2004-05-16 13:07:20 +00:00
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#!/usr/bin/python
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2006-02-04 14:15:10 +00:00
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Import ('env')
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2004-02-29 21:40:48 +00:00
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2006-02-04 14:15:10 +00:00
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sources = env.Glob('*.cpp')
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2004-01-20 20:28:39 +00:00
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2006-02-04 14:15:10 +00:00
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incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
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incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
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incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
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incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
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incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
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incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
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incs += ' #source/blender/include #source/blender/makesdna #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
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incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
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incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde'
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incs += ' #source/gameengine/Physics/Dummy #source/gameengine/Physics/Sumo'
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incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
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incs += ' #source/blender/misc #source/blender/blenloader'
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2004-01-20 20:28:39 +00:00
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2006-02-04 14:15:10 +00:00
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_SOLID_INC']
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incs += ' ' + env['BF_BULLET_INC']
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2004-01-20 20:28:39 +00:00
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2006-02-07 21:24:36 +00:00
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env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,70] )
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