blender/release/scripts/ui/space_logic.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class LOGIC_PT_properties(bpy.types.Panel):
bl_space_type = 'LOGIC_EDITOR'
bl_region_type = 'UI'
bl_label = "Properties"
@classmethod
def poll(cls, context):
ob = context.active_object
return ob and ob.game
def draw(self, context):
layout = self.layout
ob = context.active_object
game = ob.game
layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')
for i, prop in enumerate(game.properties):
box = layout.box()
row = box.row()
row.prop(prop, "name", text="")
row.prop(prop, "type", text="")
row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
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row.prop(prop, "show_debug", text="", toggle=True, icon='INFO')
row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i
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class LOGIC_MT_logicbricks_add(bpy.types.Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor")
layout.operator_menu_enum("logic.controller_add", "type", text="Controller")
layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator")
class LOGIC_HT_header(bpy.types.Header):
bl_space_type = 'LOGIC_EDITOR'
def draw(self, context):
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("LOGIC_MT_view")
#sub.menu("LOGIC_MT_select")
#sub.menu("LOGIC_MT_add")
class LOGIC_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
layout.column()
layout.operator("logic.properties", icon='MENU_PANEL')
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()