forked from bartvdbraak/blender
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
|
/*
|
||
|
* Copyright 2011, Blender Foundation.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software Foundation,
|
||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*/
|
||
|
|
||
|
CCL_NAMESPACE_BEGIN
|
||
|
|
||
|
__device void kernel_displace(KernelGlobals *kg, uint4 *input, float3 *offset, int i)
|
||
|
{
|
||
|
/* setup shader data */
|
||
|
ShaderData sd;
|
||
|
uint4 in = input[i];
|
||
|
shader_setup_from_displace(kg, &sd, in.x, in.y, __int_as_float(in.z), __int_as_float(in.w));
|
||
|
|
||
|
/* evaluate */
|
||
|
float3 P = sd.P;
|
||
|
shader_eval_displacement(kg, &sd);
|
||
|
offset[i] = sd.P - P;
|
||
|
}
|
||
|
|
||
|
CCL_NAMESPACE_END
|
||
|
|