2002-10-12 11:37:38 +00:00
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __RAS_OPENGLRASTERIZER
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#define __RAS_OPENGLRASTERIZER
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#ifdef WIN32
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#pragma warning (disable:4786)
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#endif
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#include "MT_CmMatrix4x4.h"
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#include <vector>
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using namespace std;
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#include "RAS_IRasterizer.h"
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#include "RAS_MaterialBucket.h"
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#include "RAS_ICanvas.h"
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/**
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* 3D rendering device context.
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*/
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class RAS_OpenGLRasterizer : public RAS_IRasterizer
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{
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RAS_ICanvas* m_2DCanvas;
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// fogging vars
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bool m_fogenabled;
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float m_fogstart;
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float m_fogdist;
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float m_fogr;
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float m_fogg;
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float m_fogb;
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float m_redback;
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float m_greenback;
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float m_blueback;
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float m_alphaback;
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bool m_bEXT_compiled_vertex_array;
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double m_time;
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MT_CmMatrix4x4 m_viewmatrix;
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MT_Point3 m_campos;
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int m_stereomode;
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int m_curreye;
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float m_eyeseparation;
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float m_focallength;
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int m_noOfScanlines;
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protected:
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int m_drawingmode;
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/** Stores the caching information for the last material activated. */
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RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo;
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public:
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double GetTime();
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RAS_OpenGLRasterizer(RAS_ICanvas* canv);
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virtual ~RAS_OpenGLRasterizer();
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enum
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{
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KX_BOUNDINGBOX = 1,
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KX_WIREFRAME,
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KX_SOLID,
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KX_SHADED,
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2004-03-22 22:02:18 +00:00
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KX_TEXTURED
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2002-10-12 11:37:38 +00:00
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};
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enum
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{
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KX_DEPTHMASK_ENABLED =1,
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KX_DEPTHMASK_DISABLED,
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};
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virtual void SetDepthMask(int depthmask);
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virtual void SetMaterial(const RAS_IPolyMaterial& mat);
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virtual bool Init();
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virtual void Exit();
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virtual bool BeginFrame(int drawingmode, double time);
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virtual void ClearDepthBuffer();
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virtual void ClearCachingInfo(void);
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virtual void EndFrame();
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virtual void SetRenderArea();
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virtual void SetStereoMode(const int stereomode);
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virtual bool Stereo();
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virtual void SetEye(const int eye);
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virtual void SetEyeSeparation(const float eyeseparation);
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virtual void SetFocalLength(const float focallength);
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virtual void SwapBuffers();
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virtual void IndexPrimitives(
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const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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bool useObjectColor,
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const MT_Vector4& rgbacolor
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);
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virtual void IndexPrimitives_Ex(
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const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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bool useObjectColor,
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const MT_Vector4& rgbacolor
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);
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virtual void IndexPrimitives_3DText(
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const vecVertexArray& vertexarrays,
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const vecIndexArrays & indexarrays,
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int mode,
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class RAS_IPolyMaterial* polymat,
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class RAS_IRenderTools* rendertools,
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bool useObjectColor,
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const MT_Vector4& rgbacolor
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);
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virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat);
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2004-05-16 12:55:21 +00:00
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virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat);
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2002-10-12 11:37:38 +00:00
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virtual void SetViewMatrix(
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const MT_Matrix4x4 & mat,
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const MT_Vector3& campos,
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const MT_Point3 &camLoc,
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const MT_Quaternion &camOrientQuat
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);
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virtual const MT_Point3& GetCameraPosition();
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virtual void LoadViewMatrix();
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virtual void SetFog(
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float start,
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float dist,
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float r,
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float g,
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float b
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);
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virtual void SetFogColor(
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float r,
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float g,
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float b
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);
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virtual void SetFogStart(float fogstart);
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virtual void SetFogEnd(float fogend);
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void DisableFog();
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virtual void DisplayFog();
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virtual void SetBackColor(
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float red,
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float green,
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float blue,
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float alpha
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);
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virtual void SetDrawingMode(int drawingmode);
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virtual int GetDrawingMode();
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virtual void EnableTextures(bool enable);
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virtual void SetCullFace(bool enable);
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2004-03-22 22:02:18 +00:00
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virtual void SetLines(bool enable);
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2002-10-12 11:37:38 +00:00
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virtual MT_Matrix4x4 GetFrustumMatrix(
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float left,
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float right,
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float bottom,
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float top,
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float frustnear,
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2004-04-11 02:50:02 +00:00
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float frustfar,
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bool perspective
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2002-10-12 11:37:38 +00:00
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);
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virtual void SetSpecularity(
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float specX,
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float specY,
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float specZ,
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float specval
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);
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virtual void SetShinyness(float shiny);
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virtual void SetDiffuse(
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float difX,
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float difY,
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float difZ,
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float diffuse
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);
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};
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#endif //__RAS_OPENGLRASTERIZER
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2002-10-30 02:07:20 +00:00
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