blender/release/scripts/vrml97_export.py

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Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
#!BPY
""" Registration info for Blender menus:
Name: 'VRML97 (.wrl)...'
Blender: 241
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
Group: 'Export'
Submenu: 'All Objects...' all
Submenu: 'All Objects compressed...' comp
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
Submenu: 'Selected Objects...' selected
Tooltip: 'Export to VRML97 file (.wrl)'
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
"""
__author__ = ("Rick Kimball", "Ken Miller", "Steve Matthews", "Bart")
__url__ = ["blender", "elysiun",
"Author's (Rick) homepage, http://kimballsoftware.com/blender",
"Author's (Bart) homepage, http://www.neeneenee.de/vrml"]
__email__ = ["Bart, bart:neeneenee*de"]
__version__ = "2006/01/17"
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
__bpydoc__ = """\
This script exports to VRML97 format.
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
Usage:
Run this script from "File->Export" menu. A pop-up will ask whether you
want to export only selected or all relevant objects.
"""
# $Id$
#
#------------------------------------------------------------------------
# VRML97 exporter for blender 2.36 or above
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
#
####################################
# Library dependancies
####################################
import Blender
from Blender import Object, Mesh, Lamp, Draw, BGL, \
Image, Text, sys, Mathutils
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
from Blender.Scene import Render
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
import math
####################################
# Global Variables
####################################
scene = Blender.Scene.getCurrent()
world = Blender.World.GetCurrent()
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
worldmat = Blender.Texture.Get()
filename = Blender.Get('filename')
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
_safeOverwrite = True
extension = ''
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
ARG=''
# Blender is Z up, VRML is Y up, both are right hand coordinate
# systems, so to go from Blender coords to VRML coords we rotate
# by 90 degrees around the X axis. In matrix notation, we have a
# matrix, and it's inverse, as:
M_blen2vrml = Mathutils.Matrix([1,0,0,0], \
[0,0,1,0], \
[0,-1,0,0], \
[0,0,0,1])
M_vrml2blen = Mathutils.Matrix([1,0,0,0], \
[0,0,-1,0], \
[0,1,0,0], \
[0,0,0,1])
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
class DrawTypes:
"""Object DrawTypes enum values
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
BOUNDS - draw only the bounding box of the object
WIRE - draw object as a wire frame
SOLID - draw object with flat shading
SHADED - draw object with OpenGL shading
"""
BOUNDBOX = 1
WIRE = 2
SOLID = 3
SHADED = 4
TEXTURE = 5
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
if not hasattr(Blender.Object,'DrawTypes'):
Blender.Object.DrawTypes = DrawTypes()
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
##########################################################
# Functions for writing output file
##########################################################
class VRML2Export:
def __init__(self, filename):
#--- public you can change these ---
self.wire = 0
self.proto = 1
self.facecolors = 0
self.vcolors = 0
self.billnode = 0
self.halonode = 0
self.collnode = 0
self.tilenode = 0
self.wire = 0
self.twosided = 0
# level of verbosity in console 0-none, 1-some, 2-most
try:
rt = Blender.Get('rt')
if (rt == 42):
self.verbose = 1
elif (rt == 43):
self.verbose = 2
else:
self.verbose = 0
except:
self.verbose = 0
# decimals for material color values 0.000 - 1.000
self.cp=7
# decimals for vertex coordinate values 0.000 - n.000
self.vp=7
# decimals for texture coordinate values 0.000 - 1.000
self.tp=7
#--- class private don't touch ---
self.texNames={} # dictionary of textureNames
self.matNames={} # dictionary of materialNames
self.meshNames={} # dictionary of meshNames
self.coordNames={} # dictionary of coordNames
self.indentLevel=0 # keeps track of current indenting
self.filename=filename
self.file = open(filename, "w")
self.bNav=0
self.nodeID=0
self.namesReserved=[ "Anchor", "Appearance", "AudioClip",
"Background","Billboard", "Box",
"Collision", "Color", "ColorInterpolator",
"Cone", "Coordinate",
"CoordinateInterpolator", "Cylinder",
"CylinderSensor",
"DirectionalLight",
"ElevationGrid", "Extrustion",
"Fog", "FontStyle", "Group",
"ImageTexture", "IndexedFaceSet",
"IndexedLineSet", "Inline",
"LOD", "Material", "MovieTexture",
"NavigationInfo", "Normal",
"NormalInterpolator",
"OrientationInterpolator", "PixelTexture",
"PlaneSensor", "PointLight", "PointSet",
"PositionInterpolator", "ProxmimitySensor",
"ScalarInterpolator", "Script", "Shape",
"Sound", "Sphere", "SphereSensor",
"SpotLight", "Switch", "Text",
"TextureCoordinate", "TextureTransform",
"TimeSensor", "TouchSensor", "Transform",
"Viewpoint", "VisibilitySensor", "WorldInfo" ]
self.namesStandard=[ "Empty", "Empty.000", "Empty.001",
"Empty.002", "Empty.003", "Empty.004",
"Empty.005", "Empty.006", "Empty.007",
"Empty.008", "Empty.009", "Empty.010",
"Empty.011", "Empty.012",
"Scene.001", "Scene.002", "Scene.003",
"Scene.004", "Scene.005", "Scene.06",
"Scene.013", "Scene.006", "Scene.007",
"Scene.008", "Scene.009", "Scene.010",
"Scene.011","Scene.012",
"World", "World.000", "World.001",
"World.002", "World.003", "World.004",
"World.005" ]
self.namesFog=[ "", "LINEAR"," EXPONENTIAL", "" ]
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
##########################################################
# Writing nodes routines
##########################################################
def writeHeader(self):
bfile = sys.expandpath(Blender.Get('filename'))
self.file.write("#VRML V2.0 utf8\n\n")
self.file.write("# This file was authored with Blender " \
"(http://www.blender.org/)\n")
self.file.write("# Blender version %s\n" % Blender.Get('version'))
self.file.write("# Blender file %s\n" % sys.basename(bfile))
self.file.write("# Exported using VRML97 exporter " \
"v1.55 (2006/01/17)\n\n")
def writeInline(self):
inlines = Blender.Scene.Get()
allinlines = len(inlines)
if scene != inlines[0]:
return
else:
for i in range(allinlines):
nameinline=inlines[i].getName()
if (nameinline not in self.namesStandard) and (i > 0):
self.writeIndented("DEF %s Inline {\n" % \
(self.cleanStr(nameinline)), 1)
nameinline = nameinline+".wrl"
self.writeIndented("url \"%s\" \n" % nameinline)
self.writeIndented("}\n", -1)
self.writeIndented("\n")
def writeScript(self):
textEditor = Blender.Text.Get()
alltext = len(textEditor)
for i in range(alltext):
nametext = textEditor[i].getName()
nlines = textEditor[i].getNLines()
if (self.proto == 1):
if (nametext == "proto" or nametext == "proto.js" or \
nametext == "proto.txt") and (nlines != None):
nalllines = len(textEditor[i].asLines())
alllines = textEditor[i].asLines()
for j in range(nalllines):
self.writeIndented(alllines[j] + "\n")
elif (self.proto == 0):
if (nametext == "route" or nametext == "route.js" or \
nametext == "route.txt") and (nlines != None):
nalllines = len(textEditor[i].asLines())
alllines = textEditor[i].asLines()
for j in range(nalllines):
self.writeIndented(alllines[j] + "\n")
self.writeIndented("\n")
def writeViewpoint(self, thisObj):
# NOTE: The transform node above this will take care of
# the position and orientation of the camera
context = scene.getRenderingContext()
ratio = float(context.imageSizeY()) / float(context.imageSizeX())
temp = ratio * 16 / thisObj.data.getLens()
lens = 2 * math.atan(temp)
lens = min(lens, math.pi)
self.writeIndented("DEF %s Viewpoint {\n" % \
(self.cleanStr(thisObj.name)), 1)
self.writeIndented('description "%s" \n' % thisObj.name)
self.writeIndented("position 0.0 0.0 0.0\n")
# Need camera to point to -y in local space to accomodate
# the transforma node above
self.writeIndented("orientation 1.0 0.0 0.0 %f\n" % (-math.pi/2.0))
self.writeIndented("fieldOfView %.3f\n" % (lens))
self.writeIndented("}\n", -1)
self.writeIndented("\n")
def writeFog(self):
if world:
mtype = world.getMistype()
mparam = world.getMist()
grd = world.getHor()
grd0, grd1, grd2 = grd[0], grd[1], grd[2]
else:
return
if (mtype == 1 or mtype == 2):
self.writeIndented("Fog {\n",1)
self.writeIndented('fogType "%s"\n' % self.namesFog[mtype])
self.writeIndented("color %s %s %s\n" % \
(round(grd0,self.cp), \
round(grd1,self.cp), \
round(grd2,self.cp)))
self.writeIndented("visibilityRange %s\n" % \
round(mparam[2],self.cp))
self.writeIndented("}\n",-1)
self.writeIndented("\n")
else:
return
def writeNavigationInfo(self, scene):
allObj = []
allObj = scene.getChildren()
headlight = "TRUE"
vislimit = 0.0
for thisObj in allObj:
objType=thisObj.getType()
if objType == "Camera":
vislimit = thisObj.data.getClipEnd()
elif objType == "Lamp":
headlight = "FALSE"
self.writeIndented("NavigationInfo {\n",1)
self.writeIndented("headlight %s\n" % headlight)
self.writeIndented("visibilityLimit %s\n" % \
(round(vislimit,self.cp)))
self.writeIndented("type [\"EXAMINE\", \"ANY\"]\n")
self.writeIndented("avatarSize [0.25, 1.75, 0.75]\n")
self.writeIndented("} \n",-1)
self.writeIndented(" \n")
def writeSpotLight(self, object, lamp):
# Note: location and orientation are handled by the
# transform node above this object
if world:
ambi = world.getAmb()
ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5
else:
ambi = 0
ambientIntensity = 0
# compute cutoff and beamwidth
intensity=min(lamp.energy/1.75,1.0)
beamWidth=((lamp.spotSize*math.pi)/180.0)*.37;
cutOffAngle=beamWidth*1.3
radius = lamp.dist*math.cos(beamWidth)
self.writeIndented("DEF %s SpotLight {\n" % \
self.cleanStr(object.name),1)
self.writeIndented("radius %s\n" % (round(radius,self.cp)))
self.writeIndented("ambientIntensity %s\n" % \
(round(ambientIntensity,self.cp)))
self.writeIndented("intensity %s\n" % (round(intensity,self.cp)))
self.writeIndented("color %s %s %s\n" % \
(round(lamp.col[0],self.cp), \
round(lamp.col[1],self.cp), \
round(lamp.col[2],self.cp)))
self.writeIndented("beamWidth %s\n" % (round(beamWidth,self.cp)))
self.writeIndented("cutOffAngle %s\n" % \
(round(cutOffAngle,self.cp)))
# Note: point down -Y axis, transform node above will rotate
self.writeIndented("direction 0.0 -1.0 0.0\n")
self.writeIndented("location 0.0 0.0 0.0\n")
self.writeIndented("}\n",-1)
self.writeIndented("\n")
def writeDirectionalLight(self, object, lamp):
# Note: location and orientation are handled by the
# transform node above this object
if world:
ambi = world.getAmb()
ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5
else:
ambi = 0
ambientIntensity = 0
intensity=min(lamp.energy/1.75,1.0)
self.writeIndented("DEF %s DirectionalLight {\n" % \
self.cleanStr(object.name),1)
self.writeIndented("ambientIntensity %s\n" % \
(round(ambientIntensity,self.cp)))
self.writeIndented("color %s %s %s\n" % \
(round(lamp.col[0],self.cp), \
round(lamp.col[1],self.cp), \
round(lamp.col[2],self.cp)))
self.writeIndented("intensity %s\n" % \
(round(intensity,self.cp)))
# Note: point down -Y axis, transform node above will rotate
self.writeIndented("direction 0.0 -1.0 0.0\n")
self.writeIndented("}\n",-1)
self.writeIndented("\n")
def writePointLight(self, object, lamp):
# Note: location is at origin because parent transform node
# takes care of this
if world:
ambi = world.getAmb()
ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5
else:
ambi = 0
ambientIntensity = 0
om = object.getMatrix()
intensity=min(lamp.energy/1.75,1.0)
radius = lamp.dist
self.writeIndented("DEF %s PointLight {\n" % \
self.cleanStr(object.name),1)
self.writeIndented("ambientIntensity %s\n" % \
(round(ambientIntensity,self.cp)))
self.writeIndented("color %s %s %s\n" % \
(round(lamp.col[0],self.cp), \
round(lamp.col[1],self.cp), \
round(lamp.col[2],self.cp)))
self.writeIndented("intensity %s\n" % (round(intensity,self.cp)))
self.writeIndented("location 0.0 0.0 0.0\n")
self.writeIndented("radius %s\n" % radius )
self.writeIndented("}\n",-1)
self.writeIndented("\n")
def writeNode(self, thisObj):
# Note: location and orientation are handled by the
# transform node above this object
objectname=str(thisObj.getName())
if objectname in self.namesStandard:
return
else:
self.writeIndented("%s {\n" % objectname,1)
# May need to check that the direction is done right
self.writeIndented("direction 0.0 -1.0 0.0\n")
self.writeIndented("location 0.0 0.0 0.0\n")
self.writeIndented("}\n",-1)
self.writeIndented("\n")
def secureName(self, name):
name = name + str(self.nodeID)
self.nodeID += 1
if len(name) <= 3:
newname = "_" + str(self.nodeID)
return "%s" % (newname)
else:
for bad in ['"','#',"'",',','.','[','\\',']','{','}']:
name=name.replace(bad,'_')
if name in self.namesReserved:
newname = name[0:3] + "_" + str(self.nodeID)
return "%s" % (newname)
elif name[0].isdigit():
newname = "_" + name + str(self.nodeID)
return "%s" % (newname)
else:
newname = name
return "%s" % (newname)
def classifyMesh(self, me, ob):
self.halonode = 0
self.billnode = 0
self.facecolors = 0
self.vcolors = 0
self.tilenode = 0
self.colnode = 0
self.wire = 0
if me.faceUV:
for face in me.faces:
if (face.mode & Mesh.FaceModes['HALO']):
self.halonode = 1
if (face.mode & Mesh.FaceModes['BILLBOARD']):
self.billnode = 1
if (face.mode & Mesh.FaceModes['OBCOL']):
self.facecolors = 1
if (face.mode & Mesh.FaceModes['SHAREDCOL']):
self.vcolors = 1
if (face.mode & Mesh.FaceModes['TILES']):
self.tilenode = 1
if not (face.mode & Mesh.FaceModes['DYNAMIC']):
self.collnode = 1
if (face.mode & Mesh.FaceModes['TWOSIDE']):
self.twosided = 1
# Bit of a crufty trick, but if mesh has vertex colors
# (as a non-face property) and if first material has
# vcol paint set, we export the vertex colors
if (me.vertexColors):
if len(me.materials) > 0:
mat = me.materials[0]
if mat:
if (mat.mode & Blender.Material.Modes['VCOL_PAINT']):
self.vcolors = 1
# check if object is wireframe only
if ob.drawType == Blender.Object.DrawTypes.WIRE:
# user selected WIRE=2 on the Drawtype=Wire on (F9) Edit page
self.wire = 1
###
### The next few functions nest Collision/Billboard/Halo nodes.
### For real mesh data export, jump down to writeMeshData()
###
def writeMesh(self, ob, normals = 0):
imageMap={} # set of used images
sided={} # 'one':cnt , 'two':cnt
vColors={} # 'multi':1
if (len(ob.modifiers) > 0):
me = Mesh.New()
me.getFromObject(ob.name)
# Careful with the name, the temporary mesh may
# reuse the default name for other meshes. So we
# pick our own name.
me.name = "MOD_%s" % (ob.name)
else:
me = ob.getData(mesh = 1)
self.classifyMesh(me, ob)
if (self.collnode):
self.writeCollisionMesh(me, ob, normals)
return
else:
self.writeRegularMesh(me, ob, normals)
return
def writeCollisionMesh(self, me, ob, normals = 0):
self.writeIndented("Collision {\n",1)
self.writeIndented("collide FALSE\n")
self.writeIndented("children [\n")
self.writeRegularMesh(me, ob, normals)
self.writeIndented("]\n", -1)
self.writeIndented("}\n", -1)
def writeRegularMesh(self, me, ob, normals = 0):
if (self.billnode):
self.writeBillboardMesh(me, ob, normals)
elif (self.halonode):
self.writeHaloMesh(me, ob, normals)
else:
self.writeMeshData(me, ob, normals)
def writeBillboardMesh(self, me, ob, normals = 0):
self.writeIndented("Billboard {\n",1)
self.writeIndented("axisOfRotation 0 1 0\n")
self.writeIndented("children [\n")
self.writeMeshData(me, ob, normals)
self.writeIndented("]\n", -1)
self.writeIndented("}\n", -1)
def writeHaloMesh(self, me, ob, normals = 0):
self.writeIndented("Billboard {\n",1)
self.writeIndented("axisOfRotation 0 0 0\n")
self.writeIndented("children [\n")
self.writeMeshData(me, ob, normals)
self.writeIndented("]\n", -1)
self.writeIndented("}\n", -1)
###
### Here is where real mesh data is written
###
def writeMeshData(self, me, ob, normals = 0):
meshName = self.cleanStr(me.name)
if self.meshNames.has_key(meshName):
self.writeIndented("USE ME_%s\n" % meshName, 0)
self.meshNames[meshName]+=1
if (self.verbose == 1):
print " Using Mesh %s (Blender mesh: %s)\n" % \
(meshName, me.name)
return
self.meshNames[meshName]=1
if (self.verbose == 1):
print " Writing Mesh %s (Blender mesh: %s)\n" % \
(meshName, me.name)
return
self.writeIndented("DEF ME_%s Group {\n" % meshName,1)
self.writeIndented("children [\n", 1)
hasImageTexture = 0
issmooth = 0
maters = me.materials
nummats = self.getNumMaterials(me)
# Vertex and Face colors trump materials and image textures
if (self.facecolors or self.vcolors):
if nummats > 0:
if maters[0]:
self.writeShape(ob, me, 0, None)
else:
self.writeShape(ob, me, -1, None)
else:
self.writeShape(ob, me, -1, None)
# Do meshes with materials, possible with image textures
elif nummats > 0:
for matnum in range(len(maters)):
if maters[matnum]:
images = []
if me.faceUV:
images = self.getImages(me, matnum)
if len(images) > 0:
for image in images:
self.writeShape(ob, me, matnum, image)
else:
self.writeShape(ob, me, matnum, None)
else:
self.writeShape(ob, me, matnum, None)
else:
if me.faceUV:
images = self.getImages(me, -1)
if len(images) > 0:
for image in images:
self.writeShape(ob, me, -1, image)
else:
self.writeShape(ob, me, -1, None)
else:
self.writeShape(ob, me, -1, None)
self.writeIndented("]\n", -1)
self.writeIndented("}\n", -1)
def getImages(self, me, matnum):
imageNames = {}
images = []
for face in me.faces:
if (matnum == -1) or (face.mat == matnum):
if (face.image):
imName = self.cleanStr(face.image.name)
if not imageNames.has_key(imName):
images.append(face.image)
imageNames[imName]=1
return images
def getNumMaterials(self, me):
# Oh silly Blender, why do you sometimes have 'None' as
# a member of the me.materials array?
num = 0
for mat in me.materials:
if mat:
num = num + 1
return num
def writeCoordinates(self, me, meshName):
coordName = "coord_%s" % (meshName)
# look up coord name, use it if available
if self.coordNames.has_key(coordName):
self.writeIndented("coord USE %s\n" % coordName, 0)
self.coordNames[coordName]+=1
return;
self.coordNames[coordName]=1
#-- vertices
self.writeIndented("coord DEF %s Coordinate {\n" % (coordName), 1)
self.writeIndented("point [\n", 1)
meshVertexList = me.verts
for vertex in meshVertexList:
blenvert = Mathutils.Vector(vertex.co)
vrmlvert = M_blen2vrml * blenvert
self.writeUnindented("%s %s %s\n " % \
(vrmlvert[0], \
vrmlvert[1], \
vrmlvert[2]))
self.writeIndented("]\n", -1)
self.writeIndented("}\n", -1)
self.writeIndented("\n")
def writeShape(self, ob, me, matnum, image):
# Note: at this point it is assumed for matnum!=-1 that the
# material in me.materials[matnum] is not equal to 'None'.
# Such validation should be performed by the function that
# calls this one.
self.writeIndented("Shape {\n",1)
self.writeIndented("appearance Appearance {\n", 1)
if (matnum != -1):
mater = me.materials[matnum]
self.writeMaterial(mater, self.cleanStr(mater.name,''))
if (mater.mode & Blender.Material.Modes['TEXFACE']):
if image != None:
self.writeImageTexture(image.name)
else:
if image != None:
self.writeImageTexture(image.name)
self.writeIndented("}\n", -1)
self.writeGeometry(ob, me, matnum, image)
self.writeIndented("}\n", -1)
def writeGeometry(self, ob, me, matnum, image):
#-- IndexedFaceSet or IndexedLineSet
meshName = self.cleanStr(me.name)
# check if object is wireframe only
if (self.wire):
ifStyle="IndexedLineSet"
else:
# user selected BOUNDS=1, SOLID=3, SHARED=4, or TEXTURE=5
ifStyle="IndexedFaceSet"
self.writeIndented("geometry %s {\n" % ifStyle, 1)
if not self.wire:
if self.twosided == 1:
self.writeIndented("solid FALSE\n")
else:
self.writeIndented("solid TRUE\n")
self.writeCoordinates(me, meshName)
self.writeCoordIndex(me, meshName, matnum, image)
self.writeTextureCoordinates(me, meshName, matnum, image)
if self.facecolors:
self.writeFaceColors(me)
elif self.vcolors:
self.writeVertexColors(me)
self.writeIndented("}\n", -1)
def writeCoordIndex(self, me, meshName, matnum, image):
meshVertexList = me.verts
self.writeIndented("coordIndex [\n", 1)
coordIndexList=[]
for face in me.faces:
if (matnum == -1) or (face.mat == matnum):
if (image == None) or (face.image == image):
cordStr=""
for v in face.verts:
indx=v.index
cordStr = cordStr + "%s " % indx
self.writeUnindented(cordStr + "-1, \n")
self.writeIndented("]\n", -1)
def writeTextureCoordinates(self, me, meshName, matnum, image):
if (image == None):
return
texCoordList=[]
texIndexList=[]
j=0
for face in me.faces:
coordStr = ""
indexStr = ""
if (matnum == -1) or (face.mat == matnum):
if (face.image == image):
for i in range(len(face.verts)):
uv = face.uv[i]
indexStr += "%s " % (j)
coordStr += "%s %s, " % \
(round(uv[0], self.tp), \
round(uv[1], self.tp))
j=j+1
indexStr += "-1"
texIndexList.append(indexStr)
texCoordList.append(coordStr)
self.writeIndented("texCoord TextureCoordinate {\n", 1)
self.writeIndented("point [\n", 1)
for coord in texCoordList:
self.writeUnindented("%s\n" % (coord))
self.writeIndented("]\n", -1)
self.writeIndented("}\n", -1)
self.writeIndented("texCoordIndex [\n", 1)
for ind in texIndexList:
self.writeUnindented("%s\n" % (ind))
self.writeIndented("]\n", -1)
def writeFaceColors(self, me):
self.writeIndented("colorPerVertex FALSE\n")
self.writeIndented("color Color {\n",1)
self.writeIndented("color [\n", 1)
for face in me.faces:
if face.col:
c=face.col[0]
if self.verbose >= 2:
print "Debug: face.col r=%d g=%d b=%d" % (c.r, c.g, c.b)
aColor = self.rgbToFS(c)
self.writeUnindented("%s,\n" % aColor)
self.writeIndented("]\n",-1)
self.writeIndented("}\n",-1)
def writeVertexColors(self, me):
self.writeIndented("colorPerVertex TRUE\n")
self.writeIndented("color Color {\n",1)
self.writeIndented("color [\n\t\t\t\t\t\t", 1)
cols = [None] * len(me.verts)
for face in me.faces:
for vind in range(len(face.v)):
vertex = face.v[vind]
i = vertex.index
if cols[i] == None:
cols[i] = face.col[vind]
for i in range(len(me.verts)):
aColor = self.rgbToFS(cols[i])
self.writeUnindented("%s\n" % aColor)
self.writeIndented("\n", 0)
self.writeIndented("]\n",-1)
self.writeIndented("}\n",-1)
def writeMaterial(self, mat, matName):
# look up material name, use it if available
if self.matNames.has_key(matName):
self.writeIndented("material USE MA_%s\n" % matName)
self.matNames[matName]+=1
return;
self.matNames[matName]=1
ambient = mat.amb/3
diffuseR, diffuseG, diffuseB = \
mat.rgbCol[0], mat.rgbCol[1],mat.rgbCol[2]
if world:
ambi = world.getAmb()
ambi0, ambi1, ambi2 = (ambi[0]*mat.amb) * 2, \
(ambi[1]*mat.amb) * 2, \
(ambi[2]*mat.amb) * 2
else:
ambi0, ambi1, ambi2 = 0, 0, 0
emisR, emisG, emisB = (diffuseR*mat.emit+ambi0) / 2, \
(diffuseG*mat.emit+ambi1) / 2, \
(diffuseB*mat.emit+ambi2) / 2
shininess = mat.hard/512.0
specR = (mat.specCol[0]+0.001) / (1.25/(mat.getSpec()+0.001))
specG = (mat.specCol[1]+0.001) / (1.25/(mat.getSpec()+0.001))
specB = (mat.specCol[2]+0.001) / (1.25/(mat.getSpec()+0.001))
transp = 1 - mat.alpha
matFlags = mat.getMode()
if matFlags & Blender.Material.Modes['SHADELESS']:
ambient = 1
shine = 1
specR = emitR = diffuseR
specG = emitG = diffuseG
specB = emitB = diffuseB
self.writeIndented("material DEF MA_%s Material {\n" % matName, 1)
self.writeIndented("diffuseColor %s %s %s\n" % \
(round(diffuseR,self.cp), \
round(diffuseG,self.cp), \
round(diffuseB,self.cp)))
self.writeIndented("ambientIntensity %s\n" % \
(round(ambient,self.cp)))
self.writeIndented("specularColor %s %s %s\n" % \
(round(specR,self.cp), \
round(specG,self.cp), \
round(specB,self.cp)))
self.writeIndented("emissiveColor %s %s %s\n" % \
(round(emisR,self.cp), \
round(emisG,self.cp), \
round(emisB,self.cp)))
self.writeIndented("shininess %s\n" % (round(shininess,self.cp)))
self.writeIndented("transparency %s\n" % (round(transp,self.cp)))
self.writeIndented("}\n",-1)
def writeImageTexture(self, name):
if self.texNames.has_key(name):
self.writeIndented("texture USE %s\n" % self.cleanStr(name))
self.texNames[name] += 1
return
else:
self.writeIndented("texture DEF %s ImageTexture {\n" % \
self.cleanStr(name), 1)
self.writeIndented('url "%s"\n' % \
name.split("\\")[-1].split("/")[-1])
self.writeIndented("}\n",-1)
self.texNames[name] = 1
def writeBackground(self):
if world:
worldname = world.getName()
else:
return
blending = world.getSkytype()
grd = world.getHor()
grd0, grd1, grd2 = grd[0], grd[1], grd[2]
sky = world.getZen()
sky0, sky1, sky2 = sky[0], sky[1], sky[2]
mix0, mix1, mix2 = grd[0]+sky[0], grd[1]+sky[1], grd[2]+sky[2]
mix0, mix1, mix2 = mix0/2, mix1/2, mix2/2
if worldname in self.namesStandard:
self.writeIndented("Background {\n",1)
else:
self.writeIndented("DEF %s Background {\n" % \
self.secureName(worldname),1)
# No Skytype - just Hor color
if blending == 0:
self.writeIndented("groundColor %s %s %s\n" % \
(round(grd0,self.cp), \
round(grd1,self.cp), \
round(grd2,self.cp)))
self.writeIndented("skyColor %s %s %s\n" % \
(round(grd0,self.cp), \
round(grd1,self.cp), \
round(grd2,self.cp)))
# Blend Gradient
elif blending == 1:
self.writeIndented("groundColor [ %s %s %s, " % \
(round(grd0,self.cp), \
round(grd1,self.cp), \
round(grd2,self.cp)))
self.writeIndented("%s %s %s ]\n" % \
(round(mix0,self.cp), \
round(mix1,self.cp), \
round(mix2,self.cp)))
self.writeIndented("groundAngle [ 1.57, 1.57 ]\n")
self.writeIndented("skyColor [ %s %s %s, " % \
(round(sky0,self.cp), \
round(sky1,self.cp), \
round(sky2,self.cp)))
self.writeIndented("%s %s %s ]\n" % \
(round(mix0,self.cp), \
round(mix1,self.cp), \
round(mix2,self.cp)))
self.writeIndented("skyAngle [ 1.57, 1.57 ]\n")
# Blend+Real Gradient Inverse
elif blending == 3:
self.writeIndented("groundColor [ %s %s %s, " % \
(round(sky0,self.cp), \
round(sky1,self.cp), \
round(sky2,self.cp)))
self.writeIndented("%s %s %s ]\n" % \
(round(mix0,self.cp), \
round(mix1,self.cp), \
round(mix2,self.cp)))
self.writeIndented("groundAngle [ 1.57, 1.57 ]\n")
self.writeIndented("skyColor [ %s %s %s, " % \
(round(grd0,self.cp), \
round(grd1,self.cp), \
round(grd2,self.cp)))
self.writeIndented("%s %s %s ]\n" % \
(round(mix0,self.cp), \
round(mix1,self.cp), \
round(mix2,self.cp)))
self.writeIndented("skyAngle [ 1.57, 1.57 ]\n")
# Paper - just Zen Color
elif blending == 4:
self.writeIndented("groundColor %s %s %s\n" % \
(round(sky0,self.cp), \
round(sky1,self.cp), \
round(sky2,self.cp)))
self.writeIndented("skyColor %s %s %s\n" % \
(round(sky0,self.cp), \
round(sky1,self.cp), \
round(sky2,self.cp)))
# Blend+Real+Paper - komplex gradient
elif blending == 7:
self.writeIndented("groundColor [ %s %s %s, " % \
(round(sky0,self.cp), \
round(sky1,self.cp), \
round(sky2,self.cp)))
self.writeIndented("%s %s %s ]\n" % \
(round(grd0,self.cp), \
round(grd1,self.cp), \
round(grd2,self.cp)))
self.writeIndented("groundAngle [ 1.57, 1.57 ]\n")
self.writeIndented("skyColor [ %s %s %s, " % \
(round(sky0,self.cp), \
round(sky1,self.cp), \
round(sky2,self.cp)))
self.writeIndented("%s %s %s ]\n" % \
(round(grd0,self.cp),
round(grd1,self.cp),
round(grd2,self.cp)))
self.writeIndented("skyAngle [ 1.57, 1.57 ]\n")
# Any Other two colors
else:
self.writeIndented("groundColor %s %s %s\n" % \
(round(grd0,self.cp), \
round(grd1,self.cp), \
round(grd2,self.cp)))
self.writeIndented("skyColor %s %s %s\n" % \
(round(sky0,self.cp), \
round(sky1,self.cp), \
round(sky2,self.cp)))
alltexture = len(worldmat)
for i in range(alltexture):
namemat = worldmat[i].getName()
pic = worldmat[i].getImage()
if pic:
# Stripped path.
pic_path= pic.filename.split('\\')[-1].split('/')[-1]
if namemat == "back":
self.writeIndented('backUrl "%s"\n' % pic_path)
elif namemat == "bottom":
self.writeIndented('bottomUrl "%s"\n' % pic_path)
elif namemat == "front":
self.writeIndented('frontUrl "%s"\n' % pic_path)
elif namemat == "left":
self.writeIndented('leftUrl "%s"\n' % pic_path)
elif namemat == "right":
self.writeIndented('rightUrl "%s"\n' % pic_path)
elif namemat == "top":
self.writeIndented('topUrl "%s"\n' % pic_path)
self.writeIndented("}",-1)
self.writeIndented("\n\n")
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
def writeLamp(self, ob):
la = Lamp.Get(ob.data.getName())
laType = la.getType()
if laType == Lamp.Types.Lamp:
self.writePointLight(ob, la)
elif laType == Lamp.Types.Spot:
self.writeSpotLight(ob, la)
elif laType == Lamp.Types.Sun:
self.writeDirectionalLight(ob, la)
else:
self.writeDirectionalLight(ob, la)
def writeObject(self, ob):
obname = self.cleanStr(ob.name)
try:
obtype=ob.getType()
except AttributeError:
print "Error: Unable to get type info for %s" % obname
return
if self.verbose >= 1:
print "++ Writing %s object %s (Blender name: %s)\n" % \
(obtype, obname, ob.name)
# Note: I am leaving empties out for now -- the original
# script does some really weird stuff with empties
if ( (obtype != "Camera") and \
(obtype != "Mesh") and \
(obtype != "Lamp") ):
print "Info: Ignoring [%s], object type [%s] " \
"not handle yet" % (obname, obtype)
return
ob_matrix = Mathutils.Matrix(ob.getMatrix('worldspace'))
matrix = M_blen2vrml * ob_matrix * M_vrml2blen
e = matrix.rotationPart().toEuler()
v = matrix.translationPart()
(axis, angle) = self.eulToVecRot(self.deg2rad(e.x), \
self.deg2rad(e.y), \
self.deg2rad(e.z))
mrot = e.toMatrix().resize4x4()
try:
mrot.invert()
except:
print "Warning: %s has degenerate transformation!" % (obname)
return
diag = matrix * mrot
sizeX = diag[0][0]
sizeY = diag[1][1]
sizeZ = diag[2][2]
if self.verbose >= 1:
print " Transformation:\n" \
" loc: %f %f %f\n" \
" size: %f %f %f\n" \
" Rot: (%f %f %f), %f\n" % \
(v.x, v.y, v.z, \
sizeX, sizeY, sizeZ, \
axis[0], axis[1], axis[2], angle)
self.writeIndented("DEF OB_%s Transform {\n" % (obname), 1)
self.writeIndented("translation %f %f %f\n" % \
(v.x, v.y, v.z) )
self.writeIndented("rotation %f %f %f %f\n" % \
(axis[0],axis[1],axis[2],angle) )
self.writeIndented("scale %f %f %f\n" % \
(sizeX, sizeY, sizeZ) )
self.writeIndented("children [\n", 1)
self.writeObData(ob)
self.writeIndented("]\n", -1) # end object
self.writeIndented("}\n", -1) # end object
def writeObData(self, ob):
obtype = ob.getType()
if obtype == "Camera":
self.writeViewpoint(ob)
elif obtype == "Mesh":
self.writeMesh(ob)
elif obtype == "Lamp":
self.writeLamp(ob)
elif obtype == "Empty":
self.writeNode(ob)
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
##########################################################
# export routine
##########################################################
def export(self, scene, world, worldmat):
print "Info: starting VRML97 export to " + self.filename + "..."
self.writeHeader()
self.writeScript()
self.writeNavigationInfo(scene)
self.writeBackground()
self.writeFog()
self.proto = 0
allObj = []
if ARG == 'selected':
allObj = Blender.Object.GetSelected()
else:
allObj = scene.getChildren()
self.writeInline()
for thisObj in allObj:
self.writeObject(thisObj)
if ARG != 'selected':
self.writeScript()
self.cleanup()
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
##########################################################
# Utility methods
##########################################################
def cleanup(self):
self.file.close()
self.texNames={}
self.matNames={}
self.indentLevel=0
print "Info: finished VRML97 export to %s\n" % self.filename
def cleanStr(self, name, prefix='rsvd_'):
"""cleanStr(name,prefix) - try to create a valid VRML DEF \
name from object name"""
newName=name[:]
if len(newName) == 0:
self.nNodeID+=1
return "%s%d" % (prefix, self.nNodeID)
if newName in self.namesReserved:
newName='%s%s' % (prefix,newName)
if newName[0].isdigit():
newName='%s%s' % ('_',newName)
for bad in (' ','"','#',"'",',','.','[','\\',']','{','}'):
newName=newName.replace(bad,'_')
return newName
def rgbToFS(self, c):
s = "%s %s %s" % \
(round(c.r/255.0,self.cp), \
round(c.g/255.0,self.cp), \
round(c.b/255.0,self.cp))
return s
def rad2deg(self, v):
return round(v*180.0/math.pi,4)
def deg2rad(self, v):
return (v*math.pi)/180.0;
def eulToVecRot(self, RotX, RotY, RotZ):
ti = RotX*0.5
tj = RotY*0.5
th = RotZ*0.5
ci = math.cos(ti)
cj = math.cos(tj)
ch = math.cos(th)
si = math.sin(ti)
sj = math.sin(tj)
sh = math.sin(th)
cc = ci*ch
cs = ci*sh
sc = si*ch
ss = si*sh
q0 = cj*cc + sj*ss
q1 = cj*sc - sj*cs
q2 = cj*ss + sj*cc
q3 = cj*cs - sj*sc
angle = 2 * math.acos(q0)
if (math.fabs(angle) < 0.000001):
axis = [1.0, 0.0, 0.0]
else:
sphi = 1.0/math.sqrt(1.0 - (q0*q0))
axis = [q1 * sphi, q2 * sphi, q3 * sphi]
a = Mathutils.Vector(axis)
a.normalize()
return ([a.x, a.y, a.z], angle)
# For writing well formed VRML code
#----------------------------------
def writeIndented(self, s, inc=0):
if inc < 1:
self.indentLevel = self.indentLevel + inc
self.file.write( self.indentLevel*"\t" + s)
if inc > 0:
self.indentLevel = self.indentLevel + inc
# Sometimes better to not have too many
# tab characters in a long list, for file size
#----------------------------------
def writeUnindented(self, s):
self.file.write(s)
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
##########################################################
# Callbacks, needed before Main
##########################################################
def select_file(filename):
if sys.exists(filename) and _safeOverwrite:
result = \
Draw.PupMenu("File Already Exists, Overwrite?%t|Yes%x1|No%x0")
if(result != 1):
return
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
if not filename.endswith(extension):
filename += extension
wrlexport=VRML2Export(filename)
wrlexport.export(scene, world, worldmat)
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
#########################################################
# main routine
#########################################################
try:
ARG = __script__['arg'] # user selected argument
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
except:
print "older version"
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
if Blender.Get('version') < 235:
print "Warning: VRML97 export failed, wrong blender version!"
print " You aren't running blender version 2.35 or greater"
print " download a newer version from http://blender3d.org/"
Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. Scripts: - Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part). - Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course. - New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves. - Added new menu: System, available in the Scripts win. - Updated sys_info.py, help_browse.py and the AC3D importer and exporter. - Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly. - Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir. - Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/) - Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr): http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9 BPython: - Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths. - Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts. - Improved function Blender.Run() to also work with gui and file select scripts. - Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace) - doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea). - Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
else:
if ARG == 'comp':
extension=".wrz"
from gzip import *
else:
extension=".wrl"
Blender.Window.FileSelector(select_file, "Export VRML97", \
sys.makename(ext=extension))