blender/extern/bullet2/patches/pvs_warning_fixes.patch

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Index: extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
===================================================================
--- extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h (Revision 45907)
+++ extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h (Revision 45908)
@@ -45,7 +45,9 @@
int getTriangleIndex() const
{
// Get only the lower bits where the triangle index is stored
- return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
+ unsigned int x = 0;
+ unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
+ return (m_PartIdTriangleIndex&~(y));
}
int getPartId() const
{
Index: extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
===================================================================
--- extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h (Revision 45907)
+++ extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h (Revision 45908)
@@ -78,8 +78,10 @@
int getTriangleIndex() const
{
btAssert(isLeafNode());
+ unsigned int x=0;
+ unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
- return (m_escapeIndexOrTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
+ return (m_escapeIndexOrTriangleIndex&~(y));
}
int getPartId() const
{