forked from bartvdbraak/blender
fix some complier warnings and add -Wundef to CMake's default GCC warnings.
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0c992c73a1
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0991bed413
@ -1267,6 +1267,7 @@ if(CMAKE_COMPILER_IS_GNUCC)
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ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_POINTER_ARITH -Wpointer-arith)
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ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_UNUSED_PARAMETER -Wunused-parameter)
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ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_WRITE_STRINGS -Wwrite-strings)
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ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_UNDEFINED -Wundef)
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# disable because it gives warnings for printf() & friends.
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# ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_DOUBLE_PROMOTION -Wdouble-promotion -Wno-error=double-promotion)
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ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_NO_ERROR_UNUSED_BUT_SET_VARIABLE -Wno-error=unused-but-set-variable)
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@ -1274,6 +1275,7 @@ if(CMAKE_COMPILER_IS_GNUCC)
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ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_ALL -Wall)
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ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_INVALID_OFFSETOF -Wno-invalid-offsetof)
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ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_SIGN_COMPARE -Wno-sign-compare)
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ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_UNDEFINED -Wundef)
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elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
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@ -31,6 +31,13 @@ remove_strict_flags()
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# and debug gives a lot of prints on UV unwrapping. developers can enable if they need to.
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remove_flag("-DDEBUG")
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# quiet compiler warnings about undefined defines
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add_definitions(
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-DDEBUGlevel=0
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-DPRNTlevel=0
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)
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set(INC
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extern
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superlu
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@ -158,7 +158,7 @@ void ntreeInitTypes(bNodeTree *ntree)
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ntree->init |= NTREE_TYPE_INIT;
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}
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static bNodeSocket *make_socket(bNodeTree *ntree, int in_out, const char *name, int type)
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static bNodeSocket *make_socket(bNodeTree *UNUSED(ntree), int in_out, const char *name, int type)
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{
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bNodeSocketType *stype= ntreeGetSocketType(type);
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bNodeSocket *sock;
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@ -549,7 +549,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
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bNodeSocket *sock;
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rctf *rct= &node->totr;
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float iconofs;
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float socket_size= NODE_SOCKSIZE*U.dpi/72;
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/* float socket_size= NODE_SOCKSIZE*U.dpi/72; */ /* UNUSED */
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float iconbutw= 0.8f*UI_UNIT_X;
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int color_id= node_get_colorid(node);
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char showname[128]; /* 128 used below */
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@ -2175,7 +2175,6 @@ static int node_duplicate_exec(bContext *C, wmOperator *op)
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bNode *node, *newnode, *lastnode;
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bNodeLink *link, *newlink, *lastlink;
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int keep_inputs = RNA_boolean_get(op->ptr, "keep_inputs");
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bNodeSocket *sock;
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ED_preview_kill_jobs(C);
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@ -243,7 +243,6 @@ void BL_SkinDeformer::BGEDeformVerts()
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for (int i=0; i<m_bmesh->totvert; ++i)
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{
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float contrib = 0.f, weight, max_weight=0.f;
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Bone *bone;
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bPoseChannel *pchan=NULL;
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MDeformVert *dvert;
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Eigen::Map<Eigen::Vector3f> norm(m_transnors[i]);
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@ -266,7 +265,6 @@ void BL_SkinDeformer::BGEDeformVerts()
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if (index < numGroups && (pchan=m_dfnrToPC[index]))
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{
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weight = dvert->dw[j].weight;
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bone = pchan->bone;
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if (weight)
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{
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@ -385,6 +385,12 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
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//This cache mecanism is buggy so I leave it disable and the memory leak
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//that would result from this is fixed in RemoveScene()
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m_map_mesh_to_gamemesh.clear();
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#ifndef USE_BULLET
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/* quiet compiler warning */
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(void)useDbvtCulling;
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#endif
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}
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// This function removes all entities stored in the converter for that scene
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