blender/source/nan_definitions.mk

631 lines
25 KiB
Makefile
Raw Normal View History

# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
# vim: tabstop=8
2002-10-12 11:37:38 +00:00
#
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
2002-10-12 11:37:38 +00:00
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
2002-10-12 11:37:38 +00:00
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
2002-10-12 11:37:38 +00:00
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2010-01-03 20:35:13 +00:00
# Contributor(s): GSR, Stefan Gartner
2002-10-12 11:37:38 +00:00
#
# ***** END GPL LICENSE BLOCK *****
2002-10-12 11:37:38 +00:00
#
# set some defaults when these are not overruled (?=) by environment variables
#
2005-04-30 21:06:54 +00:00
sinclude ../user-def.mk
# This warning only takes place once in source/
ifeq (debug, $(findstring debug, $(MAKECMDGOALS)))
ifeq (all, $(findstring all, $(MAKECMDGOALS)))
export ERRTXT = "ERROR: all and debug targets cannot be used together anymore"
export ERRTXT += "Use something like ..make all && make debug.. instead"
endif
endif
ifdef ERRTXT
$(error $(ERRTXT))
endif
2002-10-12 11:37:38 +00:00
ifndef CONFIG_GUESS
ifeq (debug, $(findstring debug, $(MAKECMDGOALS)))
export DEBUG_DIR = debug/
export ALL_OR_DEBUG = debug
endif
ifeq (all, $(findstring all, $(MAKECMDGOALS)))
export ALL_OR_DEBUG ?= all
2002-10-12 11:37:38 +00:00
endif
# First generic defaults for all platforms which should be constant.
2003-01-05 14:28:33 +00:00
# Note: ?= lets these defaults be overruled by environment variables,
export SRCHOME ?= $(NANBLENDERHOME)/source
export CONFIG_GUESS := $(shell ${SRCHOME}/tools/guess/guessconfig)
export OS := $(shell echo ${CONFIG_GUESS} | sed -e 's/-.*//')
export OS_VERSION := $(shell echo ${CONFIG_GUESS} | sed -e 's/^[^-]*-//' -e 's/-[^-]*//')
export CPU := $(shell echo ${CONFIG_GUESS} | sed -e 's/^[^-]*-[^-]*-//')
export MAKE_START := $(shell date "+%H:%M:%S %d-%b-%Y")
2003-02-23 19:57:52 +00:00
export NAN_LIBDIR ?= $(NANBLENDERHOME)/../lib
export NAN_OBJDIR ?= $(NANBLENDERHOME)/obj
2003-01-05 14:28:33 +00:00
# Library Config_Guess DIRectory
export LCGDIR = $(NAN_LIBDIR)/$(CONFIG_GUESS)
# Object Config_Guess DIRectory
export OCGDIR = $(NAN_OBJDIR)/$(CONFIG_GUESS)
# Determines what targets are built
export WITH_BF_DYNAMICOPENGL ?= true
export WITH_BF_STATICOPENGL ?= false
export WITH_BF_BLENDERGAMEENGINE ?= true
export WITH_BF_BLENDERPLAYER ?= true
ifeq ($(NAN_NO_PLUGIN), true)
export WITH_BF_WEBPLUGIN = false
else
export WITH_BF_WEBPLUGIN ?= false
endif
2002-10-12 11:37:38 +00:00
export NAN_MOTO ?= $(LCGDIR)/moto
export NAN_ITASC ?= $(LCGDIR)/itasc
export BF_PROFILE ?= false
export NAN_USE_BULLET ?= true
export NAN_BULLET2 ?= $(LCGDIR)/bullet2
2002-10-12 11:37:38 +00:00
export NAN_DECIMATION ?= $(LCGDIR)/decimation
export NAN_GUARDEDALLOC ?= $(LCGDIR)/guardedalloc
export NAN_IKSOLVER ?= $(LCGDIR)/iksolver
export NAN_BSP ?= $(LCGDIR)/bsp
export NAN_BOOLOP ?= $(LCGDIR)/boolop
export NAN_AUDASPACE ?= $(LCGDIR)/audaspace
2002-10-12 11:37:38 +00:00
export NAN_STRING ?= $(LCGDIR)/string
export NAN_MEMUTIL ?= $(LCGDIR)/memutil
export NAN_CONTAINER ?= $(LCGDIR)/container
export NAN_ACTION ?= $(LCGDIR)/action
export NAN_GHOST ?= $(LCGDIR)/ghost
export NAN_TEST_VERBOSITY ?= 1
export NAN_OPENNL ?= $(LCGDIR)/opennl
export NAN_ELBEEM ?= $(LCGDIR)/elbeem
export NAN_SMOKE ?= $(LCGDIR)/smoke
export NAN_SUPERLU ?= $(LCGDIR)/superlu
Merge of apricot branch game engine changes into trunk, excluding GLSL. GLEW ==== Added the GLEW opengl extension library into extern/, always compiled into Blender now. This is much nicer than doing this kind of extension management manually, and will be used in the game engine, for GLSL, and other opengl extensions. * According to the GLEW website it works on Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. There might still be platform specific issues due to this commit, so let me know and I'll look into it. * This means also that all extensions will now always be compiled in, regardless of the glext.h on the platform where compilation happens. Game Engine =========== Refactoring of the use of opengl extensions and other drawing code in the game engine, and cleaning up some hacks related to GLSL integration. These changes will be merged into trunk too after this. The game engine graphics demos & apricot level survived my tests, but this could use some good testing of course. For users: please test with the options "Generate Display Lists" and "Vertex Arrays" enabled, these should be the fastest and are supposed to be "unreliable", but if that's the case that's probably due to bugs that can be fixed. * The game engine now also uses GLEW for extensions, replacing the custom opengl extensions code that was there. Removes a lot of #ifdef's, but the runtime checks stay of course. * Removed the WITHOUT_GLEXT environment variable. This was added to work around a specific bug and only disabled multitexturing anyway. It might also have caused a slowdown since it was retrieving the environment variable for every vertex in immediate mode (bug #13680). * Refactored the code to allow drawing skinned meshes with vertex arrays too, removing some specific immediate mode drawing functions for this that only did extra normal calculation. Now it always splits vertices of flat faces instead. * Refactored normal recalculation with some minor optimizations, required for the above change. * Removed some outdated code behind the __NLA_OLDDEFORM #ifdef. * Fixed various bugs in setting of multitexture coordinates and vertex attributes for vertex arrays. These were not being enabled/disabled correct according to the opengl spec, leading to crashes. Also tangent attributes used an immediate mode call for vertex arrays, which can't work. * Fixed use of uninitialized variable in RAS_TexVert. * Exporting skinned meshes was doing O(n^2) lookups for vertices and deform weights, now uses same trick as regular meshes.
2008-06-17 10:27:34 +00:00
export NAN_GLEW ?= $(LCGDIR)/glew
ifeq ($(FREE_WINDOWS), true)
export NAN_FFMPEG ?= $(LCGDIR)/gcc/ffmpeg
export NAN_FFMPEGLIBS ?= $(NAN_FFMPEG)/lib/libavformat.a $(NAN_FFMPEG)/lib/libavutil.a $(NAN_FFMPEG)/lib/libavcodec.a $(NAN_FFMPEG)/lib/libavdevice.a
else
export NAN_FFMPEG ?= $(LCGDIR)/ffmpeg
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2010-01-03 20:35:13 +00:00
ifeq ($(OS), darwin)
export NAN_FFMPEGLIBS ?= $(NAN_FFMPEG)/lib/libavformat.a $(NAN_FFMPEG)/lib/libavcodec.a $(NAN_FFMPEG)/lib/libswscale.a $(NAN_FFMPEG)/lib/libavutil.a $(NAN_FFMPEG)/lib/libavdevice.a $(NAN_FFMPEG)/lib/libmp3lame.a $(NAN_FFMPEG)/lib/libx264.a $(NAN_FFMPEG)/lib/libxvidcore.a $(NAN_FFMPEG)/lib/libtheora.a $(NAN_FFMPEG)/lib/libtheoradec.a $(NAN_FFMPEG)/lib/libtheoraenc.a $(NAN_FFMPEG)/lib/libvorbis.a $(NAN_FFMPEG)/lib/libvorbisenc.a $(NAN_FFMPEG)/lib/libvorbisfile.a $(NAN_FFMPEG)/lib/libogg.a -lbz2
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2010-01-03 20:35:13 +00:00
else
export NAN_FFMPEGLIBS ?= $(NAN_FFMPEG)/lib/libavformat.a $(NAN_FFMPEG)/lib/libavcodec.a $(NAN_FFMPEG)/lib/libswscale.a $(NAN_FFMPEG)/lib/libavutil.a $(NAN_FFMPEG)/lib/libavdevice.a
endif
endif
export NAN_FFMPEGCFLAGS ?= -I$(NAN_FFMPEG)/include -I$(NANBLENDERHOME)/extern/ffmpeg
export WITH_OPENEXR ?= true
export WITH_DDS ?= true
export WITH_OPENJPEG ?= true
export WITH_LZO ?= true
export WITH_LZMA ?= true
export NAN_LZO ?= $(LCGDIR)/lzo
export NAN_LZMA ?= $(LCGDIR)/lzma
export WITH_OPENAL ?= false
export WITH_JACK ?= false
export WITH_SNDFILE ?= false
export WITH_FFTW3 ?= false
ifeq ($(WITH_OPENAL), true)
export NAN_OPENAL ?= /usr
endif
ifeq ($(WITH_JACK), true)
2010-05-21 21:58:37 +00:00
export NAN_JACK ?= $(LCGDIR)/jack
export NAN_JACKCFLAGS ?= -I$(NAN_JACK)/include/jack
export NAN_JACKLIBS ?= $(NAN_JACK)/lib/libjack.a
endif
ifeq ($(WITH_SNDFILE),true)
2010-05-21 21:58:37 +00:00
export NAN_SNDFILE ?= $(LCGDIR)/sndfile
export NAN_SNDFILECFLAGS ?= -I$(NAN_SNDFILE)/include
export NAN_SNDFILELIBS ?= $(NAN_SNDFILE)/lib/libsndfile.a $(NAN_SNDFILE)/lib/libFLAC.a $(NAN_SNDFILE)/lib/libogg.a
endif
ifeq ($(NAN_USE_FFMPEG_CONFIG), true)
export NAN_FFMPEG = $(shell pkg-config --variable=prefix libavcodec) # Assume they are all in the same prefix
export NAN_FFMPEGLIBS = $(shell pkg-config --libs libavcodec libavdevice libavformat libswscale libavutil)
export NAN_FFMPEGCFLAGS = $(shell pkg-config --cflags libavcodec libavdevice libavformat libswscale libavutil)
endif
ifeq ($(WITH_OPENCOLLADA), true)
export BF_OPENCOLLADA ?= $(LCGDIR)/opencollada
export BF_OPENCOLLADA_INC ?= $(BF_OPENCOLLADA)/include
export BF_OPENCOLLADA_LIBS ?= $(BF_OPENCOLLADA)/lib/libOpenCOLLADASaxFrameworkLoader.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADAFramework.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADABaseUtils.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADAStreamWriter.a $(BF_OPENCOLLADA)/lib/libMathMLSolver.a $(BF_OPENCOLLADA)/lib/libGeneratedSaxParser.a $(BF_OPENCOLLADA)/lib/libUTF.a -lxml2
export BF_PCRE ?= $(LCGDIR)/pcre
export BF_PCRE_LIBS ?= $(BF_PCRE)/lib/libpcre.a
endif
export WITH_TIFF ?= true
2010-05-21 21:58:37 +00:00
# Compare recreated .mo files with committed ones
export BF_VERIFY_MO_FILES ?= true
# Platform Dependent settings go below:
2002-10-12 11:37:38 +00:00
ifeq ($(OS),darwin)
2003-01-05 14:28:33 +00:00
export ID = $(shell whoami)
export HOST = $(shell hostname -s)
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2010-01-03 20:35:13 +00:00
# set target arch & os version
# architecture defaults to host arch, can be ppc, ppc64, i386, x86_64
ifeq ($(CPU),powerpc)
export MACOSX_ARCHITECTURE ?= ppc
else
export MACOSX_ARCHITECTURE ?= i386
endif
# target os version defaults to 10.4 for ppc & i386 (32 bit), 10.5 for ppc64, x86_64
ifeq (64,$(findstring 64, $(MACOSX_ARCHITECTURE)))
export MACOSX_MIN_VERS ?= 10.5
export MACOSX_DEPLOYMENT_TARGET ?= 10.5
export MACOSX_SDK ?= /Developer/SDKs/MacOSX10.5.sdk
else
export MACOSX_MIN_VERS ?= 10.4
export MACOSX_DEPLOYMENT_TARGET ?= 10.4
export MACOSX_SDK ?= /Developer/SDKs/MacOSX10.4u.sdk
endif
# useful for crosscompiling
ifeq ($(MACOSX_ARCHITECTURE),$(findstring $(MACOSX_ARCHITECTURE), "ppc ppc64"))
export CPU = powerpc
export LCGDIR = $(NAN_LIBDIR)/$(OS)-$(OS_VERSION)-$(CPU)
export OCGDIR = $(NAN_OBJDIR)/$(OS)-$(OS_VERSION)-$(CPU)
endif
ifeq ($(MACOSX_ARCHITECTURE),$(findstring $(MACOSX_ARCHITECTURE),"i386 x86_64"))
export CPU = i386
export LCGDIR = $(NAN_LIBDIR)/$(OS)-$(OS_VERSION)-$(CPU)
export OCGDIR = $(NAN_OBJDIR)/$(OS)-$(OS_VERSION)-$(CPU)
endif
export NAN_PYTHON_VERSION = 3.1
ifeq ($(NAN_PYTHON_VERSION),3.1)
export PY_FRAMEWORK ?= 0
2009-08-14 00:32:29 +00:00
export NAN_PYTHON ?= $(LCGDIR)/python
export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/libpython$(NAN_PYTHON_VERSION).a
else
export PY_FRAMEWORK ?= 1
ifdef PY_FRAMEWORK
2010-04-20 15:46:28 +00:00
export NAN_PYTHON_VERSION ?= 3.1
export NAN_PYTHON ?= /System/Library/Frameworks/Python.framework/Versions/$(NAN_PYTHON_VERSION)
export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION)
export NAN_PYTHON_LIB ?= -framework Python
else
export NAN_PYTHON ?= /sw
export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION)
export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
endif
endif
export NAN_OPENAL ?= $(LCGDIR)/openal
export NAN_JPEG ?= $(LCGDIR)/jpeg
export NAN_PNG ?= $(LCGDIR)/png
2005-11-23 01:13:50 +00:00
export NAN_TIFF ?= $(LCGDIR)/tiff
export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay
export NAN_MESA ?= /usr/src/Mesa-3.1
export NAN_ZLIB ?= $(LCGDIR)/zlib
export NAN_NSPR ?= $(LCGDIR)/nspr
export NAN_FREETYPE ?= $(LCGDIR)/freetype
export NAN_GETTEXT ?= $(LCGDIR)/gettext
export NAN_GETTEXT_LIB ?= $(NAN_GETTEXT)/lib/libintl.a
ifeq (($CPU), i386)
export NAN_GETTEXT_LIB += $(NAN_GETTEXT)/lib/libintl.a
endif
export NAN_SDL ?= $(LCGDIR)/sdl
export NAN_SDLCFLAGS ?= -I$(NAN_SDL)/include
export NAN_SDLLIBS ?= $(NAN_SDL)/lib/libSDL.a -framework Cocoa -framework IOKit
2003-01-05 14:28:33 +00:00
export NAN_OPENEXR ?= $(LCGDIR)/openexr
export NAN_OPENEXR_INC ?= -I$(NAN_OPENEXR)/include -I$(NAN_OPENEXR)/include/OpenEXR
export NAN_OPENEXR_LIBS ?= $(NAN_OPENEXR)/lib/libIlmImf.a $(NAN_OPENEXR)/lib/libHalf.a $(NAN_OPENEXR)/lib/libIex.a $(NAN_OPENEXR)/lib/libIlmThread.a
export NAN_NO_KETSJI=false
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2010-01-03 20:35:13 +00:00
#ifeq ($(CPU), i386)
# export WITH_OPENAL=false
#endif
# Location of MOZILLA/Netscape header files...
export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include
export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/
# Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB
# if this is not set.
export NAN_BUILDINFO ?= true
# Be paranoid regarding library creation (do not update archives)
export NAN_PARANOID ?= true
# enable quicktime by default on OS X
export WITH_QUICKTIME ?= true
# enable l10n
2003-05-05 22:24:54 +00:00
export INTERNATIONAL ?= true
export NAN_SAMPLERATE ?= $(LCGDIR)/samplerate
2009-08-14 00:32:29 +00:00
export NAN_SAMPLERATE_LIBS ?= $(NAN_SAMPLERATE)/lib/libsamplerate.a
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2010-01-03 20:35:13 +00:00
# enable building with Cocoa
Drag and drop 2.5 integration! Finally, slashdot regulars can use Blender too now! :) ** Drag works as follows: - drag-able items are defined by the standard interface ui toolkit - each button can get this feature, via uiButSetDragXXX(but, ...). There are calls to define drag-able images, ID blocks, RNA paths, file paths, and so on. By default you drag an icon, exceptionally an ImBuf - Drag items are registered centrally in the WM, it allows more drag items simultaneous too, but not implemented ** Drop works as follows: - On mouse release, and if drag items exist in the WM, it converts the mouse event to an EVT_DROP type. This event then gets the full drag info as customdata - drop regions are defined with WM_dropbox_add(), similar to keymaps you can make a "drop map" this way, which become 'drop map handlers' in the queues. - next to that the UI kit handles some common button types (like accepting ID or names) to be catching a drop event too. - Every "drop box" has two callbacks: - poll() = check if the event drag data is relevant for this box - copy() = fill in custom properties in the dropbox to initialize an operator - The dropbox handler then calls its standard Operator with its dropbox properties. ** Currently implemented Drag items: - ID icons in browse buttons - ID icons in context menu of properties region - ID icons in outliner and rna viewer - FileBrowser icons - FileBrowser preview images Drag-able icons are subtly visualized by making them brighter a bit on mouse-over. In case the icon is a button or UI element too (most cases), the drag-able feature will make the item react to mouse-release instead of mouse-press. Drop options: - UI buttons: ID and text buttons (paste name) - View3d: Object ID drop copies object - View3d: Material ID drop assigns to object under cursor - View3d: Image ID drop assigns to object UV texture under cursor - Sequencer: Path drop will add either Image or Movie strip - Image window: Path drop will open image ** Drag and drop Notes: - Dropping into another Blender window (from same application) works too. I've added code that passes on mousemoves and clicks to other windows, without activating them though. This does make using multi-window Blender a bit friendler. - Dropping a file path to an image, is not the same as dropping an Image ID... keep this in mind. Sequencer for example wants paths to be dropped, textures in 3d window wants an Image ID. - Although drop boxes could be defined via Python, I suggest they're part of the UI and editor design (= how we want an editor to work), and not default offered configurable like keymaps. - At the moment only one item can be dragged at a time. This is for several reasons.... For one, Blender doesn't have a well defined uniform way to define "what is selected" (files, outliner items, etc). Secondly there's potential conflicts on what todo when you drop mixed drag sets on spots. All undefined stuff... nice for later. - Example to bypass the above: a collection of images that form a strip, should be represented in filewindow as a single sequence anyway. This then will fit well and gets handled neatly by design. - Another option to check is to allow multiple options per drop... it could show the operator as a sort of menu, allowing arrow or scrollwheel to choose. For time being I'd prefer to try to design a singular drop though, just offer only one drop action per data type on given spots. - What does work already, but a tad slow, is to use a function that detects an object (type) under cursor, so a drag item's option can be further refined (like drop object on object = parent). (disabled) ** More notes - Added saving for Region layouts (like split points for toolbar) - Label buttons now handle mouse over - File list: added full path entry for drop feature. - Filesel bugfix: wm_operator_exec() got called there and fully handled, while WM event code tried same. Added new OPERATOR_HANDLED flag for this. Maybe python needs it too? - Cocoa: added window move event, so multi-win setups work OK (didnt save). - Interface_handlers.c: removed win->active - Severe area copy bug: area handlers were not set to NULL - Filesel bugfix: next/prev folder list was not copied on area copies ** Leftover todos - Cocoa windows seem to hang on cases still... needs check - Cocoa 'draw overlap' swap doesn't work - Cocoa window loses focus permanently on using Spotlight (for these reasons, makefile building has Carbon as default atm) - ListView templates in UI cannot become dragged yet, needs review... it consists of two overlapping UI elements, preventing handling icon clicks. - There's already Ghost library code to handle dropping from OS into Blender window. I've noticed this code is unfinished for Macs, but seems to be complete for Windows. Needs test... currently, an external drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
export WITH_COCOA ?= false
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2010-01-03 20:35:13 +00:00
export USE_QTKIT ?= false
# use cocoa and qtkit for 64bit builds
ifeq (64, $(findstring 64, $(MACOSX_ARCHITECTURE)))
export WITH_COCOA = true
export USE_QTKIT = true
endif
export BF_PCRE = $(LCGDIR)/opencollada
export BF_OPENCOLLADA_LIBS = $(BF_OPENCOLLADA)/lib/libOpenCOLLADASaxFrameworkLoader.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADAFramework.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADABaseUtils.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADAStreamWriter.a $(BF_OPENCOLLADA)/lib/libMathMLSolver.a $(BF_OPENCOLLADA)/lib/libGeneratedSaxParser.a $(BF_OPENCOLLADA)/lib/libUTF.a $(BF_OPENCOLLADA)/lib/libftoa.a $(BF_OPENCOLLADA)/lib/libbuffer.a -lxml2
else
2002-10-12 11:37:38 +00:00
ifeq ($(OS),freebsd)
2003-01-05 14:28:33 +00:00
export ID = $(shell whoami)
export HOST = $(shell hostname -s)
export FREEDESKTOP ?= true
export NAN_PYTHON ?= /usr/local
export NAN_PYTHON_VERSION ?= 3.1
export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION)
export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
export NAN_OPENAL ?= /usr/local
export NAN_JPEG ?= /usr/local
export NAN_PNG ?= /usr/local
export NAN_TIFF ?= /usr/local
export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay
export NAN_MESA ?= /usr/src/Mesa-3.1
export NAN_ZLIB ?= /usr
export NAN_NSPR ?= /usr/local
export NAN_FREETYPE ?= $(LCGDIR)/freetype
export NAN_GETTEXT ?= $(LCGDIR)/gettext
2008-08-23 13:12:17 +00:00
export NAN_SDL ?= $(shell sdl-config --prefix)
export NAN_SDLLIBS ?= $(shell sdl-config --libs)
export NAN_SDLCFLAGS ?= $(shell sdl-config --cflags)
# Location of MOZILLA/Netscape header files...
export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include
export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/
# Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB
# if this is not set.
2003-01-05 14:28:33 +00:00
export NAN_BUILDINFO ?= true
# Be paranoid regarding library creation (do not update archives)
export NAN_PARANOID ?= true
# enable l10n
# export INTERNATIONAL ?= true
else
2002-10-12 11:37:38 +00:00
ifeq ($(OS),irix)
2003-01-05 14:28:33 +00:00
export ID = $(shell whoami)
export HOST = $(shell /usr/bsd/hostname -s)
#export NAN_NO_KETSJI=true
export NAN_JUST_BLENDERDYNAMIC=true
export NAN_PYTHON_VERSION ?= 3.1
ifeq ($(IRIX_USE_GCC), true)
export NAN_PYTHON ?= $(LCGDIR)/python_gcc
else
export NAN_PYTHON ?= $(LCGDIR)/python
endif
export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION)
export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a -lpthread
export NAN_OPENAL ?= $(LCGDIR)/openal
export NAN_JPEG ?= $(LCGDIR)/jpeg
export NAN_PNG ?= $(LCGDIR)/png
export NAN_TIFF ?= $(LCGDIR)/tiff
export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay
export NAN_MESA ?= /usr/src/Mesa-3.1
export NAN_ZLIB ?= $(LCGDIR)/zlib
export NAN_NSPR ?= $(LCGDIR)/nspr
export NAN_FREETYPE ?= $(LCGDIR)/freetype
export NAN_ICONV ?= $(LCGDIR)/iconv
export NAN_GETTEXT ?= $(LCGDIR)/gettext
export NAN_GETTEXT_LIB ?= $(NAN_GETTEXT)/lib/libintl.a $(NAN_ICONV)/lib/libiconv.a
export NAN_SDL ?= $(LCGDIR)/sdl
export NAN_SDLLIBS ?= $(NAN_SDL)/lib/libSDL.a
export NAN_SDLCFLAGS ?= -I$(NAN_SDL)/include/SDL
export NAN_FFMPEG ?= $(LCGDIR)/ffmpeg
export NAN_FFMPEGLIBS = $(NAN_FFMPEG)/lib/libavformat.a $(NAN_FFMPEG)/lib/libavcodec.a $(NAN_FFMPEG)/lib/libswscale.a $(NAN_FFMPEG)/lib/libavutil.a $(NAN_FFMPEG)/lib/libavdevice.a $(NAN_FFMPEG)/lib/libogg.a $(NAN_FFMPEG)/lib/libfaad.a $(NAN_FFMPEG)/lib/libmp3lame.a $(NAN_FFMPEG)/lib/libvorbis.a $(NAN_FFMPEG)/lib/libx264.a $(NAN_FFMPEG)/lib/libfaac.a $(NAN_ZLIB)/lib/libz.a
export NAN_FFMPEGCFLAGS ?= -I$(NAN_FFMPEG)/include -I$(NANBLENDERHOME)/extern/ffmpeg
ifeq ($(IRIX_USE_GCC), true)
export NAN_OPENEXR ?= $(LCGDIR)/openexr/gcc
else
export NAN_OPENEXR ?= $(LCGDIR)/openexr
endif
export NAN_OPENEXR_INC ?= -I$(NAN_OPENEXR)/include -I$(NAN_OPENEXR)/include/OpenEXR
export NAN_OPENEXR_LIBS ?= $(NAN_OPENEXR)/lib/libIlmImf.a $(NAN_OPENEXR)/lib/libHalf.a $(NAN_OPENEXR)/lib/libIex.a $(NAN_OPENEXR)/lib/libIlmThread.a
# Location of MOZILLA/Netscape header files...
export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include
export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/
# Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB
# if this is not set.
2003-01-05 14:28:33 +00:00
export NAN_BUILDINFO ?= true
# Be paranoid regarding library creation (do not update archives)
export NAN_PARANOID ?= true
# enable l10n
export INTERNATIONAL ?= true
2010-05-21 21:58:37 +00:00
# Different endianess will make it fail, rely on other platforms for checks
export BF_VERIFY_MO_FILES = false
else
2002-10-12 11:37:38 +00:00
ifeq ($(OS),linux)
2003-01-05 14:28:33 +00:00
export ID = $(shell whoami)
export HOST = $(shell hostname -s)
export FREEDESKTOP ?= true
2003-01-24 16:53:47 +00:00
export NAN_PYTHON ?= /usr
export NAN_PYTHON_VERSION ?= 3.1
export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION)
# Next line if for static python, nan_link.mk uses -lpython$(NAN_PYTHON_VERSION)
#export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
2003-01-24 16:53:47 +00:00
export NAN_OPENAL ?= /usr
export NAN_JPEG ?= /usr
export NAN_PNG ?= /usr
export NAN_TIFF ?= /usr
export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay
2003-01-24 16:53:47 +00:00
export NAN_MESA ?= /usr
export NAN_ZLIB ?= /usr
export NAN_NSPR ?= $(LCGDIR)/nspr
export NAN_FREETYPE ?= /usr
export NAN_GETTEXT ?= /usr
export NAN_SDL ?= $(shell sdl-config --prefix)
export NAN_SDLLIBS ?= $(shell sdl-config --libs)
export NAN_SDLCFLAGS ?= $(shell sdl-config --cflags)
export NAN_SAMPLERATE ?= /usr
ifeq ($(WITH_OPENEXR), true)
export NAN_OPENEXR ?= $(shell pkg-config --variable=prefix OpenEXR )
export NAN_OPENEXR_INC ?= $(shell pkg-config --cflags OpenEXR )
export NAN_OPENEXR_LIBS ?= $(addprefix ${NAN_OPENEXR}/lib/lib,$(addsuffix .a,$(shell pkg-config --libs-only-l OpenEXR | sed -s "s/-l//g" )))
endif
ifeq ($(WITH_FFTW3), true)
export BF_FFTW3 ?= $(shell pkg-config --variable=prefix fftw3 )
export BF_FFTW3_INC ?= $(shell pkg-config --variable=includedir fftw3 )
export BF_FFTW3_LIBS ?= $(shell pkg-config --libs fftw3 )
endif
# Uncomment the following line to use Mozilla inplace of netscape
2009-08-14 00:32:29 +00:00
# Location of MOZILLA/Netscape header files...
2003-01-24 16:53:47 +00:00
export NAN_MOZILLA_INC ?= /usr/include/mozilla
export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/
# Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB
# if this is not set.
export NAN_BUILDINFO ?= true
# Be paranoid regarding library creation (do not update archives)
export NAN_PARANOID ?= true
2003-01-05 14:28:33 +00:00
# l10n
2008-10-22 05:35:23 +00:00
export INTERNATIONAL ?= true
export WITH_BINRELOC ?= true
# enable ffmpeg support
2006-02-06 00:10:43 +00:00
ifndef NAN_NO_FFMPEG
export WITH_FFMPEG ?= true
2006-02-06 00:10:43 +00:00
endif
2010-05-21 21:58:37 +00:00
ifeq ($(CPU), powerpc)
# Different endianess will make it fail, rely on other platforms for checks
export BF_VERIFY_MO_FILES = false
endif
else
2002-10-12 11:37:38 +00:00
ifeq ($(OS),openbsd)
2003-01-05 14:28:33 +00:00
export ID = $(shell whoami)
export HOST = $(shell hostname -s)
export FREEDESKTOP ?= true
export NAN_PYTHON ?= $(LCGDIR)/python
export NAN_PYTHON_VERSION ?= 3.1
export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION)
export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
export NAN_OPENAL ?= $(LCGDIR)/openal
export NAN_JPEG ?= $(LCGDIR)/jpeg
export NAN_PNG ?= $(LCGDIR)/png
export NAN_TIFF ?= $(LCGDIR)/tiff
export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay
export NAN_MESA ?= /usr/src/Mesa-3.1
export NAN_ZLIB ?= $(LCGDIR)/zlib
export NAN_NSPR ?= $(LCGDIR)/nspr
export NAN_FREETYPE ?= $(LCGDIR)/freetype
export NAN_GETTEXT ?= $(LCGDIR)/gettext
export NAN_SDL ?= $(shell sdl-config --prefix)
export NAN_SDLLIBS ?= $(shell sdl-config --libs)
export NAN_SDLCFLAGS ?= $(shell sdl-config --cflags)
# Location of MOZILLA/Netscape header files...
export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include
export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/
# Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB
# if this is not set.
export NAN_BUILDINFO ?= true
# Be paranoid regarding library creation (do not update archives)
export NAN_PARANOID ?= true
2003-01-05 14:28:33 +00:00
# l10n
#export INTERNATIONAL ?= true
else
2002-10-12 11:37:38 +00:00
ifeq ($(OS),solaris)
2003-01-05 14:28:33 +00:00
export ID = $(shell /usr/ucb/whoami)
export HOST = $(shell hostname)
export NAN_PYTHON ?= $(LCGDIR)/python
export NAN_PYTHON_VERSION ?= 3.1
export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION)
export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
export NAN_OPENAL ?= $(LCGDIR)/openal
export NAN_JPEG ?= $(LCGDIR)/jpeg
export NAN_PNG ?= $(LCGDIR)/png
export NAN_TIFF ?= /usr
export NAN_TERRAPLAY ?=
export NAN_MESA ?= /usr/X11
export NAN_ZLIB ?= $(LCGDIR)/zlib
export NAN_NSPR ?= $(LCGDIR)/nspr
export NAN_FREETYPE ?= $(LCGDIR)/freetype
export NAN_GETTEXT ?= $(LCGDIR)/gettext
export NAN_GETTEXT_LIB ?= $(NAN_GETTEXT)/lib/libintl.a $(NAN_GETTEXT)/lib/libiconv.a
export NAN_SDL ?= $(LCGDIR)/sdl
export NAN_SDLCFLAGS ?= -I$(NAN_SDL)/include/SDL
export NAN_SDLLIBS ?= $(NAN_SDL)/lib/libSDL.a
# this only exists at the moment for i386-64 CPU Types at the moment
export NAN_OPENEXR ?= $(LCGDIR)/openexr
export NAN_OPENEXR_INC ?= -I$(NAN_OPENEXR)/include -I$(NAN_OPENEXR)/include/OpenEXR
export NAN_OPENEXR_LIBS ?= $(NAN_OPENEXR)/lib/libIlmImf.a $(NAN_OPENEXR)/lib/libHalf.a $(NAN_OPENEXR)/lib/libIex.a $(NAN_OPENEXR)/lib/libIlmThread.a -lrt
# Location of MOZILLA/Netscape header files...
export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include
export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/
# Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB
# if this is not set.
export NAN_BUILDINFO ?= true
# Be paranoid regarding library creation (do not update archives)
export NAN_PARANOID ?= true
2003-01-05 14:28:33 +00:00
# l10n
#export INTERNATIONAL ?= true
else
2002-10-12 11:37:38 +00:00
ifeq ($(OS),windows)
2003-01-05 14:28:33 +00:00
export ID = $(LOGNAME)
export NAN_PYTHON ?= $(LCGDIR)/python
export NAN_ICONV ?= $(LCGDIR)/iconv
export NAN_PYTHON_VERSION ?= 3.1
export NAN_OPENAL ?= $(LCGDIR)/openal
export NAN_JPEG ?= $(LCGDIR)/jpeg
export NAN_PNG ?= $(LCGDIR)/png
export NAN_TIFF ?= $(LCGDIR)/tiff
export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay
export NAN_MESA ?= /usr/src/Mesa-3.1
export NAN_ZLIB ?= $(LCGDIR)/zlib
export NAN_NSPR ?= $(LCGDIR)/nspr
export NAN_GETTEXT ?= $(LCGDIR)/gettext
ifeq ($(FREE_WINDOWS), true)
export NAN_GETTEXT_LIB ?= $(NAN_GETTEXT)/lib/freegettext.a $(NAN_ICONV)/lib/freeiconv.a
export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION)
2010-04-20 15:46:28 +00:00
export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/lib25_vs2005/libpython31.a # NOT TESTED, PROBABLY BROKEN
export NAN_FREETYPE ?= $(LCGDIR)/gcc/freetype
export NAN_SDL ?= $(LCGDIR)/gcc/sdl
export NAN_OPENEXR ?= $(LCGDIR)/gcc/openexr
export NAN_OPENEXR_INC ?= -I$(NAN_OPENEXR)/include -I$(NAN_OPENEXR)/include/OpenEXR
export NAN_OPENEXR_LIBS ?= $(NAN_OPENEXR)/lib/libIlmImf.a $(NAN_OPENEXR)/lib/libHalf.a $(NAN_OPENEXR)/lib/libIex.a
export NAN_PTHREADS ?= $(LCGDIR)/pthreads
else
export NAN_GETTEXT_LIB ?= $(NAN_GETTEXT)/lib/gnu_gettext.lib $(NAN_ICONV)/lib/iconv.lib
export NAN_PYTHON_BINARY ?= python
2010-04-20 15:46:28 +00:00
export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python31.lib # NOT TESTED, PROBABLY BROKEN
export NAN_FREETYPE ?= $(LCGDIR)/freetype
export NAN_SDL ?= $(LCGDIR)/sdl
export NAN_OPENEXR ?= $(LCGDIR)/openexr
export NAN_OPENEXR_INC ?= -I$(NAN_OPENEXR)/include -I$(NAN_OPENEXR)/include/IlmImf -I$(NAN_OPENEXR)/include/Imath -I$(NAN_OPENEXR)/include/Iex
export NAN_OPENEXR_LIBS ?= $(NAN_OPENEXR)/lib/IlmImf.lib $(NAN_OPENEXR)/lib/Half.lib $(NAN_OPENEXR)/lib/Iex.lib
endif
export NAN_SDLCFLAGS ?= -I$(NAN_SDL)/include
2002-10-12 11:37:38 +00:00
export NAN_WINTAB ?= $(LCGDIR)/wintab
# Location of MOZILLA/Netscape header files...
export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include
export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/
# Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB
# if this is not set.
export NAN_PYTHON_BINARY ?= python
export NAN_BUILDINFO ?= true
# Be paranoid regarding library creation (do not update archives)
export NAN_PARANOID ?= true
# l10n
export INTERNATIONAL ?= true
# enable quicktime support
# export WITH_QUICKTIME ?= true
else # Platform not listed above
2002-10-12 11:37:38 +00:00
export NAN_PYTHON ?= $(LCGDIR)/python
export NAN_PYTHON_VERSION ?= 3.1
export NAN_PYTHON_BINARY ?= python
export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a
export NAN_OPENAL ?= $(LCGDIR)/openal
export NAN_JPEG ?= $(LCGDIR)/jpeg
export NAN_PNG ?= $(LCGDIR)/png
export NAN_TIFF ?= $(LCGDIR)/tiff
export NAN_SDL ?= $(LCGDIR)/sdl
export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay
export NAN_MESA ?= /usr/src/Mesa-3.1
export NAN_ZLIB ?= $(LCGDIR)/zlib
export NAN_NSPR ?= $(LCGDIR)/nspr
export NAN_FREETYPE ?= $(LCGDIR)/freetype
export NAN_GETTEXT ?= $(LCGDIR)/gettext
export NAN_SDL ?= $(shell sdl-config --prefix)
export NAN_SDLLIBS ?= $(shell sdl-config --libs)
export NAN_SDLCFLAGS ?= $(shell sdl-config --cflags)
# Location of MOZILLA/Netscape header files...
export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include
export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/
# Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB
# if this is not set.
export NAN_BUILDINFO ?= true
# Be paranoid regarding library creation (do not update archives)
export NAN_PARANOID ?= true
# l10n
#export INTERNATIONAL ?= true
endif # windows + fallback
endif # solaris
endif # openbsd
endif # linux
endif # irix
endif # freebsd
endif # darwin
# default tiff libs
export NAN_TIFF_LIBS ?= $(NAN_TIFF)/lib/libtiff.a
endif # CONFIG_GUESS
# Don't want to build the gameengine?
ifeq ($(NAN_NO_KETSJI), true)
export NAN_JUST_BLENDERDYNAMIC=true
endif