blender/source/gameengine/PyDoc/BL_Shader.py

229 lines
4.0 KiB
Python
Raw Normal View History

class BL_Shader: # (PyObjectPlus)
"""
BL_Shader GLSL shaders.
All placeholders have a __ prefix
"""
def __setUniformfv(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __delSource(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __getFragmentProg(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __getVertexProg(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __isValid(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setAttrib(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setNumberOfPasses(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setSampler(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setSource(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniform1f(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniform1i(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniform2f(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniform2i(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniform3f(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniform3i(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniform4f(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniform4i(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniformDef(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniformMatrix3(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniformMatrix4(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __setUniformiv(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""
def __validate(val):
"""
TODO - Description
@param val: the starting frame of the animation
@type val: float
@rtype: integer
@return: TODO Description
"""