blender/source/gameengine/Network/LoopBackNetwork/SConscript

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ng_loopbacknetwork_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
ng_loopbacknetwork_env.Append (CCFLAGS = cflags)
ng_loopbacknetwork_env.Append (CXXFLAGS = cxxflags)
ng_loopbacknetwork_env.Append (CPPDEFINES = defines)
source_files = ['NG_LoopBackNetworkDeviceInterface.cpp']
ng_loopbacknetwork_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#source/gameengine/Network',
])
ng_loopbacknetwork_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/NG_loopbacknetwork', source=source_files)