forked from bartvdbraak/blender
73 lines
2.0 KiB
C
73 lines
2.0 KiB
C
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#ifndef _SDL_rect_h
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#define _SDL_rect_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_pixels.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct
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{
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int x;
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int y;
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} SDL_Point;
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typedef struct SDL_Rect
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{
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int x, y;
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int w, h;
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} SDL_Rect;
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SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
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{
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return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
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}
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SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
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{
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return (a && b && (a->x == b->x) && (a->y == b->y) &&
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(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
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}
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typedef SDL_bool SDLCALL tSDL_HasIntersection(const SDL_Rect * A,
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const SDL_Rect * B);
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typedef SDL_bool SDLCALL tSDL_IntersectRect(const SDL_Rect * A,
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const SDL_Rect * B,
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SDL_Rect * result);
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typedef void SDLCALL tSDL_UnionRect(const SDL_Rect * A,
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const SDL_Rect * B,
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SDL_Rect * result);
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typedef SDL_bool SDLCALL tSDL_EnclosePoints(const SDL_Point * points,
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int count,
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const SDL_Rect * clip,
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SDL_Rect * result);
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typedef SDL_bool SDLCALL tSDL_IntersectRectAndLine(const SDL_Rect *
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rect, int *X1,
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int *Y1, int *X2,
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int *Y2);
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extern tSDL_HasIntersection *SDL_HasIntersection;
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extern tSDL_IntersectRect *SDL_IntersectRect;
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extern tSDL_UnionRect *SDL_UnionRect;
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extern tSDL_EnclosePoints *SDL_EnclosePoints;
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extern tSDL_IntersectRectAndLine *SDL_IntersectRectAndLine;
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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