2011-02-23 10:52:22 +00:00
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/*
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2008-04-16 22:40:48 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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* of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-10-12 11:37:38 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-04-16 22:40:48 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*/
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2011-02-25 13:35:59 +00:00
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/** \file gameengine/Ketsji/KX_WorldInfo.cpp
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* \ingroup ketsji
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*/
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2002-10-12 11:37:38 +00:00
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#include "KX_WorldInfo.h"
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2015-03-23 23:19:15 +00:00
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#include "KX_PythonInit.h"
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#include "GPU_material.h"
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/* This little block needed for linking to Blender... */
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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/* This list includes only data type definitions */
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "BLI_math.h"
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#include "BKE_global.h"
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#include "BKE_scene.h"
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/* end of blender include block */
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KX_WorldInfo::KX_WorldInfo(Scene *blenderscene, World *blenderworld)
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{
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if (blenderworld) {
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m_do_color_management = BKE_scene_check_color_management_enabled(blenderscene);
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m_hasworld = true;
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m_hasmist = ((blenderworld->mode) & WO_MIST ? true : false);
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m_misttype = blenderworld->mistype;
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m_miststart = blenderworld->miststa;
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m_mistdistance = blenderworld->mistdist;
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m_mistintensity = blenderworld->misi;
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setMistColor(blenderworld->horr, blenderworld->horg, blenderworld->horb);
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setBackColor(blenderworld->horr, blenderworld->horg, blenderworld->horb);
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setAmbientColor(blenderworld->ambr, blenderworld->ambg, blenderworld->ambb);
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}
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else {
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m_hasworld = false;
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}
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}
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2002-10-12 11:37:38 +00:00
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KX_WorldInfo::~KX_WorldInfo()
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{
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}
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2015-03-23 23:19:15 +00:00
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bool KX_WorldInfo::hasWorld()
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{
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return m_hasworld;
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}
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bool KX_WorldInfo::hasMist()
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{
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return m_hasmist;
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}
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float KX_WorldInfo::getBackColorRed()
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{
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return m_backgroundcolor[0];
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}
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float KX_WorldInfo::getBackColorGreen()
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{
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return m_backgroundcolor[1];
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}
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float KX_WorldInfo::getBackColorBlue()
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{
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return m_backgroundcolor[2];
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}
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float KX_WorldInfo::getAmbientColorRed()
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{
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return m_ambientcolor[0];
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}
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float KX_WorldInfo::getAmbientColorGreen()
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{
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return m_ambientcolor[1];
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}
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float KX_WorldInfo::getAmbientColorBlue()
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{
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return m_ambientcolor[2];
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}
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short KX_WorldInfo::getMistType()
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{
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return m_misttype;
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}
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float KX_WorldInfo::getMistStart()
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{
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return m_miststart;
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}
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float KX_WorldInfo::getMistDistance()
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{
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return m_mistdistance;
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}
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float KX_WorldInfo::getMistIntensity()
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{
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return m_mistintensity;
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}
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float KX_WorldInfo::getMistColorRed()
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{
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return m_mistcolor[0];
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}
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float KX_WorldInfo::getMistColorGreen()
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{
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return m_mistcolor[1];
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}
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float KX_WorldInfo::getMistColorBlue()
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{
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return m_mistcolor[2];
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}
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void KX_WorldInfo::setBackColor(float r, float g, float b)
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{
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m_backgroundcolor[0] = r;
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m_backgroundcolor[1] = g;
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m_backgroundcolor[2] = b;
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if (m_do_color_management) {
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linearrgb_to_srgb_v3_v3(m_con_backgroundcolor, m_backgroundcolor);
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}
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else {
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copy_v3_v3(m_con_backgroundcolor, m_backgroundcolor);
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}
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}
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void KX_WorldInfo::setMistType(short type)
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{
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m_misttype = type;
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}
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void KX_WorldInfo::setUseMist(bool enable)
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{
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m_hasmist = enable;
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}
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void KX_WorldInfo::setMistStart(float d)
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{
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m_miststart = d;
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}
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void KX_WorldInfo::setMistDistance(float d)
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{
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m_mistdistance = d;
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}
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void KX_WorldInfo::setMistIntensity(float intensity)
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{
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m_mistintensity = intensity;
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}
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void KX_WorldInfo::setMistColor(float r, float g, float b)
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{
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m_mistcolor[0] = r;
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m_mistcolor[1] = g;
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m_mistcolor[2] = b;
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if (m_do_color_management) {
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linearrgb_to_srgb_v3_v3(m_con_mistcolor, m_mistcolor);
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}
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else {
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copy_v3_v3(m_con_mistcolor, m_mistcolor);
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}
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}
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void KX_WorldInfo::setAmbientColor(float r, float g, float b)
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{
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m_ambientcolor[0] = r;
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m_ambientcolor[1] = g;
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m_ambientcolor[2] = b;
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if (m_do_color_management) {
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linearrgb_to_srgb_v3_v3(m_con_ambientcolor, m_ambientcolor);
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}
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else {
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copy_v3_v3(m_con_ambientcolor, m_ambientcolor);
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}
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}
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void KX_WorldInfo::UpdateBackGround()
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{
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if (m_hasworld) {
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RAS_IRasterizer *m_rasterizer = KX_GetActiveEngine()->GetRasterizer();
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if (m_rasterizer->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID) {
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m_rasterizer->SetBackColor(m_con_backgroundcolor);
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GPU_horizon_update_color(m_backgroundcolor);
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}
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}
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}
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void KX_WorldInfo::UpdateWorldSettings()
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{
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if (m_hasworld) {
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RAS_IRasterizer *m_rasterizer = KX_GetActiveEngine()->GetRasterizer();
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if (m_rasterizer->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID) {
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m_rasterizer->SetAmbientColor(m_con_ambientcolor);
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GPU_ambient_update_color(m_ambientcolor);
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if (m_hasmist) {
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m_rasterizer->SetFog(m_misttype, m_miststart, m_mistdistance, m_mistintensity, m_con_mistcolor);
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GPU_mist_update_values(m_misttype, m_miststart, m_mistdistance, m_mistintensity, m_mistcolor);
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m_rasterizer->EnableFog(true);
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GPU_mist_update_enable(true);
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}
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else {
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m_rasterizer->EnableFog(false);
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GPU_mist_update_enable(false);
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}
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}
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}
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}
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