blender/source/gameengine/GamePlayer/common/GPC_System.h

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2002-10-12 11:37:38 +00:00
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __GPC_SYSTEM_H
#define __GPC_SYSTEM_H
#if defined(WIN32)
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif /* WIN32 */
#include "KX_ISystem.h"
//class NG_NetworkDeviceInterface;
class GPC_System : public KX_ISystem
{
public:
GPC_System();
// virtual void NextFrame();
// virtual void StartMainLoop();
virtual double GetTimeInSeconds() = 0;
// virtual void Sleep(int millisec);
//virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
// void AddKey(unsigned char key, bool down);
// virtual void SetNetworkDevice(NG_NetworkDeviceInterface* ndi);
// virtual NG_NetworkDeviceInterface* GetNetworkDevice() const;
//protected:
// NG_NetworkDeviceInterface* m_ndi;
};
#endif // __GPC_SYSTEM_H