blender/intern/audaspace/jack/AUD_JackDevice.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file audaspace/jack/AUD_JackDevice.h
* \ingroup audjack
*/
#ifndef __AUD_JACKDEVICE_H__
#define __AUD_JACKDEVICE_H__
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#include "AUD_SoftwareDevice.h"
#include "AUD_Buffer.h"
#include <string>
#if defined(__APPLE__) // always first include for jack weaklinking !
#include <weakjack.h>
#endif
#include <jack.h>
#include <ringbuffer.h>
typedef void (*AUD_syncFunction)(void*, int, float);
/**
* This device plays back through Jack.
*/
class AUD_JackDevice : public AUD_SoftwareDevice
{
private:
/**
* The output ports of jack.
*/
jack_port_t** m_ports;
/**
* The jack client.
*/
jack_client_t* m_client;
/**
* The output buffer.
*/
AUD_Buffer m_buffer;
/**
* The deinterleaving buffer.
*/
AUD_Buffer m_deinterleavebuf;
jack_ringbuffer_t** m_ringbuffers;
/**
* Whether the device is valid.
*/
bool m_valid;
/**
* Invalidates the jack device.
* \param data The jack device that gets invalidet by jack.
*/
static void jack_shutdown(void *data);
/**
* Mixes the next bytes into the buffer.
* \param length The length in samples to be filled.
* \param data A pointer to the jack device.
* \return 0 what shows success.
*/
static int jack_mix(jack_nframes_t length, void *data);
static int jack_sync(jack_transport_state_t state, jack_position_t* pos, void* data);
/**
* Next Jack Transport state (-1 if not expected to change).
*/
jack_transport_state_t m_nextState;
/**
* Current jack transport status.
*/
jack_transport_state_t m_state;
/**
* Syncronisation state.
*/
int m_sync;
/**
* External syncronisation callback function.
*/
AUD_syncFunction m_syncFunc;
/**
* Data for the sync function.
*/
void* m_syncFuncData;
/**
* The mixing thread.
*/
pthread_t m_mixingThread;
/**
* Mutex for mixing.
*/
pthread_mutex_t m_mixingLock;
/**
* Condition for mixing.
*/
pthread_cond_t m_mixingCondition;
/**
* Mixing thread function.
* \param device The this pointer.
* \return NULL.
*/
static void* runMixingThread(void* device);
/**
* Updates the ring buffers.
*/
void updateRingBuffers();
// hide copy constructor and operator=
AUD_JackDevice(const AUD_JackDevice&);
AUD_JackDevice& operator=(const AUD_JackDevice&);
protected:
virtual void playing(bool playing);
public:
/**
* Creates a Jack client for audio output.
* \param name The client name.
* \param specs The wanted audio specification, where only the channel count
* is important.
* \param buffersize The size of the internal buffer.
* \exception AUD_Exception Thrown if the audio device cannot be opened.
*/
AUD_JackDevice(std::string name, AUD_DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
/**
* Closes the Jack client.
*/
virtual ~AUD_JackDevice();
/**
* Starts jack transport playback.
*/
void startPlayback();
/**
* Stops jack transport playback.
*/
void stopPlayback();
/**
* Seeks jack transport playback.
* \param time The time to seek to.
*/
void seekPlayback(float time);
/**
* Sets the sync callback for jack transport playback.
* \param sync The callback function.
* \param data The data for the function.
*/
void setSyncCallback(AUD_syncFunction sync, void* data);
/**
* Retrieves the jack transport playback time.
* \return The current time position.
*/
float getPlaybackPosition();
/**
* Returns whether jack transport plays back.
* \return Whether jack transport plays back.
*/
bool doesPlayback();
};
#endif //__AUD_JACKDEVICE_H__