blender/release/scripts/freestyle/style_modules/cartoon.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Filename : cartoon.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws colored lines. The color is automatically
# infered from each object's material in a cartoon-like
# fashion.
from freestyle import BezierCurveShader, ChainSilhouetteIterator, ConstantThicknessShader, Operators, \
QuantitativeInvisibilityUP1D, TrueUP1D
from logical_operators import NotUP1D
from shaders import pyMaterialColorShader
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
BezierCurveShader(3),
ConstantThicknessShader(4),
pyMaterialColorShader(0.8),
]
Operators.create(TrueUP1D(), shaders_list)