bugfix [#25595] Adding Torus when in edit mode strange behavior.

also added Align View option and made local view cursor work.
This commit is contained in:
Campbell Barton 2011-01-12 15:45:00 +00:00
parent 70fefd81ea
commit 0384be9644
3 changed files with 33 additions and 10 deletions

@ -23,22 +23,41 @@ import mathutils
def add_object_align_init(context, operator):
space_data = context.space_data
if space_data.type != 'VIEW_3D':
space_data = None
if operator and operator.properties.is_property_set("location") and operator.properties.is_property_set("rotation"):
# location
if operator and operator.properties.is_property_set("location"):
location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location))
else:
if space_data: # local view cursor is detected below
location = mathutils.Matrix.Translation(space_data.cursor_location)
else:
location = mathutils.Matrix.Translation(context.scene.cursor_location)
if operator:
operator.properties.location = location.translation_part()
# rotation
view_align = (context.user_preferences.edit.object_align == 'VIEW')
view_align_force = False
if operator:
if operator.properties.is_property_set("view_align"):
view_align = view_align_force = operator.view_align
else:
operator.properties.view_align = view_align
if operator.properties.is_property_set("rotation") and not view_align_force:
rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4()
else:
# TODO, local view cursor!
location = mathutils.Matrix.Translation(context.scene.cursor_location)
if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D':
rotation = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
if view_align and space_data:
rotation = space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
else:
rotation = mathutils.Matrix()
# set the operator properties
if operator:
operator.properties.location = location.translation_part()
operator.properties.rotation = rotation.to_euler()
return location * rotation
@ -65,6 +84,7 @@ def object_data_add(context, obdata, operator=None):
obj_act = scene.objects.active
if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
obj_act.select = True

@ -26,8 +26,8 @@ def add_torus(major_rad, minor_rad, major_seg, minor_seg):
Vector = mathutils.Vector
Quaternion = mathutils.Quaternion
PI_2 = pi * 2
z_axis = (0, 0, 1)
PI_2 = pi * 2.0
z_axis = 0.0, 0.0, 1.0
verts = []
faces = []
@ -103,9 +103,12 @@ class AddTorus(bpy.types.Operator):
default=0.5, min=0.01, max=100.0)
# generic transform props
view_align = BoolProperty(name="Align to View",
default=False)
location = FloatVectorProperty(name="Location")
rotation = FloatVectorProperty(name="Rotation")
def execute(self, context):
if self.use_abso == True:

@ -593,7 +593,7 @@ static void mesh_calc_edges(Mesh *mesh, int update)
*med= *med_orig; /* copy from the original */
} else {
BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2);
med->flag = ME_EDGEDRAW|ME_EDGERENDER;
med->flag = ME_EDGEDRAW|ME_EDGERENDER|SELECT; /* select for newly created meshes which are selected [#25595] */
}
}
BLI_edgehashIterator_free(ehi);