blender/source/gameengine/Physics/common/SConscript

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#!/usr/bin/python
Import ('env')
sources = 'PHY_IMotionState.cpp PHY_IPhysicsController.cpp PHY_IPhysicsEnvironment.cpp PHY_IVehicle.cpp'
incs = '. ../Dummy #intern/moto/include'
env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['game', 'game2','player'], priority=[20, 35, 95] )