blender/source/gameengine/SceneGraph/SConscript

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2004-05-16 12:54:44 +00:00
#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_Node.cpp SG_Spatial.cpp SG_Tree.cpp'
incs = '. #intern/moto/include'
cxxflags = []
if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR')
cxxflags.append ('/O2')
env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,130], cxx_compileflags = cxxflags )