blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
/** \file gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
* \ingroup blroutines
*/
#if defined(WIN32) && !defined(FREE_WINDOWS)
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// annoying warnings about truncated STL debug info
#pragma warning (disable :4786)
#endif
#include "KX_BlenderKeyboardDevice.h"
KX_BlenderKeyboardDevice::KX_BlenderKeyboardDevice()
: m_hookesc(false)
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{
}
KX_BlenderKeyboardDevice::~KX_BlenderKeyboardDevice()
{
}
/**
IsPressed gives boolean information about keyboard status, true if pressed, false if not
*/
bool KX_BlenderKeyboardDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode];
bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
inevent.m_status == SCA_InputEvent::KX_ACTIVE);
return pressed;
}
/*const SCA_InputEvent& KX_BlenderKeyboardDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)
{
return m_eventStatusTables[m_currentTable][inputcode];
}
*/
/**
NextFrame toggles currentTable with previousTable,
and copy relevant event information from previous to current
(pressed keys need to be remembered)
*/
void KX_BlenderKeyboardDevice::NextFrame()
{
SCA_IInputDevice::NextFrame();
// now convert justpressed keyevents into regular (active) keyevents
int previousTable = 1-m_currentTable;
for (int keyevent= KX_BEGINKEY; keyevent<= KX_ENDKEY;keyevent++)
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{
SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent];
if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
oldevent.m_status == SCA_InputEvent::KX_ACTIVE )
{
m_eventStatusTables[m_currentTable][keyevent] = oldevent;
m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE;
}
}
}
/**
ConvertBlenderEvent translates blender keyboard events into ketsji kbd events
extra event information is stored, like ramp-mode (just released/pressed)
*/
bool KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode,short val)
{
bool result = false;
// convert event
KX_EnumInputs kxevent = this->ToNative(incode);
// only process it, if it's a key
if (kxevent >= KX_BEGINKEY && kxevent <= KX_ENDKEY)
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{
int previousTable = 1-m_currentTable;
if (val == KM_PRESS)
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{
if (kxevent == KX_ESCKEY && val != 0 && !m_hookesc)
result = true;
if (kxevent == KX_PAUSEKEY && val && (IsPressed(KX_LEFTCTRLKEY) || IsPressed(KX_RIGHTCTRLKEY)))
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result = true;
// todo: convert val ??
m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???
switch (m_eventStatusTables[previousTable][kxevent].m_status)
{
case SCA_InputEvent::KX_JUSTACTIVATED:
{
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
break;
}
case SCA_InputEvent::KX_ACTIVE:
{
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
break;
}
case SCA_InputEvent::KX_NO_INPUTSTATUS:
{
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
break;
}
default:
{
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
}
}
} else if (val == KM_RELEASE)
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{
// blender eventval == 0
switch (m_eventStatusTables[previousTable][kxevent].m_status)
{
case SCA_InputEvent::KX_JUSTACTIVATED:
{
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
break;
}
case SCA_InputEvent::KX_ACTIVE:
{
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
break;
}
default:
{
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
}
}
}
}
return result;
}
void KX_BlenderKeyboardDevice::HookEscape()
{
m_hookesc = true;
}