blender/source/gameengine/Ketsji/KX_SoundActuator.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
/** \file KX_SoundActuator.h
* \ingroup ketsji
*/
#ifndef __KX_SOUNDACTUATOR_H__
#define __KX_SOUNDACTUATOR_H__
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#include "SCA_IActuator.h"
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
# include "AUD_Reference.h"
# include "AUD_IFactory.h"
# include "AUD_IHandle.h"
#endif
#include "BKE_sound.h"
typedef struct KX_3DSoundSettings
{
float min_gain;
float max_gain;
float reference_distance;
float max_distance;
float rolloff_factor;
float cone_inner_angle;
float cone_outer_angle;
float cone_outer_gain;
} KX_3DSoundSettings;
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class KX_SoundActuator : public SCA_IActuator
{
Py_Header
bool m_isplaying;
AUD_Reference<AUD_IFactory> m_sound;
float m_volume;
float m_pitch;
bool m_is3d;
KX_3DSoundSettings m_3d;
AUD_Reference<AUD_IHandle> m_handle;
void play();
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public:
enum KX_SOUNDACT_TYPE
{
KX_SOUNDACT_NODEF = 0,
KX_SOUNDACT_PLAYSTOP,
KX_SOUNDACT_PLAYEND,
KX_SOUNDACT_LOOPSTOP,
KX_SOUNDACT_LOOPEND,
KX_SOUNDACT_LOOPBIDIRECTIONAL,
KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,
KX_SOUNDACT_MAX
};
KX_SOUNDACT_TYPE m_type;
KX_SoundActuator(SCA_IObject* gameobj,
AUD_Reference<AUD_IFactory> sound,
float volume,
float pitch,
bool is3d,
KX_3DSoundSettings settings,
KX_SOUNDACT_TYPE type);
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~KX_SoundActuator();
virtual bool Update(double curtime, bool frame);
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CValue* GetReplica();
void ProcessReplica();
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#ifdef WITH_PYTHON
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/* -------------------------------------------------------------------- */
/* Python interface --------------------------------------------------- */
/* -------------------------------------------------------------------- */
KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, startSound);
KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, pauseSound);
KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, stopSound);
static int pyattr_set_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
#endif // WITH_PYTHON
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};
#endif //__KX_SOUNDACTUATOR_H__
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