blender/intern/cycles/bvh/bvh.cpp

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/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "bvh/bvh.h"
#include "render/mesh.h"
#include "render/object.h"
#include "bvh/bvh2.h"
#include "bvh/bvh4.h"
#include "bvh/bvh8.h"
#include "bvh/bvh_build.h"
#include "bvh/bvh_node.h"
#ifdef WITH_OPTIX
# include "bvh/bvh_optix.h"
#endif
#ifdef WITH_EMBREE
# include "bvh/bvh_embree.h"
#endif
#include "util/util_foreach.h"
#include "util/util_logging.h"
#include "util/util_progress.h"
CCL_NAMESPACE_BEGIN
/* BVH Parameters. */
const char *bvh_layout_name(BVHLayout layout)
{
switch (layout) {
case BVH_LAYOUT_BVH2:
return "BVH2";
case BVH_LAYOUT_BVH4:
return "BVH4";
case BVH_LAYOUT_BVH8:
return "BVH8";
case BVH_LAYOUT_NONE:
return "NONE";
case BVH_LAYOUT_EMBREE:
return "EMBREE";
case BVH_LAYOUT_OPTIX:
return "OPTIX";
case BVH_LAYOUT_ALL:
return "ALL";
}
LOG(DFATAL) << "Unsupported BVH layout was passed.";
return "";
}
BVHLayout BVHParams::best_bvh_layout(BVHLayout requested_layout, BVHLayoutMask supported_layouts)
{
const BVHLayoutMask requested_layout_mask = (BVHLayoutMask)requested_layout;
/* Check whether requested layout is supported, if so -- no need to do
* any extra computation.
*/
if (supported_layouts & requested_layout_mask) {
return requested_layout;
}
/* Some bit magic to get widest supported BVH layout. */
/* This is a mask of supported BVH layouts which are narrower than the
* requested one.
*/
BVHLayoutMask allowed_layouts_mask = (supported_layouts & (requested_layout_mask - 1));
/* If the requested layout is not supported, choose from the supported layouts instead. */
if (allowed_layouts_mask == 0) {
allowed_layouts_mask = supported_layouts;
}
/* We get widest from allowed ones and convert mask to actual layout. */
const BVHLayoutMask widest_allowed_layout_mask = __bsr(allowed_layouts_mask);
return (BVHLayout)(1 << widest_allowed_layout_mask);
}
/* Pack Utility */
BVHStackEntry::BVHStackEntry(const BVHNode *n, int i) : node(n), idx(i)
{
}
int BVHStackEntry::encodeIdx() const
{
return (node->is_leaf()) ? ~idx : idx;
}
/* BVH */
BVH::BVH(const BVHParams &params_, const vector<Mesh *> &meshes_, const vector<Object *> &objects_)
: params(params_), meshes(meshes_), objects(objects_)
{
}
BVH *BVH::create(const BVHParams &params,
const vector<Mesh *> &meshes,
const vector<Object *> &objects)
{
switch (params.bvh_layout) {
case BVH_LAYOUT_BVH2:
return new BVH2(params, meshes, objects);
case BVH_LAYOUT_BVH4:
return new BVH4(params, meshes, objects);
case BVH_LAYOUT_BVH8:
return new BVH8(params, meshes, objects);
case BVH_LAYOUT_EMBREE:
#ifdef WITH_EMBREE
return new BVHEmbree(params, meshes, objects);
#else
break;
#endif
case BVH_LAYOUT_OPTIX:
#ifdef WITH_OPTIX
return new BVHOptiX(params, meshes, objects);
#else
break;
#endif
case BVH_LAYOUT_NONE:
case BVH_LAYOUT_ALL:
break;
}
LOG(DFATAL) << "Requested unsupported BVH layout.";
return NULL;
}
/* Building */
void BVH::build(Progress &progress, Stats *)
{
progress.set_substatus("Building BVH");
/* build nodes */
BVHBuild bvh_build(objects,
pack.prim_type,
pack.prim_index,
pack.prim_object,
pack.prim_time,
params,
progress);
BVHNode *bvh2_root = bvh_build.run();
if (progress.get_cancel()) {
if (bvh2_root != NULL) {
bvh2_root->deleteSubtree();
}
return;
}
/* BVH builder returns tree in a binary mode (with two children per inner
* node. Need to adopt that for a wider BVH implementations. */
BVHNode *root = widen_children_nodes(bvh2_root);
if (root != bvh2_root) {
bvh2_root->deleteSubtree();
}
if (progress.get_cancel()) {
if (root != NULL) {
root->deleteSubtree();
}
return;
}
/* pack triangles */
progress.set_substatus("Packing BVH triangles and strands");
pack_primitives();
if (progress.get_cancel()) {
root->deleteSubtree();
return;
}
/* pack nodes */
progress.set_substatus("Packing BVH nodes");
pack_nodes(root);
/* free build nodes */
root->deleteSubtree();
}
/* Refitting */
void BVH::refit(Progress &progress)
{
progress.set_substatus("Packing BVH primitives");
pack_primitives();
if (progress.get_cancel())
return;
progress.set_substatus("Refitting BVH nodes");
refit_nodes();
}
void BVH::refit_primitives(int start, int end, BoundBox &bbox, uint &visibility)
{
/* Refit range of primitives. */
for (int prim = start; prim < end; prim++) {
int pidx = pack.prim_index[prim];
int tob = pack.prim_object[prim];
Object *ob = objects[tob];
if (pidx == -1) {
/* Object instance. */
bbox.grow(ob->bounds);
}
else {
/* Primitives. */
const Mesh *mesh = ob->mesh;
if (pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
/* Curves. */
int str_offset = (params.top_level) ? mesh->curve_offset : 0;
Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
visibility |= PATH_RAY_CURVE;
/* Motion curves. */
if (mesh->use_motion_blur) {
Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr) {
size_t mesh_size = mesh->curve_keys.size();
size_t steps = mesh->motion_steps - 1;
float3 *key_steps = attr->data_float3();
for (size_t i = 0; i < steps; i++)
curve.bounds_grow(k, key_steps + i * mesh_size, &mesh->curve_radius[0], bbox);
}
}
}
else {
/* Triangles. */
int tri_offset = (params.top_level) ? mesh->tri_offset : 0;
Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
const float3 *vpos = &mesh->verts[0];
triangle.bounds_grow(vpos, bbox);
/* Motion triangles. */
if (mesh->use_motion_blur) {
Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr) {
size_t mesh_size = mesh->verts.size();
size_t steps = mesh->motion_steps - 1;
float3 *vert_steps = attr->data_float3();
for (size_t i = 0; i < steps; i++)
triangle.bounds_grow(vert_steps + i * mesh_size, bbox);
}
}
}
}
visibility |= ob->visibility_for_tracing();
}
}
/* Triangles */
Cycles: Reduce memory usage by de-duplicating triangle storage There are several internal changes for this: First idea is to make __tri_verts to behave similar to __tri_storage, meaning, __tri_verts array now contains all vertices of all triangles instead of just mesh vertices. This saves some lookup when reading triangle coordinates in functions like triangle_normal(). In order to make it efficient needed to store global triangle offset somewhere. So no __tri_vindex.w contains a global triangle index which can be used to read triangle vertices. Additionally, the order of vertices in that array is aligned with primitives from BVH. This is needed to keep cache as much coherent as possible for BVH traversal. This causes some extra tricks needed to fill the array in and deal with True Displacement but those trickery is fully required to prevent noticeable slowdown. Next idea was to use this __tri_verts instead of __tri_storage in intersection code. Unfortunately, this is quite tricky to do without noticeable speed loss. Mainly this loss is caused by extra lookup happening to access vertex coordinate. Fortunately, tricks here and there (i,e, some types changes to avoid casts which are not really coming for free) reduces those losses to an acceptable level. So now they are within couple of percent only, On a positive site we've achieved: - Few percent of memory save with triangle-only scenes. Actual save in this case is close to size of all vertices. On a more fine-subdivided scenes this benefit might become more obvious. - Huge memory save of hairy scenes. For example, on koro.blend there is about 20% memory save. Similar figure for bunny.blend. This memory save was the main goal of this commit to move forward with Hair BVH which required more memory per BVH node. So while this sounds exciting, this memory optimization will become invisible by upcoming Hair BVH work. But again on a positive side, we can add an option to NOT use Hair BVH and then we'll have same-ish render times as we've got currently but will have this 20% memory benefit on hairy scenes.
2016-06-10 14:13:50 +00:00
void BVH::pack_triangle(int idx, float4 tri_verts[3])
{
int tob = pack.prim_object[idx];
assert(tob >= 0 && tob < objects.size());
const Mesh *mesh = objects[tob]->mesh;
int tidx = pack.prim_index[idx];
Mesh::Triangle t = mesh->get_triangle(tidx);
const float3 *vpos = &mesh->verts[0];
float3 v0 = vpos[t.v[0]];
float3 v1 = vpos[t.v[1]];
float3 v2 = vpos[t.v[2]];
tri_verts[0] = float3_to_float4(v0);
tri_verts[1] = float3_to_float4(v1);
tri_verts[2] = float3_to_float4(v2);
}
void BVH::pack_primitives()
{
const size_t tidx_size = pack.prim_index.size();
size_t num_prim_triangles = 0;
/* Count number of triangles primitives in BVH. */
for (unsigned int i = 0; i < tidx_size; i++) {
if ((pack.prim_index[i] != -1)) {
if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
++num_prim_triangles;
}
}
}
/* Reserve size for arrays. */
pack.prim_tri_index.clear();
pack.prim_tri_index.resize(tidx_size);
pack.prim_tri_verts.clear();
pack.prim_tri_verts.resize(num_prim_triangles * 3);
pack.prim_visibility.clear();
pack.prim_visibility.resize(tidx_size);
/* Fill in all the arrays. */
size_t prim_triangle_index = 0;
for (unsigned int i = 0; i < tidx_size; i++) {
if (pack.prim_index[i] != -1) {
int tob = pack.prim_object[i];
Object *ob = objects[tob];
if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
pack_triangle(i, (float4 *)&pack.prim_tri_verts[3 * prim_triangle_index]);
pack.prim_tri_index[i] = 3 * prim_triangle_index;
++prim_triangle_index;
}
else {
pack.prim_tri_index[i] = -1;
}
pack.prim_visibility[i] = ob->visibility_for_tracing();
if (pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
pack.prim_visibility[i] |= PATH_RAY_CURVE;
}
}
else {
pack.prim_tri_index[i] = -1;
pack.prim_visibility[i] = 0;
}
}
}
/* Pack Instances */
void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
{
/* The BVH's for instances are built separately, but for traversal all
* BVH's are stored in global arrays. This function merges them into the
* top level BVH, adjusting indexes and offsets where appropriate.
*/
const bool use_qbvh = (params.bvh_layout == BVH_LAYOUT_BVH4);
const bool use_obvh = (params.bvh_layout == BVH_LAYOUT_BVH8);
/* Adjust primitive index to point to the triangle in the global array, for
* meshes with transform applied and already in the top level BVH.
*/
for (size_t i = 0; i < pack.prim_index.size(); i++)
if (pack.prim_index[i] != -1) {
if (pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->curve_offset;
else
pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->tri_offset;
}
/* track offsets of instanced BVH data in global array */
size_t prim_offset = pack.prim_index.size();
size_t nodes_offset = nodes_size;
size_t nodes_leaf_offset = leaf_nodes_size;
/* clear array that gives the node indexes for instanced objects */
pack.object_node.clear();
/* reserve */
size_t prim_index_size = pack.prim_index.size();
size_t prim_tri_verts_size = pack.prim_tri_verts.size();
size_t pack_prim_index_offset = prim_index_size;
size_t pack_prim_tri_verts_offset = prim_tri_verts_size;
size_t pack_nodes_offset = nodes_size;
size_t pack_leaf_nodes_offset = leaf_nodes_size;
size_t object_offset = 0;
foreach (Mesh *mesh, meshes) {
BVH *bvh = mesh->bvh;
if (mesh->need_build_bvh(params.bvh_layout)) {
prim_index_size += bvh->pack.prim_index.size();
prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
nodes_size += bvh->pack.nodes.size();
leaf_nodes_size += bvh->pack.leaf_nodes.size();
}
}
pack.prim_index.resize(prim_index_size);
pack.prim_type.resize(prim_index_size);
pack.prim_object.resize(prim_index_size);
pack.prim_visibility.resize(prim_index_size);
pack.prim_tri_verts.resize(prim_tri_verts_size);
pack.prim_tri_index.resize(prim_index_size);
pack.nodes.resize(nodes_size);
pack.leaf_nodes.resize(leaf_nodes_size);
pack.object_node.resize(objects.size());
if (params.num_motion_curve_steps > 0 || params.num_motion_triangle_steps > 0) {
pack.prim_time.resize(prim_index_size);
}
int *pack_prim_index = (pack.prim_index.size()) ? &pack.prim_index[0] : NULL;
int *pack_prim_type = (pack.prim_type.size()) ? &pack.prim_type[0] : NULL;
int *pack_prim_object = (pack.prim_object.size()) ? &pack.prim_object[0] : NULL;
uint *pack_prim_visibility = (pack.prim_visibility.size()) ? &pack.prim_visibility[0] : NULL;
float4 *pack_prim_tri_verts = (pack.prim_tri_verts.size()) ? &pack.prim_tri_verts[0] : NULL;
uint *pack_prim_tri_index = (pack.prim_tri_index.size()) ? &pack.prim_tri_index[0] : NULL;
int4 *pack_nodes = (pack.nodes.size()) ? &pack.nodes[0] : NULL;
int4 *pack_leaf_nodes = (pack.leaf_nodes.size()) ? &pack.leaf_nodes[0] : NULL;
float2 *pack_prim_time = (pack.prim_time.size()) ? &pack.prim_time[0] : NULL;
map<Mesh *, int> mesh_map;
/* merge */
foreach (Object *ob, objects) {
Mesh *mesh = ob->mesh;
/* We assume that if mesh doesn't need own BVH it was already included
* into a top-level BVH and no packing here is needed.
*/
if (!mesh->need_build_bvh(params.bvh_layout)) {
pack.object_node[object_offset++] = 0;
continue;
}
/* if mesh already added once, don't add it again, but used set
* node offset for this object */
map<Mesh *, int>::iterator it = mesh_map.find(mesh);
if (mesh_map.find(mesh) != mesh_map.end()) {
int noffset = it->second;
pack.object_node[object_offset++] = noffset;
continue;
}
BVH *bvh = mesh->bvh;
int noffset = nodes_offset;
int noffset_leaf = nodes_leaf_offset;
int mesh_tri_offset = mesh->tri_offset;
int mesh_curve_offset = mesh->curve_offset;
/* fill in node indexes for instances */
if (bvh->pack.root_index == -1)
pack.object_node[object_offset++] = -noffset_leaf - 1;
else
pack.object_node[object_offset++] = noffset;
mesh_map[mesh] = pack.object_node[object_offset - 1];
/* merge primitive, object and triangle indexes */
if (bvh->pack.prim_index.size()) {
size_t bvh_prim_index_size = bvh->pack.prim_index.size();
int *bvh_prim_index = &bvh->pack.prim_index[0];
int *bvh_prim_type = &bvh->pack.prim_type[0];
uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
uint *bvh_prim_tri_index = &bvh->pack.prim_tri_index[0];
float2 *bvh_prim_time = bvh->pack.prim_time.size() ? &bvh->pack.prim_time[0] : NULL;
for (size_t i = 0; i < bvh_prim_index_size; i++) {
if (bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_curve_offset;
pack_prim_tri_index[pack_prim_index_offset] = -1;
}
else {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_tri_offset;
pack_prim_tri_index[pack_prim_index_offset] = bvh_prim_tri_index[i] +
pack_prim_tri_verts_offset;
}
pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
pack_prim_visibility[pack_prim_index_offset] = bvh_prim_visibility[i];
pack_prim_object[pack_prim_index_offset] = 0; // unused for instances
if (bvh_prim_time != NULL) {
pack_prim_time[pack_prim_index_offset] = bvh_prim_time[i];
}
pack_prim_index_offset++;
}
}
/* Merge triangle vertices data. */
if (bvh->pack.prim_tri_verts.size()) {
const size_t prim_tri_size = bvh->pack.prim_tri_verts.size();
memcpy(pack_prim_tri_verts + pack_prim_tri_verts_offset,
&bvh->pack.prim_tri_verts[0],
prim_tri_size * sizeof(float4));
pack_prim_tri_verts_offset += prim_tri_size;
}
/* merge nodes */
if (bvh->pack.leaf_nodes.size()) {
int4 *leaf_nodes_offset = &bvh->pack.leaf_nodes[0];
size_t leaf_nodes_offset_size = bvh->pack.leaf_nodes.size();
for (size_t i = 0, j = 0; i < leaf_nodes_offset_size; i += BVH_NODE_LEAF_SIZE, j++) {
int4 data = leaf_nodes_offset[i];
data.x += prim_offset;
data.y += prim_offset;
pack_leaf_nodes[pack_leaf_nodes_offset] = data;
for (int j = 1; j < BVH_NODE_LEAF_SIZE; ++j) {
pack_leaf_nodes[pack_leaf_nodes_offset + j] = leaf_nodes_offset[i + j];
}
pack_leaf_nodes_offset += BVH_NODE_LEAF_SIZE;
}
}
if (bvh->pack.nodes.size()) {
int4 *bvh_nodes = &bvh->pack.nodes[0];
size_t bvh_nodes_size = bvh->pack.nodes.size();
for (size_t i = 0, j = 0; i < bvh_nodes_size; j++) {
size_t nsize, nsize_bbox;
if (bvh_nodes[i].x & PATH_RAY_NODE_UNALIGNED) {
if (use_obvh) {
nsize = BVH_UNALIGNED_ONODE_SIZE;
nsize_bbox = BVH_UNALIGNED_ONODE_SIZE - 1;
}
else {
nsize = use_qbvh ? BVH_UNALIGNED_QNODE_SIZE : BVH_UNALIGNED_NODE_SIZE;
nsize_bbox = (use_qbvh) ? BVH_UNALIGNED_QNODE_SIZE - 1 : 0;
}
}
else {
if (use_obvh) {
nsize = BVH_ONODE_SIZE;
nsize_bbox = BVH_ONODE_SIZE - 1;
}
else {
nsize = (use_qbvh) ? BVH_QNODE_SIZE : BVH_NODE_SIZE;
nsize_bbox = (use_qbvh) ? BVH_QNODE_SIZE - 1 : 0;
}
}
memcpy(pack_nodes + pack_nodes_offset, bvh_nodes + i, nsize_bbox * sizeof(int4));
/* Modify offsets into arrays */
int4 data = bvh_nodes[i + nsize_bbox];
int4 data1 = bvh_nodes[i + nsize_bbox - 1];
if (use_obvh) {
data.z += (data.z < 0) ? -noffset_leaf : noffset;
data.w += (data.w < 0) ? -noffset_leaf : noffset;
data.x += (data.x < 0) ? -noffset_leaf : noffset;
data.y += (data.y < 0) ? -noffset_leaf : noffset;
data1.z += (data1.z < 0) ? -noffset_leaf : noffset;
data1.w += (data1.w < 0) ? -noffset_leaf : noffset;
data1.x += (data1.x < 0) ? -noffset_leaf : noffset;
data1.y += (data1.y < 0) ? -noffset_leaf : noffset;
}
else {
data.z += (data.z < 0) ? -noffset_leaf : noffset;
data.w += (data.w < 0) ? -noffset_leaf : noffset;
if (use_qbvh) {
data.x += (data.x < 0) ? -noffset_leaf : noffset;
data.y += (data.y < 0) ? -noffset_leaf : noffset;
}
}
pack_nodes[pack_nodes_offset + nsize_bbox] = data;
if (use_obvh) {
pack_nodes[pack_nodes_offset + nsize_bbox - 1] = data1;
}
/* Usually this copies nothing, but we better
* be prepared for possible node size extension.
*/
memcpy(&pack_nodes[pack_nodes_offset + nsize_bbox + 1],
&bvh_nodes[i + nsize_bbox + 1],
sizeof(int4) * (nsize - (nsize_bbox + 1)));
pack_nodes_offset += nsize;
i += nsize;
}
}
nodes_offset += bvh->pack.nodes.size();
nodes_leaf_offset += bvh->pack.leaf_nodes.size();
prim_offset += bvh->pack.prim_index.size();
}
}
CCL_NAMESPACE_END