forked from bartvdbraak/blender
* small priority fix. Hopefully helps on more platforms
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extern/bullet2/src/SConscript
vendored
2
extern/bullet2/src/SConscript
vendored
@ -91,5 +91,5 @@ collision_src = ["BulletCollision/BroadphaseCollision/btAxisSweep3.cpp",
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incs = '. BulletCollision BulletDynamics LinearMath'
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env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 170], compileflags=cflags )
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env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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