blender/source/nan_compile.mk

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# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
# vim: tabstop=8
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#
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
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#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
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#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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# Contributor(s): GSR, Stefan Gartner
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#
# ***** END GPL LICENSE BLOCK *****
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#
# Compile and archive
include nan_definitions.mk
CPPFLAGS ?= $(NAN_CPPFLAGS)
# common parts ---------------------------------------------------
# Uncomment next lines to enable integrated game engine
ifneq ($(NAN_NO_KETSJI), true)
CFLAGS += -DGAMEBLENDER=1
ifeq ($(NAN_USE_BULLET), true)
CFLAGS += -DUSE_BULLET
CCFLAGS += -DUSE_BULLET
endif
else
CPPFLAGS += -DNO_KETSJI
endif
ifeq ($(BF_PROFILE), true)
CFLAGS += -pg
CCFLAGS += -pg
endif
ifeq ($(WITH_BF_OPENMP), true)
CFLAGS += -fopenmp
CCFLAGS += -fopenmp
endif
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ifdef NAN_DEBUG
CFLAGS += $(NAN_DEBUG)
CCFLAGS += $(NAN_DEBUG)
endif
REL_CFLAGS += -DNDEBUG
REL_CCFLAGS += -DNDEBUG
DBG_CFLAGS += -g
DBG_CCFLAGS += -g
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# OS dependent parts ---------------------------------------------------
ifeq ($(OS),darwin)
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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CC ?= gcc
CCC ?= g++
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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ifeq ($(MACOSX_DEPLOYMENT_TARGET), 10.4)
CC = gcc-4.0
CCC = g++-4.0
else
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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ifeq ($(MACOSX_DEPLOYMENT_TARGET), 10.5)
CC = gcc-4.2
CCC = g++-4.2
endif
endif
ifeq ($(CPU),powerpc)
CFLAGS += -pipe -fPIC -mcpu=7450 -mtune=G5 -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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else
CFLAGS += -pipe -fPIC -funsigned-char
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2010-01-03 20:35:13 +00:00
CCFLAGS += -pipe -fPIC -funsigned-char
endif
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2010-01-03 20:35:13 +00:00
CFLAGS += -arch $(MACOSX_ARCHITECTURE) #-isysroot $(MACOSX_SDK) -mmacosx-version-min=$(MACOSX_MIN_VERS)
CCFLAGS += -arch $(MACOSX_ARCHITECTURE) #-isysroot $(MACOSX_SDK) -mmacosx-version-min=$(MACOSX_MIN_VERS)
ifeq ($(MACOSX_ARCHITECTURE), $(findstring $(MACOSX_ARCHITECTURE), "i386 x86_64"))
REL_CFLAGS += -O2 -ftree-vectorize -msse -msse2 -msse3
REL_CCFLAGS += -O2 -ftree-vectorize -msse -msse2 -msse3
else
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2010-01-03 20:35:13 +00:00
endif
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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CPPFLAGS += -D_THREAD_SAFE -fpascal-strings
ifeq ($(WITH_COCOA), true)
CPPFLAGS += -DGHOST_COCOA
endif
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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ifeq ($(USE_QTKIT), true)
CPPFLAGS += -DUSE_QTKIT
endif
NAN_DEPEND = true
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OPENGL_HEADERS = /System/Library/Frameworks/OpenGL.framework
AR = ar
ARFLAGS = ruv
RANLIB = ranlib
ARFLAGSQUIET = ru
endif
ifeq ($(OS),freebsd)
CC ?= gcc
CCC ?= g++
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JAVAC = javac
JAVAH = javah
CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
CPPFLAGS += -D_THREAD_SAFE
NAN_DEPEND = true
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OPENGL_HEADERS = /usr/X11R6/include
JAVA_HEADERS = /usr/local/jdk1.3.1/include
JAVA_SYSTEM_HEADERS = /usr/local/jdk1.3.1/include/freebsd
AR = ar
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ARFLAGS = ruv
ARFLAGSQUIET = ru
endif
ifeq ($(OS),irix)
ifeq ($(IRIX_USE_GCC),true)
CC ?= gcc
CCC ?= g++
CFLAGS += -fPIC -funsigned-char -fno-strict-aliasing -mabi=n32 -mips4
CCFLAGS += -fPIC -fpermissive -funsigned-char -fno-strict-aliasing -mabi=n32 -mips4
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
DBG_CFLAGS += -g3 -gdwarf-2 -ggdb
DBG_CCFLAGS += -g3 -gdwarf-2 -ggdb
else
CC ?= cc
CCC ?= CC
CFLAGS += -n32 -mips3 -Xcpluscomm
CCFLAGS += -n32 -mips3 -Xcpluscomm -LANG:std
ifdef MIPS73_ISOHEADERS
CCFLAGS += -LANG:libc_in_namespace_std=off -I$(MIPS73_ISOHEADERS)
else
CCFLAGS += -LANG:libc_in_namespace_std=off
endif
REL_CFLAGS += -n32 -mips3 -O2 -OPT:Olimit=0
REL_CCFLAGS += -n32 -mips3 -O2 -OPT:Olimit=0
endif
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OPENGL_HEADERS = /usr/include
NAN_DEPEND = true
AR = CC
ARFLAGS = -ar -o
ARFLAGSQUIET = -ar -o
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endif
ifeq ($(OS),linux)
CC ?= gcc
CCC ?= g++
# CFLAGS += -pipe
# CCFLAGS += -pipe
CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
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NAN_DEPEND = true
ifeq ($(CPU),alpha)
CFLAGS += -mieee
endif
OPENGL_HEADERS = /usr/X11R6/include
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
endif
ifeq ($(OS),openbsd)
CC ?= gcc
CCC ?= g++
CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
REL_CFLAGS += -O2
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REL_CCFLAGS += -O2
NAN_DEPEND = true
CPPFLAGS += -D__FreeBSD__
OPENGL_HEADERS = /usr/X11R6/include
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
endif
ifeq ($(OS),solaris)
# Adding gcc flag to $CC is not good, however if its not there makesdna wont build - Campbell
ifeq (x86_64, $(findstring x86_64, $(CPU)))
CC ?= gcc -m64
CCC ?= g++ -m64
else
CC ?= gcc
CCC ?= g++
#CC ?= cc
#CCC ?= CC
endif
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JAVAC = javac
JAVAH = javah
CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
# CFLAGS += "-fast -xdepend -xarch=v8plus -xO3 -xlibmil -KPIC -DPIC -xchar=unsigned"
# CCFLAGS += "-fast -xdepend -xarch=v8plus -xO3 -xlibmil -xlibmopt -features=tmplife -norunpath -KPIC -DPIC -xchar=unsigned"
# Note, you might still want to compile a 32 bit binary if you have a 64bit system. if so remove the following lines
# ifeq ($(findstring 64,$(CPU)), 64)
# CFLAGS += -m64
# CCFLAGS += -m64
# endif
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
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NAN_DEPEND = true
# ifeq ($(CPU),sparc)
ifeq ($(findstring sparc,$(CPU)), sparc)
OPENGL_HEADERS = /usr/openwin/share/include
CPPFLAGS += -DSUN_OGL_NO_VERTEX_MACROS
JAVA_HEADERS = /usr/java/include
JAVA_SYSTEM_HEADERS = /usr/java/include/solaris
else
# OPENGL_HEADERS = /usr/X11/include/mesa
OPENGL_HEADERS = /usr/X11/include/
endif
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AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
endif
ifeq ($(OS),windows)
ifeq ($(FREE_WINDOWS),true)
CC ?= gcc
CCC ?= g++
CFLAGS += -pipe -mno-cygwin -mwindows -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -mno-cygwin -mwindows -funsigned-char -fno-strict-aliasing
CPPFLAGS += -DFREE_WINDOWS
REL_CFLAGS += -O2
REL_CCFLAGS += -O2
NAN_DEPEND = true
#OPENGL_HEADERS = /usr/include/w32api
OPENGL_HEADERS = ./
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
WINRC = $(wildcard *.rc)
RANLIB = ranlib
else
CC ?= $(SRCHOME)/tools/cygwin/cl_wrapper.pl
CCC ?= $(SRCHOME)/tools/cygwin/cl_wrapper.pl
JAVAC = $(SRCHOME)/tools/cygwin/java_wrapper.pl -c
JAVAH = $(SRCHOME)/tools/cygwin/java_wrapper.pl -h
REL_CFLAGS += /O2
REL_CCFLAGS += /O2 -GX
DBG_CFLAGS += /Fd$(DIR)/debug/
DBG_CCFLAGS += /Fd$(DIR)/debug/
CFLAGS += /MT
CCFLAGS += /MT
NAN_DEPEND = true
OPENGL_HEADERS = .
CPPFLAGS += -DWIN32 -D_WIN32 -D__WIN32
CPPFLAGS += -D_M_IX86
CPPFLAGS += -I"/cygdrive/c/Program Files/Microsoft Visual Studio/VC98/include"
JAVA_HEADERS = /cygdrive/c/j2sdk1.4.0-beta3/include
JAVA_SYSTEM_HEADERS = /cygdrive/c/j2sdk1.4.0-beta3/include/win32
CPP = $(SRCHOME)/tools/cygwin/cl_wrapper.pl
AR = ar
ARFLAGS = ruv
ARFLAGSQUIET = ru
WINRC = $(wildcard *.rc)
endif
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endif
ifeq (debug, $(findstring debug, $(MAKECMDGOALS)))
export DEBUG_DIR=debug/
endif
ifneq (x$(DEBUG_DIR), x)
CFLAGS +=$(DBG_CFLAGS)
CCFLAGS+=$(DBG_CCFLAGS)
else
CFLAGS +=$(REL_CFLAGS)
CCFLAGS+=$(REL_CCFLAGS)
endif
# Note: include nan_warn's LEVEL_*_WARNINGS after CC/OS have been set.
include nan_warn.mk
# compile rules
default: all
$(DIR)/$(DEBUG_DIR)%.o: %.c
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ifdef NAN_DEPEND
@set -e; $(CC) -M $(CPPFLAGS) $< 2>/dev/null \
| sed 's@\($*\)\.o[ :]*@$(DIR)/$(DEBUG_DIR)\1.o : @g' \
> $(DIR)/$(DEBUG_DIR)$*.d; \
[ -s $(DIR)/$(DEBUG_DIR)$*.d ] || $(RM) $(DIR)/$(DEBUG_DIR)$*.d
endif
ifdef NAN_QUIET
@echo " -- $< -- "
@$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@
else
$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@
endif
$(DIR)/$(DEBUG_DIR)%.o: %.cpp
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ifdef NAN_DEPEND
@set -e; $(CCC) -M $(CPPFLAGS) $< 2>/dev/null \
| sed 's@\($*\)\.o[ :]*@$(DIR)/$(DEBUG_DIR)\1.o : @g' \
> $(DIR)/$(DEBUG_DIR)$*.d; \
[ -s $(DIR)/$(DEBUG_DIR)$*.d ] || $(RM) $(DIR)/$(DEBUG_DIR)$*.d
endif
ifdef NAN_QUIET
@echo " -- $< -- "
@$(CCC) -c $(CCFLAGS) $(CPPFLAGS) $< -o $@
else
$(CCC) -c $(CCFLAGS) $(CPPFLAGS) $< -o $@
endif
$(DIR)/$(DEBUG_DIR)%.o: %.mm
ifdef NAN_DEPEND
@set -e; $(CC) -M $(CPPFLAGS) $< 2>/dev/null \
| sed 's@\($*\)\.o[ :]*@$(DIR)/$(DEBUG_DIR)\1.o : @g' \
> $(DIR)/$(DEBUG_DIR)$*.d; \
[ -s $(DIR)/$(DEBUG_DIR)$*.d ] || $(RM) $(DIR)/$(DEBUG_DIR)$*.d
endif
ifdef NAN_QUIET
@echo " -- $< -- "
@$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@
else
$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@
endif
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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$(DIR)/$(DEBUG_DIR)%.o: %.m
ifdef NAN_DEPEND
@set -e; $(CC) -M $(CPPFLAGS) $< 2>/dev/null \
| sed 's@\($*\)\.o[ :]*@$(DIR)/$(DEBUG_DIR)\1.o : @g' \
> $(DIR)/$(DEBUG_DIR)$*.d; \
[ -s $(DIR)/$(DEBUG_DIR)$*.d ] || $(RM) $(DIR)/$(DEBUG_DIR)$*.d
endif
ifdef NAN_QUIET
@echo " -- $< -- "
@$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@
else
$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@
endif
$(DIR)/$(DEBUG_DIR)%.res: %.rc
ifeq ($(FREE_WINDOWS),true)
windres $< -O coff -o $@
else
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$(SRCHOME)/tools/cygwin/cl_wrapper.pl - rc /fo$@ $<
endif
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$(DIR)/$(DEBUG_DIR)%.class: %.java
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ifdef JARS
$(JAVAC) -verbose -g -deprecation -sourcepath . -classpath "$(JARS)" -d $(DIR)/$(DEBUG_DIR) $<
else
$(JAVAC) -verbose -g -deprecation -d $(DIR)/$(DEBUG_DIR) $<
endif
$(DIR)/$(DEBUG_DIR)%.h: $(DIR)/$(DEBUG_DIR)%.class
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$(JAVAH) -classpath $(DIR)/$(DEBUG_DIR) -d $(DIR)/$(DEBUG_DIR) -jni $*
%.h:
@echo "WARNING: Fake header creation rule used, dependencies will be remade"
CSRCS ?= $(wildcard *.c)
CCSRCS ?= $(wildcard *.cpp)
JSRCS ?= $(wildcard *.java)
ifdef NAN_DEPEND
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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-include $(CSRCS:%.c=$(DIR)/$(DEBUG_DIR)%.d) $(CCSRCS:%.cpp=$(DIR)/$(DEBUG_DIR)%.d) $(OCCSRCS:$.mm=$(DIR)/$(DEBUG_DIR)%.d) $(OCSRCS:$.m=$(DIR)/$(DEBUG_DIR)%.d)
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endif
OBJS_AR := $(OBJS)
OBJS_AR += $(CSRCS:%.c=%.o)
OBJS_AR += $(CCSRCS:%.cpp=%.o)
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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OBJS_AR += $(OCCSRCS:%.mm=%.o)
OBJS_AR += $(OCSRCS:%.m=%.o)
OBJS_AR += $(WINRC:%.rc=%.res)
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OBJS += $(CSRCS:%.c=$(DIR)/$(DEBUG_DIR)%.o)
OBJS += $(CCSRCS:%.cpp=$(DIR)/$(DEBUG_DIR)%.o)
OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
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OBJS += $(OCCSRCS:%.mm=$(DIR)/$(DEBUG_DIR)%.o)
OBJS += $(OCSRCS:%.m=$(DIR)/$(DEBUG_DIR)%.o)
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OBJS += $(WINRC:%.rc=$(DIR)/$(DEBUG_DIR)%.res)
JCLASS += $(JSRCS:%.java=$(DIR)/$(DEBUG_DIR)%.class)
LIB_a = $(DIR)/$(DEBUG_DIR)lib$(LIBNAME).a
$(LIB_a): $(OBJS)
# $OBJS can be empty except for some spaces
ifneq (x, x$(strip $(OBJS)))
ifdef NAN_PARANOID
@$(RM) $(LIB_a)
ifdef NAN_QUIET
@echo " -- lib: lib$(LIBNAME).a -- "
@cd $(DIR)/$(DEBUG_DIR); $(AR) $(ARFLAGSQUIET) $@ $(OBJS_AR)
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else
cd $(DIR)/$(DEBUG_DIR); $(AR) $(ARFLAGS) $@ $(OBJS_AR)
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endif
else
ifdef NAN_QUIET
@echo " -- lib: lib$(LIBNAME).a -- "
@$(AR) $(ARFLAGSQUIET) $@ $?
else
$(AR) $(ARFLAGS) $@ $?
endif
endif
ifdef RANLIB
$(RANLIB) $@
endif
endif
ALLTARGETS ?= $(LIB_a)
all debug :: makedir $(ALLTARGETS)
lib: $(LIB_a)
creator: $(OBJS)
@echo "====> make creator subtarget in `pwd | sed 's/^.*develop\///'`"
@$(MAKE) makedir DIR=$(DIR)/$(DEBUG_DIR)cre
@$(MAKE) lib CSRCS="$(CRE_CSRCS)" LIBNAME=$(LIBNAME)$@
publisher: $(OBJS)
@echo "====> make publisher subtarget in `pwd | sed 's/^.*develop\///'`"
@$(MAKE) makedir DIR=$(DIR)/$(DEBUG_DIR)pub
@$(MAKE) lib CSRCS="$(PUB_CSRCS)" LIBNAME=$(LIBNAME)$@
player: $(OBJS)
@echo "====> make player subtarget in `pwd | sed 's/^.*develop\///'`"
@$(MAKE) makedir DIR=$(DIR)/player/$(DEBUG_DIR)
@$(MAKE) lib CSRCS="$(SAP_CSRCS)" LIBNAME=$(LIBNAME)$@
clean:: optclean debugclean
optclean::
@-[ ! -d $(DIR) ] || ( cd $(DIR) && \
$(RM) *.o *.a *.d *.res ii_files/*.ii *.class *.h )
debugclean::
@-[ ! -d $(DIR)/debug ] || ( cd $(DIR)/debug && \
$(RM) *.o *.a *.d *.res ii_files/*.ii *.class *.h )
.PHONY: makedir
makedir::
@# don't use mkdir -p. Cygwin will try to make network paths and fail
@[ -d $(DIR) ] || mkdir $(DIR)
@[ -d $(DIR)/debug ] || mkdir $(DIR)/debug