blender/extern/bFTGL/src/FTPoint.cpp

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#include "FTPoint.h"
bool operator == ( const FTPoint &a, const FTPoint &b)
{
return((a.x == b.x) && (a.y == b.y) && (a.z == b.z));
}
bool operator != ( const FTPoint &a, const FTPoint &b)
{
return((a.x != b.x) || (a.y != b.y) || (a.z != b.z));
}