blender/intern/cycles/kernel/svm
Brecht Van Lommel d5b679253a Cycles:
* Sun, area and point lights with size now supported
* Cast shadow option to disable shadow casting for lamps
* Emission strength of materials tweaked such that setting strength to 1.0
  basically makes the material "shadeless" in that the value of the color
  input will be the resulting color in the image.
2011-10-15 23:49:01 +00:00
..
bsdf_ashikhmin_velvet.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_diffuse.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_microfacet.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_reflection.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_refraction.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_transparent.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_ward.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_westin.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
emissive.h Cycles: 2011-10-15 23:49:01 +00:00
svm_attribute.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_blend.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_bsdf.h Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
svm_closure.h Cycles: add some volume nodes, they don't actually do anything, this is just 2011-09-27 20:03:16 +00:00
svm_clouds.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_convert.h Cycles: 2011-08-28 13:55:59 +00:00
svm_displace.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_distorted_noise.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_fresnel.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
svm_geometry.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_image.h Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
svm_light_path.h Cycles: 2011-09-01 15:53:36 +00:00
svm_magic.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_mapping.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_marble.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_math.h Cycles: amd opencl compatibility fixes. 2011-08-10 14:26:51 +00:00
svm_mix.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_musgrave.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_noise.h Cycles: 2011-09-01 15:53:36 +00:00
svm_noisetex.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_sky.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_stucci.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_tex_coord.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_texture.h Cycles: 2011-09-01 15:53:36 +00:00
svm_types.h Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
svm_value.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_voronoi.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_wood.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm.h Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
volume.h Cycles: add some volume nodes, they don't actually do anything, this is just 2011-09-27 20:03:16 +00:00