forked from bartvdbraak/blender
32 lines
1.4 KiB
Diff
32 lines
1.4 KiB
Diff
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Index: extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
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===================================================================
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--- extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h (Revision 45907)
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+++ extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h (Revision 45908)
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@@ -45,7 +45,9 @@
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int getTriangleIndex() const
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{
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// Get only the lower bits where the triangle index is stored
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- return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
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+ unsigned int x = 0;
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+ unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
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+ return (m_PartIdTriangleIndex&~(y));
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}
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int getPartId() const
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{
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Index: extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
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===================================================================
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--- extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h (Revision 45907)
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+++ extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h (Revision 45908)
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@@ -78,8 +78,10 @@
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int getTriangleIndex() const
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{
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btAssert(isLeafNode());
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+ unsigned int x=0;
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+ unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
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// Get only the lower bits where the triangle index is stored
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- return (m_escapeIndexOrTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
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+ return (m_escapeIndexOrTriangleIndex&~(y));
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}
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int getPartId() const
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{
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