2009-11-01 15:21:20 +00:00
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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2009-11-03 07:23:02 +00:00
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#
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2009-11-01 15:21:20 +00:00
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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2009-11-03 07:23:02 +00:00
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#
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2009-11-01 15:21:20 +00:00
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2009-11-01 15:21:20 +00:00
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#
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# ##### END GPL LICENSE BLOCK #####
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2009-10-31 20:16:59 +00:00
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2009-10-31 23:35:56 +00:00
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# <pep8 compliant>
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2009-08-19 00:55:30 +00:00
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import bpy
|
2015-07-17 09:45:02 +00:00
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import nodeitems_utils
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2011-08-12 06:57:00 +00:00
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from bpy.types import Header, Menu, Panel
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2015-04-03 10:38:59 +00:00
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from bpy.app.translations import pgettext_iface as iface_
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Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.
The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
- Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
to enter "Stroke Edit Mode". In this mode, many common editing tools will
operate on Grease Pencil stroke points instead.
- Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
- Proportional Editing works when using the transform tools
2) Grease Pencil stroke settings can now be animated
NOTE: Currently drivers don't work, but if time allows, this may still be
added before the release.
3) Strokes can be drawn with "filled" interiors, using a separate set of
colour/opacity settings to the ones used for the lines themselves.
This makes use of OpenGL filled polys, which has the limitation of only
being able to fill convex shapes. Some artifacts may be visible on concave
shapes (e.g. pacman's mouth will be overdrawn)
4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
has been added which draws strokes as a series of screen-aligned discs.
While this was originally a partial experimental technique at getting better
quality 3D lines, the effects possible using this technique were interesting
enough to warrant making this a dedicated feature. Best results when partial
opacity and large stroke widths are used.
5) Improved Onion Skinning Support
- Different colours can be selected for the before/after ghosts. To do so,
enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
the colours accordingly.
- Different numbers of ghosts can be shown before/after the current frame
6) Grease Pencil datablocks are now attached to the scene by default instead of
the active object.
- For a long time, the object-attachment has proved to be quite problematic
for users to keep track of. Now that this is done at scene level, it is
easier for most users to use.
- An exception for old files (and for any addons which may benefit from object
attachment instead), is that if the active object has a Grease Pencil datablock,
that will be used instead.
- It is not currently possible to choose object-attachment from the UI, but
it is simple to do this from the console instead, by doing:
context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]
7) Various UI Cleanups
- The layers UI has been cleaned up to use a list instead of the nested-panels
design. Apart from saving space, this is also much nicer to look at now.
- The UI code is now all defined in Python. To support this, it has been necessary
to add some new context properties to make it easier to access these settings.
e.g. "gpencil_data" for the datablock
"active_gpencil_layer" and "active_gpencil_frame" for active data,
"editable_gpencil_strokes" for the strokes that can be edited
- The "stroke placement/alignment" settings (previously "Drawing Settings" at the
bottom of the Grease Pencil panel in the Properties Region) is now located in
the toolbar. These were more toolsettings than properties for how GPencil got drawn.
- "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
suggestion for an earlier discussion on developer.blender.org
- By default, the painting operator will wait for a mouse button to be pressed
before it starts creating the stroke. This is to make it easier to include
this operator in various toolbars/menus/etc. To get it immediately starting
(as when you hold down DKEy to draw), set "wait_for_input" to False.
- GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor
- Toolbar panels have been added to all the other editors which support these.
8) Pie menus for quick-access to tools
A set of experimental pie menus has been included for quick access to many
tools and settings. It is not necessary to use these to get things done,
but they have been designed to help make certain common tasks easier.
- Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
spatially stable manner.
- D Q = "Quick Settings" pie. This allows quick access to the active
layer's settings. Notably, colours, thickness, and turning
onion skinning on/off.
2014-11-30 12:52:06 +00:00
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from bl_ui.properties_grease_pencil_common import (
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GreasePencilDrawingToolsPanel,
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GreasePencilStrokeEditPanel,
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GreasePencilDataPanel,
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GreasePencilToolsPanel,
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)
|
2009-08-19 00:55:30 +00:00
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|
2009-10-31 23:35:56 +00:00
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|
2011-08-12 06:57:00 +00:00
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class NODE_HT_header(Header):
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2009-10-31 19:31:45 +00:00
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bl_space_type = 'NODE_EDITOR'
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def draw(self, context):
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layout = self.layout
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2011-11-02 19:24:30 +00:00
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scene = context.scene
|
2009-10-31 19:31:45 +00:00
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snode = context.space_data
|
2011-08-13 17:52:13 +00:00
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snode_id = snode.id
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id_from = snode.id_from
|
2012-06-28 08:47:22 +00:00
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toolsettings = context.tool_settings
|
2009-10-31 19:31:45 +00:00
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row = layout.row(align=True)
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row.template_header()
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|
2014-01-27 07:38:53 +00:00
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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2009-10-31 19:31:45 +00:00
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2011-08-13 17:52:13 +00:00
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layout.prop(snode, "tree_type", text="", expand=True)
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2013-03-28 19:33:14 +00:00
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2013-03-18 16:34:57 +00:00
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if snode.tree_type == 'ShaderNodeTree':
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2011-11-02 19:24:30 +00:00
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if scene.render.use_shading_nodes:
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layout.prop(snode, "shader_type", text="", expand=True)
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2013-08-28 09:05:09 +00:00
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ob = context.object
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2012-01-06 22:55:15 +00:00
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if (not scene.render.use_shading_nodes or snode.shader_type == 'OBJECT') and ob:
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2013-08-28 09:05:09 +00:00
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row = layout.row()
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# disable material slot buttons when pinned, cannot find correct slot within id_from (#36589)
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row.enabled = not snode.pin
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2012-01-06 16:37:07 +00:00
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# Show material.new when no active ID/slot exists
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if not id_from and ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'METABALL'}:
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2013-08-28 09:05:09 +00:00
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row.template_ID(ob, "active_material", new="material.new")
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2012-01-06 16:37:07 +00:00
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# Material ID, but not for Lamps
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if id_from and ob.type != 'LAMP':
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2013-08-28 09:05:09 +00:00
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row.template_ID(id_from, "active_material", new="material.new")
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2012-01-06 16:37:07 +00:00
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# Don't show "Use Nodes" Button when Engine is BI for Lamps
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if snode_id and not (scene.render.use_shading_nodes == 0 and ob.type == 'LAMP'):
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2011-11-02 19:24:30 +00:00
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layout.prop(snode_id, "use_nodes")
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2012-02-04 11:10:41 +00:00
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2015-05-06 19:54:13 +00:00
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if scene.render.use_shading_nodes and snode.shader_type == 'WORLD':
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2013-09-02 14:14:02 +00:00
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row = layout.row()
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row.enabled = not snode.pin
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2013-08-28 09:05:09 +00:00
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row.template_ID(scene, "world", new="world.new")
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2012-01-24 20:56:19 +00:00
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if snode_id:
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2013-08-28 09:05:09 +00:00
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row.prop(snode_id, "use_nodes")
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2009-10-31 19:31:45 +00:00
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2014-07-11 07:51:04 +00:00
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if scene.render.use_shading_nodes and snode.shader_type == 'LINESTYLE':
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rl = context.scene.render.layers.active
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lineset = rl.freestyle_settings.linesets.active
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if lineset is not None:
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
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if snode_id:
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row.prop(snode_id, "use_nodes")
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|
2013-03-18 16:34:57 +00:00
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elif snode.tree_type == 'TextureNodeTree':
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2011-08-13 17:52:13 +00:00
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layout.prop(snode, "texture_type", text="", expand=True)
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2009-10-31 19:31:45 +00:00
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if id_from:
|
2010-03-17 22:54:55 +00:00
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if snode.texture_type == 'BRUSH':
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layout.template_ID(id_from, "texture", new="texture.new")
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else:
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layout.template_ID(id_from, "active_texture", new="texture.new")
|
2009-11-14 13:35:44 +00:00
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if snode_id:
|
2009-11-23 00:27:30 +00:00
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layout.prop(snode_id, "use_nodes")
|
2009-10-31 19:31:45 +00:00
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2013-03-18 16:34:57 +00:00
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elif snode.tree_type == 'CompositorNodeTree':
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2013-05-15 19:24:07 +00:00
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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layout.prop(snode_id.render, "use_free_unused_nodes", text="Free Unused")
|
2010-08-17 07:49:53 +00:00
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layout.prop(snode, "show_backdrop")
|
2011-01-31 11:17:50 +00:00
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if snode.show_backdrop:
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row = layout.row(align=True)
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row.prop(snode, "backdrop_channels", text="", expand=True)
|
2011-02-07 16:41:57 +00:00
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layout.prop(snode, "use_auto_render")
|
2013-03-28 19:33:14 +00:00
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2013-03-18 16:34:57 +00:00
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else:
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# Custom node tree is edited as independent ID block
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layout.template_ID(snode, "node_tree", new="node.new_node_tree")
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layout.prop(snode, "pin", text="")
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layout.operator("node.tree_path_parent", text="", icon='FILE_PARENT')
|
2009-08-19 00:55:30 +00:00
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2010-04-13 17:11:53 +00:00
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layout.separator()
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2012-06-28 08:47:22 +00:00
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# Snap
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row = layout.row(align=True)
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row.prop(toolsettings, "use_snap", text="")
|
2014-01-30 05:31:57 +00:00
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row.prop(toolsettings, "snap_node_element", icon_only=True)
|
2013-11-06 17:46:32 +00:00
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if toolsettings.snap_node_element != 'GRID':
|
2012-06-29 14:34:46 +00:00
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row.prop(toolsettings, "snap_target", text="")
|
2012-06-28 08:47:22 +00:00
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2012-08-02 09:52:37 +00:00
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row = layout.row(align=True)
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row.operator("node.clipboard_copy", text="", icon='COPYDOWN')
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row.operator("node.clipboard_paste", text="", icon='PASTEDOWN')
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2010-04-13 17:11:53 +00:00
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layout.template_running_jobs()
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2009-10-31 23:35:56 +00:00
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|
2014-01-27 07:38:53 +00:00
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class NODE_MT_editor_menus(Menu):
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bl_idname = "NODE_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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self.draw_menus(self.layout, context)
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@staticmethod
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def draw_menus(layout, context):
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layout.menu("NODE_MT_view")
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layout.menu("NODE_MT_select")
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layout.menu("NODE_MT_add")
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layout.menu("NODE_MT_node")
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2013-04-22 16:25:35 +00:00
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class NODE_MT_add(bpy.types.Menu):
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bl_space_type = 'NODE_EDITOR'
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bl_label = "Add"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_DEFAULT'
|
2013-05-09 13:05:36 +00:00
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props = layout.operator("node.add_search", text="Search ...")
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props.use_transform = True
|
2013-04-22 16:25:35 +00:00
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2015-07-17 09:45:02 +00:00
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# actual node submenus are defined by draw functions from node categories
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nodeitems_utils.draw_node_categories_menu(self, context)
|
2013-04-22 16:25:35 +00:00
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2011-08-12 06:57:00 +00:00
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class NODE_MT_view(Menu):
|
2011-09-15 13:20:18 +00:00
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bl_label = "View"
|
2009-08-19 00:55:30 +00:00
|
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|
2009-10-31 19:31:45 +00:00
|
|
|
def draw(self, context):
|
|
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|
layout = self.layout
|
2009-11-14 13:35:44 +00:00
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|
2009-12-10 10:23:53 +00:00
|
|
|
layout.operator("node.properties", icon='MENU_PANEL')
|
2013-04-13 16:32:28 +00:00
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|
layout.operator("node.toolbar", icon='MENU_PANEL')
|
2013-06-27 03:05:19 +00:00
|
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|
2009-11-23 00:27:30 +00:00
|
|
|
layout.separator()
|
2009-08-19 00:55:30 +00:00
|
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|
2009-11-23 00:27:30 +00:00
|
|
|
layout.operator("view2d.zoom_in")
|
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|
layout.operator("view2d.zoom_out")
|
2009-08-19 00:55:30 +00:00
|
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|
2009-11-23 00:27:30 +00:00
|
|
|
layout.separator()
|
2009-08-19 00:55:30 +00:00
|
|
|
|
2012-08-07 16:30:34 +00:00
|
|
|
layout.operator("node.view_selected")
|
2009-11-23 00:27:30 +00:00
|
|
|
layout.operator("node.view_all")
|
2009-12-04 17:54:48 +00:00
|
|
|
|
2010-08-17 07:49:53 +00:00
|
|
|
if context.space_data.show_backdrop:
|
2010-07-26 21:37:55 +00:00
|
|
|
layout.separator()
|
2010-09-07 15:17:42 +00:00
|
|
|
|
2011-09-21 15:18:38 +00:00
|
|
|
layout.operator("node.backimage_move", text="Backdrop move")
|
|
|
|
layout.operator("node.backimage_zoom", text="Backdrop zoom in").factor = 1.2
|
2014-04-24 14:46:54 +00:00
|
|
|
layout.operator("node.backimage_zoom", text="Backdrop zoom out").factor = 0.83333
|
2013-09-01 09:50:56 +00:00
|
|
|
layout.operator("node.backimage_fit", text="Fit backdrop to available space")
|
2010-09-07 15:17:42 +00:00
|
|
|
|
2009-12-03 16:28:50 +00:00
|
|
|
layout.separator()
|
2009-12-04 17:54:48 +00:00
|
|
|
|
2009-12-03 16:28:50 +00:00
|
|
|
layout.operator("screen.area_dupli")
|
2014-10-14 18:05:44 +00:00
|
|
|
layout.operator("screen.screen_full_area", text="Toggle Maximize Area")
|
|
|
|
layout.operator("screen.screen_full_area").use_hide_panels = True
|
2009-08-19 00:55:30 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class NODE_MT_select(Menu):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Select"
|
2009-08-19 00:55:30 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
2009-08-19 00:55:30 +00:00
|
|
|
|
2015-01-29 16:34:05 +00:00
|
|
|
layout.operator("node.select_border").tweak = False
|
2013-11-06 19:21:42 +00:00
|
|
|
layout.operator("node.select_circle")
|
2009-08-19 00:55:30 +00:00
|
|
|
|
2009-11-23 00:27:30 +00:00
|
|
|
layout.separator()
|
2012-08-01 13:28:19 +00:00
|
|
|
layout.operator("node.select_all").action = 'TOGGLE'
|
|
|
|
layout.operator("node.select_all", text="Inverse").action = 'INVERT'
|
2009-11-23 00:27:30 +00:00
|
|
|
layout.operator("node.select_linked_from")
|
|
|
|
layout.operator("node.select_linked_to")
|
2013-04-07 01:38:03 +00:00
|
|
|
|
2013-04-01 15:07:22 +00:00
|
|
|
layout.separator()
|
|
|
|
|
2015-01-29 16:34:05 +00:00
|
|
|
layout.operator("node.select_grouped").extend = False
|
2015-05-21 11:18:42 +00:00
|
|
|
layout.operator("node.select_same_type_step", text="Activate Same Type Previous").prev = True
|
|
|
|
layout.operator("node.select_same_type_step", text="Activate Same Type Next").prev = False
|
2009-08-19 00:55:30 +00:00
|
|
|
|
2013-04-01 15:07:22 +00:00
|
|
|
layout.separator()
|
|
|
|
|
|
|
|
layout.operator("node.find_node")
|
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class NODE_MT_node(Menu):
|
2011-09-15 13:20:18 +00:00
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bl_label = "Node"
|
2009-08-19 00:55:30 +00:00
|
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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2009-08-19 00:55:30 +00:00
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2009-12-10 10:36:32 +00:00
|
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layout.operator("transform.translate")
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layout.operator("transform.rotate")
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layout.operator("transform.resize")
|
2009-11-21 00:05:43 +00:00
|
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2009-11-23 00:27:30 +00:00
|
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layout.separator()
|
2011-07-29 01:24:03 +00:00
|
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2009-11-23 00:27:30 +00:00
|
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layout.operator("node.duplicate_move")
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layout.operator("node.delete")
|
2011-07-12 18:59:54 +00:00
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layout.operator("node.delete_reconnect")
|
2009-08-19 00:55:30 +00:00
|
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2009-11-23 00:27:30 +00:00
|
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|
layout.separator()
|
2012-11-04 00:46:26 +00:00
|
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layout.operator("node.join", text="Join in new Frame")
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layout.operator("node.detach", text="Remove from Frame")
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|
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layout.separator()
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|
|
2015-01-29 16:34:05 +00:00
|
|
|
layout.operator("node.link_make").replace = False
|
2011-09-21 15:18:38 +00:00
|
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|
layout.operator("node.link_make", text="Make and Replace Links").replace = True
|
2010-07-26 21:37:55 +00:00
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layout.operator("node.links_cut")
|
2012-11-04 00:46:26 +00:00
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layout.operator("node.links_detach")
|
2009-11-21 00:05:43 +00:00
|
|
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|
2009-11-23 00:27:30 +00:00
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layout.separator()
|
2012-11-04 00:46:26 +00:00
|
|
|
|
2015-01-29 16:34:05 +00:00
|
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layout.operator("node.group_edit").exit = False
|
2009-11-23 00:27:30 +00:00
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layout.operator("node.group_ungroup")
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layout.operator("node.group_make")
|
2013-03-18 16:34:57 +00:00
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layout.operator("node.group_insert")
|
2009-08-19 00:55:30 +00:00
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|
2009-11-23 00:27:30 +00:00
|
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layout.separator()
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2009-08-19 00:55:30 +00:00
|
|
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|
2010-06-07 20:03:40 +00:00
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layout.operator("node.hide_toggle")
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layout.operator("node.mute_toggle")
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layout.operator("node.preview_toggle")
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layout.operator("node.hide_socket_toggle")
|
2011-12-18 17:59:04 +00:00
|
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|
layout.operator("node.options_toggle")
|
2012-08-14 17:56:33 +00:00
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layout.operator("node.collapse_hide_unused_toggle")
|
2009-08-19 00:55:30 +00:00
|
|
|
|
2009-11-23 00:27:30 +00:00
|
|
|
layout.separator()
|
2009-11-21 00:05:43 +00:00
|
|
|
|
2011-02-02 10:33:29 +00:00
|
|
|
layout.operator("node.read_renderlayers")
|
|
|
|
layout.operator("node.read_fullsamplelayers")
|
2011-02-04 09:27:25 +00:00
|
|
|
|
|
|
|
|
2013-05-29 12:43:37 +00:00
|
|
|
class NODE_MT_node_color_presets(Menu):
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|
|
|
"""Predefined node color"""
|
|
|
|
bl_label = "Color Presets"
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|
|
|
preset_subdir = "node_color"
|
|
|
|
preset_operator = "script.execute_preset"
|
|
|
|
draw = Menu.draw_preset
|
|
|
|
|
|
|
|
|
|
|
|
class NODE_MT_node_color_specials(Menu):
|
|
|
|
bl_label = "Node Color Specials"
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
layout.operator("node.node_copy_color", icon='COPY_ID')
|
|
|
|
|
|
|
|
|
|
|
|
class NODE_PT_active_node_generic(Panel):
|
|
|
|
bl_space_type = 'NODE_EDITOR'
|
|
|
|
bl_region_type = 'UI'
|
|
|
|
bl_label = "Node"
|
|
|
|
# bl_options = {'HIDE_HEADER'}
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
return context.active_node is not None
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
node = context.active_node
|
|
|
|
|
|
|
|
layout.prop(node, "name", icon='NODE')
|
|
|
|
layout.prop(node, "label", icon='NODE')
|
|
|
|
|
|
|
|
|
|
|
|
class NODE_PT_active_node_color(Panel):
|
|
|
|
bl_space_type = 'NODE_EDITOR'
|
|
|
|
bl_region_type = 'UI'
|
|
|
|
bl_label = "Color"
|
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
return context.active_node is not None
|
|
|
|
|
|
|
|
def draw_header(self, context):
|
|
|
|
node = context.active_node
|
|
|
|
self.layout.prop(node, "use_custom_color", text="")
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
node = context.active_node
|
|
|
|
|
|
|
|
layout.enabled = node.use_custom_color
|
|
|
|
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
|
|
|
col.menu("NODE_MT_node_color_presets")
|
|
|
|
col.prop(node, "color", text="")
|
|
|
|
col = row.column(align=True)
|
|
|
|
col.operator("node.node_color_preset_add", text="", icon='ZOOMIN').remove_active = False
|
|
|
|
col.operator("node.node_color_preset_add", text="", icon='ZOOMOUT').remove_active = True
|
|
|
|
col.menu("NODE_MT_node_color_specials", text="", icon='DOWNARROW_HLT')
|
|
|
|
|
|
|
|
|
|
|
|
class NODE_PT_active_node_properties(Panel):
|
|
|
|
bl_space_type = 'NODE_EDITOR'
|
|
|
|
bl_region_type = 'UI'
|
|
|
|
bl_label = "Properties"
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
return context.active_node is not None
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
node = context.active_node
|
|
|
|
# set "node" context pointer for the panel layout
|
|
|
|
layout.context_pointer_set("node", node)
|
|
|
|
|
|
|
|
if hasattr(node, "draw_buttons_ext"):
|
|
|
|
node.draw_buttons_ext(context, layout)
|
|
|
|
elif hasattr(node, "draw_buttons"):
|
|
|
|
node.draw_buttons(context, layout)
|
|
|
|
|
|
|
|
# XXX this could be filtered further to exclude socket types which don't have meaningful input values (e.g. cycles shader)
|
2013-06-01 12:45:45 +00:00
|
|
|
value_inputs = [socket for socket in node.inputs if socket.enabled and not socket.is_linked]
|
2013-05-29 12:43:37 +00:00
|
|
|
if value_inputs:
|
|
|
|
layout.separator()
|
|
|
|
layout.label("Inputs:")
|
|
|
|
for socket in value_inputs:
|
|
|
|
row = layout.row()
|
2015-04-03 10:38:59 +00:00
|
|
|
socket.draw(context, row, node, iface_(socket.name, socket.bl_rna.translation_context))
|
2013-05-29 12:43:37 +00:00
|
|
|
|
|
|
|
|
2011-02-10 14:59:17 +00:00
|
|
|
# Node Backdrop options
|
2013-05-29 12:43:37 +00:00
|
|
|
class NODE_PT_backdrop(Panel):
|
2011-01-31 16:16:15 +00:00
|
|
|
bl_space_type = 'NODE_EDITOR'
|
|
|
|
bl_region_type = 'UI'
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Backdrop"
|
2011-01-31 16:16:15 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
snode = context.space_data
|
2013-03-18 16:34:57 +00:00
|
|
|
return snode.tree_type == 'CompositorNodeTree'
|
2011-02-04 09:27:25 +00:00
|
|
|
|
2011-01-31 16:16:15 +00:00
|
|
|
def draw_header(self, context):
|
|
|
|
snode = context.space_data
|
|
|
|
self.layout.prop(snode, "show_backdrop", text="")
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
snode = context.space_data
|
|
|
|
layout.active = snode.show_backdrop
|
|
|
|
layout.prop(snode, "backdrop_channels", text="")
|
2011-09-21 15:18:38 +00:00
|
|
|
layout.prop(snode, "backdrop_zoom", text="Zoom")
|
2011-01-31 16:16:15 +00:00
|
|
|
|
|
|
|
col = layout.column(align=True)
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Offset:")
|
2011-01-31 16:16:15 +00:00
|
|
|
col.prop(snode, "backdrop_x", text="X")
|
|
|
|
col.prop(snode, "backdrop_y", text="Y")
|
2011-09-21 15:18:38 +00:00
|
|
|
col.operator("node.backimage_move", text="Move")
|
2013-11-19 16:38:18 +00:00
|
|
|
|
2013-09-01 09:50:56 +00:00
|
|
|
layout.operator("node.backimage_fit", text="Fit")
|
2011-04-04 10:13:04 +00:00
|
|
|
|
2012-06-19 22:17:19 +00:00
|
|
|
|
____
`````|````` | | | ..''''
| | | |______ .''
| | | | ..'
| | |_______ |___________ ....''
merge to TRUNK!
* The old compositor is still available (Debug Menu: 200)
This commit was brought to you by:
Developers:
* Monique Dewanchand
* Jeroen Bakker
* Dalai Felinto
* Lukas Tönne
Review:
* Brecht van Lommel
Testers:
* Nate Wiebe
* Wolfgang Faehnle
* Carlo Andreacchio
* Daniel Salazar
* Artur Mag
* Christian Krupa
* Francesco Siddi
* Dan McGrath
* Bassam Kurdali
But mostly by the community:
Gold:
Joshua Faulkner
Michael Tiemann
Francesco Paglia
Blender Guru
Blender Developers Fund
Silver:
Pablo Vazquez
Joel Heethaar
Amrein Olivier
Ilias Karasavvidis
Thomas Kumlehn
Sebastian Koenig
Hannu Hoffrén
Benjamin Dansie
Fred M'ule
Michel Vilain
Bradley Cathey
Gianmichele Mariani
Gottfried Hofmann
Bjørnar Frøyse
Valentijn Bruning
Paul Holmes
Clemens Rudolph
Juris Graphix
David Strebel
Ronan Zeegers
François Tarlier
Felipe Andres Esquivel Reed
Olaf Beckman
Jesus Alberto Olmos Linares
Kajimba
Maria Figueiredo
Alexandr Galperin
Francesco Siddi
Julio Iglesias Lopez
Kjartan Tysdal
Thomas Torfs
Film Works
Teruyuki Nakamura
Roger Luethi
Benoit Bolsee
Stefan Abrahamsen
Andreas Mattijat
Xavier Bouchoux
Blender 3D Graphics and Animation
Henk Vostermans
Daniel Blanco Delgado
BlenderDay/2011
Bradley Cathey
Matthieu Dupont de Dinechin
Gianmichele Mariani
Jérôme Scaillet
Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó,
Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli,
Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein,
Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio,
Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel,
Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey,
Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter,
Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini,
Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch,
Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson,
Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song,
Dylan Urquidi )
2012-05-17 12:49:33 +00:00
|
|
|
class NODE_PT_quality(bpy.types.Panel):
|
|
|
|
bl_space_type = 'NODE_EDITOR'
|
|
|
|
bl_region_type = 'UI'
|
2012-07-04 10:01:45 +00:00
|
|
|
bl_label = "Performance"
|
____
`````|````` | | | ..''''
| | | |______ .''
| | | | ..'
| | |_______ |___________ ....''
merge to TRUNK!
* The old compositor is still available (Debug Menu: 200)
This commit was brought to you by:
Developers:
* Monique Dewanchand
* Jeroen Bakker
* Dalai Felinto
* Lukas Tönne
Review:
* Brecht van Lommel
Testers:
* Nate Wiebe
* Wolfgang Faehnle
* Carlo Andreacchio
* Daniel Salazar
* Artur Mag
* Christian Krupa
* Francesco Siddi
* Dan McGrath
* Bassam Kurdali
But mostly by the community:
Gold:
Joshua Faulkner
Michael Tiemann
Francesco Paglia
Blender Guru
Blender Developers Fund
Silver:
Pablo Vazquez
Joel Heethaar
Amrein Olivier
Ilias Karasavvidis
Thomas Kumlehn
Sebastian Koenig
Hannu Hoffrén
Benjamin Dansie
Fred M'ule
Michel Vilain
Bradley Cathey
Gianmichele Mariani
Gottfried Hofmann
Bjørnar Frøyse
Valentijn Bruning
Paul Holmes
Clemens Rudolph
Juris Graphix
David Strebel
Ronan Zeegers
François Tarlier
Felipe Andres Esquivel Reed
Olaf Beckman
Jesus Alberto Olmos Linares
Kajimba
Maria Figueiredo
Alexandr Galperin
Francesco Siddi
Julio Iglesias Lopez
Kjartan Tysdal
Thomas Torfs
Film Works
Teruyuki Nakamura
Roger Luethi
Benoit Bolsee
Stefan Abrahamsen
Andreas Mattijat
Xavier Bouchoux
Blender 3D Graphics and Animation
Henk Vostermans
Daniel Blanco Delgado
BlenderDay/2011
Bradley Cathey
Matthieu Dupont de Dinechin
Gianmichele Mariani
Jérôme Scaillet
Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó,
Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli,
Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein,
Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio,
Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel,
Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey,
Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter,
Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini,
Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch,
Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson,
Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song,
Dylan Urquidi )
2012-05-17 12:49:33 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
snode = context.space_data
|
2013-03-18 16:34:57 +00:00
|
|
|
return snode.tree_type == 'CompositorNodeTree' and snode.node_tree is not None
|
____
`````|````` | | | ..''''
| | | |______ .''
| | | | ..'
| | |_______ |___________ ....''
merge to TRUNK!
* The old compositor is still available (Debug Menu: 200)
This commit was brought to you by:
Developers:
* Monique Dewanchand
* Jeroen Bakker
* Dalai Felinto
* Lukas Tönne
Review:
* Brecht van Lommel
Testers:
* Nate Wiebe
* Wolfgang Faehnle
* Carlo Andreacchio
* Daniel Salazar
* Artur Mag
* Christian Krupa
* Francesco Siddi
* Dan McGrath
* Bassam Kurdali
But mostly by the community:
Gold:
Joshua Faulkner
Michael Tiemann
Francesco Paglia
Blender Guru
Blender Developers Fund
Silver:
Pablo Vazquez
Joel Heethaar
Amrein Olivier
Ilias Karasavvidis
Thomas Kumlehn
Sebastian Koenig
Hannu Hoffrén
Benjamin Dansie
Fred M'ule
Michel Vilain
Bradley Cathey
Gianmichele Mariani
Gottfried Hofmann
Bjørnar Frøyse
Valentijn Bruning
Paul Holmes
Clemens Rudolph
Juris Graphix
David Strebel
Ronan Zeegers
François Tarlier
Felipe Andres Esquivel Reed
Olaf Beckman
Jesus Alberto Olmos Linares
Kajimba
Maria Figueiredo
Alexandr Galperin
Francesco Siddi
Julio Iglesias Lopez
Kjartan Tysdal
Thomas Torfs
Film Works
Teruyuki Nakamura
Roger Luethi
Benoit Bolsee
Stefan Abrahamsen
Andreas Mattijat
Xavier Bouchoux
Blender 3D Graphics and Animation
Henk Vostermans
Daniel Blanco Delgado
BlenderDay/2011
Bradley Cathey
Matthieu Dupont de Dinechin
Gianmichele Mariani
Jérôme Scaillet
Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó,
Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli,
Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein,
Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio,
Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel,
Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey,
Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter,
Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini,
Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch,
Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson,
Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song,
Dylan Urquidi )
2012-05-17 12:49:33 +00:00
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def draw(self, context):
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layout = self.layout
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2012-07-29 12:07:06 +00:00
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____
`````|````` | | | ..''''
| | | |______ .''
| | | | ..'
| | |_______ |___________ ....''
merge to TRUNK!
* The old compositor is still available (Debug Menu: 200)
This commit was brought to you by:
Developers:
* Monique Dewanchand
* Jeroen Bakker
* Dalai Felinto
* Lukas Tönne
Review:
* Brecht van Lommel
Testers:
* Nate Wiebe
* Wolfgang Faehnle
* Carlo Andreacchio
* Daniel Salazar
* Artur Mag
* Christian Krupa
* Francesco Siddi
* Dan McGrath
* Bassam Kurdali
But mostly by the community:
Gold:
Joshua Faulkner
Michael Tiemann
Francesco Paglia
Blender Guru
Blender Developers Fund
Silver:
Pablo Vazquez
Joel Heethaar
Amrein Olivier
Ilias Karasavvidis
Thomas Kumlehn
Sebastian Koenig
Hannu Hoffrén
Benjamin Dansie
Fred M'ule
Michel Vilain
Bradley Cathey
Gianmichele Mariani
Gottfried Hofmann
Bjørnar Frøyse
Valentijn Bruning
Paul Holmes
Clemens Rudolph
Juris Graphix
David Strebel
Ronan Zeegers
François Tarlier
Felipe Andres Esquivel Reed
Olaf Beckman
Jesus Alberto Olmos Linares
Kajimba
Maria Figueiredo
Alexandr Galperin
Francesco Siddi
Julio Iglesias Lopez
Kjartan Tysdal
Thomas Torfs
Film Works
Teruyuki Nakamura
Roger Luethi
Benoit Bolsee
Stefan Abrahamsen
Andreas Mattijat
Xavier Bouchoux
Blender 3D Graphics and Animation
Henk Vostermans
Daniel Blanco Delgado
BlenderDay/2011
Bradley Cathey
Matthieu Dupont de Dinechin
Gianmichele Mariani
Jérôme Scaillet
Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó,
Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli,
Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein,
Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio,
Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel,
Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey,
Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter,
Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini,
Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch,
Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson,
Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song,
Dylan Urquidi )
2012-05-17 12:49:33 +00:00
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snode = context.space_data
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tree = snode.node_tree
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2012-07-30 17:12:01 +00:00
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col = layout.column()
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col.prop(tree, "render_quality", text="Render")
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col.prop(tree, "edit_quality", text="Edit")
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col.prop(tree, "chunk_size")
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col = layout.column()
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col.prop(tree, "use_opencl")
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2013-02-16 20:21:41 +00:00
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col.prop(tree, "use_groupnode_buffer")
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2013-04-23 07:06:29 +00:00
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col.prop(tree, "use_two_pass")
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2013-03-07 17:47:30 +00:00
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col.prop(tree, "use_viewer_border")
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2012-07-30 17:12:01 +00:00
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col.prop(snode, "show_highlight")
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2012-06-19 22:17:19 +00:00
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2013-03-18 16:34:57 +00:00
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class NODE_UL_interface_sockets(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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socket = item
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color = socket.draw_color(context)
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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row = layout.row(align=True)
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2013-03-28 19:33:14 +00:00
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# inputs get icon on the left
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2013-10-10 12:58:33 +00:00
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if not socket.is_output:
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2013-03-18 16:34:57 +00:00
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row.template_node_socket(color)
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2013-11-23 19:37:23 +00:00
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row.prop(socket, "name", text="", emboss=False, icon_value=icon)
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2013-03-18 16:34:57 +00:00
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# outputs get icon on the right
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2013-10-10 12:58:33 +00:00
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if socket.is_output:
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2013-03-18 16:34:57 +00:00
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row.template_node_socket(color)
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2015-04-14 00:29:11 +00:00
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elif self.layout_type == 'GRID':
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2013-03-18 16:34:57 +00:00
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layout.alignment = 'CENTER'
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layout.template_node_socket(color)
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Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.
The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
- Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
to enter "Stroke Edit Mode". In this mode, many common editing tools will
operate on Grease Pencil stroke points instead.
- Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
- Proportional Editing works when using the transform tools
2) Grease Pencil stroke settings can now be animated
NOTE: Currently drivers don't work, but if time allows, this may still be
added before the release.
3) Strokes can be drawn with "filled" interiors, using a separate set of
colour/opacity settings to the ones used for the lines themselves.
This makes use of OpenGL filled polys, which has the limitation of only
being able to fill convex shapes. Some artifacts may be visible on concave
shapes (e.g. pacman's mouth will be overdrawn)
4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
has been added which draws strokes as a series of screen-aligned discs.
While this was originally a partial experimental technique at getting better
quality 3D lines, the effects possible using this technique were interesting
enough to warrant making this a dedicated feature. Best results when partial
opacity and large stroke widths are used.
5) Improved Onion Skinning Support
- Different colours can be selected for the before/after ghosts. To do so,
enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
the colours accordingly.
- Different numbers of ghosts can be shown before/after the current frame
6) Grease Pencil datablocks are now attached to the scene by default instead of
the active object.
- For a long time, the object-attachment has proved to be quite problematic
for users to keep track of. Now that this is done at scene level, it is
easier for most users to use.
- An exception for old files (and for any addons which may benefit from object
attachment instead), is that if the active object has a Grease Pencil datablock,
that will be used instead.
- It is not currently possible to choose object-attachment from the UI, but
it is simple to do this from the console instead, by doing:
context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]
7) Various UI Cleanups
- The layers UI has been cleaned up to use a list instead of the nested-panels
design. Apart from saving space, this is also much nicer to look at now.
- The UI code is now all defined in Python. To support this, it has been necessary
to add some new context properties to make it easier to access these settings.
e.g. "gpencil_data" for the datablock
"active_gpencil_layer" and "active_gpencil_frame" for active data,
"editable_gpencil_strokes" for the strokes that can be edited
- The "stroke placement/alignment" settings (previously "Drawing Settings" at the
bottom of the Grease Pencil panel in the Properties Region) is now located in
the toolbar. These were more toolsettings than properties for how GPencil got drawn.
- "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
suggestion for an earlier discussion on developer.blender.org
- By default, the painting operator will wait for a mouse button to be pressed
before it starts creating the stroke. This is to make it easier to include
this operator in various toolbars/menus/etc. To get it immediately starting
(as when you hold down DKEy to draw), set "wait_for_input" to False.
- GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor
- Toolbar panels have been added to all the other editors which support these.
8) Pie menus for quick-access to tools
A set of experimental pie menus has been included for quick access to many
tools and settings. It is not necessary to use these to get things done,
but they have been designed to help make certain common tasks easier.
- Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
spatially stable manner.
- D Q = "Quick Settings" pie. This allows quick access to the active
layer's settings. Notably, colours, thickness, and turning
onion skinning on/off.
2014-11-30 12:52:06 +00:00
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# Grease Pencil properties
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class NODE_PT_grease_pencil(GreasePencilDataPanel, Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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# NOTE: this is just a wrapper around the generic GP Panel
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@classmethod
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def poll(cls, context):
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snode = context.space_data
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return snode is not None and snode.node_tree is not None
|
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class NODE_PT_grease_pencil_tools(GreasePencilToolsPanel, Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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bl_options = {'DEFAULT_CLOSED'}
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# NOTE: this is just a wrapper around the generic GP tools panel
|
2015-01-29 04:35:06 +00:00
|
|
|
# It contains access to some essential tools usually found only in
|
|
|
|
# toolbar, but which may not necessarily be open
|
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.
The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
- Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
to enter "Stroke Edit Mode". In this mode, many common editing tools will
operate on Grease Pencil stroke points instead.
- Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
- Proportional Editing works when using the transform tools
2) Grease Pencil stroke settings can now be animated
NOTE: Currently drivers don't work, but if time allows, this may still be
added before the release.
3) Strokes can be drawn with "filled" interiors, using a separate set of
colour/opacity settings to the ones used for the lines themselves.
This makes use of OpenGL filled polys, which has the limitation of only
being able to fill convex shapes. Some artifacts may be visible on concave
shapes (e.g. pacman's mouth will be overdrawn)
4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
has been added which draws strokes as a series of screen-aligned discs.
While this was originally a partial experimental technique at getting better
quality 3D lines, the effects possible using this technique were interesting
enough to warrant making this a dedicated feature. Best results when partial
opacity and large stroke widths are used.
5) Improved Onion Skinning Support
- Different colours can be selected for the before/after ghosts. To do so,
enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
the colours accordingly.
- Different numbers of ghosts can be shown before/after the current frame
6) Grease Pencil datablocks are now attached to the scene by default instead of
the active object.
- For a long time, the object-attachment has proved to be quite problematic
for users to keep track of. Now that this is done at scene level, it is
easier for most users to use.
- An exception for old files (and for any addons which may benefit from object
attachment instead), is that if the active object has a Grease Pencil datablock,
that will be used instead.
- It is not currently possible to choose object-attachment from the UI, but
it is simple to do this from the console instead, by doing:
context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]
7) Various UI Cleanups
- The layers UI has been cleaned up to use a list instead of the nested-panels
design. Apart from saving space, this is also much nicer to look at now.
- The UI code is now all defined in Python. To support this, it has been necessary
to add some new context properties to make it easier to access these settings.
e.g. "gpencil_data" for the datablock
"active_gpencil_layer" and "active_gpencil_frame" for active data,
"editable_gpencil_strokes" for the strokes that can be edited
- The "stroke placement/alignment" settings (previously "Drawing Settings" at the
bottom of the Grease Pencil panel in the Properties Region) is now located in
the toolbar. These were more toolsettings than properties for how GPencil got drawn.
- "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
suggestion for an earlier discussion on developer.blender.org
- By default, the painting operator will wait for a mouse button to be pressed
before it starts creating the stroke. This is to make it easier to include
this operator in various toolbars/menus/etc. To get it immediately starting
(as when you hold down DKEy to draw), set "wait_for_input" to False.
- GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor
- Toolbar panels have been added to all the other editors which support these.
8) Pie menus for quick-access to tools
A set of experimental pie menus has been included for quick access to many
tools and settings. It is not necessary to use these to get things done,
but they have been designed to help make certain common tasks easier.
- Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
spatially stable manner.
- D Q = "Quick Settings" pie. This allows quick access to the active
layer's settings. Notably, colours, thickness, and turning
onion skinning on/off.
2014-11-30 12:52:06 +00:00
|
|
|
|
|
|
|
|
|
|
|
# Tool Shelf ------------------
|
|
|
|
|
|
|
|
|
|
|
|
# Grease Pencil drawing tools
|
|
|
|
class NODE_PT_tools_grease_pencil_draw(GreasePencilDrawingToolsPanel, Panel):
|
|
|
|
bl_space_type = 'NODE_EDITOR'
|
|
|
|
bl_region_type = 'TOOLS'
|
|
|
|
|
|
|
|
|
|
|
|
# Grease Pencil stroke editing tools
|
|
|
|
class NODE_PT_tools_grease_pencil_edit(GreasePencilStrokeEditPanel, Panel):
|
|
|
|
bl_space_type = 'NODE_EDITOR'
|
|
|
|
bl_region_type = 'TOOLS'
|
|
|
|
|
|
|
|
# -----------------------------
|
|
|
|
|
2015-01-29 04:35:06 +00:00
|
|
|
|
2013-04-22 16:25:35 +00:00
|
|
|
def node_draw_tree_view(layout, context):
|
|
|
|
pass
|
|
|
|
|
|
|
|
|
2011-04-04 10:13:04 +00:00
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
|
|
bpy.utils.register_module(__name__)
|