Adding monitoring for (approximate) VRAM used by textures. The information is currently only used in the profiling data of the BGE.

Here is a image of it in action:
http://www.pasteall.org/pic/show.php?id=6351

What it monitors:
  * VRAM used by textures created via bf_gpu and BL_Textures

What it does not monitor:
  * VRAM used by the Blender ui
  * VRAM used by 2d filters
  * VRAM allocated by the user via KX_Scene.pre_draw and KX_Scene.pre_draw
This commit is contained in:
Mitchell Stokes 2010-11-17 05:28:25 +00:00
parent f791d74f10
commit 1bb98b4194
6 changed files with 73 additions and 2 deletions

@ -104,6 +104,10 @@ int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver);
- if created with from_blender, will not free the texture
*/
unsigned int GPU_texture_vram_usage(void);
void GPU_texture_vram_add(unsigned int amount);
void GPU_texture_vram_subtract(unsigned int amount);
GPUTexture *GPU_texture_create_1D(int w, float *pixels);
GPUTexture *GPU_texture_create_2D(int w, int h, float *pixels);
GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels);

@ -540,11 +540,13 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
if (!(gpu_get_mipmap() && mipmap)) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
GPU_texture_vram_add(rectw*recth*4);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
}
else {
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, rect);
GPU_texture_vram_add((rectw*recth*4) + (rectw*recth*4)/3);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
@ -817,6 +819,8 @@ void GPU_free_unused_buffers(void)
void GPU_free_image(Image *ima)
{
ImBuf *ibuf;
if(!BLI_thread_is_main()) {
gpu_queue_image_for_free(ima);
return;
@ -827,6 +831,13 @@ void GPU_free_image(Image *ima)
glDeleteTextures(1, (GLuint *)&ima->bindcode);
ima->bindcode= 0;
ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
// Calculate how much vram was freed
ibuf = BKE_image_get_ibuf(ima, NULL);
if (!gpu_get_mipmap())
GPU_texture_vram_subtract(ibuf->x*ibuf->y*4);
else
GPU_texture_vram_subtract((ibuf->x*ibuf->y*4)+(ibuf->x*ibuf->y*4)/3);
}
/* free glsl image binding */

@ -66,11 +66,12 @@ static struct GPUGlobal {
GLuint currentfb;
int glslsupport;
int extdisabled;
unsigned int texturevram; // An approximation of how much vram is being used for textures
int colordepth;
GPUDeviceType device;
GPUOSType os;
GPUDriverType driver;
} GG = {1, 0, 0, 0};
} GG = {1, 0, 0, 0, 0};
/* GPU Types */
@ -185,6 +186,21 @@ int GPU_color_depth()
return GG.colordepth;
}
unsigned int GPU_texture_vram_usage()
{
return GG.texturevram;
}
void GPU_texture_vram_add(unsigned int amount)
{
GG.texturevram += amount;
}
void GPU_texture_vram_subtract(unsigned int amount)
{
GG.texturevram -= amount;
}
int GPU_print_error(char *str)
{
GLenum errCode;
@ -343,6 +359,8 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
if (tex->target == GL_TEXTURE_1D) {
glTexImage1D(tex->target, 0, internalformat, tex->w, 0, format, type, 0);
GPU_texture_vram_add(tex->w*4);
if (fpixels) {
glTexSubImage1D(tex->target, 0, 0, w, format, type,
pixels? pixels: fpixels);
@ -356,6 +374,8 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0,
format, type, 0);
GPU_texture_vram_add(tex->w*tex->h*4);
if (fpixels) {
glTexSubImage2D(tex->target, 0, 0, 0, w, h,
format, type, pixels? pixels: fpixels);
@ -620,8 +640,15 @@ void GPU_texture_free(GPUTexture *tex)
if (tex->fb)
GPU_framebuffer_texture_detach(tex->fb, tex);
if (tex->bindcode && !tex->fromblender)
{
glDeleteTextures(1, &tex->bindcode);
if (tex->target == GL_TEXTURE_2D)
GPU_texture_vram_subtract(tex->w*tex->h*4);
else
GPU_texture_vram_subtract(tex->w*4);
}
MEM_freeN(tex);
}
}

@ -22,6 +22,8 @@
#include "KX_GameObject.h"
#include "GPU_extensions.h"
#define spit(x) std::cout << x << std::endl;
#include "MEM_guardedalloc.h"
@ -61,7 +63,8 @@ BL_Texture::BL_Texture()
mNeedsDeleted(0),
mType(0),
mUnit(0),
mEnvState(0)
mEnvState(0),
mTexSize(0)
{
// --
}
@ -77,6 +80,9 @@ void BL_Texture::DeleteTex()
glDeleteTextures(1, (GLuint*)&mTexture);
mNeedsDeleted = 0;
mOk = 0;
GPU_texture_vram_subtract(mTexSize);
mTexSize = 0;
}
if(mEnvState) {
@ -165,11 +171,15 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, x, y, GL_RGBA, GL_UNSIGNED_BYTE, pix );
mTexSize = (x*y*4)+(x*y*4)/3;
GPU_texture_vram_add(mTexSize);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix );
mTexSize = x*y*4;
GPU_texture_vram_add(mTexSize);
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@ -190,11 +200,15 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, nx, ny, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
mTexSize = (x*y*4)+(x*y*4)/3;
GPU_texture_vram_add(mTexSize);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nx, ny, 0, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
mTexSize = x*y*4;
GPU_texture_vram_add(mTexSize);
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
free(newPixels);

@ -27,6 +27,7 @@ private:
int mUnit; // Texture unit associated with mTexture
unsigned int mEnvState; // cache textureEnv
static unsigned int mDisableState; // speed up disabling calls
unsigned int mTexSize; // Size of texture in video ram
void InitNonPow2Tex(unsigned int *p,int x,int y,bool mipmap );
void InitGLTex(unsigned int *p,int x,int y,bool mipmap );

@ -75,6 +75,8 @@
#include "DNA_world_types.h"
#include "DNA_scene_types.h"
#include "GPU_extensions.h"
// If define: little test for Nzc: guarded drawing. If the canvas is
// not valid, skip rendering this frame.
//#define NZC_GUARDED_OUTPUT
@ -1439,6 +1441,18 @@ void KX_KetsjiEngine::RenderDebugProperties()
m_canvas->GetHeight());
ycoord += 14;
}
// Put an extra gap in the printed results
ycoord += 14;
/* Print texture vram usage */
debugtxt.Format("Texture VRAM: %.2f MB", GPU_texture_vram_usage()/1048576.f);
m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
debugtxt.Ptr(),
xcoord, ycoord,
m_canvas->GetWidth(),
m_canvas->GetHeight());
ycoord += 14;
}
/* Property display*/