blender/intern/cycles/kernel
Brecht Van Lommel 5fd67a3ba5 Cycles: enable multi closure sampling and transparent shadows only on CPU and
CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler
can't handle the increased kernel size currently.
2011-10-16 18:54:27 +00:00
..
osl Cycles: 2011-10-15 23:49:01 +00:00
svm Cycles: 2011-10-15 23:49:01 +00:00
CMakeLists.txt Cycles: 2011-09-09 12:04:39 +00:00
kernel_bvh.h Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF 2011-10-16 17:54:43 +00:00
kernel_camera.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
kernel_compat_cpu.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_compat_cuda.h Cycles: 2011-09-09 12:04:39 +00:00
kernel_compat_opencl.h Cycles: 2011-08-28 13:55:59 +00:00
kernel_differential.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_displace.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_emission.h Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF 2011-10-16 17:54:43 +00:00
kernel_film.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
kernel_globals.h Cycles: 2011-09-12 13:13:56 +00:00
kernel_light.h Cycles: 2011-10-15 23:49:01 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
kernel_object.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_path.h Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF 2011-10-16 17:54:43 +00:00
kernel_qbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_random.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
kernel_shader.h Cycles: 2011-10-16 14:11:53 +00:00
kernel_textures.h Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
kernel_triangle.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
kernel_types.h Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
kernel.cl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
kernel.cpp Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
kernel.cu Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
kernel.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00