forked from bartvdbraak/blender
9dea66a835
The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.
173 lines
7.5 KiB
XML
173 lines
7.5 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="KX_blenderhook"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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Name="Debug|Win32"
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OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug"
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IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook\debug"
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ConfigurationType="4"
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UseOfMFC="0"
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Optimization="0"
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PreprocessorDefinitions="WIN32,_LIB"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
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AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook\debug/"
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ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/"
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ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook\debug/"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="0"
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UndefinePreprocessorDefinitions="_DEBUG"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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<Tool
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook"
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IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\source\gameengine\Physics\Sumo\Fuzzics;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;...\..\..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include"
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PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
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StringPooling="TRUE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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DefaultCharIsUnsigned="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
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AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook/"
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ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook/"
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ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
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</File>
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
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</File>
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</File>
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
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<Globals>
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</Globals>
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</VisualStudioProject>
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