forked from bartvdbraak/blender
82d3d9f2ba
Remove Jamfiles and other unused files that stuck around during previous updates. Add patches for local changes to the patches directory. Update readme.txt, it had outdated infromation.
32 lines
1.4 KiB
Diff
32 lines
1.4 KiB
Diff
Index: extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
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===================================================================
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--- extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h (Revision 45907)
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+++ extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h (Revision 45908)
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@@ -45,7 +45,9 @@
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int getTriangleIndex() const
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{
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// Get only the lower bits where the triangle index is stored
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- return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
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+ unsigned int x = 0;
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+ unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
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+ return (m_PartIdTriangleIndex&~(y));
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}
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int getPartId() const
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{
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Index: extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
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===================================================================
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--- extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h (Revision 45907)
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+++ extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h (Revision 45908)
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@@ -78,8 +78,10 @@
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int getTriangleIndex() const
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{
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btAssert(isLeafNode());
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+ unsigned int x=0;
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+ unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
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// Get only the lower bits where the triangle index is stored
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- return (m_escapeIndexOrTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
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+ return (m_escapeIndexOrTriangleIndex&~(y));
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}
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int getPartId() const
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{
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