forked from bartvdbraak/blender
a2b52dc571
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363
581 lines
18 KiB
C++
581 lines
18 KiB
C++
/*
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* Adapted from code copyright 2009-2010 NVIDIA Corporation
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "bvh/bvh.h"
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#include "render/mesh.h"
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#include "render/object.h"
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#include "bvh/bvh2.h"
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#include "bvh/bvh4.h"
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#include "bvh/bvh8.h"
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#include "bvh/bvh_build.h"
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#include "bvh/bvh_node.h"
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#ifdef WITH_OPTIX
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# include "bvh/bvh_optix.h"
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#endif
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#ifdef WITH_EMBREE
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# include "bvh/bvh_embree.h"
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#endif
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#include "util/util_foreach.h"
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#include "util/util_logging.h"
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#include "util/util_progress.h"
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CCL_NAMESPACE_BEGIN
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/* BVH Parameters. */
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const char *bvh_layout_name(BVHLayout layout)
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{
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switch (layout) {
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case BVH_LAYOUT_BVH2:
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return "BVH2";
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case BVH_LAYOUT_BVH4:
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return "BVH4";
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case BVH_LAYOUT_BVH8:
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return "BVH8";
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case BVH_LAYOUT_NONE:
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return "NONE";
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case BVH_LAYOUT_EMBREE:
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return "EMBREE";
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case BVH_LAYOUT_OPTIX:
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return "OPTIX";
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case BVH_LAYOUT_ALL:
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return "ALL";
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}
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LOG(DFATAL) << "Unsupported BVH layout was passed.";
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return "";
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}
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BVHLayout BVHParams::best_bvh_layout(BVHLayout requested_layout, BVHLayoutMask supported_layouts)
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{
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const BVHLayoutMask requested_layout_mask = (BVHLayoutMask)requested_layout;
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/* Check whether requested layout is supported, if so -- no need to do
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* any extra computation.
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*/
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if (supported_layouts & requested_layout_mask) {
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return requested_layout;
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}
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/* Some bit magic to get widest supported BVH layout. */
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/* This is a mask of supported BVH layouts which are narrower than the
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* requested one.
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*/
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BVHLayoutMask allowed_layouts_mask = (supported_layouts & (requested_layout_mask - 1));
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/* If the requested layout is not supported, choose from the supported layouts instead. */
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if (allowed_layouts_mask == 0) {
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allowed_layouts_mask = supported_layouts;
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}
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/* We get widest from allowed ones and convert mask to actual layout. */
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const BVHLayoutMask widest_allowed_layout_mask = __bsr(allowed_layouts_mask);
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return (BVHLayout)(1 << widest_allowed_layout_mask);
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}
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/* Pack Utility */
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BVHStackEntry::BVHStackEntry(const BVHNode *n, int i) : node(n), idx(i)
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{
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}
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int BVHStackEntry::encodeIdx() const
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{
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return (node->is_leaf()) ? ~idx : idx;
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}
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/* BVH */
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BVH::BVH(const BVHParams ¶ms_, const vector<Mesh *> &meshes_, const vector<Object *> &objects_)
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: params(params_), meshes(meshes_), objects(objects_)
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{
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}
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BVH *BVH::create(const BVHParams ¶ms,
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const vector<Mesh *> &meshes,
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const vector<Object *> &objects)
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{
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switch (params.bvh_layout) {
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case BVH_LAYOUT_BVH2:
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return new BVH2(params, meshes, objects);
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case BVH_LAYOUT_BVH4:
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return new BVH4(params, meshes, objects);
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case BVH_LAYOUT_BVH8:
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return new BVH8(params, meshes, objects);
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case BVH_LAYOUT_EMBREE:
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#ifdef WITH_EMBREE
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return new BVHEmbree(params, meshes, objects);
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#else
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break;
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#endif
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case BVH_LAYOUT_OPTIX:
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#ifdef WITH_OPTIX
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return new BVHOptiX(params, meshes, objects);
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#else
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break;
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#endif
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case BVH_LAYOUT_NONE:
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case BVH_LAYOUT_ALL:
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break;
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}
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LOG(DFATAL) << "Requested unsupported BVH layout.";
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return NULL;
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}
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/* Building */
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void BVH::build(Progress &progress, Stats *)
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{
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progress.set_substatus("Building BVH");
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/* build nodes */
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BVHBuild bvh_build(objects,
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pack.prim_type,
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pack.prim_index,
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pack.prim_object,
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pack.prim_time,
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params,
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progress);
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BVHNode *bvh2_root = bvh_build.run();
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if (progress.get_cancel()) {
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if (bvh2_root != NULL) {
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bvh2_root->deleteSubtree();
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}
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return;
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}
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/* BVH builder returns tree in a binary mode (with two children per inner
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* node. Need to adopt that for a wider BVH implementations. */
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BVHNode *root = widen_children_nodes(bvh2_root);
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if (root != bvh2_root) {
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bvh2_root->deleteSubtree();
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}
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if (progress.get_cancel()) {
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if (root != NULL) {
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root->deleteSubtree();
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}
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return;
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}
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/* pack triangles */
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progress.set_substatus("Packing BVH triangles and strands");
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pack_primitives();
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if (progress.get_cancel()) {
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root->deleteSubtree();
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return;
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}
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/* pack nodes */
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progress.set_substatus("Packing BVH nodes");
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pack_nodes(root);
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/* free build nodes */
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root->deleteSubtree();
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}
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/* Refitting */
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void BVH::refit(Progress &progress)
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{
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progress.set_substatus("Packing BVH primitives");
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pack_primitives();
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if (progress.get_cancel())
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return;
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progress.set_substatus("Refitting BVH nodes");
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refit_nodes();
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}
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void BVH::refit_primitives(int start, int end, BoundBox &bbox, uint &visibility)
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{
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/* Refit range of primitives. */
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for (int prim = start; prim < end; prim++) {
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int pidx = pack.prim_index[prim];
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int tob = pack.prim_object[prim];
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Object *ob = objects[tob];
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if (pidx == -1) {
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/* Object instance. */
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bbox.grow(ob->bounds);
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}
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else {
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/* Primitives. */
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const Mesh *mesh = ob->mesh;
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if (pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
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/* Curves. */
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int str_offset = (params.top_level) ? mesh->curve_offset : 0;
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Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
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int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
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curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
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visibility |= PATH_RAY_CURVE;
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/* Motion curves. */
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if (mesh->use_motion_blur) {
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Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
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if (attr) {
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size_t mesh_size = mesh->curve_keys.size();
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size_t steps = mesh->motion_steps - 1;
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float3 *key_steps = attr->data_float3();
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for (size_t i = 0; i < steps; i++)
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curve.bounds_grow(k, key_steps + i * mesh_size, &mesh->curve_radius[0], bbox);
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}
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}
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}
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else {
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/* Triangles. */
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int tri_offset = (params.top_level) ? mesh->tri_offset : 0;
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Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
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const float3 *vpos = &mesh->verts[0];
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triangle.bounds_grow(vpos, bbox);
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/* Motion triangles. */
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if (mesh->use_motion_blur) {
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Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
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if (attr) {
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size_t mesh_size = mesh->verts.size();
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size_t steps = mesh->motion_steps - 1;
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float3 *vert_steps = attr->data_float3();
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for (size_t i = 0; i < steps; i++)
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triangle.bounds_grow(vert_steps + i * mesh_size, bbox);
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}
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}
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}
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}
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visibility |= ob->visibility_for_tracing();
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}
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}
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/* Triangles */
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void BVH::pack_triangle(int idx, float4 tri_verts[3])
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{
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int tob = pack.prim_object[idx];
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assert(tob >= 0 && tob < objects.size());
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const Mesh *mesh = objects[tob]->mesh;
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int tidx = pack.prim_index[idx];
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Mesh::Triangle t = mesh->get_triangle(tidx);
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const float3 *vpos = &mesh->verts[0];
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float3 v0 = vpos[t.v[0]];
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float3 v1 = vpos[t.v[1]];
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float3 v2 = vpos[t.v[2]];
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tri_verts[0] = float3_to_float4(v0);
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tri_verts[1] = float3_to_float4(v1);
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tri_verts[2] = float3_to_float4(v2);
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}
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void BVH::pack_primitives()
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{
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const size_t tidx_size = pack.prim_index.size();
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size_t num_prim_triangles = 0;
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/* Count number of triangles primitives in BVH. */
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for (unsigned int i = 0; i < tidx_size; i++) {
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if ((pack.prim_index[i] != -1)) {
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if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
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++num_prim_triangles;
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}
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}
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}
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/* Reserve size for arrays. */
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pack.prim_tri_index.clear();
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pack.prim_tri_index.resize(tidx_size);
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pack.prim_tri_verts.clear();
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pack.prim_tri_verts.resize(num_prim_triangles * 3);
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pack.prim_visibility.clear();
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pack.prim_visibility.resize(tidx_size);
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/* Fill in all the arrays. */
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size_t prim_triangle_index = 0;
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for (unsigned int i = 0; i < tidx_size; i++) {
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if (pack.prim_index[i] != -1) {
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int tob = pack.prim_object[i];
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Object *ob = objects[tob];
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if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
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pack_triangle(i, (float4 *)&pack.prim_tri_verts[3 * prim_triangle_index]);
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pack.prim_tri_index[i] = 3 * prim_triangle_index;
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++prim_triangle_index;
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}
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else {
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pack.prim_tri_index[i] = -1;
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}
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pack.prim_visibility[i] = ob->visibility_for_tracing();
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if (pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
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pack.prim_visibility[i] |= PATH_RAY_CURVE;
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}
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}
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else {
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pack.prim_tri_index[i] = -1;
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pack.prim_visibility[i] = 0;
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}
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}
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}
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/* Pack Instances */
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void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
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{
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/* The BVH's for instances are built separately, but for traversal all
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* BVH's are stored in global arrays. This function merges them into the
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* top level BVH, adjusting indexes and offsets where appropriate.
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*/
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const bool use_qbvh = (params.bvh_layout == BVH_LAYOUT_BVH4);
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const bool use_obvh = (params.bvh_layout == BVH_LAYOUT_BVH8);
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/* Adjust primitive index to point to the triangle in the global array, for
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* meshes with transform applied and already in the top level BVH.
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*/
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for (size_t i = 0; i < pack.prim_index.size(); i++)
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if (pack.prim_index[i] != -1) {
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if (pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
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pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->curve_offset;
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else
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pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->tri_offset;
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}
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/* track offsets of instanced BVH data in global array */
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size_t prim_offset = pack.prim_index.size();
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size_t nodes_offset = nodes_size;
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size_t nodes_leaf_offset = leaf_nodes_size;
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/* clear array that gives the node indexes for instanced objects */
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pack.object_node.clear();
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/* reserve */
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size_t prim_index_size = pack.prim_index.size();
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size_t prim_tri_verts_size = pack.prim_tri_verts.size();
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size_t pack_prim_index_offset = prim_index_size;
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size_t pack_prim_tri_verts_offset = prim_tri_verts_size;
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size_t pack_nodes_offset = nodes_size;
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size_t pack_leaf_nodes_offset = leaf_nodes_size;
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size_t object_offset = 0;
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foreach (Mesh *mesh, meshes) {
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BVH *bvh = mesh->bvh;
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if (mesh->need_build_bvh(params.bvh_layout)) {
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prim_index_size += bvh->pack.prim_index.size();
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prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
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nodes_size += bvh->pack.nodes.size();
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leaf_nodes_size += bvh->pack.leaf_nodes.size();
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}
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}
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pack.prim_index.resize(prim_index_size);
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pack.prim_type.resize(prim_index_size);
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pack.prim_object.resize(prim_index_size);
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pack.prim_visibility.resize(prim_index_size);
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pack.prim_tri_verts.resize(prim_tri_verts_size);
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pack.prim_tri_index.resize(prim_index_size);
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pack.nodes.resize(nodes_size);
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pack.leaf_nodes.resize(leaf_nodes_size);
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pack.object_node.resize(objects.size());
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if (params.num_motion_curve_steps > 0 || params.num_motion_triangle_steps > 0) {
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pack.prim_time.resize(prim_index_size);
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}
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int *pack_prim_index = (pack.prim_index.size()) ? &pack.prim_index[0] : NULL;
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int *pack_prim_type = (pack.prim_type.size()) ? &pack.prim_type[0] : NULL;
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int *pack_prim_object = (pack.prim_object.size()) ? &pack.prim_object[0] : NULL;
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uint *pack_prim_visibility = (pack.prim_visibility.size()) ? &pack.prim_visibility[0] : NULL;
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float4 *pack_prim_tri_verts = (pack.prim_tri_verts.size()) ? &pack.prim_tri_verts[0] : NULL;
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uint *pack_prim_tri_index = (pack.prim_tri_index.size()) ? &pack.prim_tri_index[0] : NULL;
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int4 *pack_nodes = (pack.nodes.size()) ? &pack.nodes[0] : NULL;
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int4 *pack_leaf_nodes = (pack.leaf_nodes.size()) ? &pack.leaf_nodes[0] : NULL;
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float2 *pack_prim_time = (pack.prim_time.size()) ? &pack.prim_time[0] : NULL;
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map<Mesh *, int> mesh_map;
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/* merge */
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foreach (Object *ob, objects) {
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Mesh *mesh = ob->mesh;
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/* We assume that if mesh doesn't need own BVH it was already included
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* into a top-level BVH and no packing here is needed.
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*/
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if (!mesh->need_build_bvh(params.bvh_layout)) {
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pack.object_node[object_offset++] = 0;
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continue;
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}
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/* if mesh already added once, don't add it again, but used set
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* node offset for this object */
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map<Mesh *, int>::iterator it = mesh_map.find(mesh);
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if (mesh_map.find(mesh) != mesh_map.end()) {
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int noffset = it->second;
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pack.object_node[object_offset++] = noffset;
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continue;
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}
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BVH *bvh = mesh->bvh;
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int noffset = nodes_offset;
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int noffset_leaf = nodes_leaf_offset;
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int mesh_tri_offset = mesh->tri_offset;
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int mesh_curve_offset = mesh->curve_offset;
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/* fill in node indexes for instances */
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if (bvh->pack.root_index == -1)
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pack.object_node[object_offset++] = -noffset_leaf - 1;
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else
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pack.object_node[object_offset++] = noffset;
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mesh_map[mesh] = pack.object_node[object_offset - 1];
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/* merge primitive, object and triangle indexes */
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if (bvh->pack.prim_index.size()) {
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size_t bvh_prim_index_size = bvh->pack.prim_index.size();
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int *bvh_prim_index = &bvh->pack.prim_index[0];
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int *bvh_prim_type = &bvh->pack.prim_type[0];
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uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
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uint *bvh_prim_tri_index = &bvh->pack.prim_tri_index[0];
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float2 *bvh_prim_time = bvh->pack.prim_time.size() ? &bvh->pack.prim_time[0] : NULL;
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for (size_t i = 0; i < bvh_prim_index_size; i++) {
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if (bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
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pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_curve_offset;
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pack_prim_tri_index[pack_prim_index_offset] = -1;
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}
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else {
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pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_tri_offset;
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pack_prim_tri_index[pack_prim_index_offset] = bvh_prim_tri_index[i] +
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pack_prim_tri_verts_offset;
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}
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|
pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
|
|
pack_prim_visibility[pack_prim_index_offset] = bvh_prim_visibility[i];
|
|
pack_prim_object[pack_prim_index_offset] = 0; // unused for instances
|
|
if (bvh_prim_time != NULL) {
|
|
pack_prim_time[pack_prim_index_offset] = bvh_prim_time[i];
|
|
}
|
|
pack_prim_index_offset++;
|
|
}
|
|
}
|
|
|
|
/* Merge triangle vertices data. */
|
|
if (bvh->pack.prim_tri_verts.size()) {
|
|
const size_t prim_tri_size = bvh->pack.prim_tri_verts.size();
|
|
memcpy(pack_prim_tri_verts + pack_prim_tri_verts_offset,
|
|
&bvh->pack.prim_tri_verts[0],
|
|
prim_tri_size * sizeof(float4));
|
|
pack_prim_tri_verts_offset += prim_tri_size;
|
|
}
|
|
|
|
/* merge nodes */
|
|
if (bvh->pack.leaf_nodes.size()) {
|
|
int4 *leaf_nodes_offset = &bvh->pack.leaf_nodes[0];
|
|
size_t leaf_nodes_offset_size = bvh->pack.leaf_nodes.size();
|
|
for (size_t i = 0, j = 0; i < leaf_nodes_offset_size; i += BVH_NODE_LEAF_SIZE, j++) {
|
|
int4 data = leaf_nodes_offset[i];
|
|
data.x += prim_offset;
|
|
data.y += prim_offset;
|
|
pack_leaf_nodes[pack_leaf_nodes_offset] = data;
|
|
for (int j = 1; j < BVH_NODE_LEAF_SIZE; ++j) {
|
|
pack_leaf_nodes[pack_leaf_nodes_offset + j] = leaf_nodes_offset[i + j];
|
|
}
|
|
pack_leaf_nodes_offset += BVH_NODE_LEAF_SIZE;
|
|
}
|
|
}
|
|
|
|
if (bvh->pack.nodes.size()) {
|
|
int4 *bvh_nodes = &bvh->pack.nodes[0];
|
|
size_t bvh_nodes_size = bvh->pack.nodes.size();
|
|
|
|
for (size_t i = 0, j = 0; i < bvh_nodes_size; j++) {
|
|
size_t nsize, nsize_bbox;
|
|
if (bvh_nodes[i].x & PATH_RAY_NODE_UNALIGNED) {
|
|
if (use_obvh) {
|
|
nsize = BVH_UNALIGNED_ONODE_SIZE;
|
|
nsize_bbox = BVH_UNALIGNED_ONODE_SIZE - 1;
|
|
}
|
|
else {
|
|
nsize = use_qbvh ? BVH_UNALIGNED_QNODE_SIZE : BVH_UNALIGNED_NODE_SIZE;
|
|
nsize_bbox = (use_qbvh) ? BVH_UNALIGNED_QNODE_SIZE - 1 : 0;
|
|
}
|
|
}
|
|
else {
|
|
if (use_obvh) {
|
|
nsize = BVH_ONODE_SIZE;
|
|
nsize_bbox = BVH_ONODE_SIZE - 1;
|
|
}
|
|
else {
|
|
nsize = (use_qbvh) ? BVH_QNODE_SIZE : BVH_NODE_SIZE;
|
|
nsize_bbox = (use_qbvh) ? BVH_QNODE_SIZE - 1 : 0;
|
|
}
|
|
}
|
|
|
|
memcpy(pack_nodes + pack_nodes_offset, bvh_nodes + i, nsize_bbox * sizeof(int4));
|
|
|
|
/* Modify offsets into arrays */
|
|
int4 data = bvh_nodes[i + nsize_bbox];
|
|
int4 data1 = bvh_nodes[i + nsize_bbox - 1];
|
|
if (use_obvh) {
|
|
data.z += (data.z < 0) ? -noffset_leaf : noffset;
|
|
data.w += (data.w < 0) ? -noffset_leaf : noffset;
|
|
data.x += (data.x < 0) ? -noffset_leaf : noffset;
|
|
data.y += (data.y < 0) ? -noffset_leaf : noffset;
|
|
data1.z += (data1.z < 0) ? -noffset_leaf : noffset;
|
|
data1.w += (data1.w < 0) ? -noffset_leaf : noffset;
|
|
data1.x += (data1.x < 0) ? -noffset_leaf : noffset;
|
|
data1.y += (data1.y < 0) ? -noffset_leaf : noffset;
|
|
}
|
|
else {
|
|
data.z += (data.z < 0) ? -noffset_leaf : noffset;
|
|
data.w += (data.w < 0) ? -noffset_leaf : noffset;
|
|
if (use_qbvh) {
|
|
data.x += (data.x < 0) ? -noffset_leaf : noffset;
|
|
data.y += (data.y < 0) ? -noffset_leaf : noffset;
|
|
}
|
|
}
|
|
pack_nodes[pack_nodes_offset + nsize_bbox] = data;
|
|
if (use_obvh) {
|
|
pack_nodes[pack_nodes_offset + nsize_bbox - 1] = data1;
|
|
}
|
|
|
|
/* Usually this copies nothing, but we better
|
|
* be prepared for possible node size extension.
|
|
*/
|
|
memcpy(&pack_nodes[pack_nodes_offset + nsize_bbox + 1],
|
|
&bvh_nodes[i + nsize_bbox + 1],
|
|
sizeof(int4) * (nsize - (nsize_bbox + 1)));
|
|
|
|
pack_nodes_offset += nsize;
|
|
i += nsize;
|
|
}
|
|
}
|
|
|
|
nodes_offset += bvh->pack.nodes.size();
|
|
nodes_leaf_offset += bvh->pack.leaf_nodes.size();
|
|
prim_offset += bvh->pack.prim_index.size();
|
|
}
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|