2004-01-04 22:10:36 +00:00
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/*
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2002-10-12 11:37:38 +00:00
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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2003-10-10 13:36:38 +00:00
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#include <string.h>
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2002-10-12 11:37:38 +00:00
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2002-11-25 12:02:15 +00:00
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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2002-10-12 11:37:38 +00:00
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/* This little block needed for linking to Blender... */
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#include "MEM_guardedalloc.h"
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "GEN_messaging.h"
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#include "DNA_ID.h"
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#include "BLI_blenlib.h"
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#include "BKE_utildefines.h"
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#include "BKE_blender.h"
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2003-11-25 18:14:00 +00:00
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#include "BKE_font.h"
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2002-10-12 11:37:38 +00:00
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#include "BKE_global.h"
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#include "BKE_main.h"
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2003-11-25 18:14:00 +00:00
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#include "BKE_packedFile.h"
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2002-10-12 11:37:38 +00:00
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#include "BKE_scene.h"
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#include "BIF_gl.h"
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#include "BIF_graphics.h"
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#include "BIF_mainqueue.h"
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#include "BIF_graphics.h"
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#include "BIF_editsound.h"
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#include "BIF_usiblender.h"
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#include "BIF_drawscene.h" /* set_scene() */
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#include "BIF_screen.h" /* waitcursor and more */
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#include "BIF_usiblender.h"
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#include "BIF_toolbox.h"
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#include "BLO_writefile.h"
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#include "BLO_readfile.h"
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#include "BDR_drawmesh.h"
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2003-09-18 11:41:50 +00:00
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#include "IMB_imbuf.h" // for quicktime_init
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2003-09-09 21:26:34 +00:00
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2002-10-12 11:37:38 +00:00
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#include "RE_renderconverter.h"
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2003-11-23 14:28:46 +00:00
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#include "BPY_extern.h"
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2002-10-12 11:37:38 +00:00
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#include "playanim_ext.h"
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#include "mydevice.h"
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#include "render.h"
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#include "nla.h"
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2003-11-25 18:14:00 +00:00
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#include "datatoc.h"
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2002-10-12 11:37:38 +00:00
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/* for passing information between creator and gameengine */
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#include "SYS_System.h"
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#include <signal.h>
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2003-07-19 20:14:07 +00:00
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2002-10-12 11:37:38 +00:00
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#ifdef __FreeBSD__
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2003-10-05 19:37:16 +00:00
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# include <sys/types.h>
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# include <floatingpoint.h>
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# include <sys/rtprio.h>
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2002-10-12 11:37:38 +00:00
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#endif
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// from buildinfo.c
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extern char * build_date;
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extern char * build_time;
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extern char * build_platform;
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extern char * build_type;
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/* Local Function prototypes */
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static void print_help();
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2003-12-24 16:44:24 +00:00
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static void print_version();
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2002-10-12 11:37:38 +00:00
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2004-07-27 20:40:42 +00:00
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2004-11-28 12:14:27 +00:00
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/* defined in ghostwinlay and winlay, we can't include carbon here, conflict with DNA */
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#ifdef __APPLE__
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2004-07-27 20:40:42 +00:00
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extern int checkAppleVideoCard();
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2004-08-01 22:28:56 +00:00
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extern void getMacAvailableBounds(short *top, short *left, short *bottom, short *right);
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2004-11-28 12:14:27 +00:00
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extern void winlay_get_screensize(int *width_r, int *height_r);
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extern void winlay_process_events(int wait_for_event);
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2004-07-27 20:40:42 +00:00
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#endif
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2002-10-12 11:37:38 +00:00
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/* for the callbacks: */
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extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */
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2003-06-18 03:48:55 +00:00
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char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */
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2002-10-12 11:37:38 +00:00
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2004-07-27 20:40:42 +00:00
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2003-06-18 03:48:55 +00:00
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/* Initialise callbacks for the modules that need them */
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2002-10-12 11:37:38 +00:00
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void setCallbacks(void);
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2004-11-28 12:14:27 +00:00
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#ifndef __APPLE__
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2002-10-12 11:37:38 +00:00
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static void fpe_handler(int sig)
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{
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// printf("SIGFPE trapped\n");
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}
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2004-11-28 12:14:27 +00:00
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#endif
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2002-10-12 11:37:38 +00:00
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2003-07-19 20:14:07 +00:00
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/* handling ctrl-c event in console */
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static void blender_esc(int sig)
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{
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static int count = 0;
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G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */
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if (sig == 2) {
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if (count) {
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printf("\nBlender killed\n");
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exit(2);
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}
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printf("\nSent an internal break event. Press ^C again to kill Blender\n");
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count++;
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}
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}
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2003-12-24 16:44:24 +00:00
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static void print_version(void)
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{
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printf ("Blender %d.%02d\n", G.version/100, G.version%100);
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}
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2003-07-19 20:14:07 +00:00
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2002-10-12 11:37:38 +00:00
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static void print_help(void)
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{
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2003-07-03 13:53:11 +00:00
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printf ("Blender V %d.%02d\n", G.version/100, G.version%100);
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printf ("Usage: blender [options ...] [file]\n");
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2002-10-12 11:37:38 +00:00
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2003-07-03 13:53:11 +00:00
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printf ("\nRender options:\n");
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printf (" -b <file>\tRender <file> in background\n");
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2004-01-04 22:10:36 +00:00
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printf (" -S <name>\tSet scene <name>\n");
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2003-07-03 13:53:11 +00:00
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printf (" -f <frame>\tRender frame <frame> and save it\n");
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printf (" -s <frame>\tSet start to frame <frame> (use with -a)\n");
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printf (" -e <frame>\tSet end to frame (use with -a)<frame>\n");
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printf (" -a\t\tRender animation\n");
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2002-10-12 11:37:38 +00:00
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2003-07-03 13:53:11 +00:00
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printf ("\nAnimation options:\n");
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printf (" -a <file(s)>\tPlayback <file(s)>\n");
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printf (" -p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>\n");
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printf (" -m\t\tRead from disk (Don't buffer)\n");
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2002-10-12 11:37:38 +00:00
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2003-07-03 13:53:11 +00:00
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printf ("\nWindow options:\n");
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printf (" -w\t\tForce opening with borders\n");
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2002-10-12 11:37:38 +00:00
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#ifdef WIN32
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2003-07-03 13:53:11 +00:00
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printf (" -W\t\tForce opening without borders\n");
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2004-01-04 22:10:36 +00:00
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#endif
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2003-07-03 13:53:11 +00:00
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printf (" -p <sx> <sy> <w> <h>\tOpen with lower left corner at <sx>, <sy>\n");
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printf (" \tand width and height <w>, <h>\n");
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printf ("\nGame Engine specific options:\n");
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printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n");
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printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n");
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printf (" -g noaudio\t\tNo audio in Game Engine\n");
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printf (" -g nomipmap\t\tNo Texture Mipmapping\n");
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printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n");
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2004-01-04 22:10:36 +00:00
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2003-07-03 13:53:11 +00:00
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printf ("\nMisc options:\n");
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printf (" -d\t\tTurn debugging on\n");
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printf (" -noaudio\tDisable audio on systems that support audio\n");
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printf (" -h\t\tPrint this help text\n");
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printf (" -y\t\tDisable OnLoad scene scripts, use -Y to find out why its -y\n");
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New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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printf (" -P <filename>\tRun the given Python script (filename or Blender Text)\n");
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2002-10-12 11:37:38 +00:00
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#ifdef WIN32
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2003-07-03 13:53:11 +00:00
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printf (" -R\t\tRegister .blend extension\n");
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2002-10-12 11:37:38 +00:00
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#endif
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2003-12-24 16:44:24 +00:00
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printf (" -v\t\tPrint Blender version and exit\n");
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2002-10-12 11:37:38 +00:00
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}
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2003-04-28 02:15:46 +00:00
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2002-10-12 11:37:38 +00:00
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double PIL_check_seconds_timer(void);
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2003-03-24 15:05:51 +00:00
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extern void winlay_get_screensize(int *width_r, int *height_r);
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2004-08-01 22:28:56 +00:00
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2004-01-04 22:10:36 +00:00
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int main(int argc, char **argv)
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2002-10-12 11:37:38 +00:00
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{
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int a, i, stax, stay, sizx, sizy;
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SYS_SystemHandle syshandle;
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Scene *sce;
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#if defined(WIN32) || defined (__linux__)
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int audio = 1;
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#else
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int audio = 0;
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#endif
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setCallbacks();
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2003-06-18 03:48:55 +00:00
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2002-10-12 11:37:38 +00:00
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#ifdef __APPLE__
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/* patch to ignore argument finder gives us (pid?) */
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if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) {
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extern int GHOST_HACK_getFirstFile(char buf[]);
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static char firstfilebuf[512];
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2003-05-13 14:52:51 +00:00
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int scr_x,scr_y;
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2004-01-04 22:10:36 +00:00
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2002-10-12 11:37:38 +00:00
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argc= 1;
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2004-01-04 22:10:36 +00:00
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2004-11-28 12:14:27 +00:00
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/* first let us check if we are hardware accelerated and with VRAM > 16 Mo */
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2004-07-27 20:40:42 +00:00
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if (checkAppleVideoCard()) {
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2004-08-01 22:28:56 +00:00
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short top, left, bottom, right;
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winlay_get_screensize(&scr_x, &scr_y);
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getMacAvailableBounds(&top, &left, &bottom, &right);
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setprefsize(left +10,scr_y - bottom +10,right-left -20,bottom - 64);
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2004-07-27 20:40:42 +00:00
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} else {
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2004-08-01 22:28:56 +00:00
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winlay_get_screensize(&scr_x, &scr_y);
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2003-10-10 13:36:38 +00:00
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/* 40 + 684 + (headers) 22 + 22 = 768, the powerbook screen height */
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setprefsize(120, 40, 850, 684);
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2004-07-27 20:40:42 +00:00
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}
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2003-05-13 14:52:51 +00:00
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winlay_process_events(0);
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2002-10-12 11:37:38 +00:00
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if (GHOST_HACK_getFirstFile(firstfilebuf)) {
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argc= 2;
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argv[1]= firstfilebuf;
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}
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}
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2004-01-04 22:10:36 +00:00
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2002-10-12 11:37:38 +00:00
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#endif
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#ifdef __FreeBSD__
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fpsetmask(0);
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#endif
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#ifdef __linux__
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#ifdef __alpha__
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signal (SIGFPE, fpe_handler);
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#endif
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#endif
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#if defined(__sgi)
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signal (SIGFPE, fpe_handler);
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#endif
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2003-06-18 03:48:55 +00:00
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// copy path to executable in bprogname. playanim and creting runtimes
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// need this.
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2002-10-12 11:37:38 +00:00
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BLI_where_am_i(bprogname, argv[0]);
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2003-06-18 03:48:55 +00:00
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/* Hack - force inclusion of the plugin api functions,
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* see blenpluginapi:pluginapi.c
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2002-10-12 11:37:38 +00:00
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*/
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pluginapi_force_ref();
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initglobals(); /* blender.c */
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syshandle = SYS_GetSystem();
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GEN_init_messaging_system();
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2003-04-30 13:22:26 +00:00
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/* first test for background */
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2004-07-16 03:08:43 +00:00
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2004-07-21 03:19:52 +00:00
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G.f |= G_SCENESCRIPT; /* scenescript always set! */
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2004-07-16 03:08:43 +00:00
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2002-10-12 11:37:38 +00:00
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for(a=1; a<argc; a++) {
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/* Handle unix and windows style help requests */
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|
|
if ((!strcmp(argv[a], "--help")) || (!strcmp(argv[a], "/?"))){
|
|
|
|
print_help();
|
|
|
|
exit(0);
|
|
|
|
}
|
|
|
|
|
2003-12-24 16:44:24 +00:00
|
|
|
/* Handle long version request */
|
|
|
|
if (!strcmp(argv[a], "--version")){
|
|
|
|
print_version();
|
|
|
|
exit(0);
|
|
|
|
}
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/* Handle -* switches */
|
|
|
|
else if(argv[a][0] == '-') {
|
|
|
|
switch(argv[a][1]) {
|
|
|
|
case 'a':
|
|
|
|
playanim(argc-1, argv+1);
|
|
|
|
exit(0);
|
|
|
|
break;
|
|
|
|
case 'b':
|
|
|
|
case 'B':
|
|
|
|
G.background = 1;
|
|
|
|
a= argc;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'm':
|
|
|
|
/* unified render pipeline */
|
|
|
|
/* G.magic = 1; has become obsolete */
|
|
|
|
printf("-m: enable unified renderer has become obsolete. Set \n");
|
|
|
|
printf("\tthis option per individual file now.\n");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'y':
|
2004-07-21 03:19:52 +00:00
|
|
|
G.f &= ~G_SCENESCRIPT;
|
2002-10-12 11:37:38 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case 'Y':
|
|
|
|
printf ("-y was used to disable scene scripts because,\n");
|
|
|
|
printf ("\t-p being taken, Ton was of the opinion that Y\n");
|
|
|
|
printf ("\tlooked like a split (disabled) snake, and also\n");
|
|
|
|
printf ("\twas similar to a python's tongue (unproven).\n\n");
|
|
|
|
|
|
|
|
printf ("\tZr agreed because it gave him a reason to add a\n");
|
|
|
|
printf ("\tcompletely useless text into Blender.\n\n");
|
|
|
|
|
|
|
|
printf ("\tADDENDUM! Ton, in defense, found this picture of\n");
|
|
|
|
printf ("\tan Australian python, exhibiting her (his/its) forked\n");
|
|
|
|
printf ("\tY tongue. It could be part of an H Zr retorted!\n\n");
|
|
|
|
printf ("\thttp://www.users.bigpond.com/snake.man/\n");
|
|
|
|
|
|
|
|
exit(252);
|
|
|
|
|
|
|
|
case 'h':
|
|
|
|
print_help();
|
|
|
|
exit(0);
|
2003-12-24 16:44:24 +00:00
|
|
|
|
|
|
|
case 'v':
|
|
|
|
print_version();
|
|
|
|
exit(0);
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef __sgi
|
2003-04-30 13:22:26 +00:00
|
|
|
setuid(getuid()); /* end superuser */
|
2002-10-12 11:37:38 +00:00
|
|
|
#endif
|
|
|
|
|
2003-07-19 20:14:07 +00:00
|
|
|
/* for all platforms, even windos has it! */
|
|
|
|
if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
|
|
|
|
|
2003-11-25 18:14:00 +00:00
|
|
|
/* background render uses this font too */
|
|
|
|
BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
|
Biiig commit! Thanks to 2-3 weeks of cvs freeze...
Render:
- New; support for dual CPU render (SDL thread)
Currently only works with alternating scanlines, but gives excellent
performance. For both normal render as unified implemented.
Note the "mutex" locks on z-transp buffer render and imbuf loads.
- This has been made possible by major cleanups in render code, especially
getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct
OSA or using Materials or Texture data to write to.
- Made normal render fully 4x32 floats too, and removed all old optimizes
with chars or shorts.
- Made normal render and unified render use same code for sky and halo
render, giving equal (and better) results for halo render. Old render
now also uses PostProcess options (brightness, mul, gamma)
- Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer
after render. Using PostProcess menu you will note an immediate re-
display of image too (32 bits RGBA)
- Added "Hue" and "Saturation" sliders to PostProcess options
- Render module is still not having a "nice" API, but amount of dependencies
went down a lot. Next todo: remove abusive "previewrender" code.
The last main global in Render (struct Render) now can be re-used for fully
controlling a render, to allow multiple "instances" of render to open.
- Renderwindow now displays a smal bar on top with the stats, and keeps the
stats after render too. Including "spare" page support.
Not only easier visible that way, but also to remove the awkward code that
was drawing stats in the Info header (extreme slow on some ATIs too)
- Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping
defines.
- I might have forgotten stuff... and will write a nice doc on the architecture!
2004-12-27 19:28:52 +00:00
|
|
|
/* init struct R, Osa, defmaterial, filters */
|
2003-11-25 18:14:00 +00:00
|
|
|
RE_init_render_data();
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
if(G.background==0) {
|
|
|
|
for(a=1; a<argc; a++) {
|
|
|
|
if(argv[a][0] == '-') {
|
|
|
|
switch(argv[a][1]) {
|
|
|
|
case 'p': /* prefsize */
|
|
|
|
if (argc-a < 5) {
|
|
|
|
printf ("-p requires four arguments\n");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
a++;
|
|
|
|
stax= atoi(argv[a]);
|
|
|
|
a++;
|
|
|
|
stay= atoi(argv[a]);
|
|
|
|
a++;
|
|
|
|
sizx= atoi(argv[a]);
|
|
|
|
a++;
|
|
|
|
sizy= atoi(argv[a]);
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
setprefsize(stax, stay, sizx, sizy);
|
|
|
|
break;
|
|
|
|
case 'd':
|
|
|
|
G.f |= G_DEBUG; /* std output printf's */
|
|
|
|
printf ("Blender V %d.%02d\n", G.version/100, G.version%100);
|
|
|
|
#ifdef NAN_BUILDINFO
|
|
|
|
printf("Build: %s %s %s %s\n", build_date, build_time, build_platform, build_type);
|
|
|
|
|
|
|
|
#endif // NAN_BUILDINFO
|
|
|
|
for (i = 0; i < argc; i++) {
|
|
|
|
printf("argv[%d] = %s\n", i, argv[i]);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'w':
|
2003-01-29 05:37:24 +00:00
|
|
|
/* XXX, fixme zr, with borders */
|
|
|
|
/* there probably is a better way to do
|
|
|
|
* this, right now do as if blender was
|
|
|
|
* called with "-p 0 0 xres yres" -- sgefant
|
|
|
|
*/
|
|
|
|
winlay_get_screensize(&sizx, &sizy);
|
|
|
|
setprefsize(0, 0, sizx, sizy);
|
2003-05-08 20:53:38 +00:00
|
|
|
#ifdef _WIN32 // FULLSCREEN
|
|
|
|
G.windowstate = G_WINDOWSTATE_BORDER;
|
|
|
|
#endif
|
2002-10-12 11:37:38 +00:00
|
|
|
break;
|
|
|
|
case 'W':
|
|
|
|
/* XXX, fixme zr, borderless on win32 */
|
2003-05-08 20:53:38 +00:00
|
|
|
#ifdef _WIN32 // FULLSCREEN
|
|
|
|
G.windowstate = G_WINDOWSTATE_FULLSCREEN;
|
2003-06-04 21:22:57 +00:00
|
|
|
#endif
|
|
|
|
break;
|
|
|
|
case 'R':
|
|
|
|
/* Registering filetypes only makes sense on windows... */
|
|
|
|
#ifdef WIN32
|
|
|
|
RegisterBlendExtension(argv[0]);
|
2003-05-08 20:53:38 +00:00
|
|
|
#endif
|
2002-10-12 11:37:38 +00:00
|
|
|
break;
|
|
|
|
case 'n':
|
|
|
|
case 'N':
|
|
|
|
if (strcasecmp(argv[a], "-noaudio") == 0|| strcasecmp(argv[a], "-nosound") == 0) {
|
|
|
|
/**
|
2003-06-18 03:48:55 +00:00
|
|
|
notify the gameengine that no audio is wanted, even if the user didn't give
|
|
|
|
the flag -g noaudio.
|
|
|
|
*/
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
SYS_WriteCommandLineInt(syshandle,"noaudio",1);
|
|
|
|
audio = 0;
|
|
|
|
if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
|
|
|
|
}
|
|
|
|
else if (strcasecmp(argv[a], "-nofrozen") == 0) {
|
|
|
|
/* disable initialization of frozen python modules */
|
|
|
|
if (G.f & G_DEBUG) printf("disable frozen modules\n");
|
|
|
|
G.f |= G_NOFROZEN;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
BPython:
- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks);
- added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos);
- Blender.Image: added image.glFree() to free textures bound by the recently added
image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can
be used to load textures for scripts);
- Blender.Sound: removed for now at least a few get/set methods of vars that can't be
accessed via interface;
- renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for
now), same in Blender.Sound: renamed makeActive to setCurrent. Stephen Swaney
pointed this some weeks ago, we should stick to one naming convention.
- added documentation for Sound and Window.Theme modules and the other added
functions, made other small updates.
- Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix:
after reading a discussion on blender.org's Python forum where eeshlo mentioned the
pre 2.34 default was worldspace, I took a better look at Blender's relevant code,
confirmed, talked to Theeth about this and as he suggested am changing the default
back to 'worldspace'.
2004-10-20 05:51:24 +00:00
|
|
|
BPY_start_python(argc, argv);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2003-05-26 19:20:56 +00:00
|
|
|
/**
|
|
|
|
* NOTE: sound_init_audio() *must be* after start_python,
|
|
|
|
* at least on FreeBSD.
|
2004-04-21 14:15:37 +00:00
|
|
|
* added note (ton): i removed it altogether
|
2003-05-26 19:20:56 +00:00
|
|
|
*/
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
BIF_init();
|
2003-06-28 10:35:14 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
else {
|
BPython:
- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks);
- added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos);
- Blender.Image: added image.glFree() to free textures bound by the recently added
image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can
be used to load textures for scripts);
- Blender.Sound: removed for now at least a few get/set methods of vars that can't be
accessed via interface;
- renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for
now), same in Blender.Sound: renamed makeActive to setCurrent. Stephen Swaney
pointed this some weeks ago, we should stick to one naming convention.
- added documentation for Sound and Window.Theme modules and the other added
functions, made other small updates.
- Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix:
after reading a discussion on blender.org's Python forum where eeshlo mentioned the
pre 2.34 default was worldspace, I took a better look at Blender's relevant code,
confirmed, talked to Theeth about this and as he suggested am changing the default
back to 'worldspace'.
2004-10-20 05:51:24 +00:00
|
|
|
BPY_start_python(argc, argv);
|
2004-04-21 13:38:54 +00:00
|
|
|
|
|
|
|
// (ton) Commented out. I have no idea whats thisfor... will mail around!
|
|
|
|
// SYS_WriteCommandLineInt(syshandle,"noaudio",1);
|
|
|
|
// audio = 0;
|
|
|
|
// sound_init_audio();
|
|
|
|
// if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
|
|
|
/**
|
|
|
|
* NOTE: the U.pythondir string is NULL until BIF_init() is executed,
|
|
|
|
* so we provide the BPY_ function below to append the user defined
|
|
|
|
* pythondir to Python's sys.path at this point. Simply putting
|
|
|
|
* BIF_init() before BPY_start_python() crashes Blender at startup.
|
|
|
|
* Update: now this function also inits the bpymenus, which also depend
|
|
|
|
* on U.pythondir.
|
|
|
|
*/
|
|
|
|
BPY_post_start_python();
|
|
|
|
|
2003-04-28 02:15:46 +00:00
|
|
|
#ifdef WITH_QUICKTIME
|
|
|
|
|
2003-09-18 11:41:50 +00:00
|
|
|
quicktime_init();
|
2003-09-09 21:26:34 +00:00
|
|
|
|
|
|
|
#endif /* WITH_QUICKTIME */
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2003-09-09 21:26:34 +00:00
|
|
|
/* OK we are ready for it */
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
for(a=1; a<argc; a++) {
|
|
|
|
if (G.afbreek==1) break;
|
|
|
|
|
|
|
|
if(argv[a][0] == '-') {
|
|
|
|
switch(argv[a][1]) {
|
|
|
|
case 'p': /* prefsize */
|
|
|
|
a+= 4;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'g':
|
|
|
|
{
|
|
|
|
/**
|
2003-06-18 03:48:55 +00:00
|
|
|
gameengine parameters are automaticly put into system
|
|
|
|
-g [paramname = value]
|
|
|
|
-g [boolparamname]
|
|
|
|
example:
|
|
|
|
-g novertexarrays
|
|
|
|
-g maxvertexarraysize = 512
|
|
|
|
*/
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2004-01-04 22:10:36 +00:00
|
|
|
if(++a < argc)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
char* paramname = argv[a];
|
|
|
|
/* check for single value versus assignment */
|
|
|
|
if (a+1 < argc && (*(argv[a+1]) == '='))
|
|
|
|
{
|
|
|
|
a++;
|
|
|
|
if (a+1 < argc)
|
|
|
|
{
|
|
|
|
a++;
|
|
|
|
/* assignment */
|
|
|
|
SYS_WriteCommandLineString(syshandle,paramname,argv[a]);
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
printf("error: argument assignment (%s) without value.\n",paramname);
|
|
|
|
}
|
|
|
|
/* name arg eaten */
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
} else
|
|
|
|
{
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
SYS_WriteCommandLineInt(syshandle,argv[a],1);
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/* doMipMap */
|
|
|
|
if (!strcmp(argv[a],"nomipmap"))
|
|
|
|
{
|
|
|
|
set_mipmap(0); //doMipMap = 0;
|
|
|
|
}
|
|
|
|
/* linearMipMap */
|
|
|
|
if (!strcmp(argv[a],"linearmipmap"))
|
|
|
|
{
|
|
|
|
set_linear_mipmap(1); //linearMipMap = 1;
|
|
|
|
}
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
} /* if (*(argv[a+1]) == '=') */
|
|
|
|
} /* if(++a < argc) */
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 'f':
|
|
|
|
a++;
|
|
|
|
if (G.scene && a < argc) {
|
|
|
|
G.real_sfra = (G.scene->r.sfra);
|
|
|
|
G.real_efra = (G.scene->r.efra);
|
|
|
|
(G.scene->r.sfra) = atoi(argv[a]);
|
|
|
|
(G.scene->r.efra) = (G.scene->r.sfra);
|
|
|
|
RE_animrender(NULL);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'a':
|
|
|
|
if (G.scene) {
|
|
|
|
G.real_sfra = (G.scene->r.sfra);
|
|
|
|
G.real_efra = (G.scene->r.efra);
|
|
|
|
RE_animrender(NULL);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'S':
|
|
|
|
if(++a < argc) {
|
|
|
|
set_scene_name(argv[a]);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 's':
|
|
|
|
a++;
|
|
|
|
if(G.scene) {
|
|
|
|
if (a < argc) (G.scene->r.sfra) = atoi(argv[a]);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'e':
|
|
|
|
a++;
|
|
|
|
if(G.scene) {
|
|
|
|
if (a < argc) (G.scene->r.efra) = atoi(argv[a]);
|
|
|
|
}
|
|
|
|
break;
|
BPython:
- tentative fix for scripts with CR/LF endings and split lines:
in 2.32, the ac3d and vrml2 exporters, for example, had lines
split with '\\\\' and so gave syntax errors when executed on Win
platforms, because the scripts bundled with Win binaries had dos
line endings.
- Chris Keith has written code to execute Python scripts from the
command-line, with '-P ' switch: "blender -P filename":
a Blender.Quit function was also added, so Blender can quit after
running the script (end the script with Blender.Quit()), but there's
still work to be done in this part, including adding more functions,
to load / save .blend files and to run scripts. More testing and
discussions are necessary.
Thanks Chris, for both your contributions and your patience, since I
wasn't available to check / commit this for a while.
2004-03-31 04:18:39 +00:00
|
|
|
case 'P':
|
|
|
|
a++;
|
|
|
|
if (a < argc) BPY_run_python_script (argv[a]);
|
|
|
|
else printf("\nError: you must specify a Python script after '-P '.\n");
|
|
|
|
break;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
BKE_read_file(argv[a], NULL);
|
|
|
|
sound_initialize_sounds();
|
|
|
|
}
|
|
|
|
}
|
2004-01-04 22:10:36 +00:00
|
|
|
|
|
|
|
if(G.background)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
exit_usiblender();
|
|
|
|
}
|
|
|
|
|
|
|
|
setscreen(G.curscreen);
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
if(G.main->scene.first==0) {
|
|
|
|
sce= add_scene("1");
|
|
|
|
set_scene(sce);
|
|
|
|
}
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
screenmain();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
} /* end of int main(argc,argv) */
|
|
|
|
|
|
|
|
static void error_cb(char *err)
|
|
|
|
{
|
|
|
|
error("%s", err);
|
|
|
|
}
|
|
|
|
|
|
|
|
void setCallbacks(void)
|
|
|
|
{
|
|
|
|
/* Error output from the alloc routines: */
|
|
|
|
MEM_set_error_stream(stderr);
|
|
|
|
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/* BLI_blenlib: */
|
2004-01-04 22:10:36 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
BLI_setErrorCallBack(error_cb); /* */
|
2003-03-24 16:37:08 +00:00
|
|
|
BLI_setInterruptCallBack(blender_test_break);
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
/* render module: execution flow, timers, cursors and display. */
|
|
|
|
RE_set_getrenderdata_callback(RE_rotateBlenderScene);
|
|
|
|
RE_set_freerenderdata_callback(RE_freeRotateBlenderScene);
|
|
|
|
}
|