMessageSensor.cpp',
'KX_NetworkObjectActuator.cpp',
'KX_NetworkObjectSensor.cpp'
]
kx_network_env.Append (CPPPATH = ['.',
'#source/kernel/gen_system',
'#intern/string',
python_include,
'#source/gameengine/Ketsji',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
])
kx_network_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_network', source=source_files)