2010-04-07 14:46:06 +00:00
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rigify import RigifyError
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from rigify_utils import bone_class_instance, copy_bone_simple
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from rna_prop_ui import rna_idprop_ui_prop_get
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def metarig_template():
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# TODO:
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## generated by rigify.write_meta_rig
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#bpy.ops.object.mode_set(mode='EDIT')
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#obj = bpy.context.active_object
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#arm = obj.data
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#bone = arm.edit_bones.new('body')
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#bone.head[:] = 0.0000, -0.0276, -0.1328
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#bone.tail[:] = 0.0000, -0.0170, -0.0197
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#bone.roll = 0.0000
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#bone.connected = False
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#bone = arm.edit_bones.new('head')
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#bone.head[:] = 0.0000, -0.0170, -0.0197
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#bone.tail[:] = 0.0000, 0.0726, 0.1354
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#bone.roll = 0.0000
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#bone.connected = True
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#bone.parent = arm.edit_bones['body']
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#bone = arm.edit_bones.new('neck.01')
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#bone.head[:] = 0.0000, -0.0170, -0.0197
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#bone.tail[:] = 0.0000, -0.0099, 0.0146
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#bone.roll = 0.0000
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#bone.connected = False
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#bone.parent = arm.edit_bones['head']
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#bone = arm.edit_bones.new('neck.02')
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#bone.head[:] = 0.0000, -0.0099, 0.0146
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#bone.tail[:] = 0.0000, -0.0242, 0.0514
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#bone.roll = 0.0000
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#bone.connected = True
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#bone.parent = arm.edit_bones['neck.01']
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#bone = arm.edit_bones.new('neck.03')
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#bone.head[:] = 0.0000, -0.0242, 0.0514
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#bone.tail[:] = 0.0000, -0.0417, 0.0868
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#bone.roll = 0.0000
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#bone.connected = True
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#bone.parent = arm.edit_bones['neck.02']
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#bone = arm.edit_bones.new('neck.04')
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#bone.head[:] = 0.0000, -0.0417, 0.0868
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#bone.tail[:] = 0.0000, -0.0509, 0.1190
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#bone.roll = 0.0000
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#bone.connected = True
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#bone.parent = arm.edit_bones['neck.03']
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#bone = arm.edit_bones.new('neck.05')
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#bone.head[:] = 0.0000, -0.0509, 0.1190
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#bone.tail[:] = 0.0000, -0.0537, 0.1600
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#bone.roll = 0.0000
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#bone.connected = True
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#bone.parent = arm.edit_bones['neck.04']
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#
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#bpy.ops.object.mode_set(mode='OBJECT')
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#pbone = obj.pose.bones['head']
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#pbone['type'] = 'neck_flex'
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pass
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def metarig_definition(obj, orig_bone_name):
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'''
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The bone given is neck_01, its parent is the body
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eg.
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body -> neck_01 -> neck_02 -> neck_03.... etc
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'''
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arm = obj.data
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neck = arm.bones[orig_bone_name]
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body = neck.parent
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bone_definition = [body.name, neck.name]
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bone_definition.extend([child.name for child in neck.children_recursive_basename])
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return bone_definition
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def deform(obj, definitions, base_names, options):
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for org_bone_name in definitions[1:]:
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bpy.ops.object.mode_set(mode='EDIT')
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# Create deform bone.
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bone = copy_bone_simple(obj.data, org_bone_name, "DEF-%s" % base_names[org_bone_name], parent=True)
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# Store name before leaving edit mode
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bone_name = bone.name
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# Leave edit mode
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bpy.ops.object.mode_set(mode='OBJECT')
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# Get the pose bone
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bone = obj.pose.bones[bone_name]
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# Constrain to the original bone
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# XXX. Todo, is this needed if the bone is connected to its parent?
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con = bone.constraints.new('COPY_TRANSFORMS')
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con.name = "copy_loc"
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con.target = obj
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con.subtarget = org_bone_name
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def main(obj, bone_definition, base_names, options):
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2010-04-11 14:22:27 +00:00
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from mathutils import Vector
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2010-04-07 14:46:06 +00:00
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arm = obj.data
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eb = obj.data.edit_bones
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bb = obj.data.bones
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pb = obj.pose.bones
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body = bone_definition[0]
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# Create the neck and head control bones
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if "head_name" in options:
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head_name = options["head_name"]
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else:
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head_name = "head"
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neck_name = base_names[bone_definition[1]].split(".")[0]
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neck_ctrl = copy_bone_simple(arm, bone_definition[1], neck_name).name
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head_ctrl = copy_bone_simple(arm, bone_definition[len(bone_definition)-1], head_name).name
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eb[head_ctrl].tail += eb[neck_ctrl].head - eb[head_ctrl].head
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eb[head_ctrl].head = eb[neck_ctrl].head
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# Create hinge and socket bones
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neck_hinge = copy_bone_simple(arm, bone_definition[0], "MCH-" + neck_name + "_hinge").name
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head_hinge = copy_bone_simple(arm, neck_ctrl, "MCH-" + head_name + "_hinge").name
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eb[neck_hinge].tail += eb[neck_ctrl].head - eb[neck_hinge].head
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eb[neck_hinge].head = eb[neck_ctrl].head
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eb[head_hinge].tail += eb[neck_ctrl].head - eb[head_hinge].head
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eb[head_hinge].head = eb[neck_ctrl].head
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neck_socket = copy_bone_simple(arm, bone_definition[1], "MCH-" + neck_name + "_socket").name
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head_socket = copy_bone_simple(arm, bone_definition[1], "MCH-" + head_name + "_socket").name
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# Parent-child relationships between the body, hinges, controls, and sockets
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eb[neck_ctrl].parent = eb[neck_hinge]
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eb[head_ctrl].parent = eb[head_hinge]
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eb[neck_socket].parent = eb[body]
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eb[head_socket].parent = eb[body]
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# Create neck bones
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neck = [] # neck bones
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neck_neck = [] # bones constrained to neck control
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neck_head = [] # bones constrained to head control
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for i in range(1, len(bone_definition)):
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# Create bones
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neck_bone = copy_bone_simple(arm, bone_definition[i], base_names[bone_definition[i]]).name
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neck_neck_bone = copy_bone_simple(arm, neck_ctrl, "MCH-" + base_names[bone_definition[i]] + ".neck").name
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neck_head_bone = copy_bone_simple(arm, head_ctrl, "MCH-" + base_names[bone_definition[i]] + ".head").name
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# Move them all to the same place
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eb[neck_neck_bone].tail += eb[neck_bone].head - eb[neck_neck_bone].head
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eb[neck_head_bone].tail += eb[neck_bone].head - eb[neck_neck_bone].head
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eb[neck_neck_bone].head = eb[neck_bone].head
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eb[neck_head_bone].head = eb[neck_bone].head
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# Parent/child relationships
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eb[neck_bone].parent = eb[neck_head_bone]
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eb[neck_head_bone].parent = eb[neck_neck_bone]
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if i > 1:
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eb[neck_neck_bone].parent = eb[neck[i-2]]
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else:
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eb[neck_neck_bone].parent = eb[body]
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# Add them to the lists
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neck += [neck_bone]
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neck_neck += [neck_neck_bone]
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neck_head += [neck_head_bone]
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# Create deformation rig
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deform(obj, bone_definition, base_names, options)
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bpy.ops.object.mode_set(mode='OBJECT')
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# Axis locks
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pb[neck_ctrl].lock_location = True, True, True
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pb[head_ctrl].lock_location = True, True, True
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for bone in neck:
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pb[bone].lock_location = True, True, True
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# Neck hinge
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prop = rna_idprop_ui_prop_get(pb[neck_ctrl], "hinge", create=True)
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pb[neck_ctrl]["hinge"] = 0.0
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prop["soft_min"] = 0.0
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prop["soft_max"] = 1.0
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prop["hard_min"] = 0.0
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prop["hard_max"] = 1.0
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con = pb[neck_hinge].constraints.new('COPY_LOCATION')
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con.name = "socket"
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con.target = obj
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con.subtarget = neck_socket
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con = pb[neck_hinge].constraints.new('COPY_ROTATION')
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con.name = "hinge"
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con.target = obj
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con.subtarget = body
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hinge_driver_path = pb[neck_ctrl].path_from_id() + '["hinge"]'
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2010-05-03 19:12:11 +00:00
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fcurve = con.driver_add("influence")
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2010-04-07 14:46:06 +00:00
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driver = fcurve.driver
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var = driver.variables.new()
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driver.type = 'AVERAGE'
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var.name = "var"
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var.targets[0].id_type = 'OBJECT'
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var.targets[0].id = obj
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var.targets[0].data_path = hinge_driver_path
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mod = fcurve.modifiers[0]
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mod.poly_order = 1
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mod.coefficients[0] = 1.0
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mod.coefficients[1] = -1.0
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# Head hinge
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prop = rna_idprop_ui_prop_get(pb[head_ctrl], "hinge", create=True)
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pb[head_ctrl]["hinge"] = 0.0
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prop["soft_min"] = 0.0
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prop["soft_max"] = 1.0
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prop["hard_min"] = 0.0
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prop["hard_max"] = 1.0
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con = pb[head_hinge].constraints.new('COPY_LOCATION')
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con.name = "socket"
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con.target = obj
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con.subtarget = head_socket
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con = pb[head_hinge].constraints.new('COPY_ROTATION')
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con.name = "hinge"
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con.target = obj
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con.subtarget = neck_ctrl
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hinge_driver_path = pb[head_ctrl].path_from_id() + '["hinge"]'
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2010-05-03 19:12:11 +00:00
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fcurve = con.driver_add("influence")
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2010-04-07 14:46:06 +00:00
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driver = fcurve.driver
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var = driver.variables.new()
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driver.type = 'AVERAGE'
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var.name = "var"
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var.targets[0].id_type = 'OBJECT'
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var.targets[0].id = obj
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var.targets[0].data_path = hinge_driver_path
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mod = fcurve.modifiers[0]
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mod.poly_order = 1
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mod.coefficients[0] = 1.0
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mod.coefficients[1] = -1.0
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# Neck rotation constraints
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for i in range(0, len(neck_neck)):
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con = pb[neck_neck[i]].constraints.new('COPY_ROTATION')
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con.name = "neck rotation"
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con.target = obj
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con.subtarget = neck_ctrl
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con.influence = (i+1) / len(neck_neck)
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# Head rotation constraints/drivers
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prop = rna_idprop_ui_prop_get(pb[head_ctrl], "extent", create=True)
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if "extent" in options:
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pb[head_ctrl]["extent"] = options["extent"]
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else:
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pb[head_ctrl]["extent"] = 0.5
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prop["soft_min"] = 0.0
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prop["soft_max"] = 1.0
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prop["hard_min"] = 0.0
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prop["hard_max"] = 1.0
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extent_prop_path = pb[head_ctrl].path_from_id() + '["extent"]'
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for i in range(0, len(neck_head)):
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con = pb[neck_head[i]].constraints.new('COPY_ROTATION')
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con.name = "head rotation"
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con.target = obj
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con.subtarget = head_ctrl
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if i < (len(neck_head)-1):
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inf = (i+1) / len(neck_head)
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2010-05-03 19:12:11 +00:00
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fcurve = con.driver_add("influence")
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2010-04-07 14:46:06 +00:00
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driver = fcurve.driver
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var = driver.variables.new()
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var.name = "ext"
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var.targets[0].id_type = 'OBJECT'
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var.targets[0].id = obj
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var.targets[0].data_path = extent_prop_path
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driver.expression = "0 if ext == 0 else (((%s-1)/ext)+1)" % inf
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else:
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con.influence = 1.0
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# Constrain original bones to the neck bones
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for i in range(0, len(neck)):
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con = pb[bone_definition[i+1]].constraints.new('COPY_TRANSFORMS')
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con.name = "copy_transform"
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con.target = obj
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con.subtarget = neck[i]
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# Set the controls' custom shapes to use other bones for transforms
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pb[neck_ctrl].custom_shape_transform = pb[bone_definition[len(bone_definition)//2]]
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pb[head_ctrl].custom_shape_transform = pb[bone_definition[len(bone_definition)-1]]
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# last step setup layers
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if "ex_layer" in options:
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layer = [n==options["ex_layer"] for n in range(0,32)]
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else:
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layer = list(arm.bones[bone_definition[1]].layer)
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for bone in neck:
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bb[bone].layer = layer
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layer = list(arm.bones[bone_definition[1]].layer)
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bb[neck_ctrl].layer = layer
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bb[head_ctrl].layer = layer
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# no blending the result of this
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return None
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