blender/source/gameengine/GameLogic/SCA_ANDController.cpp

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/**
* 'And' together all inputs
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#include "SCA_ANDController.h"
#include "SCA_ISensor.h"
#include "SCA_LogicManager.h"
#include "BoolValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
SCA_ANDController::SCA_ANDController(SCA_IObject* gameobj,
PyTypeObject* T)
:
SCA_IController(gameobj,T)
{
}
SCA_ANDController::~SCA_ANDController()
{
}
void SCA_ANDController::Trigger(SCA_LogicManager* logicmgr)
{
bool sensorresult = true;
for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
!(is==m_linkedsensors.end());is++)
{
SCA_ISensor* sensor = *is;
if (!sensor->IsPositiveTrigger())
{
sensorresult = false;
break;
}
}
CValue* newevent = new CBoolValue(sensorresult);
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
logicmgr->AddActiveActuator(actua,newevent);
}
// every actuator that needs the event, has a it's own reference to it now so
// release it (so to be clear: if there is no actuator, it's deleted right now)
newevent->Release();
}
CValue* SCA_ANDController::GetReplica()
{
CValue* replica = new SCA_ANDController(*this);
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_ANDController::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"SCA_ANDController",
sizeof(SCA_ANDController),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject SCA_ANDController::Parents[] = {
&SCA_ANDController::Type,
&SCA_IController::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef SCA_ANDController::Methods[] = {
{NULL,NULL} //Sentinel
};
PyObject* SCA_ANDController::_getattr(const STR_String& attr) {
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_getattr_up(SCA_IController);
}
/* eof */