* small priority fix. Hopefully helps on more platforms

This commit is contained in:
Nathan Letwory 2006-11-21 10:58:07 +00:00
parent efde6ecbc4
commit 057a6e3360

@ -91,5 +91,5 @@ collision_src = ["BulletCollision/BroadphaseCollision/btAxisSweep3.cpp",
incs = '. BulletCollision BulletDynamics LinearMath'
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )