blender/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="KX_blenderhook"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
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Name="Debug|Win32"
OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug"
IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug"
ConfigurationType="4"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\extern\solid"
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UndefinePreprocessorDefinitions="_DEBUG"/>
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<Tool
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<Tool
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PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
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</Configuration>
<Configuration
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OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook"
IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\source\gameengine\Physics\Sumo\Fuzzics;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;...\..\..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include"
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RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
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<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
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Filter="h;hpp;hxx;hm;inl">
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</VisualStudioProject>