forked from bartvdbraak/blender
Fix T40658: UV map node not working for GLSL materials.
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parent
1f3c8466a8
commit
1161b00c76
@ -2257,6 +2257,11 @@ void node_attribute(vec3 attr_uv, out vec4 outcol, out vec3 outvec, out float ou
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outf = (attr_uv.x + attr_uv.y + attr_uv.z)/3.0;
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}
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void node_uvmap(vec3 attr_uv, out vec3 outvec)
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{
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outvec = attr_uv;
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}
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void node_geometry(vec3 I, vec3 N, mat4 toworld,
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out vec3 position, out vec3 normal, out vec3 tangent,
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out vec3 true_normal, out vec3 incoming, out vec3 parametric,
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@ -42,6 +42,14 @@ static void node_shader_init_uvmap(bNodeTree *UNUSED(ntree), bNode *node)
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node->storage = attr;
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}
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static int node_shader_gpu_uvmap(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
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{
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NodeShaderUVMap *attr = node->storage;
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GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, attr->uv_map);
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return GPU_stack_link(mat, "node_uvmap", in, out, mtface);
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}
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/* node type definition */
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void register_node_type_sh_uvmap(void)
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{
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@ -53,6 +61,7 @@ void register_node_type_sh_uvmap(void)
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node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
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node_type_init(&ntype, node_shader_init_uvmap);
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node_type_storage(&ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage);
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node_type_gpu(&ntype, node_shader_gpu_uvmap);
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nodeRegisterType(&ntype);
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}
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