2002-10-12 11:37:38 +00:00
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/*
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2008-04-16 22:40:48 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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* of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-10-12 11:37:38 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-04-16 22:40:48 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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* LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
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*/
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2011-02-25 13:36:49 +00:00
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/** \file gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
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* \ingroup bgenetlb
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*/
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2002-10-12 11:37:38 +00:00
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "NG_NetworkMessage.h"
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// temporary debugging printf's
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#ifdef NAN_NET_DEBUG
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#include <stdio.h>
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#endif
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NG_LoopBackNetworkDeviceInterface::NG_LoopBackNetworkDeviceInterface()
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{
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m_currentQueue=0;
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Online(); // LoopBackdevices are 'online' immediately
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}
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NG_LoopBackNetworkDeviceInterface::~NG_LoopBackNetworkDeviceInterface()
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{
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}
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// perhaps this should go to the shared/common implementation too
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void NG_LoopBackNetworkDeviceInterface::NextFrame()
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{
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// Release reference to the messages while emptying the queue
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while (m_messages[m_currentQueue].size() > 0) {
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2005-03-25 10:33:39 +00:00
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#ifdef NAN_NET_DEBUG
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printf("NG_LBNDI::NextFrame %d '%s'\n", m_currentQueue, m_messages[m_currentQueue][0]->GetSubject().ReadPtr());
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#endif
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2002-10-12 11:37:38 +00:00
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// Should do assert(m_events[0]);
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m_messages[m_currentQueue][0]->Release();
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m_messages[m_currentQueue].pop_front();
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}
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//m_messages[m_currentQueue].clear();
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m_currentQueue=1-m_currentQueue;
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}
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void NG_LoopBackNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nwmsg)
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{
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#ifdef NAN_NET_DEBUG
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2005-03-25 10:33:39 +00:00
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printf("NG_LBNDI::SendNetworkMessage %d, '%s'->'%s' '%s' '%s'\n",
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1-m_currentQueue,
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2002-10-12 11:37:38 +00:00
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nwmsg->GetDestinationName().ReadPtr(),
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nwmsg->GetSenderName().ReadPtr(),
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nwmsg->GetSubject().ReadPtr(),
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nwmsg->GetMessageText().ReadPtr());
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#endif
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int backqueue = 1-m_currentQueue;
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nwmsg->AddRef();
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m_messages[backqueue].push_back(nwmsg);
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}
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vector<NG_NetworkMessage*> NG_LoopBackNetworkDeviceInterface::RetrieveNetworkMessages()
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{
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vector<NG_NetworkMessage*> messages;
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std::deque<NG_NetworkMessage*>::iterator mesit=m_messages[m_currentQueue].begin();
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2004-04-11 02:50:02 +00:00
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for (; !(mesit == m_messages[m_currentQueue].end()); ++mesit)
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2002-10-12 11:37:38 +00:00
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{
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// We don't increase the reference count for these messages. We
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// are passing a vector of messages in the interface and not
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// explicitily storing the messgaes for long term usage
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messages.push_back(*mesit);
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#ifdef NAN_NET_DEBUG
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2005-03-25 10:33:39 +00:00
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printf("NG_LBNDI::RetrieveNetworkMessages %d '%s'->'%s' '%s' '%s'\n",
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m_currentQueue,
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2002-10-12 11:37:38 +00:00
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(*mesit)->GetDestinationName().ReadPtr(),
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(*mesit)->GetSenderName().ReadPtr(),
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(*mesit)->GetSubject().ReadPtr(),
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(*mesit)->GetMessageText().ReadPtr());
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#endif
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}
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return messages;
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}
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