Cleanup: style

This commit is contained in:
Campbell Barton 2017-06-02 15:38:04 +10:00
parent e1910ac6ed
commit 0d8bf4bf94
18 changed files with 42 additions and 41 deletions

@ -428,7 +428,7 @@ AbcTransformWriter * AbcExporter::createTransformWriter(Object *ob, Object *pare
/* check if we have already created a transform writer for this object */
AbcTransformWriter *my_writer = getXForm(name);
if (my_writer != NULL){
if (my_writer != NULL) {
return my_writer;
}

@ -142,7 +142,7 @@ void create_swapped_rotation_matrix(
float rz;
/* Apply transformation */
switch(mode) {
switch (mode) {
case ABC_ZUP_FROM_YUP:
ry = -euler[2];
rz = euler[1];
@ -217,7 +217,7 @@ void copy_m44_axis_swap(float dst_mat[4][4], float src_mat[4][4], AbcAxisSwapMod
copy_m4_m3(dst_mat, dst_rot);
/* Apply translation */
switch(mode) {
switch (mode) {
case ABC_ZUP_FROM_YUP:
copy_zup_from_yup(dst_mat[3], src_trans);
break;

@ -452,7 +452,8 @@ static std::pair<bool, AbcObjectReader *> visit_object(
else {
if (child_claims_this_object) {
claiming_child_readers.push_back(child_reader);
} else {
}
else {
nonclaiming_child_readers.push_back(child_reader);
}
}

@ -165,7 +165,7 @@ UvVertMap *BKE_mesh_uv_vert_map_create(
vmap->vert[a] = newvlist;
}
if (use_winding) {
if (use_winding) {
MEM_freeN(winding);
}

@ -1092,7 +1092,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
/* For hair, sort by origindex (allows optimization's in rendering), */
/* however with virtual parents the children need to be in random order. */
if (part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0f)) {
if (part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents != 0.0f)) {
int *orig_index = NULL;
if (from == PART_FROM_VERT) {

@ -1000,7 +1000,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
part=psys->part;
/* get precise emitter matrix if particle is born */
if (part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
if (part->type != PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
evaluate_emitter_anim(sim->scene, sim->ob, pa->time);
psys->flag |= PSYS_OB_ANIM_RESTORE;
@ -1183,7 +1183,7 @@ static void set_keyed_keys(ParticleSimulationData *sim)
key->time = pa->time;
}
if (psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f)
if (psys->flag & PSYS_KEYED_TIMING && pt->duration != 0.0f)
k++;
ksim.psys->flag |= keyed_flag;

@ -2137,7 +2137,7 @@ bool BKE_scene_remove_render_view(Scene *scene, SceneRenderView *srv)
int get_render_subsurf_level(const RenderData *r, int lvl, bool for_render)
{
if (r->mode & R_SIMPLIFY) {
if (r->mode & R_SIMPLIFY) {
if (for_render)
return min_ii(r->simplify_subsurf_render, lvl);
else

@ -444,7 +444,7 @@ MINLINE void blend_color_vividlight_byte(unsigned char dst[4], unsigned const ch
else if (src2[i] == 0) {
temp = 0;
}
else if (src2[i] > 127) {
else if (src2[i] > 127) {
temp = min_ii(((src1[i]) * 255) / (2 * (255 - src2[i])), 255);
}
else {

@ -139,18 +139,18 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
IDDepsNode *id_node = comp_node->owner;
ID *id = id_node->id;
if(id_node->done == 0) {
if (id_node->done == 0) {
deg_editors_id_update(bmain, id);
lib_id_recalc_tag(bmain, id);
/* TODO(sergey): For until we've got proper data nodes in the graph. */
lib_id_recalc_data_tag(bmain, id);
}
if(comp_node->done == 0) {
if (comp_node->done == 0) {
Object *object = NULL;
if (GS(id->name) == ID_OB) {
object = (Object *)id;
if(id_node->done == 0) {
if (id_node->done == 0) {
++num_flushed_objects;
}
}

@ -4160,7 +4160,7 @@ static int make_segment_exec(bContext *C, wmOperator *op)
*/
bp = nu->bp;
if (bp[nu->pntsu - 1].f1 & SELECT) {
if (bp[nu->pntsu - 1].f1 & SELECT) {
if (nu2 == NULL) {
nu2 = nu;
}

@ -4419,7 +4419,7 @@ void PE_undo_push(Scene *scene, const char *str)
undo= undo->prev;
}
if (undo) {
while (edit->undo.first!=undo) {
while (edit->undo.first != undo) {
PTCacheUndo *first= edit->undo.first;
BLI_remlink(&edit->undo, first);
free_PTCacheUndo(first);

@ -328,7 +328,7 @@ static int text_autocomplete_modal(bContext *C, wmOperator *op, const wmEvent *e
if (tools & TOOL_SUGG_LIST) {
texttool_suggest_clear();
}
if (tools & TOOL_DOCUMENT) {
if (tools & TOOL_DOCUMENT) {
texttool_docs_clear();
doc_scroll = 0;
}

@ -4278,7 +4278,7 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_
bUnit_AsString(distvec, sizeof(distvec), dist * t->scene->unit.scale_length, 4, t->scene->unit.system,
B_UNIT_LENGTH, do_split, false);
}
else if (dist > 1e10f || dist < -1e10f) {
else if (dist > 1e10f || dist < -1e10f) {
/* prevent string buffer overflow */
BLI_snprintf(distvec, NUM_STR_REP_LEN, "%.4e", dist);
}

@ -524,7 +524,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
// We'll generate both with tips and without tips
// coordinates, on two different UV layers.
if (ma->mtex[a]->texflag & MTEX_TIPS) {
if (ma->mtex[a]->texflag & MTEX_TIPS) {
BLI_strncpy(ma->mtex[a]->uvname, uvNames[1], sizeof(ma->mtex[a]->uvname));
}
else {

@ -3032,10 +3032,10 @@ vec2 calc_brick_texture(vec3 p, float mortar_size, float mortar_smooth, float bi
float tint = clamp((integer_noise((rownum << 16) + (bricknum & 0xFFFF)) + bias), 0.0, 1.0);
float min_dist = min(min(x, y), min(brick_width - x, row_height - y));
if(min_dist >= mortar_size) {
if (min_dist >= mortar_size) {
return vec2(tint, 0.0);
}
else if(mortar_smooth == 0.0) {
else if (mortar_smooth == 0.0) {
return vec2(tint, 1.0);
}
else {

@ -183,7 +183,7 @@ LogImageFile *dpxOpen(const unsigned char *byteStuff, int fromMemory, size_t buf
if (verbose) printf("DPX: File is LSB.\n");
}
else {
if (verbose) {
if (verbose) {
printf("DPX: Bad magic number %u in \"%s\".\n",
header.fileHeader.magic_num, byteStuff);
}

@ -464,48 +464,48 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
float *fp, *col= NULL;
int pixsize= 3;
if(STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx);
}
else if(STREQ(rpass->name, RE_PASSNAME_Z)) {
else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
fp = rpass->rect + offset;
*fp = shr->z;
}
else if(STREQ(rpass->name, RE_PASSNAME_RGBA)) {
else if (STREQ(rpass->name, RE_PASSNAME_RGBA)) {
col = shr->col;
pixsize = 4;
}
else if(STREQ(rpass->name, RE_PASSNAME_EMIT)) {
else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) {
col = shr->emit;
}
else if(STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
col = shr->diff;
}
else if(STREQ(rpass->name, RE_PASSNAME_SPEC)) {
else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) {
col = shr->spec;
}
else if(STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
col = shr->shad;
}
else if(STREQ(rpass->name, RE_PASSNAME_AO)) {
else if (STREQ(rpass->name, RE_PASSNAME_AO)) {
col = shr->ao;
}
else if(STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
col = shr->env;
}
else if(STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
col = shr->indirect;
}
else if(STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
col = shr->refl;
}
else if(STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
col = shr->refr;
}
else if(STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
col = shr->nor;
}
else if(STREQ(rpass->name, RE_PASSNAME_UV)) {
else if (STREQ(rpass->name, RE_PASSNAME_UV)) {
/* box filter only, gauss will screwup UV too much */
if (shi->totuv) {
float mult = (float)count_mask(curmask)/(float)R.osa;
@ -515,7 +515,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
fp[2]+= mult;
}
}
else if(STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
else if (STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
/* no filter */
if (shi->vlr) {
fp = rpass->rect + offset;
@ -523,7 +523,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
*fp = (float)shi->obr->ob->index;
}
}
else if(STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
else if (STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
/* no filter */
if (shi->vlr) {
fp = rpass->rect + offset;
@ -531,12 +531,12 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
*fp = (float)shi->mat->index;
}
}
else if(STREQ(rpass->name, RE_PASSNAME_MIST)) {
else if (STREQ(rpass->name, RE_PASSNAME_MIST)) {
/* */
col = &shr->mist;
pixsize = 1;
}
else if(STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
else if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
/* add minimum speed in pixel, no filter */
fp = rpass->rect + 4*offset;
if ( (ABS(shr->winspeed[0]) + ABS(shr->winspeed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
@ -548,7 +548,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
fp[3] = shr->winspeed[3];
}
}
else if(STREQ(rpass->name, RE_PASSNAME_RAYHITS)) {
else if (STREQ(rpass->name, RE_PASSNAME_RAYHITS)) {
/* */
col = shr->rayhits;
pixsize= 4;

@ -124,7 +124,7 @@ void KX_SoundActuator::play()
AUD_Device_free(device);
// in case of pingpong, we have to free the sound
if(sound != m_sound)
if (sound != m_sound)
AUD_Sound_free(sound);
if (m_handle != NULL) {