..
bsdf_ashikhmin_velvet.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_diffuse.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_microfacet.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_reflection.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_refraction.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_transparent.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_ward.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf_westin.h
Cycles:
2011-09-12 13:13:56 +00:00
bsdf.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
emissive.h
Cycles:
2011-10-15 23:49:01 +00:00
svm_attribute.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_blend.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
svm_bsdf.h
Cycles: internal changes that should have no effect on user level yet, added
2011-09-27 20:37:24 +00:00
svm_closure.h
Cycles: add some volume nodes, they don't actually do anything, this is just
2011-09-27 20:03:16 +00:00
svm_clouds.h
Cycles: some tweaks to try to get sm_13 shader compiling.
2011-08-29 17:17:40 +00:00
svm_convert.h
Cycles:
2011-08-28 13:55:59 +00:00
svm_displace.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
svm_distorted_noise.h
Cycles: some tweaks to try to get sm_13 shader compiling.
2011-08-29 17:17:40 +00:00
svm_fresnel.h
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
svm_geometry.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_image.h
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
svm_light_path.h
Cycles:
2011-09-01 15:53:36 +00:00
svm_magic.h
Cycles: some tweaks to try to get sm_13 shader compiling.
2011-08-29 17:17:40 +00:00
svm_mapping.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_marble.h
Cycles: some tweaks to try to get sm_13 shader compiling.
2011-08-29 17:17:40 +00:00
svm_math.h
Cycles: amd opencl compatibility fixes.
2011-08-10 14:26:51 +00:00
svm_mix.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
svm_musgrave.h
Cycles: some tweaks to try to get sm_13 shader compiling.
2011-08-29 17:17:40 +00:00
svm_noise.h
Cycles:
2011-09-01 15:53:36 +00:00
svm_noisetex.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_sky.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
svm_stucci.h
Cycles: some tweaks to try to get sm_13 shader compiling.
2011-08-29 17:17:40 +00:00
svm_tex_coord.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_texture.h
Cycles:
2011-09-01 15:53:36 +00:00
svm_types.h
Cycles: revert commit that joined surface/volume socket into a single shader socket,
2011-10-12 23:03:12 +00:00
svm_value.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
svm_voronoi.h
Cycles: some tweaks to try to get sm_13 shader compiling.
2011-08-29 17:17:40 +00:00
svm_wood.h
Cycles: some tweaks to try to get sm_13 shader compiling.
2011-08-29 17:17:40 +00:00
svm.h
Cycles: revert commit that joined surface/volume socket into a single shader socket,
2011-10-12 23:03:12 +00:00
volume.h
Cycles: add some volume nodes, they don't actually do anything, this is just
2011-09-27 20:03:16 +00:00