Pass EvaluationContext argument everywhere

Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
This commit is contained in:
Luca Rood 2017-07-21 11:53:13 +02:00
parent 9edb7e49d7
commit 1c4c288727
281 changed files with 2302 additions and 1648 deletions

@ -325,14 +325,14 @@ static bool ObtainCacheParticleVcol(Mesh *mesh,
return true;
}
static void set_resolution(BL::Object *b_ob, BL::Scene *scene, bool render)
static void set_resolution(BL::Object *b_ob, BL::Scene *scene, BL::SceneLayer *sl, bool render)
{
BL::Object::modifiers_iterator b_mod;
for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && ((b_mod->show_viewport()) || (b_mod->show_render()))) {
BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr);
BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
b_psys.set_resolution(*scene, *b_ob, (render)? 2: 1);
b_psys.set_resolution(*scene, *sl, *b_ob, (render)? 2: 1);
}
}
}
@ -912,7 +912,7 @@ void BlenderSync::sync_curves(Mesh *mesh,
ParticleCurveData CData;
if(!preview)
set_resolution(&b_ob, &b_scene, true);
set_resolution(&b_ob, &b_scene, &b_scene_layer, true);
ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, !preview);
@ -1057,7 +1057,7 @@ void BlenderSync::sync_curves(Mesh *mesh,
}
if(!preview)
set_resolution(&b_ob, &b_scene, false);
set_resolution(&b_ob, &b_scene, &b_scene_layer, false);
mesh->compute_bounds();
}

@ -1053,6 +1053,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
BL::Mesh b_mesh = object_to_mesh(b_data,
b_ob,
b_scene,
b_scene_layer,
true,
!preview,
need_undeformed,
@ -1184,6 +1185,7 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
b_mesh = object_to_mesh(b_data,
b_ob,
b_scene,
b_scene_layer,
true,
!preview,
false,

@ -60,6 +60,7 @@ BlenderSession::BlenderSession(BL::RenderEngine& b_engine,
b_render(b_engine.render()),
b_depsgraph(b_depsgraph),
b_scene(b_scene),
b_scene_layer(b_engine.scene_layer()),
b_v3d(PointerRNA_NULL),
b_rv3d(PointerRNA_NULL),
python_thread_state(NULL)
@ -89,6 +90,7 @@ BlenderSession::BlenderSession(BL::RenderEngine& b_engine,
b_render(b_scene.render()),
b_depsgraph(b_depsgraph),
b_scene(b_scene),
b_scene_layer(b_engine.scene_layer()),
b_v3d(b_v3d),
b_rv3d(b_rv3d),
width(width),
@ -1301,7 +1303,7 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
int length;
int settings = background ? 1 : 0; /* 1 - render settings, 0 - vewport settings. */
b_point_density_node.calc_point_density(b_scene, settings, &length, &pixels);
b_point_density_node.calc_point_density(b_scene, b_scene_layer, settings, &length, &pixels);
}
}

@ -108,6 +108,7 @@ public:
BL::RenderSettings b_render;
BL::Depsgraph b_depsgraph;
BL::Scene b_scene;
BL::SceneLayer b_scene_layer;
BL::SpaceView3D b_v3d;
BL::RegionView3D b_rv3d;
string b_rlay_name;

@ -243,6 +243,7 @@ static ShaderNode *add_node(Scene *scene,
BL::RenderEngine& b_engine,
BL::BlendData& b_data,
BL::Scene& b_scene,
BL::SceneLayer b_scene_layer,
const bool background,
ShaderGraph *graph,
BL::ShaderNodeTree& b_ntree,
@ -839,7 +840,7 @@ static ShaderNode *add_node(Scene *scene,
/* TODO(sergey): Use more proper update flag. */
if(true) {
b_point_density_node.cache_point_density(b_scene, settings);
b_point_density_node.cache_point_density(b_scene, b_scene_layer, settings);
scene->image_manager->tag_reload_image(
point_density->filename.string(),
point_density->builtin_data,
@ -857,7 +858,7 @@ static ShaderNode *add_node(Scene *scene,
BL::Object b_ob(b_point_density_node.object());
if(b_ob) {
float3 loc, size;
point_density_texture_space(b_scene,
point_density_texture_space(b_scene, b_scene_layer,
b_point_density_node,
settings,
loc,
@ -954,6 +955,7 @@ static void add_nodes(Scene *scene,
BL::RenderEngine& b_engine,
BL::BlendData& b_data,
BL::Scene& b_scene,
BL::SceneLayer& b_scene_layer,
const bool background,
ShaderGraph *graph,
BL::ShaderNodeTree& b_ntree,
@ -1044,6 +1046,7 @@ static void add_nodes(Scene *scene,
b_engine,
b_data,
b_scene,
b_scene_layer,
background,
graph,
b_group_ntree,
@ -1093,6 +1096,7 @@ static void add_nodes(Scene *scene,
b_engine,
b_data,
b_scene,
b_scene_layer,
background,
graph,
b_ntree,
@ -1156,6 +1160,7 @@ static void add_nodes(Scene *scene,
BL::RenderEngine& b_engine,
BL::BlendData& b_data,
BL::Scene& b_scene,
BL::SceneLayer& b_scene_layer,
const bool background,
ShaderGraph *graph,
BL::ShaderNodeTree& b_ntree)
@ -1165,6 +1170,7 @@ static void add_nodes(Scene *scene,
b_engine,
b_data,
b_scene,
b_scene_layer,
background,
graph,
b_ntree,
@ -1203,7 +1209,7 @@ void BlenderSync::sync_materials(bool update_all)
if(b_mat->use_nodes() && b_mat->node_tree()) {
BL::ShaderNodeTree b_ntree(b_mat->node_tree());
add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree);
add_nodes(scene, b_engine, b_data, b_scene, b_scene_layer, !preview, graph, b_ntree);
}
else {
DiffuseBsdfNode *diffuse = new DiffuseBsdfNode();
@ -1274,7 +1280,7 @@ void BlenderSync::sync_world(bool update_all)
if(b_world && b_world.use_nodes() && b_world.node_tree()) {
BL::ShaderNodeTree b_ntree(b_world.node_tree());
add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree);
add_nodes(scene, b_engine, b_data, b_scene, b_scene_layer, !preview, graph, b_ntree);
/* volume */
PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
@ -1369,7 +1375,7 @@ void BlenderSync::sync_lamps(bool update_all)
BL::ShaderNodeTree b_ntree(b_lamp->node_tree());
add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree);
add_nodes(scene, b_engine, b_data, b_scene, b_scene_layer, !preview, graph, b_ntree);
}
else {
float strength = 1.0f;

@ -54,6 +54,7 @@ BlenderSync::BlenderSync(BL::RenderEngine& b_engine,
b_data(b_data),
b_depsgraph(b_depsgraph),
b_scene(b_scene),
b_scene_layer(b_engine.scene_layer()),
shader_map(&scene->shaders),
object_map(&scene->objects),
mesh_map(&scene->meshes),

@ -43,6 +43,7 @@ class Mesh;
class Object;
class ParticleSystem;
class Scene;
class SceneLayer;
class Shader;
class ShaderGraph;
class ShaderNode;
@ -165,6 +166,7 @@ private:
BL::BlendData b_data;
BL::Depsgraph b_depsgraph;
BL::Scene b_scene;
BL::SceneLayer b_scene_layer;
id_map<void*, Shader> shader_map;
id_map<ObjectKey, Object> object_map;

@ -34,7 +34,7 @@ void density_texture_space_invert(float3& loc,
} /* namespace */
void point_density_texture_space(BL::Scene& b_scene,
void point_density_texture_space(BL::Scene& b_scene, BL::SceneLayer& b_scene_layer,
BL::ShaderNodeTexPointDensity& b_point_density_node,
int settings,
float3& loc,
@ -48,6 +48,7 @@ void point_density_texture_space(BL::Scene& b_scene,
}
float3 min, max;
b_point_density_node.calc_point_density_minmax(b_scene,
b_scene_layer,
settings,
&min[0],
&max[0]);

@ -22,7 +22,7 @@
CCL_NAMESPACE_BEGIN
void point_density_texture_space(BL::Scene& b_scene,
void point_density_texture_space(BL::Scene& b_scene, BL::SceneLayer& b_scene_layer,
BL::ShaderNodeTexPointDensity& b_point_density_node,
const int settings,
float3& loc,

@ -46,6 +46,7 @@ void python_thread_state_restore(void **python_thread_state);
static inline BL::Mesh object_to_mesh(BL::BlendData& data,
BL::Object& object,
BL::Scene& scene,
BL::SceneLayer scene_layer,
bool apply_modifiers,
bool render,
bool calc_undeformed,
@ -64,7 +65,7 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data,
subsurf_mod.show_viewport(false);
}
BL::Mesh me = data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed);
BL::Mesh me = data.meshes.new_from_object(scene, scene_layer, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed);
if(subdivision_type != Mesh::SUBDIVISION_NONE) {
BL::Modifier subsurf_mod = object.modifiers[object.modifiers.length()-1];

@ -21,7 +21,7 @@ public:
int addFrame(const std::string& name, const Frame& frame);
virtual void updateCoordinates(const Timestamp& timestamp) {};
virtual void updateCoordinates(struct EvaluationContext *eval_ctx, const Timestamp& timestamp) {};
virtual int addEndEffector(const std::string& name);
virtual bool finalize();
virtual const Frame& getPose(const unsigned int frameIndex);

@ -90,7 +90,7 @@ bool MovingFrame::setCallback(MovingFrameCallback _function, void* _param)
return true;
}
void MovingFrame::updateCoordinates(const Timestamp& timestamp)
void MovingFrame::updateCoordinates(struct EvaluationContext *eval_ctx, const Timestamp& timestamp)
{
// don't compute the velocity during substepping, it is assumed constant.
if (!timestamp.substep) {
@ -98,7 +98,7 @@ void MovingFrame::updateCoordinates(const Timestamp& timestamp)
if (!timestamp.reiterate) {
cacheAvail = popInternalFrame(timestamp.cacheTimestamp);
if (m_function)
(*m_function)(timestamp, m_internalPose, m_nextPose, m_param);
(*m_function)(eval_ctx, timestamp, m_internalPose, m_nextPose, m_param);
}
// only compute velocity if we have a previous pose
if (cacheAvail && timestamp.interpolate) {

@ -11,10 +11,11 @@
#include "UncontrolledObject.hpp"
#include <vector>
struct EvaluationContext;
namespace iTaSC{
typedef bool (*MovingFrameCallback)(const Timestamp& timestamp, const Frame& _current, Frame& _next, void *param);
typedef bool (*MovingFrameCallback)(struct EvaluationContext *eval_ctx, const Timestamp& timestamp, const Frame& _current, Frame& _next, void *param);
class MovingFrame: public UncontrolledObject {
public:
@ -24,7 +25,7 @@ public:
bool setFrame(const Frame& frame);
bool setCallback(MovingFrameCallback _function, void* _param);
virtual void updateCoordinates(const Timestamp& timestamp);
virtual void updateCoordinates(struct EvaluationContext *eval_ctx, const Timestamp& timestamp);
virtual void updateKinematics(const Timestamp& timestamp);
virtual void pushCache(const Timestamp& timestamp);
virtual void initCache(Cache *_cache);

@ -257,7 +257,7 @@ bool Scene::getConstraintPose(ConstraintSet* constraint, void *_param, KDL::Fram
return true;
}
bool Scene::update(double timestamp, double timestep, unsigned int numsubstep, bool reiterate, bool cache, bool interpolate)
bool Scene::update(struct EvaluationContext *eval_ctx, double timestamp, double timestep, unsigned int numsubstep, bool reiterate, bool cache, bool interpolate)
{
// we must have valid timestep and timestamp
if (timestamp < KDL::epsilon || timestep < 0.0)
@ -316,7 +316,7 @@ bool Scene::update(double timestamp, double timestep, unsigned int numsubstep, b
}
}
if (os->object->getType()==Object::UnControlled && ((UncontrolledObject*)os->object)->getNrOfCoordinates() != 0) {
((UncontrolledObject*)(os->object))->updateCoordinates(ts);
((UncontrolledObject*)(os->object))->updateCoordinates(eval_ctx, ts);
if (!ts.substep) {
// velocity of uncontrolled object remains constant during substepping
project(m_xdot,os->coordinaterange) = ((UncontrolledObject*)(os->object))->getXudot();

@ -39,7 +39,7 @@ public:
bool addSolver(Solver* _solver);
bool addCache(Cache* _cache);
bool initialize();
bool update(double timestamp, double timestep, unsigned int numsubstep=1, bool reiterate=false, bool cache=true, bool interpolate=true);
bool update(struct EvaluationContext *eval_ctx, double timestamp, double timestep, unsigned int numsubstep=1, bool reiterate=false, bool cache=true, bool interpolate=true);
bool setParam(SceneParam paramId, double value);
EIGEN_MAKE_ALIGNED_OPERATOR_NEW

@ -11,6 +11,9 @@
#include "eigen_types.hpp"
#include "Object.hpp"
struct EvaluationContext;
namespace iTaSC{
class UncontrolledObject: public Object {
@ -26,7 +29,7 @@ public:
virtual void initialize(unsigned int _nu, unsigned int _nf);
virtual const e_matrix& getJu(unsigned int frameIndex) const;
virtual const e_vector& getXudot() const {return m_xudot;}
virtual void updateCoordinates(const Timestamp& timestamp)=0;
virtual void updateCoordinates(struct EvaluationContext *eval_ctx, const Timestamp& timestamp)=0;
virtual const unsigned int getNrOfCoordinates(){return m_nu;};
virtual const unsigned int getNrOfFrames(){return m_nf;};

@ -16,7 +16,7 @@ public:
WorldObject();
virtual ~WorldObject();
virtual void updateCoordinates(const Timestamp& timestamp) {};
virtual void updateCoordinates(struct EvaluationContext *eval_ctx, const Timestamp& timestamp) {};
virtual void updateKinematics(const Timestamp& timestamp) {};
virtual void pushCache(const Timestamp& timestamp) {};
virtual void initCache(Cache *_cache) {};

@ -49,12 +49,13 @@ using Alembic::AbcGeom::kWrapExisting;
/* ************************************************************************** */
AbcCameraWriter::AbcCameraWriter(Scene *scene,
AbcCameraWriter::AbcCameraWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings)
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
: AbcObjectWriter(eval_ctx, scene, ob, time_sampling, settings, parent)
{
OCamera camera(parent->alembicXform(), m_name, m_time_sampling);
m_camera_schema = camera.getSchema();

@ -35,7 +35,8 @@ class AbcCameraWriter : public AbcObjectWriter {
Alembic::AbcGeom::OFloatProperty m_eye_separation;
public:
AbcCameraWriter(Scene *scene,
AbcCameraWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,

@ -71,12 +71,13 @@ using Alembic::AbcGeom::OV2fGeomParam;
/* ************************************************************************** */
AbcCurveWriter::AbcCurveWriter(Scene *scene,
AbcCurveWriter::AbcCurveWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings)
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
: AbcObjectWriter(eval_ctx, scene, ob, time_sampling, settings, parent)
{
OCurves curves(parent->alembicXform(), m_name, m_time_sampling);
m_schema = curves.getSchema();

@ -36,7 +36,8 @@ class AbcCurveWriter : public AbcObjectWriter {
Alembic::AbcGeom::OCurvesSchema::Sample m_sample;
public:
AbcCurveWriter(Scene *scene,
AbcCurveWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,

@ -163,11 +163,12 @@ static bool export_object(const ExportSettings * const settings, const Base * co
/* ************************************************************************** */
AbcExporter::AbcExporter(Scene *scene, const char *filename, ExportSettings &settings)
AbcExporter::AbcExporter(EvaluationContext *eval_ctx, Scene *scene, const char *filename, ExportSettings &settings)
: m_settings(settings)
, m_filename(filename)
, m_trans_sampling_index(0)
, m_shape_sampling_index(0)
, m_eval_ctx(eval_ctx)
, m_scene(scene)
, m_writer(NULL)
{}
@ -383,7 +384,7 @@ void AbcExporter::exploreTransform(EvaluationContext *eval_ctx, Base *ob_base, O
}
if (object_type_is_exportable(ob)) {
createTransformWriter(ob, parent, dupliObParent);
createTransformWriter(eval_ctx, ob, parent, dupliObParent);
}
ListBase *lb = object_duplilist(eval_ctx, m_scene, ob);
@ -415,7 +416,7 @@ void AbcExporter::exploreTransform(EvaluationContext *eval_ctx, Base *ob_base, O
free_object_duplilist(lb);
}
AbcTransformWriter * AbcExporter::createTransformWriter(Object *ob, Object *parent, Object *dupliObParent)
AbcTransformWriter * AbcExporter::createTransformWriter(EvaluationContext *eval_ctx, Object *ob, Object *parent, Object *dupliObParent)
{
/* An object should not be its own parent, or we'll get infinite loops. */
BLI_assert(ob != parent);
@ -450,29 +451,29 @@ AbcTransformWriter * AbcExporter::createTransformWriter(Object *ob, Object *pare
* return the parent's AbcTransformWriter pointer. */
if (parent->parent) {
if (parent == dupliObParent) {
parent_writer = createTransformWriter(parent, parent->parent, NULL);
parent_writer = createTransformWriter(eval_ctx, parent, parent->parent, NULL);
}
else {
parent_writer = createTransformWriter(parent, parent->parent, dupliObParent);
parent_writer = createTransformWriter(eval_ctx, parent, parent->parent, dupliObParent);
}
}
else if (parent == dupliObParent) {
if (dupliObParent->parent == NULL) {
parent_writer = createTransformWriter(parent, NULL, NULL);
parent_writer = createTransformWriter(eval_ctx, parent, NULL, NULL);
}
else {
parent_writer = createTransformWriter(parent, dupliObParent->parent, dupliObParent->parent);
parent_writer = createTransformWriter(eval_ctx, parent, dupliObParent->parent, dupliObParent->parent);
}
}
else {
parent_writer = createTransformWriter(parent, dupliObParent, dupliObParent);
parent_writer = createTransformWriter(eval_ctx, parent, dupliObParent, dupliObParent);
}
BLI_assert(parent_writer);
alembic_parent = parent_writer->alembicXform();
}
my_writer = new AbcTransformWriter(ob, alembic_parent, parent_writer,
my_writer = new AbcTransformWriter(eval_ctx, ob, alembic_parent, parent_writer,
m_trans_sampling_index, m_settings);
/* When flattening, the matrix of the dupliobject has to be added. */
@ -540,10 +541,10 @@ void AbcExporter::createParticleSystemsWriters(Object *ob, AbcTransformWriter *x
if (m_settings.export_hair && psys->part->type == PART_HAIR) {
m_settings.export_child_hairs = true;
m_shapes.push_back(new AbcHairWriter(m_scene, ob, xform, m_shape_sampling_index, m_settings, psys));
m_shapes.push_back(new AbcHairWriter(m_eval_ctx, m_scene, ob, xform, m_shape_sampling_index, m_settings, psys));
}
else if (m_settings.export_particles && psys->part->type == PART_EMITTER) {
m_shapes.push_back(new AbcPointsWriter(m_scene, ob, xform, m_shape_sampling_index, m_settings, psys));
m_shapes.push_back(new AbcPointsWriter(m_eval_ctx, m_scene, ob, xform, m_shape_sampling_index, m_settings, psys));
}
}
}
@ -583,7 +584,7 @@ void AbcExporter::createShapeWriter(Base *ob_base, Object *dupliObParent)
return;
}
m_shapes.push_back(new AbcMeshWriter(m_scene, ob, xform, m_shape_sampling_index, m_settings));
m_shapes.push_back(new AbcMeshWriter(m_eval_ctx, m_scene, ob, xform, m_shape_sampling_index, m_settings));
break;
}
case OB_SURF:
@ -594,7 +595,7 @@ void AbcExporter::createShapeWriter(Base *ob_base, Object *dupliObParent)
return;
}
m_shapes.push_back(new AbcNurbsWriter(m_scene, ob, xform, m_shape_sampling_index, m_settings));
m_shapes.push_back(new AbcNurbsWriter(m_eval_ctx, m_scene, ob, xform, m_shape_sampling_index, m_settings));
break;
}
case OB_CURVE:
@ -605,7 +606,7 @@ void AbcExporter::createShapeWriter(Base *ob_base, Object *dupliObParent)
return;
}
m_shapes.push_back(new AbcCurveWriter(m_scene, ob, xform, m_shape_sampling_index, m_settings));
m_shapes.push_back(new AbcCurveWriter(m_eval_ctx, m_scene, ob, xform, m_shape_sampling_index, m_settings));
break;
}
case OB_CAMERA:
@ -613,7 +614,7 @@ void AbcExporter::createShapeWriter(Base *ob_base, Object *dupliObParent)
Camera *cam = static_cast<Camera *>(ob->data);
if (cam->type == CAM_PERSP) {
m_shapes.push_back(new AbcCameraWriter(m_scene, ob, xform, m_shape_sampling_index, m_settings));
m_shapes.push_back(new AbcCameraWriter(m_eval_ctx, m_scene, ob, xform, m_shape_sampling_index, m_settings));
}
break;

@ -90,6 +90,7 @@ class AbcExporter {
unsigned int m_trans_sampling_index, m_shape_sampling_index;
EvaluationContext *m_eval_ctx;
Scene *m_scene;
ArchiveWriter *m_writer;
@ -101,7 +102,7 @@ class AbcExporter {
std::vector<AbcObjectWriter *> m_shapes;
public:
AbcExporter(Scene *scene, const char *filename, ExportSettings &settings);
AbcExporter(EvaluationContext *eval_ctx, Scene *scene, const char *filename, ExportSettings &settings);
~AbcExporter();
void operator()(Main *bmain, float &progress, bool &was_canceled);
@ -116,7 +117,7 @@ private:
Alembic::Abc::TimeSamplingPtr createTimeSampling(double step);
void createTransformWritersHierarchy(EvaluationContext *eval_ctx);
AbcTransformWriter * createTransformWriter(Object *ob, Object *parent, Object *dupliObParent);
AbcTransformWriter * createTransformWriter(EvaluationContext *eval_ctx, Object *ob, Object *parent, Object *dupliObParent);
void exploreTransform(EvaluationContext *eval_ctx, Base *ob_base, Object *parent, Object *dupliObParent);
void exploreObject(EvaluationContext *eval_ctx, Base *ob_base, Object *dupliObParent);
void createShapeWriters(EvaluationContext *eval_ctx);

@ -49,13 +49,14 @@ using Alembic::AbcGeom::OV2fGeomParam;
/* ************************************************************************** */
AbcHairWriter::AbcHairWriter(Scene *scene,
AbcHairWriter::AbcHairWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings,
ParticleSystem *psys)
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
: AbcObjectWriter(eval_ctx, scene, ob, time_sampling, settings, parent)
, m_uv_warning_shown(false)
{
m_psys = psys;
@ -76,7 +77,7 @@ void AbcHairWriter::do_write()
return;
}
DerivedMesh *dm = mesh_create_derived_render(m_scene, m_object, CD_MASK_MESH);
DerivedMesh *dm = mesh_create_derived_render(m_eval_ctx, m_scene, m_object, CD_MASK_MESH);
DM_ensure_tessface(dm);
std::vector<Imath::V3f> verts;

@ -40,7 +40,8 @@ class AbcHairWriter : public AbcObjectWriter {
bool m_uv_warning_shown;
public:
AbcHairWriter(Scene *scene,
AbcHairWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,

@ -286,12 +286,13 @@ static ModifierData *get_liquid_sim_modifier(Scene *scene, Object *ob)
/* ************************************************************************** */
AbcMeshWriter::AbcMeshWriter(Scene *scene,
AbcMeshWriter::AbcMeshWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings)
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
: AbcObjectWriter(eval_ctx, scene, ob, time_sampling, settings, parent)
{
m_is_animated = isAnimated();
m_subsurf_mod = NULL;
@ -519,7 +520,7 @@ DerivedMesh *AbcMeshWriter::getFinalMesh()
m_subsurf_mod->mode |= eModifierMode_DisableTemporary;
}
DerivedMesh *dm = mesh_create_derived_render(m_scene, m_object, CD_MASK_MESH);
DerivedMesh *dm = mesh_create_derived_render(m_eval_ctx, m_scene, m_object, CD_MASK_MESH);
if (m_subsurf_mod) {
m_subsurf_mod->mode &= ~eModifierMode_DisableTemporary;

@ -50,7 +50,8 @@ class AbcMeshWriter : public AbcObjectWriter {
bool m_is_subd;
public:
AbcMeshWriter(Scene *scene,
AbcMeshWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,

@ -60,12 +60,13 @@ using Alembic::AbcGeom::ONuPatchSchema;
/* ************************************************************************** */
AbcNurbsWriter::AbcNurbsWriter(Scene *scene,
AbcNurbsWriter::AbcNurbsWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings)
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
: AbcObjectWriter(eval_ctx, scene, ob, time_sampling, settings, parent)
{
m_is_animated = isAnimated();

@ -32,7 +32,8 @@ class AbcNurbsWriter : public AbcObjectWriter {
bool m_is_animated;
public:
AbcNurbsWriter(Scene *scene,
AbcNurbsWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,

@ -58,13 +58,15 @@ using Alembic::AbcGeom::OStringProperty;
/* ************************************************************************** */
AbcObjectWriter::AbcObjectWriter(Scene *scene,
AbcObjectWriter::AbcObjectWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
uint32_t time_sampling,
ExportSettings &settings,
AbcObjectWriter *parent)
: m_object(ob)
, m_settings(settings)
, m_eval_ctx(eval_ctx)
, m_scene(scene)
, m_time_sampling(time_sampling)
, m_first_frame(true)

@ -44,6 +44,7 @@ protected:
Object *m_object;
ExportSettings &m_settings;
EvaluationContext *m_eval_ctx;
Scene *m_scene;
uint32_t m_time_sampling;
@ -56,7 +57,8 @@ protected:
std::string m_name;
public:
AbcObjectWriter(Scene *scene,
AbcObjectWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
uint32_t time_sampling,
ExportSettings &settings,

@ -58,13 +58,14 @@ using Alembic::AbcGeom::OPointsSchema;
/* ************************************************************************** */
AbcPointsWriter::AbcPointsWriter(Scene *scene,
AbcPointsWriter::AbcPointsWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings,
ParticleSystem *psys)
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
: AbcObjectWriter(eval_ctx, scene, ob, time_sampling, settings, parent)
{
m_psys = psys;
@ -86,6 +87,7 @@ void AbcPointsWriter::do_write()
ParticleKey state;
ParticleSimulationData sim;
sim.eval_ctx = m_eval_ctx;
sim.scene = m_scene;
sim.ob = m_object;
sim.psys = m_psys;

@ -38,7 +38,8 @@ class AbcPointsWriter : public AbcObjectWriter {
ParticleSystem *m_psys;
public:
AbcPointsWriter(Scene *scene,
AbcPointsWriter(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,

@ -57,12 +57,13 @@ static bool has_parent_camera(Object *ob)
/* ************************************************************************** */
AbcTransformWriter::AbcTransformWriter(Object *ob,
AbcTransformWriter::AbcTransformWriter(EvaluationContext *eval_ctx,
Object *ob,
const OObject &abc_parent,
AbcTransformWriter *parent,
unsigned int time_sampling,
ExportSettings &settings)
: AbcObjectWriter(NULL, ob, time_sampling, settings, parent)
: AbcObjectWriter(eval_ctx, NULL, ob, time_sampling, settings, parent)
, m_proxy_from(NULL)
{
m_is_animated = hasAnimation(m_object);

@ -44,7 +44,8 @@ public:
Object *m_proxy_from;
public:
AbcTransformWriter(Object *ob,
AbcTransformWriter(EvaluationContext *eval_ctx,
Object *ob,
const Alembic::AbcGeom::OObject &abc_parent,
AbcTransformWriter *parent,
unsigned int time_sampling,

@ -230,6 +230,7 @@ static void find_iobject(const IObject &object, IObject &ret,
}
struct ExportJobData {
EvaluationContext eval_ctx;
Scene *scene;
Main *bmain;
@ -262,7 +263,7 @@ static void export_startjob(void *customdata, short *stop, short *do_update, flo
try {
Scene *scene = data->scene;
AbcExporter exporter(scene, data->filename, data->settings);
AbcExporter exporter(&data->eval_ctx, scene, data->filename, data->settings);
const int orig_frame = CFRA;
@ -310,6 +311,9 @@ bool ABC_export(
bool as_background_job)
{
ExportJobData *job = static_cast<ExportJobData *>(MEM_mallocN(sizeof(ExportJobData), "ExportJobData"));
CTX_data_eval_ctx(C, &job->eval_ctx);
job->scene = scene;
job->bmain = CTX_data_main(C);
job->export_ok = false;

@ -98,6 +98,7 @@ struct ColorBand;
struct GPUVertexAttribs;
struct GPUDrawObject;
struct PBVH;
struct EvaluationContext;
/* number of sub-elements each mesh element has (for interpolation) */
#define SUB_ELEMS_VERT 0
@ -658,56 +659,56 @@ void mesh_get_mapped_verts_coords(DerivedMesh *dm, float (*r_cos)[3], const int
/* */
DerivedMesh *mesh_get_derived_final(
struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *mesh_get_derived_deform(
struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_for_modifier(
struct Scene *scene, struct Object *ob,
struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
struct ModifierData *md, int build_shapekey_layers);
DerivedMesh *mesh_create_derived_render(
struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *getEditDerivedBMesh(
struct BMEditMesh *em, struct Object *ob, CustomDataMask data_mask,
float (*vertexCos)[3]);
DerivedMesh *mesh_create_derived_index_render(
struct Scene *scene, struct Object *ob,
CustomDataMask dataMask, int index);
struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask, int index);
/* same as above but wont use render settings */
DerivedMesh *mesh_create_derived(struct Mesh *me, float (*vertCos)[3]);
DerivedMesh *mesh_create_derived_view(
struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_no_deform(
struct Scene *scene, struct Object *ob,
float (*vertCos)[3],
struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_no_deform_render(
struct Scene *scene, struct Object *ob,
float (*vertCos)[3],
struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
/* for gameengine */
DerivedMesh *mesh_create_derived_no_virtual(
struct Scene *scene, struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (*vertCos)[3], CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_physics(
struct Scene *scene, struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (*vertCos)[3], CustomDataMask dataMask);
DerivedMesh *editbmesh_get_derived_base(
struct Object *ob, struct BMEditMesh *em, CustomDataMask data_mask);
DerivedMesh *editbmesh_get_derived_cage(
struct Scene *scene, struct Object *,
struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *,
struct BMEditMesh *em, CustomDataMask dataMask);
DerivedMesh *editbmesh_get_derived_cage_and_final(
struct Scene *scene, struct Object *,
struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *,
struct BMEditMesh *em, CustomDataMask dataMask,
DerivedMesh **r_final);
@ -716,7 +717,7 @@ DerivedMesh *object_get_derived_final(struct Object *ob, const bool for_render);
float (*editbmesh_get_vertex_cos(struct BMEditMesh *em, int *r_numVerts))[3];
bool editbmesh_modifier_is_enabled(struct Scene *scene, struct ModifierData *md, DerivedMesh *dm);
void makeDerivedMesh(
struct Scene *scene, struct Object *ob, struct BMEditMesh *em,
struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct BMEditMesh *em,
CustomDataMask dataMask, const bool build_shapekey_layers);
void weight_to_rgb(float r_rgb[3], const float weight);

@ -41,6 +41,7 @@ struct bAnimVizSettings;
struct bMotionPath;
struct bPoseChannel;
struct ReportList;
struct bContext;
/* ---------------------------------------------------- */
/* Animation Visualization */
@ -53,7 +54,7 @@ void animviz_free_motionpath(struct bMotionPath *mpath);
struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
void animviz_calc_motionpaths(struct Scene *scene, ListBase *targets);
void animviz_calc_motionpaths(struct bContext *C, struct Scene *scene, ListBase *targets);
/* ---------------------------------------------------- */
/* Curve Paths */
@ -80,7 +81,7 @@ typedef struct DupliApplyData {
DupliExtraData *extra;
} DupliApplyData;
DupliApplyData *duplilist_apply(struct Object *ob, struct Scene *scene, struct ListBase *duplilist);
DupliApplyData *duplilist_apply(struct EvaluationContext *eval_ctx, struct Object *ob, struct Scene *scene, struct ListBase *duplilist);
void duplilist_restore(struct ListBase *duplilist, DupliApplyData *apply_data);
void duplilist_free_apply_data(DupliApplyData *apply_data);

@ -35,6 +35,7 @@
struct bPose;
struct Bone;
struct EvaluationContext;
struct GHash;
struct Main;
struct bArmature;
@ -98,8 +99,8 @@ void BKE_armature_where_is(struct bArmature *arm);
void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion);
void BKE_pose_clear_pointers(struct bPose *pose);
void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
void BKE_pose_where_is(struct Scene *scene, struct Object *ob);
void BKE_pose_where_is_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
void BKE_pose_where_is(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void BKE_pose_where_is_bone(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan);
/* get_objectspace_bone_matrix has to be removed still */
@ -116,7 +117,7 @@ void BKE_armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc
void BKE_armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_armature_mat_pose_to_delta(float delta_mat[4][4], float pose_mat[4][4], float arm_mat[4][4]);
void BKE_armature_mat_pose_to_bone_ex(struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_armature_mat_pose_to_bone_ex(struct EvaluationContext *eval_ctx, struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[3][3], bool use_compat);
void BKE_pchan_apply_mat4(struct bPoseChannel *pchan, float mat[4][4], bool use_comat);
@ -154,7 +155,6 @@ void b_bone_spline_setup(struct bPoseChannel *pchan, int rest, Mat4 result_array
struct bKinematicConstraint;
struct bPose;
struct bSplineIKConstraint;
struct EvaluationContext;
struct bPoseChannel *BKE_armature_ik_solver_find_root(
struct bPoseChannel *pchan,
@ -164,7 +164,7 @@ struct bPoseChannel *BKE_armature_splineik_solver_find_root(
struct bSplineIKConstraint *data);
void BKE_pose_splineik_init_tree(struct Scene *scene, struct Object *ob, float ctime);
void BKE_splineik_execute_tree(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
void BKE_splineik_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
void BKE_pose_eval_init(struct EvaluationContext *eval_ctx,
struct Scene *scene,

@ -41,6 +41,7 @@ struct MFace;
struct DerivedMesh;
struct ClothModifierData;
struct CollisionModifierData;
struct EvaluationContext;
#define DO_INLINE MALWAYS_INLINE
@ -226,7 +227,7 @@ void cloth_free_contacts(ColliderContacts *collider_contacts, int totcolliders);
void cloth_free_modifier_extern (struct ClothModifierData *clmd );
void cloth_free_modifier (struct ClothModifierData *clmd );
void cloth_init (struct ClothModifierData *clmd );
void clothModifier_do (struct ClothModifierData *clmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3]);
void clothModifier_do (struct ClothModifierData *clmd, struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3]);
int cloth_uses_vgroup(struct ClothModifierData *clmd);

@ -40,6 +40,7 @@ struct ListBase;
struct Object;
struct Scene;
struct bPoseChannel;
struct EvaluationContext;
/* ---------------------------------------------------------------------------- */
#ifdef __cplusplus
@ -102,7 +103,7 @@ typedef struct bConstraintTypeInfo {
/* evaluation */
/* set the ct->matrix for the given constraint target (at the given ctime) */
void (*get_target_matrix)(struct bConstraint *con, struct bConstraintOb *cob, struct bConstraintTarget *ct, float ctime);
void (*get_target_matrix)(struct EvaluationContext *eval_ctx, struct bConstraint *con, struct bConstraintOb *cob, struct bConstraintTarget *ct, float ctime);
/* evaluate the constraint for the given time */
void (*evaluate_constraint)(struct bConstraint *con, struct bConstraintOb *cob, struct ListBase *targets);
} bConstraintTypeInfo;
@ -146,9 +147,10 @@ void BKE_constraints_clear_evalob(struct bConstraintOb *cob);
void BKE_constraint_mat_convertspace(
struct Object *ob, struct bPoseChannel *pchan, float mat[4][4], short from, short to, const bool keep_scale);
void BKE_constraint_target_matrix_get(struct Scene *scene, struct bConstraint *con, int n, short ownertype, void *ownerdata, float mat[4][4], float ctime);
void BKE_constraint_targets_for_solving_get(struct bConstraint *con, struct bConstraintOb *ob, struct ListBase *targets, float ctime);
void BKE_constraints_solve(struct ListBase *conlist, struct bConstraintOb *cob, float ctime);
void BKE_constraint_target_matrix_get(struct EvaluationContext *eval_ctx, struct Scene *scene, struct bConstraint *con,
int n, short ownertype, void *ownerdata, float mat[4][4], float ctime);
void BKE_constraint_targets_for_solving_get(struct EvaluationContext *eval_ctx, struct bConstraint *con, struct bConstraintOb *ob, struct ListBase *targets, float ctime);
void BKE_constraints_solve(struct EvaluationContext *eval_ctx, struct ListBase *conlist, struct bConstraintOb *cob, float ctime);
#ifdef __cplusplus
}

@ -73,6 +73,7 @@ struct SpaceText;
struct SpaceImage;
struct SpaceClip;
struct ID;
struct EvaluationContext;
/* Structs */
@ -308,6 +309,8 @@ int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list);
struct Depsgraph *CTX_data_depsgraph(const bContext *C);
void CTX_data_eval_ctx(const bContext *C, struct EvaluationContext *eval_ctx);
#ifdef __cplusplus
}
#endif

@ -38,23 +38,24 @@ struct Scene;
struct Object;
struct BMEditMesh;
struct Mesh;
struct EvaluationContext;
/* crazyspace.c */
float (*BKE_crazyspace_get_mapped_editverts(
struct Scene *scene, struct Object *obedit))[3];
struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *obedit))[3];
void BKE_crazyspace_set_quats_editmesh(
struct BMEditMesh *em, float (*origcos)[3], float (*mappedcos)[3], float (*quats)[4],
const bool use_select);
void BKE_crazyspace_set_quats_mesh(
struct Mesh *me, float (*origcos)[3], float (*mappedcos)[3], float (*quats)[4]);
int BKE_crazyspace_get_first_deform_matrices_editbmesh(
struct Scene *, struct Object *, struct BMEditMesh *em,
struct EvaluationContext *eval_ctx, struct Scene *, struct Object *, struct BMEditMesh *em,
float (**deformmats)[3][3], float (**deformcos)[3]);
int BKE_sculpt_get_first_deform_matrices(
struct Scene *scene, struct Object *ob,
struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (**deformmats)[3][3], float (**deformcos)[3]);
void BKE_crazyspace_build_sculpt(
struct Scene *scene, struct Object *ob,
struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (**deformmats)[3][3], float (**deformcos)[3]);
#ifdef __cplusplus

@ -36,6 +36,7 @@
struct BezTriple;
struct Curve;
struct EditNurb;
struct EvaluationContext;
struct GHash;
struct ListBase;
struct Main;
@ -121,12 +122,12 @@ void BKE_curve_editNurb_keyIndex_free(struct GHash **keyindex);
void BKE_curve_editNurb_free(struct Curve *cu);
struct ListBase *BKE_curve_editNurbs_get(struct Curve *cu);
float *BKE_curve_make_orco(struct Scene *scene, struct Object *ob, int *r_numVerts);
float *BKE_curve_make_orco(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, int *r_numVerts);
float *BKE_curve_surf_make_orco(struct Object *ob);
void BKE_curve_bevelList_free(struct ListBase *bev);
void BKE_curve_bevelList_make(struct Object *ob, struct ListBase *nurbs, bool for_render);
void BKE_curve_bevel_make(struct Scene *scene, struct Object *ob, struct ListBase *disp,
void BKE_curve_bevel_make(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *disp,
const bool for_render, const bool use_render_resolution);
void BKE_curve_forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride);
@ -212,8 +213,6 @@ void BKE_nurb_handles_test(struct Nurb *nu, const bool use_handles);
/* **** Depsgraph evaluation **** */
struct EvaluationContext;
void BKE_curve_eval_geometry(struct EvaluationContext *eval_ctx,
struct Curve *curve);

@ -42,6 +42,7 @@ struct Object;
struct Scene;
struct SpaceTransform;
struct ReportList;
struct EvaluationContext;
/* Warning, those def are stored in files (TransferData modifier), *DO NOT* modify those values. */
enum {
@ -129,11 +130,12 @@ enum {
};
void BKE_object_data_transfer_layout(
struct Scene *scene, struct Object *ob_src, struct Object *ob_dst, const int data_types, const bool use_delete,
struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src,
struct Object *ob_dst, const int data_types, const bool use_delete,
const int fromlayers_select[DT_MULTILAYER_INDEX_MAX], const int tolayers_select[DT_MULTILAYER_INDEX_MAX]);
bool BKE_object_data_transfer_mesh(
struct Scene *scene,
struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob_src, struct Object *ob_dst, const int data_types, const bool use_create,
const int map_vert_mode, const int map_edge_mode, const int map_loop_mode, const int map_poly_mode,
struct SpaceTransform *space_transform, const bool auto_transform,
@ -142,7 +144,7 @@ bool BKE_object_data_transfer_mesh(
const int mix_mode, const float mix_factor, const char *vgroup_name, const bool invert_vgroup,
struct ReportList *reports);
bool BKE_object_data_transfer_dm(
struct Scene *scene,
struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob_src, struct Object *ob_dst, struct DerivedMesh *dm_dst,
const int data_types, bool use_create,
const int map_vert_mode, const int map_edge_mode, const int map_loop_mode, const int map_poly_mode,

@ -86,22 +86,22 @@ void BKE_displist_count(struct ListBase *lb, int *totvert, int *totface, int *to
void BKE_displist_free(struct ListBase *lb);
bool BKE_displist_has_faces(struct ListBase *lb);
void BKE_displist_make_surf(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **r_dm_final,
const bool for_render, const bool for_orco, const bool use_render_resolution);
void BKE_displist_make_curveTypes(struct Scene *scene, struct Object *ob, const bool for_orco);
void BKE_displist_make_curveTypes_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **r_dm_final,
const bool for_orco, const bool use_render_resolution);
void BKE_displist_make_curveTypes_forOrco(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
void BKE_displist_make_surf(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase,
struct DerivedMesh **r_dm_final, const bool for_render, const bool for_orco, const bool use_render_resolution);
void BKE_displist_make_curveTypes(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const bool for_orco);
void BKE_displist_make_curveTypes_forRender(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase,
struct DerivedMesh **r_dm_final, const bool for_orco, const bool use_render_resolution);
void BKE_displist_make_curveTypes_forOrco(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
void BKE_displist_make_mball(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void BKE_displist_make_mball_forRender(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
bool BKE_displist_surfindex_get(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
void BKE_displist_fill(struct ListBase *dispbase, struct ListBase *to, const float normal_proj[3], const bool flipnormal);
float BKE_displist_calc_taper(struct Scene *scene, struct Object *taperobj, int cur, int tot);
float BKE_displist_calc_taper(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *taperobj, int cur, int tot);
/* add Orco layer to the displist object which has got derived mesh and return orco */
float *BKE_displist_make_orco(struct Scene *scene, struct Object *ob, struct DerivedMesh *dm_final,
float *BKE_displist_make_orco(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm_final,
const bool for_render, const bool use_render_resolution);
void BKE_displist_minmax(struct ListBase *dispbase, float min[3], float max[3]);

@ -29,6 +29,7 @@
struct Scene;
struct SceneLayer;
struct EvaluationContext;
/* Actual surface point */
typedef struct PaintSurfaceData {
@ -61,8 +62,8 @@ typedef struct PaintWavePoint {
short state;
} PaintWavePoint;
struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, struct Scene *scene,
struct SceneLayer *sl, struct Object *ob, struct DerivedMesh *dm);
struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, struct DerivedMesh *dm);
void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd);
void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct DynamicPaintModifierData *tsmd);
@ -85,7 +86,7 @@ struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings
/* image sequence baking */
int dynamicPaint_createUVSurface(struct Scene *scene, struct DynamicPaintSurface *surface, float *progress, short *do_update);
int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct Scene *scene, struct SceneLayer *sl, struct Object *cObject, int frame);
int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cObject, int frame);
void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface, char *filename, short output_layer);
/* PaintPoint state */

@ -40,6 +40,7 @@ struct Mesh;
struct Scene;
struct DerivedMesh;
struct MeshStatVis;
struct EvaluationContext;
/**
* This structure is used for mesh edit-mode.
@ -98,6 +99,6 @@ float (*BKE_editmesh_vertexCos_get_orco(BMEditMesh *em, int *r_numVerts))[3]
void BKE_editmesh_statvis_calc(BMEditMesh *em, struct DerivedMesh *dm,
const struct MeshStatVis *statvis);
float (*BKE_editmesh_vertexCos_get(struct BMEditMesh *em, struct Scene *scene, int *r_numVerts))[3];
float (*BKE_editmesh_vertexCos_get(struct EvaluationContext *eval_ctx, struct BMEditMesh *em, struct Scene *scene, int *r_numVerts))[3];
#endif /* __BKE_EDITMESH_H__ */

@ -44,6 +44,7 @@ struct Group;
struct ParticleSimulationData;
struct ParticleData;
struct ParticleKey;
struct EvaluationContext;
struct EffectorWeights *BKE_add_effector_weights(struct Group *group);
struct PartDeflect *object_add_collision_fields(int type);
@ -93,6 +94,7 @@ typedef struct EffectorData {
typedef struct EffectorCache {
struct EffectorCache *next, *prev;
struct EvaluationContext *eval_ctx;
struct Scene *scene;
struct Object *ob;
struct ParticleSystem *psys;
@ -110,9 +112,10 @@ typedef struct EffectorCache {
} EffectorCache;
void free_partdeflect(struct PartDeflect *pd);
struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights, bool for_simulation);
struct ListBase *pdInitEffectors(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src,
struct EffectorWeights *weights, bool for_simulation);
void pdEndEffectors(struct ListBase **effectors);
void pdPrecalculateEffectors(struct ListBase *effectors);
void pdPrecalculateEffectors(struct EvaluationContext *eval_ctx, struct ListBase *effectors);
void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);

@ -36,10 +36,11 @@ struct Object;
struct Scene;
struct FluidsimSettings;
struct MVert;
struct EvaluationContext;
/* old interface */
void initElbeemMesh(struct Scene *scene, struct Object *ob,
void initElbeemMesh(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
int *numVertices, float **vertices,
int *numTriangles, int **triangles,
int useGlobalCoords, int modifierIndex);

@ -43,6 +43,7 @@ struct Scene;
struct DerivedMesh;
struct BPoint;
struct MDeformVert;
struct EvaluationContext;
void BKE_lattice_resize(struct Lattice *lt, int u, int v, int w, struct Object *ltOb);
void BKE_lattice_init(struct Lattice *lt);
@ -60,10 +61,10 @@ void end_latt_deform(struct LatticeDeformData *lattice_deform_data);
bool object_deform_mball(struct Object *ob, struct ListBase *dispbase);
void outside_lattice(struct Lattice *lt);
void curve_deform_verts(struct Scene *scene, struct Object *cuOb, struct Object *target,
void curve_deform_verts(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cuOb, struct Object *target,
struct DerivedMesh *dm, float (*vertexCos)[3],
int numVerts, const char *vgroup, short defaxis);
void curve_deform_vector(struct Scene *scene, struct Object *cuOb, struct Object *target,
void curve_deform_vector(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cuOb, struct Object *target,
float orco[3], float vec[3], float mat[3][3], int no_rot_axis);
void lattice_deform_verts(struct Object *laOb, struct Object *target,
@ -76,7 +77,7 @@ void armature_deform_verts(struct Object *armOb, struct Object *target,
float (*BKE_lattice_vertexcos_get(struct Object *ob, int *r_numVerts))[3];
void BKE_lattice_vertexcos_apply(struct Object *ob, float (*vertexCos)[3]);
void BKE_lattice_modifiers_calc(struct Scene *scene, struct Object *ob);
void BKE_lattice_modifiers_calc(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
struct MDeformVert *BKE_lattice_deform_verts_get(struct Object *lattice);
struct BPoint *BKE_lattice_active_point_get(struct Lattice *lt);

@ -35,6 +35,7 @@ struct ID;
struct BMeshCreateParams;
struct BoundBox;
struct EdgeHash;
struct EvaluationContext;
struct ListBase;
struct LinkNode;
struct BLI_Stack;
@ -117,7 +118,7 @@ void BKE_mesh_from_nurbs_displist(
struct Object *ob, struct ListBase *dispbase, const bool use_orco_uv, const char *obdata_name);
void BKE_mesh_from_nurbs(struct Object *ob);
void BKE_mesh_to_curve_nurblist(struct DerivedMesh *dm, struct ListBase *nurblist, const int edge_users_test);
void BKE_mesh_to_curve(struct Scene *scene, struct Object *ob);
void BKE_mesh_to_curve(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void BKE_mesh_material_index_remove(struct Mesh *me, short index);
void BKE_mesh_material_index_clear(struct Mesh *me);
void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len);
@ -138,7 +139,7 @@ float (*BKE_mesh_vertexCos_get(const struct Mesh *me, int *r_numVerts))[3];
void BKE_mesh_split_faces(struct Mesh *mesh, bool free_loop_normals);
struct Mesh *BKE_mesh_new_from_object(struct Main *bmain, struct Scene *sce, struct Object *ob,
struct Mesh *BKE_mesh_new_from_object(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, struct Object *ob,
int apply_modifiers, int settings, int calc_tessface, int calc_undeformed);
/* vertex level transformations & checks (no derived mesh) */
@ -399,8 +400,6 @@ void BKE_mesh_calc_edges(struct Mesh *mesh, bool update, const bool select);
/* **** Depsgraph evaluation **** */
struct EvaluationContext;
void BKE_mesh_eval_geometry(struct EvaluationContext *eval_ctx,
struct Mesh *mesh);

@ -36,6 +36,7 @@ struct ID;
struct DerivedMesh;
struct DagForest;
struct DagNode;
struct EvaluationContext;
struct Object;
struct Scene;
struct SceneLayer;
@ -158,25 +159,27 @@ typedef struct ModifierTypeInfo {
* the object it can obtain it from the derivedData argument if non-NULL,
* and otherwise the ob argument.
*/
void (*deformVerts)(struct ModifierData *md, struct Object *ob,
struct DerivedMesh *derivedData,
void (*deformVerts)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag flag);
/* Like deformMatricesEM but called from object mode (for supporting modifiers in sculpt mode) */
void (*deformMatrices)(struct ModifierData *md, struct Object *ob,
struct DerivedMesh *derivedData,
void (*deformMatrices)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts);
/* Like deformVerts but called during editmode (for supporting modifiers)
*/
void (*deformVertsEM)(struct ModifierData *md, struct Object *ob,
struct BMEditMesh *editData, struct DerivedMesh *derivedData,
void (*deformVertsEM)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *editData,
struct DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts);
/* Set deform matrix per vertex for crazyspace correction */
void (*deformMatricesEM)(struct ModifierData *md, struct Object *ob,
struct BMEditMesh *editData, struct DerivedMesh *derivedData,
void (*deformMatricesEM)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *editData,
struct DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts);
/********************* Non-deform modifier functions *********************/
@ -200,8 +203,8 @@ typedef struct ModifierTypeInfo {
* The modifier may reuse the derivedData argument (i.e. return it in
* modified form), but must not release it.
*/
struct DerivedMesh *(*applyModifier)(struct ModifierData *md, struct Object *ob,
struct DerivedMesh *derivedData,
struct DerivedMesh *(*applyModifier)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *derivedData,
ModifierApplyFlag flag);
/* Like applyModifier but called during editmode (for supporting
@ -211,10 +214,9 @@ typedef struct ModifierTypeInfo {
* are expected from editmode objects. The same qualifications regarding
* derivedData apply as for applyModifier.
*/
struct DerivedMesh *(*applyModifierEM)(struct ModifierData *md, struct Object *ob,
struct BMEditMesh *editData,
struct DerivedMesh *derivedData,
ModifierApplyFlag flag);
struct DerivedMesh *(*applyModifierEM)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *editData,
struct DerivedMesh *derivedData, ModifierApplyFlag flag);
/********************* Optional functions *********************/
@ -417,24 +419,24 @@ const char *modifier_path_relbase(struct Object *ob);
/* wrappers for modifier callbacks */
struct DerivedMesh *modwrap_applyModifier(
ModifierData *md, struct Object *ob,
struct DerivedMesh *dm,
ModifierData *md, struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *dm,
ModifierApplyFlag flag);
struct DerivedMesh *modwrap_applyModifierEM(
ModifierData *md, struct Object *ob,
struct BMEditMesh *em,
ModifierData *md, struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *em,
struct DerivedMesh *dm,
ModifierApplyFlag flag);
void modwrap_deformVerts(
ModifierData *md, struct Object *ob,
struct DerivedMesh *dm,
ModifierData *md, struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *dm,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag flag);
void modwrap_deformVertsEM(
ModifierData *md, struct Object *ob,
ModifierData *md, struct EvaluationContext *eval_ctx, struct Object *ob,
struct BMEditMesh *em, struct DerivedMesh *dm,
float (*vertexCos)[3], int numVerts);

@ -34,6 +34,7 @@
enum MultiresModifiedFlags;
struct DerivedMesh;
struct EvaluationContext;
struct MDisps;
struct Mesh;
struct ModifierData;
@ -80,18 +81,18 @@ struct DerivedMesh *multires_make_derived_from_derived(struct DerivedMesh *dm,
struct MultiresModifierData *find_multires_modifier_before(struct Scene *scene,
struct ModifierData *lastmd);
struct MultiresModifierData *get_multires_modifier(struct Scene *scene, struct Object *ob, bool use_first);
struct DerivedMesh *get_multires_dm(struct Scene *scene, struct MultiresModifierData *mmd,
struct DerivedMesh *get_multires_dm(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *ob);
void multiresModifier_del_levels(struct MultiresModifierData *, struct Object *, int direction);
void multiresModifier_base_apply(struct MultiresModifierData *mmd, struct Object *ob);
void multiresModifier_subdivide(struct MultiresModifierData *mmd, struct Object *ob, int updateblock, int simple);
void multiresModifier_sync_levels_ex(
struct Object *ob_dst, struct MultiresModifierData *mmd_src, struct MultiresModifierData *mmd_dst);
int multiresModifier_reshape(struct Scene *scene, struct MultiresModifierData *mmd,
int multiresModifier_reshape(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *dst, struct Object *src);
int multiresModifier_reshapeFromDM(struct Scene *scene, struct MultiresModifierData *mmd,
int multiresModifier_reshapeFromDM(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *ob, struct DerivedMesh *srcdm);
int multiresModifier_reshapeFromDeformMod(struct Scene *scene, struct MultiresModifierData *mmd,
int multiresModifier_reshapeFromDeformMod(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *ob, struct ModifierData *md);
void multires_stitch_grids(struct Object *);
@ -109,8 +110,8 @@ void multires_free(struct Multires *mr);
void multires_load_old(struct Object *ob, struct Mesh *me);
void multires_load_old_250(struct Mesh *);
void multiresModifier_scale_disp(struct Scene *scene, struct Object *ob);
void multiresModifier_prepare_join(struct Scene *scene, struct Object *ob, struct Object *to_ob);
void multiresModifier_scale_disp(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void multiresModifier_prepare_join(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *to_ob);
int multires_mdisp_corners(struct MDisps *s);

@ -51,7 +51,7 @@ struct HookModifierData;
struct ModifierData;
void BKE_object_workob_clear(struct Object *workob);
void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
void BKE_object_workob_calc_parent(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *workob);
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(const struct SoftBody *sb, bool copy_caches);
@ -126,11 +126,12 @@ void BKE_object_matrix_local_get(struct Object *ob, float mat[4][4]);
bool BKE_object_pose_context_check(struct Object *ob);
struct Object *BKE_object_pose_armature_get(struct Object *ob);
void BKE_object_get_parent_matrix(struct Scene *scene, struct Object *ob, struct Object *par, float parentmat[4][4]);
void BKE_object_where_is_calc(struct Scene *scene, struct Object *ob);
void BKE_object_where_is_calc_ex(struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float r_originmat[3][3]);
void BKE_object_where_is_calc_time(struct Scene *scene, struct Object *ob, float ctime);
void BKE_object_where_is_calc_time_ex(struct Scene *scene, struct Object *ob, float ctime,
void BKE_object_get_parent_matrix(struct Scene *scene, struct Object *ob,
struct Object *par, float parentmat[4][4]);
void BKE_object_where_is_calc(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void BKE_object_where_is_calc_ex(struct EvaluationContext *eval_ctx, struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float r_originmat[3][3]);
void BKE_object_where_is_calc_time(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
void BKE_object_where_is_calc_time_ex(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime,
struct RigidBodyWorld *rbw, float r_originmat[3][3]);
void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float obmat[4][4]);
@ -261,9 +262,8 @@ struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md);
bool BKE_object_modifier_update_subframe(struct Scene *scene, struct Object *ob, bool update_mesh,
int parent_recursion, float frame,
int type);
bool BKE_object_modifier_update_subframe(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
bool update_mesh, int parent_recursion, float frame, int type);
#ifdef __cplusplus
}

@ -58,6 +58,7 @@ struct StrokeCache;
struct Tex;
struct ImagePool;
struct UnifiedPaintSettings;
struct EvaluationContext;
enum OverlayFlags;
@ -208,7 +209,7 @@ void BKE_sculptsession_free(struct Object *ob);
void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
void BKE_sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob,
void BKE_sculpt_update_mesh_elements(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Sculpt *sd, struct Object *ob,
bool need_pmap, bool need_mask);
struct MultiresModifierData *BKE_sculpt_multires_active(struct Scene *scene, struct Object *ob);
int BKE_sculpt_mask_layers_ensure(struct Object *ob,

@ -62,6 +62,7 @@ struct RNG;
struct BVHTreeRay;
struct BVHTreeRayHit;
struct EdgeHash;
struct EvaluationContext;
#define PARTICLE_COLLISION_MAX_COLLISIONS 10
@ -77,6 +78,7 @@ struct EdgeHash;
/* common stuff that many particle functions need */
typedef struct ParticleSimulationData {
struct EvaluationContext *eval_ctx;
struct Scene *scene;
struct Object *ob;
struct ParticleSystem *psys;
@ -332,9 +334,9 @@ void psys_reset(struct ParticleSystem *psys, int mode);
void psys_find_parents(struct ParticleSimulationData *sim, const bool use_render_params);
void psys_cache_paths(struct ParticleSimulationData *sim, float cfra, const bool use_render_params);
void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
void psys_cache_edit_paths(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, const bool editupdate, const bool use_render_params);
int do_guides(struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
int do_guides(struct EvaluationContext *eval_ctx, struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
float psys_get_timestep(struct ParticleSimulationData *sim);
float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
@ -366,7 +368,7 @@ void psys_tasks_create(struct ParticleThreadContext *ctx, int startpart, int end
void psys_tasks_free(struct ParticleTask *tasks, int numtasks);
void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
void psys_apply_hair_lattice(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
/* particle_system.c */
struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
@ -381,7 +383,7 @@ void psys_check_boid_data(struct ParticleSystem *psys);
void psys_get_birth_coords(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
void particle_system_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
/* Callback format for performing operations on ID-pointers for particle systems */
typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys, struct ID **idpoin, void *userdata, int cb_flag);

@ -37,6 +37,7 @@
struct RigidBodyWorld;
struct RigidBodyOb;
struct EvaluationContext;
struct Scene;
struct Object;
@ -99,14 +100,12 @@ void BKE_rigidbody_aftertrans_update(struct Object *ob, float loc[3], float rot[
void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime);
bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime);
void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw);
void BKE_rigidbody_rebuild_world(struct Scene *scene, float ctime);
void BKE_rigidbody_do_simulation(struct Scene *scene, float ctime);
void BKE_rigidbody_rebuild_world(struct EvaluationContext *eval_ctx, struct Scene *scene, float ctime);
void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, struct Scene *scene, float ctime);
/* -------------------- */
/* Depsgraph evaluation */
struct EvaluationContext;
void BKE_rigidbody_rebuild_sim(struct EvaluationContext *eval_ctx,
struct Scene *scene);

@ -421,7 +421,7 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seq
/* view3d draw callback, run when not in background view */
typedef struct ImBuf *(*SequencerDrawView)(
struct Scene *, struct SceneLayer *sl, struct Object *, int, int,
struct EvaluationContext *eval_ctx, struct Scene *, struct SceneLayer *sl, struct Object *, int, int,
unsigned int, int, bool, bool, bool,
int, int, bool, const char *,
struct GPUFX *, struct GPUOffScreen *, char[256]);

@ -35,7 +35,9 @@
typedef float (*bresenham_callback)(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct Scene *scene, struct SceneLayer *sl, struct Object *ob, struct DerivedMesh *dm);
struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob, struct DerivedMesh *dm);
void smoke_reallocate_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old);
void smoke_reallocate_highres_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old);

@ -34,6 +34,7 @@
struct Object;
struct Scene;
struct SoftBody;
struct EvaluationContext;
typedef struct BodyPoint {
float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
@ -59,7 +60,7 @@ extern void sbFree(struct SoftBody *sb);
extern void sbFreeSimulation(struct SoftBody *sb);
/* do one simul step, reading and writing vertex locs from given array */
extern void sbObjectStep(struct Scene *scene, struct SceneLayer *sl, struct Object *ob,
extern void sbObjectStep(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float framnr, float (*vertexCos)[3], int numVerts);
/* makes totally fresh start situation, resets time */

@ -47,6 +47,7 @@ struct MovieDistortion;
struct Camera;
struct Object;
struct Scene;
struct EvaluationContext;
struct rcti;
/* **** Common functions **** */

@ -1126,7 +1126,7 @@ DerivedMesh *mesh_create_derived(Mesh *me, float (*vertCos)[3])
}
DerivedMesh *mesh_create_derived_for_modifier(
Scene *scene, Object *ob,
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
ModifierData *md, int build_shapekey_layers)
{
Mesh *me = ob->data;
@ -1152,7 +1152,7 @@ DerivedMesh *mesh_create_derived_for_modifier(
int numVerts;
float (*deformedVerts)[3] = BKE_mesh_vertexCos_get(me, &numVerts);
modwrap_deformVerts(md, ob, NULL, deformedVerts, numVerts, 0);
modwrap_deformVerts(md, eval_ctx, ob, NULL, deformedVerts, numVerts, 0);
dm = mesh_create_derived(me, deformedVerts);
if (build_shapekey_layers)
@ -1166,7 +1166,7 @@ DerivedMesh *mesh_create_derived_for_modifier(
if (build_shapekey_layers)
add_shapekey_layers(tdm, me, ob);
dm = modwrap_applyModifier(md, ob, tdm, 0);
dm = modwrap_applyModifier(md, eval_ctx, ob, tdm, 0);
ASSERT_IS_VALID_DM(dm);
if (tdm != dm) tdm->release(tdm);
@ -1732,7 +1732,7 @@ static void dm_ensure_display_normals(DerivedMesh *dm)
* - apply deform modifiers and input vertexco
*/
static void mesh_calc_modifiers(
Scene *scene, Object *ob, float (*inputVertexCos)[3],
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (*inputVertexCos)[3],
const bool useRenderParams, int useDeform,
const bool need_mapping, CustomDataMask dataMask,
const int index, const bool useCache, const bool build_shapekey_layers,
@ -1843,7 +1843,7 @@ static void mesh_calc_modifiers(
if (!deformedVerts)
deformedVerts = BKE_mesh_vertexCos_get(me, &numVerts);
modwrap_deformVerts(md, ob, NULL, deformedVerts, numVerts, deform_app_flags);
modwrap_deformVerts(md, eval_ctx, ob, NULL, deformedVerts, numVerts, deform_app_flags);
}
else {
break;
@ -1984,7 +1984,7 @@ static void mesh_calc_modifiers(
}
}
modwrap_deformVerts(md, ob, dm, deformedVerts, numVerts, deform_app_flags);
modwrap_deformVerts(md, eval_ctx, ob, dm, deformedVerts, numVerts, deform_app_flags);
}
else {
DerivedMesh *ndm;
@ -2059,7 +2059,7 @@ static void mesh_calc_modifiers(
}
}
ndm = modwrap_applyModifier(md, ob, dm, app_flags);
ndm = modwrap_applyModifier(md, eval_ctx, ob, dm, app_flags);
ASSERT_IS_VALID_DM(ndm);
if (ndm) {
@ -2086,7 +2086,7 @@ static void mesh_calc_modifiers(
(mti->requiredDataMask ?
mti->requiredDataMask(ob, md) : 0));
ndm = modwrap_applyModifier(md, ob, orcodm, (app_flags & ~MOD_APPLY_USECACHE) | MOD_APPLY_ORCO);
ndm = modwrap_applyModifier(md, eval_ctx, ob, orcodm, (app_flags & ~MOD_APPLY_USECACHE) | MOD_APPLY_ORCO);
ASSERT_IS_VALID_DM(ndm);
if (ndm) {
@ -2104,7 +2104,7 @@ static void mesh_calc_modifiers(
nextmask &= ~CD_MASK_CLOTH_ORCO;
DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX);
ndm = modwrap_applyModifier(md, ob, clothorcodm, (app_flags & ~MOD_APPLY_USECACHE) | MOD_APPLY_ORCO);
ndm = modwrap_applyModifier(md, eval_ctx, ob, clothorcodm, (app_flags & ~MOD_APPLY_USECACHE) | MOD_APPLY_ORCO);
ASSERT_IS_VALID_DM(ndm);
if (ndm) {
@ -2288,8 +2288,8 @@ bool editbmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *
}
static void editbmesh_calc_modifiers(
Scene *scene, Object *ob, BMEditMesh *em,
CustomDataMask dataMask,
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
BMEditMesh *em, CustomDataMask dataMask,
/* return args */
DerivedMesh **r_cage, DerivedMesh **r_final)
{
@ -2376,9 +2376,9 @@ static void editbmesh_calc_modifiers(
}
if (mti->deformVertsEM)
modwrap_deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
modwrap_deformVertsEM(md, eval_ctx, ob, em, dm, deformedVerts, numVerts);
else
modwrap_deformVerts(md, ob, dm, deformedVerts, numVerts, 0);
modwrap_deformVerts(md, eval_ctx, ob, dm, deformedVerts, numVerts, 0);
}
else {
DerivedMesh *ndm;
@ -2423,10 +2423,10 @@ static void editbmesh_calc_modifiers(
DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX);
if (mti->applyModifierEM) {
ndm = modwrap_applyModifierEM(md, ob, em, orcodm, MOD_APPLY_ORCO);
ndm = modwrap_applyModifierEM(md, eval_ctx, ob, em, orcodm, MOD_APPLY_ORCO);
}
else {
ndm = modwrap_applyModifier(md, ob, orcodm, MOD_APPLY_ORCO);
ndm = modwrap_applyModifier(md, eval_ctx, ob, orcodm, MOD_APPLY_ORCO);
}
ASSERT_IS_VALID_DM(ndm);
@ -2451,9 +2451,9 @@ static void editbmesh_calc_modifiers(
}
if (mti->applyModifierEM)
ndm = modwrap_applyModifierEM(md, ob, em, dm, MOD_APPLY_USECACHE | MOD_APPLY_ALLOW_GPU);
ndm = modwrap_applyModifierEM(md, eval_ctx, ob, em, dm, MOD_APPLY_USECACHE | MOD_APPLY_ALLOW_GPU);
else
ndm = modwrap_applyModifier(md, ob, dm, MOD_APPLY_USECACHE | MOD_APPLY_ALLOW_GPU);
ndm = modwrap_applyModifier(md, eval_ctx, ob, dm, MOD_APPLY_USECACHE | MOD_APPLY_ALLOW_GPU);
ASSERT_IS_VALID_DM(ndm);
if (ndm) {
@ -2618,7 +2618,7 @@ static bool calc_modifiers_skip_orco(Scene *scene,
#endif
static void mesh_build_data(
Scene *scene, Object *ob, CustomDataMask dataMask,
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask,
const bool build_shapekey_layers, const bool need_mapping)
{
BLI_assert(ob->type == OB_MESH);
@ -2633,7 +2633,7 @@ static void mesh_build_data(
#endif
mesh_calc_modifiers(
scene, ob, NULL, false, 1, need_mapping, dataMask, -1, true, build_shapekey_layers,
eval_ctx, scene, ob, NULL, false, 1, need_mapping, dataMask, -1, true, build_shapekey_layers,
true,
&ob->derivedDeform, &ob->derivedFinal);
@ -2648,13 +2648,13 @@ static void mesh_build_data(
/* create PBVH immediately (would be created on the fly too,
* but this avoids waiting on first stroke) */
BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, false, false);
BKE_sculpt_update_mesh_elements(eval_ctx, scene, scene->toolsettings->sculpt, ob, false, false);
}
BLI_assert(!(ob->derivedFinal->dirty & DM_DIRTY_NORMALS));
}
static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
static void editbmesh_build_data(struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
{
BKE_object_free_derived_caches(obedit);
BKE_object_sculpt_modifiers_changed(obedit);
@ -2668,7 +2668,7 @@ static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, C
#endif
editbmesh_calc_modifiers(
scene, obedit, em, dataMask,
eval_ctx, scene, obedit, em, dataMask,
&em->derivedCage, &em->derivedFinal);
DM_set_object_boundbox(obedit, em->derivedFinal);
@ -2721,23 +2721,23 @@ static CustomDataMask object_get_datamask(const Scene *scene, Object *ob, bool *
}
void makeDerivedMesh(
Scene *scene, Object *ob, BMEditMesh *em,
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BMEditMesh *em,
CustomDataMask dataMask, const bool build_shapekey_layers)
{
bool need_mapping;
dataMask |= object_get_datamask(scene, ob, &need_mapping);
if (em) {
editbmesh_build_data(scene, ob, em, dataMask);
editbmesh_build_data(eval_ctx, scene, ob, em, dataMask);
}
else {
mesh_build_data(scene, ob, dataMask, build_shapekey_layers, need_mapping);
mesh_build_data(eval_ctx, scene, ob, dataMask, build_shapekey_layers, need_mapping);
}
}
/***/
DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask)
DerivedMesh *mesh_get_derived_final(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
@ -2749,14 +2749,14 @@ DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dat
((dataMask & ob->lastDataMask) != dataMask) ||
(need_mapping != ob->lastNeedMapping))
{
mesh_build_data(scene, ob, dataMask, false, need_mapping);
mesh_build_data(eval_ctx, scene, ob, dataMask, false, need_mapping);
}
if (ob->derivedFinal) { BLI_assert(!(ob->derivedFinal->dirty & DM_DIRTY_NORMALS)); }
return ob->derivedFinal;
}
DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask)
DerivedMesh *mesh_get_derived_deform(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
@ -2769,37 +2769,37 @@ DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask da
((dataMask & ob->lastDataMask) != dataMask) ||
(need_mapping != ob->lastNeedMapping))
{
mesh_build_data(scene, ob, dataMask, false, need_mapping);
mesh_build_data(eval_ctx, scene, ob, dataMask, false, need_mapping);
}
return ob->derivedDeform;
}
DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask)
DerivedMesh *mesh_create_derived_render(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(
scene, ob, NULL, true, 1, false, dataMask, -1, false, false, false,
eval_ctx, scene, ob, NULL, true, 1, false, dataMask, -1, false, false, false,
NULL, &final);
return final;
}
DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index)
DerivedMesh *mesh_create_derived_index_render(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask, int index)
{
DerivedMesh *final;
mesh_calc_modifiers(
scene, ob, NULL, true, 1, false, dataMask, index, false, false, false,
eval_ctx, scene, ob, NULL, true, 1, false, dataMask, index, false, false, false,
NULL, &final);
return final;
}
DerivedMesh *mesh_create_derived_view(
Scene *scene, Object *ob,
CustomDataMask dataMask)
struct EvaluationContext *eval_ctx, Scene *scene,
Object *ob, CustomDataMask dataMask)
{
DerivedMesh *final;
@ -2810,7 +2810,7 @@ DerivedMesh *mesh_create_derived_view(
ob->transflag |= OB_NO_PSYS_UPDATE;
mesh_calc_modifiers(
scene, ob, NULL, false, 1, false, dataMask, -1, false, false, false,
eval_ctx, scene, ob, NULL, false, 1, false, dataMask, -1, false, false, false,
NULL, &final);
ob->transflag &= ~OB_NO_PSYS_UPDATE;
@ -2819,53 +2819,53 @@ DerivedMesh *mesh_create_derived_view(
}
DerivedMesh *mesh_create_derived_no_deform(
Scene *scene, Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
float (*vertCos)[3], CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(
scene, ob, vertCos, false, 0, false, dataMask, -1, false, false, false,
eval_ctx, scene, ob, vertCos, false, 0, false, dataMask, -1, false, false, false,
NULL, &final);
return final;
}
DerivedMesh *mesh_create_derived_no_virtual(
Scene *scene, Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
float (*vertCos)[3], CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(
scene, ob, vertCos, false, -1, false, dataMask, -1, false, false, false,
eval_ctx, scene, ob, vertCos, false, -1, false, dataMask, -1, false, false, false,
NULL, &final);
return final;
}
DerivedMesh *mesh_create_derived_physics(
Scene *scene, Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
float (*vertCos)[3], CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(
scene, ob, vertCos, false, -1, true, dataMask, -1, false, false, false,
eval_ctx, scene, ob, vertCos, false, -1, true, dataMask, -1, false, false, false,
NULL, &final);
return final;
}
DerivedMesh *mesh_create_derived_no_deform_render(
Scene *scene, Object *ob,
float (*vertCos)[3],
struct EvaluationContext *eval_ctx, Scene *scene,
Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(
scene, ob, vertCos, true, 0, false, dataMask, -1, false, false, false,
eval_ctx, scene, ob, vertCos, true, 0, false, dataMask, -1, false, false, false,
NULL, &final);
return final;
@ -2874,7 +2874,7 @@ DerivedMesh *mesh_create_derived_no_deform_render(
/***/
DerivedMesh *editbmesh_get_derived_cage_and_final(
Scene *scene, Object *obedit, BMEditMesh *em,
struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em,
CustomDataMask dataMask,
/* return args */
DerivedMesh **r_final)
@ -2887,7 +2887,7 @@ DerivedMesh *editbmesh_get_derived_cage_and_final(
if (!em->derivedCage ||
(em->lastDataMask & dataMask) != dataMask)
{
editbmesh_build_data(scene, obedit, em, dataMask);
editbmesh_build_data(eval_ctx, scene, obedit, em, dataMask);
}
*r_final = em->derivedFinal;
@ -2895,7 +2895,7 @@ DerivedMesh *editbmesh_get_derived_cage_and_final(
return em->derivedCage;
}
DerivedMesh *editbmesh_get_derived_cage(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
DerivedMesh *editbmesh_get_derived_cage(struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
@ -2905,7 +2905,7 @@ DerivedMesh *editbmesh_get_derived_cage(Scene *scene, Object *obedit, BMEditMesh
if (!em->derivedCage ||
(em->lastDataMask & dataMask) != dataMask)
{
editbmesh_build_data(scene, obedit, em, dataMask);
editbmesh_build_data(eval_ctx, scene, obedit, em, dataMask);
}
return em->derivedCage;

@ -43,6 +43,7 @@
#include "DNA_key_types.h"
#include "DNA_scene_types.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_global.h"
#include "BKE_key.h"
@ -282,10 +283,11 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
*/
/* tweak the object ordering to trick depsgraph into making MotionPath calculations run faster */
static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
static void motionpaths_calc_optimise_depsgraph(bContext *C, Scene *scene, ListBase *targets)
{
BaseLegacy *base, *baseNext;
MPathTarget *mpt;
Main *bmain = CTX_data_main(C);
/* make sure our temp-tag isn't already in use */
for (base = scene->base.first; base; base = base->next)
@ -309,7 +311,7 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
}
/* "brew me a list that's sorted a bit faster now depsy" */
DEG_scene_relations_rebuild(G.main, scene);
DEG_scene_relations_rebuild(bmain, scene);
}
/* update scene for current frame */
@ -373,7 +375,7 @@ static void motionpaths_calc_bake_targets(Scene *scene, ListBase *targets)
* - recalc: whether we need to
*/
/* TODO: include reports pointer? */
void animviz_calc_motionpaths(Scene *scene, ListBase *targets)
void animviz_calc_motionpaths(bContext *C, Scene *scene, ListBase *targets)
{
MPathTarget *mpt;
int sfra, efra;
@ -399,7 +401,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets)
/* optimize the depsgraph for faster updates */
/* TODO: whether this is used should depend on some setting for the level of optimizations used */
motionpaths_calc_optimise_depsgraph(scene, targets);
motionpaths_calc_optimise_depsgraph(C, scene, targets);
/* calculate path over requested range */
for (CFRA = sfra; CFRA <= efra; CFRA++) {

@ -1445,13 +1445,13 @@ void BKE_armature_loc_pose_to_bone(bPoseChannel *pchan, const float inloc[3], fl
copy_v3_v3(outloc, nLocMat[3]);
}
void BKE_armature_mat_pose_to_bone_ex(Object *ob, bPoseChannel *pchan, float inmat[4][4], float outmat[4][4])
void BKE_armature_mat_pose_to_bone_ex(struct EvaluationContext *eval_ctx, Object *ob, bPoseChannel *pchan, float inmat[4][4], float outmat[4][4])
{
bPoseChannel work_pchan = *pchan;
/* recalculate pose matrix with only parent transformations,
* bone loc/sca/rot is ignored, scene and frame are not used. */
BKE_pose_where_is_bone(NULL, ob, &work_pchan, 0.0f, false);
BKE_pose_where_is_bone(eval_ctx, NULL, ob, &work_pchan, 0.0f, false);
/* find the matrix, need to remove the bone transforms first so this is
* calculated as a matrix to set rather then a difference ontop of whats
@ -2178,7 +2178,7 @@ void BKE_pose_where_is_bone_tail(bPoseChannel *pchan)
/* pchan is validated, as having bone and parent pointer
* 'do_extra': when zero skips loc/size/rot, constraints and strip modifiers.
*/
void BKE_pose_where_is_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float ctime, bool do_extra)
void BKE_pose_where_is_bone(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan, float ctime, bool do_extra)
{
/* This gives a chan_mat with actions (ipos) results. */
if (do_extra)
@ -2217,7 +2217,7 @@ void BKE_pose_where_is_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float
cob = BKE_constraints_make_evalob(scene, ob, pchan, CONSTRAINT_OBTYPE_BONE);
/* Solve PoseChannel's Constraints */
BKE_constraints_solve(&pchan->constraints, cob, ctime); /* ctime doesnt alter objects */
BKE_constraints_solve(eval_ctx, &pchan->constraints, cob, ctime); /* ctime doesnt alter objects */
/* cleanup after Constraint Solving
* - applies matrix back to pchan, and frees temporary struct used
@ -2239,7 +2239,7 @@ void BKE_pose_where_is_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float
/* This only reads anim data from channels, and writes to channels */
/* This is the only function adding poses */
void BKE_pose_where_is(Scene *scene, Object *ob)
void BKE_pose_where_is(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
bArmature *arm;
Bone *bone;
@ -2278,7 +2278,7 @@ void BKE_pose_where_is(Scene *scene, Object *ob)
}
/* 2a. construct the IK tree (standard IK) */
BIK_initialize_tree(scene, ob, ctime);
BIK_initialize_tree(eval_ctx, scene, ob, ctime);
/* 2b. construct the Spline IK trees
* - this is not integrated as an IK plugin, since it should be able
@ -2290,15 +2290,15 @@ void BKE_pose_where_is(Scene *scene, Object *ob)
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
/* 4a. if we find an IK root, we handle it separated */
if (pchan->flag & POSE_IKTREE) {
BIK_execute_tree(scene, ob, pchan, ctime);
BIK_execute_tree(eval_ctx, scene, ob, pchan, ctime);
}
/* 4b. if we find a Spline IK root, we handle it separated too */
else if (pchan->flag & POSE_IKSPLINE) {
BKE_splineik_execute_tree(scene, ob, pchan, ctime);
BKE_splineik_execute_tree(eval_ctx, scene, ob, pchan, ctime);
}
/* 5. otherwise just call the normal solver */
else if (!(pchan->flag & POSE_DONE)) {
BKE_pose_where_is_bone(scene, ob, pchan, ctime, 1);
BKE_pose_where_is_bone(eval_ctx, scene, ob, pchan, ctime, 1);
}
}
/* 6. release the IK tree */

@ -113,9 +113,11 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos
* currently for paths to work it needs to go through the bevlist/displist system (ton)
*/
/* TODO: Make sure this doesn't crash. */
#if 0
/* only happens on reload file, but violates depsgraph still... fix! */
if (ELEM(NULL, ikData->tar->curve_cache, ikData->tar->curve_cache->path, ikData->tar->curve_cache->path->data)) {
BKE_displist_make_curveTypes(scene, ikData->tar, 0);
BKE_displist_make_curveTypes(eval_ctx, scene, ikData->tar, 0);
/* path building may fail in EditMode after removing verts [#33268]*/
if (ELEM(NULL, ikData->tar->curve_cache->path, ikData->tar->curve_cache->path->data)) {
@ -123,6 +125,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos
return;
}
}
#endif
}
/* find the root bone and the chain of bones from the root to the tip
@ -261,7 +264,7 @@ static void splineik_init_tree(Scene *scene, Object *ob, float UNUSED(ctime))
/* ----------- */
/* Evaluate spline IK for a given bone */
static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *ob, bPoseChannel *pchan,
static void splineik_evaluate_bone(struct EvaluationContext *eval_ctx, tSplineIK_Tree *tree, Scene *scene, Object *ob, bPoseChannel *pchan,
int index, float ctime)
{
bSplineIKConstraint *ikData = tree->ikData;
@ -269,7 +272,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
float splineVec[3], scaleFac, radius = 1.0f;
/* firstly, calculate the bone matrix the standard way, since this is needed for roll control */
BKE_pose_where_is_bone(scene, ob, pchan, ctime, 1);
BKE_pose_where_is_bone(eval_ctx, scene, ob, pchan, ctime, 1);
copy_v3_v3(poseHead, pchan->pose_head);
copy_v3_v3(poseTail, pchan->pose_tail);
@ -511,7 +514,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
}
/* Evaluate the chain starting from the nominated bone */
static void splineik_execute_tree(Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
static void splineik_execute_tree(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
{
tSplineIK_Tree *tree;
@ -525,7 +528,7 @@ static void splineik_execute_tree(Scene *scene, Object *ob, bPoseChannel *pchan_
*/
for (i = tree->chainlen - 1; i >= 0; i--) {
bPoseChannel *pchan = tree->chain[i];
splineik_evaluate_bone(tree, scene, ob, pchan, i, ctime);
splineik_evaluate_bone(eval_ctx, tree, scene, ob, pchan, i, ctime);
}
/* free the tree info specific to SplineIK trees now */
@ -544,14 +547,14 @@ void BKE_pose_splineik_init_tree(Scene *scene, Object *ob, float ctime)
splineik_init_tree(scene, ob, ctime);
}
void BKE_splineik_execute_tree(Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
void BKE_splineik_execute_tree(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
{
splineik_execute_tree(scene, ob, pchan_root, ctime);
splineik_execute_tree(eval_ctx, scene, ob, pchan_root, ctime);
}
/* *************** Depsgraph evaluation callbacks ************ */
void BKE_pose_eval_init(struct EvaluationContext *UNUSED(eval_ctx),
void BKE_pose_eval_init(struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPose *pose)
@ -576,7 +579,7 @@ void BKE_pose_eval_init(struct EvaluationContext *UNUSED(eval_ctx),
}
/* 2a. construct the IK tree (standard IK) */
BIK_initialize_tree(scene, ob, ctime);
BIK_initialize_tree(eval_ctx, scene, ob, ctime);
/* 2b. construct the Spline IK trees
* - this is not integrated as an IK plugin, since it should be able
@ -585,7 +588,7 @@ void BKE_pose_eval_init(struct EvaluationContext *UNUSED(eval_ctx),
BKE_pose_splineik_init_tree(scene, ob, ctime);
}
void BKE_pose_eval_bone(struct EvaluationContext *UNUSED(eval_ctx),
void BKE_pose_eval_bone(struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *pchan)
@ -613,14 +616,14 @@ void BKE_pose_eval_bone(struct EvaluationContext *UNUSED(eval_ctx),
if ((pchan->flag & POSE_DONE) == 0) {
/* TODO(sergey): Use time source node for time. */
float ctime = BKE_scene_frame_get(scene); /* not accurate... */
BKE_pose_where_is_bone(scene, ob, pchan, ctime, 1);
BKE_pose_where_is_bone(eval_ctx, scene, ob, pchan, ctime, 1);
}
}
}
}
}
void BKE_pose_constraints_evaluate(struct EvaluationContext *UNUSED(eval_ctx),
void BKE_pose_constraints_evaluate(struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *pchan)
@ -636,7 +639,7 @@ void BKE_pose_constraints_evaluate(struct EvaluationContext *UNUSED(eval_ctx),
else {
if ((pchan->flag & POSE_DONE) == 0) {
float ctime = BKE_scene_frame_get(scene); /* not accurate... */
BKE_pose_where_is_bone(scene, ob, pchan, ctime, 1);
BKE_pose_where_is_bone(eval_ctx, scene, ob, pchan, ctime, 1);
}
}
}
@ -652,24 +655,24 @@ void BKE_pose_bone_done(struct EvaluationContext *UNUSED(eval_ctx),
}
}
void BKE_pose_iktree_evaluate(struct EvaluationContext *UNUSED(eval_ctx),
void BKE_pose_iktree_evaluate(struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *rootchan)
{
float ctime = BKE_scene_frame_get(scene); /* not accurate... */
DEBUG_PRINT("%s on %s pchan %s\n", __func__, ob->id.name, rootchan->name);
BIK_execute_tree(scene, ob, rootchan, ctime);
BIK_execute_tree(eval_ctx, scene, ob, rootchan, ctime);
}
void BKE_pose_splineik_evaluate(struct EvaluationContext *UNUSED(eval_ctx),
void BKE_pose_splineik_evaluate(struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *rootchan)
{
float ctime = BKE_scene_frame_get(scene); /* not accurate... */
DEBUG_PRINT("%s on %s pchan %s\n", __func__, ob->id.name, rootchan->name);
BKE_splineik_execute_tree(scene, ob, rootchan, ctime);
BKE_splineik_execute_tree(eval_ctx, scene, ob, rootchan, ctime);
}
void BKE_pose_eval_flush(struct EvaluationContext *UNUSED(eval_ctx),

@ -132,6 +132,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
if (eff == NULL && gabr->ob) {
memset(&temp_eff, 0, sizeof(EffectorCache));
temp_eff.ob = gabr->ob;
temp_eff.eval_ctx = bbd->sim->eval_ctx;
temp_eff.scene = bbd->sim->scene;
eff = &temp_eff;
get_effector_data(eff, &efd, &epoint, 0);

@ -345,7 +345,7 @@ static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
return 1;
}
static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
static int do_step_cloth(struct EvaluationContext *eval_ctx, Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
{
ClothVertex *verts = NULL;
Cloth *cloth;
@ -370,7 +370,7 @@ static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
mul_m4_v3(ob->obmat, verts->xconst);
}
effectors = pdInitEffectors(clmd->scene, ob, NULL, clmd->sim_parms->effector_weights, true);
effectors = pdInitEffectors(eval_ctx, clmd->scene, ob, NULL, clmd->sim_parms->effector_weights, true);
if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH )
cloth_update_verts ( ob, clmd, result );
@ -400,7 +400,7 @@ static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
/************************************************
* clothModifier_do - main simulation function
************************************************/
void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
void clothModifier_do(ClothModifierData *clmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
{
PointCache *cache;
PTCacheID pid;
@ -489,7 +489,7 @@ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, Derived
/* do simulation */
BKE_ptcache_validate(cache, framenr);
if (!do_step_cloth(ob, clmd, dm, framenr)) {
if (!do_step_cloth(eval_ctx, ob, clmd, dm, framenr)) {
BKE_ptcache_invalidate(cache);
}
else

@ -689,7 +689,7 @@ static bConstraintTypeInfo CTI_CONSTRNAME = {
/* This function should be used for the get_target_matrix member of all
* constraints that are not picky about what happens to their target matrix.
*/
static void default_get_tarmat(bConstraint *con, bConstraintOb *UNUSED(cob), bConstraintTarget *ct, float UNUSED(ctime))
static void default_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *UNUSED(cob), bConstraintTarget *ct, float UNUSED(ctime))
{
if (VALID_CONS_TARGET(ct))
constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->flag, con->headtail);
@ -1155,7 +1155,7 @@ static void kinematic_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
static void kinematic_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
static void kinematic_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bKinematicConstraint *data = con->data;
@ -1242,7 +1242,7 @@ static void followpath_flush_tars(bConstraint *con, ListBase *list, bool no_copy
}
}
static void followpath_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
static void followpath_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bFollowPathConstraint *data = con->data;
@ -1259,7 +1259,7 @@ static void followpath_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstra
#ifdef CYCLIC_DEPENDENCY_WORKAROUND
if (ct->tar->curve_cache == NULL) {
BKE_displist_make_curveTypes(cob->scene, ct->tar, false);
BKE_displist_make_curveTypes(eval_ctx, cob->scene, ct->tar, false);
}
#endif
@ -2024,7 +2024,7 @@ static void pycon_id_looper(bConstraint *con, ConstraintIDFunc func, void *userd
}
/* Whether this approach is maintained remains to be seen (aligorith) */
static void pycon_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
static void pycon_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
#ifdef WITH_PYTHON
bPythonConstraint *data = con->data;
@ -2035,7 +2035,7 @@ static void pycon_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstraintTa
/* special exception for curves - depsgraph issues */
if (ct->tar->type == OB_CURVE) {
if (ct->tar->curve_cache == NULL) {
BKE_displist_make_curveTypes(cob->scene, ct->tar, false);
BKE_displist_make_curveTypes(eval_ctx, cob->scene, ct->tar, false);
}
}
#endif
@ -2142,7 +2142,7 @@ static void actcon_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
static void actcon_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
static void actcon_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bActionConstraint *data = con->data;
@ -3131,12 +3131,12 @@ static void clampto_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
static void clampto_get_tarmat(bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
static void clampto_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
#ifdef CYCLIC_DEPENDENCY_WORKAROUND
if (VALID_CONS_TARGET(ct)) {
if (ct->tar->curve_cache == NULL) {
BKE_displist_make_curveTypes(cob->scene, ct->tar, false);
BKE_displist_make_curveTypes(eval_ctx, cob->scene, ct->tar, false);
}
}
#endif
@ -3474,7 +3474,7 @@ static void shrinkwrap_flush_tars(bConstraint *con, ListBase *list, bool no_copy
}
static void shrinkwrap_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
static void shrinkwrap_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bShrinkwrapConstraint *scon = (bShrinkwrapConstraint *) con->data;
@ -3806,12 +3806,12 @@ static void splineik_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
static void splineik_get_tarmat(bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
static void splineik_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
#ifdef CYCLIC_DEPENDENCY_WORKAROUND
if (VALID_CONS_TARGET(ct)) {
if (ct->tar->curve_cache == NULL) {
BKE_displist_make_curveTypes(cob->scene, ct->tar, false);
BKE_displist_make_curveTypes(eval_ctx, cob->scene, ct->tar, false);
}
}
#endif
@ -4858,7 +4858,7 @@ bool BKE_constraints_proxylocked_owner(Object *ob, bPoseChannel *pchan)
* None of the actual calculations of the matrices should be done here! Also, this function is
* not to be used by any new constraints, particularly any that have multiple targets.
*/
void BKE_constraint_target_matrix_get(Scene *scene, bConstraint *con, int index, short ownertype, void *ownerdata, float mat[4][4], float ctime)
void BKE_constraint_target_matrix_get(struct EvaluationContext *eval_ctx, Scene *scene, bConstraint *con, int index, short ownertype, void *ownerdata, float mat[4][4], float ctime)
{
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
ListBase targets = {NULL, NULL};
@ -4909,7 +4909,7 @@ void BKE_constraint_target_matrix_get(Scene *scene, bConstraint *con, int index,
if (ct) {
if (cti->get_target_matrix)
cti->get_target_matrix(con, cob, ct, ctime);
cti->get_target_matrix(eval_ctx, con, cob, ct, ctime);
copy_m4_m4(mat, ct->matrix);
}
@ -4925,7 +4925,7 @@ void BKE_constraint_target_matrix_get(Scene *scene, bConstraint *con, int index,
}
/* Get the list of targets required for solving a constraint */
void BKE_constraint_targets_for_solving_get(bConstraint *con, bConstraintOb *cob, ListBase *targets, float ctime)
void BKE_constraint_targets_for_solving_get(struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, ListBase *targets, float ctime)
{
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
@ -4943,7 +4943,7 @@ void BKE_constraint_targets_for_solving_get(bConstraint *con, bConstraintOb *cob
*/
if (cti->get_target_matrix) {
for (ct = targets->first; ct; ct = ct->next)
cti->get_target_matrix(con, cob, ct, ctime);
cti->get_target_matrix(eval_ctx, con, cob, ct, ctime);
}
else {
for (ct = targets->first; ct; ct = ct->next)
@ -4960,7 +4960,7 @@ void BKE_constraint_targets_for_solving_get(bConstraint *con, bConstraintOb *cob
* BKE_constraints_make_evalob and BKE_constraints_clear_evalob should be called before and
* after running this function, to sort out cob
*/
void BKE_constraints_solve(ListBase *conlist, bConstraintOb *cob, float ctime)
void BKE_constraints_solve(struct EvaluationContext *eval_ctx, ListBase *conlist, bConstraintOb *cob, float ctime)
{
bConstraint *con;
float oldmat[4][4];
@ -4995,7 +4995,7 @@ void BKE_constraints_solve(ListBase *conlist, bConstraintOb *cob, float ctime)
BKE_constraint_mat_convertspace(cob->ob, cob->pchan, cob->matrix, CONSTRAINT_SPACE_WORLD, con->ownspace, false);
/* prepare targets for constraint solving */
BKE_constraint_targets_for_solving_get(con, cob, &targets, ctime);
BKE_constraint_targets_for_solving_get(eval_ctx, con, cob, &targets, ctime);
/* Solve the constraint and put result in cob->matrix */
cti->evaluate_constraint(con, cob, &targets);

@ -1229,3 +1229,11 @@ Depsgraph *CTX_data_depsgraph(const bContext *C)
SceneLayer *scene_layer = CTX_data_scene_layer(C);
return BKE_scene_get_depsgraph(scene, scene_layer);
}
void CTX_data_eval_ctx(const bContext *C, EvaluationContext *eval_ctx)
{
BLI_assert(C);
*eval_ctx = *CTX_data_main(C)->eval_ctx;
eval_ctx->scene_layer = CTX_data_scene_layer(C);
}

@ -99,7 +99,7 @@ static int modifiers_disable_subsurf_temporary(Object *ob)
}
/* disable subsurf temporal, get mapped cos, and enable it */
float (*BKE_crazyspace_get_mapped_editverts(Scene *scene, Object *obedit))[3]
float (*BKE_crazyspace_get_mapped_editverts(struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit))[3]
{
Mesh *me = obedit->data;
DerivedMesh *dm;
@ -109,13 +109,13 @@ float (*BKE_crazyspace_get_mapped_editverts(Scene *scene, Object *obedit))[3]
/* disable subsurf temporal, get mapped cos, and enable it */
if (modifiers_disable_subsurf_temporary(obedit)) {
/* need to make new derivemesh */
makeDerivedMesh(scene, obedit, me->edit_btmesh, CD_MASK_BAREMESH, false);
makeDerivedMesh(eval_ctx, scene, obedit, me->edit_btmesh, CD_MASK_BAREMESH, false);
}
/* now get the cage */
vertexcos = MEM_mallocN(sizeof(*vertexcos) * nverts, "vertexcos map");
dm = editbmesh_get_derived_cage(scene, obedit, me->edit_btmesh, CD_MASK_BAREMESH);
dm = editbmesh_get_derived_cage(eval_ctx, scene, obedit, me->edit_btmesh, CD_MASK_BAREMESH);
mesh_get_mapped_verts_coords(dm, vertexcos, nverts);
@ -250,7 +250,7 @@ void BKE_crazyspace_set_quats_mesh(Mesh *me, float (*origcos)[3], float (*mapped
/** returns an array of deform matrices for crazyspace correction, and the
* number of modifiers left */
int BKE_crazyspace_get_first_deform_matrices_editbmesh(Scene *scene, Object *ob, BMEditMesh *em,
int BKE_crazyspace_get_first_deform_matrices_editbmesh(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BMEditMesh *em,
float (**deformmats)[3][3], float (**deformcos)[3])
{
ModifierData *md;
@ -290,7 +290,7 @@ int BKE_crazyspace_get_first_deform_matrices_editbmesh(Scene *scene, Object *ob,
unit_m3(defmats[a]);
}
mti->deformMatricesEM(md, ob, em, dm, deformedVerts, defmats,
mti->deformMatricesEM(md, eval_ctx, ob, em, dm, deformedVerts, defmats,
numVerts);
}
else
@ -310,7 +310,7 @@ int BKE_crazyspace_get_first_deform_matrices_editbmesh(Scene *scene, Object *ob,
return numleft;
}
int BKE_sculpt_get_first_deform_matrices(Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
int BKE_sculpt_get_first_deform_matrices(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
{
ModifierData *md;
DerivedMesh *dm;
@ -346,7 +346,7 @@ int BKE_sculpt_get_first_deform_matrices(Scene *scene, Object *ob, float (**defo
unit_m3(defmats[a]);
}
if (mti->deformMatrices) mti->deformMatrices(md, ob, dm, deformedVerts, defmats, numVerts);
if (mti->deformMatrices) mti->deformMatrices(md, eval_ctx, ob, dm, deformedVerts, defmats, numVerts);
else break;
}
}
@ -369,9 +369,9 @@ int BKE_sculpt_get_first_deform_matrices(Scene *scene, Object *ob, float (**defo
return numleft;
}
void BKE_crazyspace_build_sculpt(Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
void BKE_crazyspace_build_sculpt(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
{
int totleft = BKE_sculpt_get_first_deform_matrices(scene, ob, deformmats, deformcos);
int totleft = BKE_sculpt_get_first_deform_matrices(eval_ctx, scene, ob, deformmats, deformcos);
if (totleft) {
/* there are deformation modifier which doesn't support deformation matrices
@ -396,7 +396,7 @@ void BKE_crazyspace_build_sculpt(Scene *scene, Object *ob, float (**deformmats)[
if (mti->deformMatrices && !deformed)
continue;
mti->deformVerts(md, ob, NULL, deformedVerts, me->totvert, 0);
mti->deformVerts(md, eval_ctx, ob, NULL, deformedVerts, me->totvert, 0);
deformed = 1;
}
}

@ -1625,7 +1625,7 @@ float *BKE_curve_surf_make_orco(Object *ob)
/* NOTE: This routine is tied to the order of vertex
* built by displist and as passed to the renderer.
*/
float *BKE_curve_make_orco(Scene *scene, Object *ob, int *r_numVerts)
float *BKE_curve_make_orco(EvaluationContext *eval_ctx, Scene *scene, Object *ob, int *r_numVerts)
{
Curve *cu = ob->data;
DispList *dl;
@ -1633,7 +1633,7 @@ float *BKE_curve_make_orco(Scene *scene, Object *ob, int *r_numVerts)
float *fp, *coord_array;
ListBase disp = {NULL, NULL};
BKE_displist_make_curveTypes_forOrco(scene, ob, &disp);
BKE_displist_make_curveTypes_forOrco(eval_ctx, scene, ob, &disp);
numVerts = 0;
for (dl = disp.first; dl; dl = dl->next) {
@ -1724,7 +1724,7 @@ float *BKE_curve_make_orco(Scene *scene, Object *ob, int *r_numVerts)
/* ***************** BEVEL ****************** */
void BKE_curve_bevel_make(Scene *scene, Object *ob, ListBase *disp,
void BKE_curve_bevel_make(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *disp,
const bool for_render, const bool use_render_resolution)
{
DispList *dl, *dlnew;
@ -1749,7 +1749,7 @@ void BKE_curve_bevel_make(Scene *scene, Object *ob, ListBase *disp,
facy = cu->bevobj->size[1];
if (for_render) {
BKE_displist_make_curveTypes_forRender(scene, cu->bevobj, &bevdisp, NULL, false, use_render_resolution);
BKE_displist_make_curveTypes_forRender(eval_ctx, scene, cu->bevobj, &bevdisp, NULL, false, use_render_resolution);
dl = bevdisp.first;
}
else if (cu->bevobj->curve_cache) {
@ -4706,4 +4706,4 @@ void BKE_curve_batch_cache_free(Curve *cu)
if (cu->batch_cache) {
BKE_curve_batch_cache_free_cb(cu);
}
}
}

@ -1010,7 +1010,7 @@ static bool data_transfer_layersmapping_generate(
* to get (as much as possible) exact copy of source data layout.
*/
void BKE_object_data_transfer_layout(
Scene *scene, Object *ob_src, Object *ob_dst, const int data_types, const bool use_delete,
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, const int data_types, const bool use_delete,
const int fromlayers_select[DT_MULTILAYER_INDEX_MAX], const int tolayers_select[DT_MULTILAYER_INDEX_MAX])
{
DerivedMesh *dm_src;
@ -1027,7 +1027,7 @@ void BKE_object_data_transfer_layout(
/* Get source DM.*/
dm_src_mask |= BKE_object_data_transfer_dttypes_to_cdmask(data_types);
dm_src = mesh_get_derived_final(scene, ob_src, dm_src_mask);
dm_src = mesh_get_derived_final(eval_ctx, scene, ob_src, dm_src_mask);
if (!dm_src) {
return;
}
@ -1085,9 +1085,9 @@ void BKE_object_data_transfer_layout(
}
bool BKE_object_data_transfer_dm(
Scene *scene, Object *ob_src, Object *ob_dst, DerivedMesh *dm_dst, const int data_types, bool use_create,
const int map_vert_mode, const int map_edge_mode, const int map_loop_mode, const int map_poly_mode,
SpaceTransform *space_transform, const bool auto_transform,
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, DerivedMesh *dm_dst,
const int data_types, bool use_create, const int map_vert_mode, const int map_edge_mode,
const int map_loop_mode, const int map_poly_mode, SpaceTransform *space_transform, const bool auto_transform,
const float max_distance, const float ray_radius, const float islands_handling_precision,
const int fromlayers_select[DT_MULTILAYER_INDEX_MAX], const int tolayers_select[DT_MULTILAYER_INDEX_MAX],
const int mix_mode, const float mix_factor, const char *vgroup_name, const bool invert_vgroup,
@ -1149,7 +1149,7 @@ bool BKE_object_data_transfer_dm(
* Also, we need to make a local copy of dm_src, otherwise we may end with concurrent creation
* of data in it (multi-threaded evaluation of the modifier stack, see T46672).
*/
dm_src = dm_dst ? ob_src->derivedFinal : mesh_get_derived_final(scene, ob_src, dm_src_mask);
dm_src = dm_dst ? ob_src->derivedFinal : mesh_get_derived_final(eval_ctx, scene, ob_src, dm_src_mask);
if (!dm_src) {
return changed;
}
@ -1457,16 +1457,16 @@ bool BKE_object_data_transfer_dm(
}
bool BKE_object_data_transfer_mesh(
Scene *scene, Object *ob_src, Object *ob_dst, const int data_types, const bool use_create,
const int map_vert_mode, const int map_edge_mode, const int map_loop_mode, const int map_poly_mode,
SpaceTransform *space_transform, const bool auto_transform,
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, const int data_types,
const bool use_create, const int map_vert_mode, const int map_edge_mode, const int map_loop_mode,
const int map_poly_mode, SpaceTransform *space_transform, const bool auto_transform,
const float max_distance, const float ray_radius, const float islands_handling_precision,
const int fromlayers_select[DT_MULTILAYER_INDEX_MAX], const int tolayers_select[DT_MULTILAYER_INDEX_MAX],
const int mix_mode, const float mix_factor, const char *vgroup_name, const bool invert_vgroup,
ReportList *reports)
{
return BKE_object_data_transfer_dm(
scene, ob_src, ob_dst, NULL, data_types, use_create,
eval_ctx, scene, ob_src, ob_dst, NULL, data_types, use_create,
map_vert_mode, map_edge_mode, map_loop_mode, map_poly_mode,
space_transform, auto_transform,
max_distance, ray_radius, islands_handling_precision,

@ -678,7 +678,7 @@ static void curve_to_filledpoly(Curve *cu, ListBase *UNUSED(nurb), ListBase *dis
* - first point left, last point right
* - based on subdivided points in original curve, not on points in taper curve (still)
*/
static float displist_calc_taper(Scene *scene, Object *taperobj, float fac)
static float displist_calc_taper(EvaluationContext *eval_ctx, Scene *scene, Object *taperobj, float fac)
{
DispList *dl;
@ -687,7 +687,7 @@ static float displist_calc_taper(Scene *scene, Object *taperobj, float fac)
dl = taperobj->curve_cache ? taperobj->curve_cache->disp.first : NULL;
if (dl == NULL) {
BKE_displist_make_curveTypes(scene, taperobj, 0);
BKE_displist_make_curveTypes(eval_ctx, scene, taperobj, 0);
dl = taperobj->curve_cache->disp.first;
}
if (dl) {
@ -718,11 +718,11 @@ static float displist_calc_taper(Scene *scene, Object *taperobj, float fac)
return 1.0;
}
float BKE_displist_calc_taper(Scene *scene, Object *taperobj, int cur, int tot)
float BKE_displist_calc_taper(EvaluationContext *eval_ctx, Scene *scene, Object *taperobj, int cur, int tot)
{
float fac = ((float)cur) / (float)(tot - 1);
return displist_calc_taper(scene, taperobj, fac);
return displist_calc_taper(eval_ctx, scene, taperobj, fac);
}
void BKE_displist_make_mball(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
@ -798,7 +798,7 @@ static ModifierData *curve_get_tessellate_point(Scene *scene, Object *ob,
return pretessellatePoint;
}
static void curve_calc_modifiers_pre(Scene *scene, Object *ob, ListBase *nurb,
static void curve_calc_modifiers_pre(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *nurb,
const bool for_render, const bool use_render_resolution)
{
VirtualModifierData virtualModifierData;
@ -856,7 +856,7 @@ static void curve_calc_modifiers_pre(Scene *scene, Object *ob, ListBase *nurb,
deformedVerts = BKE_curve_nurbs_vertexCos_get(nurb, &numVerts);
}
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, app_flag);
mti->deformVerts(md, eval_ctx, ob, NULL, deformedVerts, numVerts, app_flag);
if (md == pretessellatePoint)
break;
@ -908,7 +908,7 @@ static void displist_apply_allverts(ListBase *dispbase, float (*allverts)[3])
}
}
static void curve_calc_modifiers_post(Scene *scene, Object *ob, ListBase *nurb,
static void curve_calc_modifiers_post(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *nurb,
ListBase *dispbase, DerivedMesh **r_dm_final,
const bool for_render, const bool use_render_resolution)
{
@ -964,14 +964,14 @@ static void curve_calc_modifiers_post(Scene *scene, Object *ob, ListBase *nurb,
dm->getVertCos(dm, vertCos);
}
mti->deformVerts(md, ob, dm, vertCos, totvert, appf);
mti->deformVerts(md, eval_ctx, ob, dm, vertCos, totvert, appf);
}
else {
if (!vertCos) {
vertCos = displist_get_allverts(dispbase, &totvert);
}
mti->deformVerts(md, ob, NULL, vertCos, totvert, appf);
mti->deformVerts(md, eval_ctx, ob, NULL, vertCos, totvert, appf);
}
}
else {
@ -1013,7 +1013,7 @@ static void curve_calc_modifiers_post(Scene *scene, Object *ob, ListBase *nurb,
if (useCache)
appf |= MOD_APPLY_USECACHE;
ndm = modwrap_applyModifier(md, ob, dm, appf);
ndm = modwrap_applyModifier(md, eval_ctx, ob, dm, appf);
if (ndm) {
/* Modifier returned a new derived mesh */
@ -1090,13 +1090,13 @@ static void displist_surf_indices(DispList *dl)
}
}
static DerivedMesh *create_orco_dm(Scene *scene, Object *ob)
static DerivedMesh *create_orco_dm(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
DerivedMesh *dm;
ListBase disp = {NULL, NULL};
/* OrcoDM should be created from underformed disp lists */
BKE_displist_make_curveTypes_forOrco(scene, ob, &disp);
BKE_displist_make_curveTypes_forOrco(eval_ctx, scene, ob, &disp);
dm = CDDM_from_curve_displist(ob, &disp);
BKE_displist_free(&disp);
@ -1134,7 +1134,7 @@ static void add_orco_dm(Object *ob, DerivedMesh *dm, DerivedMesh *orcodm)
DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, orco);
}
static void curve_calc_orcodm(Scene *scene, Object *ob, DerivedMesh *dm_final,
static void curve_calc_orcodm(EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm_final,
const bool for_render, const bool use_render_resolution)
{
/* this function represents logic of mesh's orcodm calculation
@ -1172,7 +1172,7 @@ static void curve_calc_orcodm(Scene *scene, Object *ob, DerivedMesh *dm_final,
* This means we can create ORCO DM in advance and assume it's
* never NULL.
*/
orcodm = create_orco_dm(scene, ob);
orcodm = create_orco_dm(eval_ctx, scene, ob);
for (; md; md = md->next) {
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
@ -1184,7 +1184,7 @@ static void curve_calc_orcodm(Scene *scene, Object *ob, DerivedMesh *dm_final,
if (mti->type != eModifierTypeType_Constructive)
continue;
ndm = modwrap_applyModifier(md, ob, orcodm, app_flag);
ndm = modwrap_applyModifier(md, eval_ctx, ob, orcodm, app_flag);
if (ndm) {
/* if the modifier returned a new dm, release the old one */
@ -1201,7 +1201,7 @@ static void curve_calc_orcodm(Scene *scene, Object *ob, DerivedMesh *dm_final,
orcodm->release(orcodm);
}
void BKE_displist_make_surf(Scene *scene, Object *ob, ListBase *dispbase,
void BKE_displist_make_surf(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
DerivedMesh **r_dm_final,
const bool for_render, const bool for_orco, const bool use_render_resolution)
{
@ -1220,7 +1220,7 @@ void BKE_displist_make_surf(Scene *scene, Object *ob, ListBase *dispbase,
}
if (!for_orco)
curve_calc_modifiers_pre(scene, ob, &nubase, for_render, use_render_resolution);
curve_calc_modifiers_pre(eval_ctx, scene, ob, &nubase, for_render, use_render_resolution);
for (nu = nubase.first; nu; nu = nu->next) {
if ((for_render || nu->hide == 0) && BKE_nurb_check_valid_uv(nu)) {
@ -1287,7 +1287,7 @@ void BKE_displist_make_surf(Scene *scene, Object *ob, ListBase *dispbase,
if (!for_orco) {
BKE_nurbList_duplicate(&ob->curve_cache->deformed_nurbs, &nubase);
curve_calc_modifiers_post(scene, ob, &nubase, dispbase, r_dm_final,
curve_calc_modifiers_post(eval_ctx, scene, ob, &nubase, dispbase, r_dm_final,
for_render, use_render_resolution);
}
@ -1513,7 +1513,7 @@ static void calc_bevfac_mapping(Curve *cu, BevList *bl, Nurb *nu,
}
}
static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispbase,
static void do_makeDispListCurveTypes(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
DerivedMesh **r_dm_final,
const bool for_render, const bool for_orco, const bool use_render_resolution)
{
@ -1523,7 +1523,7 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
if (!ELEM(ob->type, OB_SURF, OB_CURVE, OB_FONT)) return;
if (ob->type == OB_SURF) {
BKE_displist_make_surf(scene, ob, dispbase, r_dm_final, for_render, for_orco, use_render_resolution);
BKE_displist_make_surf(eval_ctx, scene, ob, dispbase, r_dm_final, for_render, for_orco, use_render_resolution);
}
else if (ELEM(ob->type, OB_CURVE, OB_FONT)) {
ListBase dlbev;
@ -1548,12 +1548,12 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
}
if (!for_orco)
curve_calc_modifiers_pre(scene, ob, &nubase, for_render, use_render_resolution);
curve_calc_modifiers_pre(eval_ctx, scene, ob, &nubase, for_render, use_render_resolution);
BKE_curve_bevelList_make(ob, &nubase, for_render != false);
/* If curve has no bevel will return nothing */
BKE_curve_bevel_make(scene, ob, &dlbev, for_render, use_render_resolution);
BKE_curve_bevel_make(eval_ctx, scene, ob, &dlbev, for_render, use_render_resolution);
/* no bevel or extrude, and no width correction? */
if (!dlbev.first && cu->width == 1.0f) {
@ -1688,7 +1688,7 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
taper_fac -= (1.0f - lastblend) / len;
}
fac = displist_calc_taper(scene, cu->taperobj, taper_fac);
fac = displist_calc_taper(eval_ctx, scene, cu->taperobj, taper_fac);
}
if (bevp->split_tag) {
@ -1750,7 +1750,7 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
if (!for_orco) {
BKE_nurbList_duplicate(&ob->curve_cache->deformed_nurbs, &nubase);
curve_calc_modifiers_post(scene, ob, &nubase, dispbase, r_dm_final, for_render, use_render_resolution);
curve_calc_modifiers_post(eval_ctx, scene, ob, &nubase, dispbase, r_dm_final, for_render, use_render_resolution);
}
if (cu->flag & CU_DEFORM_FILL && !ob->derivedFinal) {
@ -1761,7 +1761,7 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
}
}
void BKE_displist_make_curveTypes(Scene *scene, Object *ob, const bool for_orco)
void BKE_displist_make_curveTypes(EvaluationContext *eval_ctx, Scene *scene, Object *ob, const bool for_orco)
{
ListBase *dispbase;
@ -1779,12 +1779,12 @@ void BKE_displist_make_curveTypes(Scene *scene, Object *ob, const bool for_orco)
dispbase = &(ob->curve_cache->disp);
do_makeDispListCurveTypes(scene, ob, dispbase, &ob->derivedFinal, 0, for_orco, 0);
do_makeDispListCurveTypes(eval_ctx, scene, ob, dispbase, &ob->derivedFinal, 0, for_orco, 0);
boundbox_displist_object(ob);
}
void BKE_displist_make_curveTypes_forRender(Scene *scene, Object *ob, ListBase *dispbase,
void BKE_displist_make_curveTypes_forRender(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
DerivedMesh **r_dm_final, const bool for_orco,
const bool use_render_resolution)
{
@ -1792,20 +1792,20 @@ void BKE_displist_make_curveTypes_forRender(Scene *scene, Object *ob, ListBase *
ob->curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for Curve");
}
do_makeDispListCurveTypes(scene, ob, dispbase, r_dm_final, true, for_orco, use_render_resolution);
do_makeDispListCurveTypes(eval_ctx, scene, ob, dispbase, r_dm_final, true, for_orco, use_render_resolution);
}
void BKE_displist_make_curveTypes_forOrco(struct Scene *scene, struct Object *ob, struct ListBase *dispbase)
void BKE_displist_make_curveTypes_forOrco(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
if (ob->curve_cache == NULL) {
ob->curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for Curve");
}
do_makeDispListCurveTypes(scene, ob, dispbase, NULL, 1, 1, 1);
do_makeDispListCurveTypes(eval_ctx, scene, ob, dispbase, NULL, 1, 1, 1);
}
/* add Orco layer to the displist object which has got derived mesh and return orco */
float *BKE_displist_make_orco(Scene *scene, Object *ob, DerivedMesh *dm_final,
float *BKE_displist_make_orco(EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm_final,
const bool for_render,
const bool use_render_resolution)
{
@ -1815,7 +1815,7 @@ float *BKE_displist_make_orco(Scene *scene, Object *ob, DerivedMesh *dm_final,
dm_final = ob->derivedFinal;
if (!dm_final->getVertDataArray(dm_final, CD_ORCO)) {
curve_calc_orcodm(scene, ob, dm_final, for_render, use_render_resolution);
curve_calc_orcodm(eval_ctx, scene, ob, dm_final, for_render, use_render_resolution);
}
orco = dm_final->getVertDataArray(dm_final, CD_ORCO);

@ -74,6 +74,8 @@
#include "BKE_scene.h"
#include "BKE_texture.h"
#include "DEG_depsgraph.h"
/* for image output */
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@ -1973,7 +1975,7 @@ static void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMe
/*
* Updates derived mesh copy and processes dynamic paint step / caches.
*/
static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene, SceneLayer *sl, Object *ob, DerivedMesh *dm)
static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
{
if (pmd->canvas) {
DynamicPaintCanvasSettings *canvas = pmd->canvas;
@ -2036,7 +2038,7 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
else if (can_simulate) {
/* calculate surface frame */
canvas->flags |= MOD_DPAINT_BAKING;
dynamicPaint_calculateFrame(surface, scene, sl, ob, current_frame);
dynamicPaint_calculateFrame(surface, eval_ctx, scene, ob, current_frame);
canvas->flags &= ~MOD_DPAINT_BAKING;
/* restore canvas derivedmesh if required */
@ -2055,7 +2057,7 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
}
/* Modifier call. Processes dynamic paint modifier step. */
DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scene, SceneLayer *sl, Object *ob, DerivedMesh *dm)
DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
{
if (pmd->canvas) {
DerivedMesh *ret;
@ -2064,7 +2066,7 @@ DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scen
DM_ensure_looptri(dm);
/* Update canvas data for a new frame */
dynamicPaint_frameUpdate(pmd, scene, sl, ob, dm);
dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm);
/* Return output mesh */
ret = dynamicPaint_Modifier_apply(pmd, ob, dm);
@ -2076,7 +2078,7 @@ DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scen
DM_ensure_looptri(dm);
/* Update canvas data for a new frame */
dynamicPaint_frameUpdate(pmd, scene, sl, ob, dm);
dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm);
/* Return output mesh */
return dynamicPaint_Modifier_apply(pmd, ob, dm);
@ -3582,7 +3584,7 @@ static void dynamic_paint_brush_velocity_compute_cb(void *userdata, const int i)
}
static void dynamicPaint_brushMeshCalculateVelocity(
Scene *scene, Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
{
float prev_obmat[4][4];
DerivedMesh *dm_p, *dm_c;
@ -3604,7 +3606,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(
scene->r.subframe = prev_sfra;
BKE_object_modifier_update_subframe(
scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
dm_p = CDDM_copy(brush->dm);
numOfVerts_p = dm_p->getNumVerts(dm_p);
mvert_p = dm_p->getVertArray(dm_p);
@ -3615,7 +3617,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(
scene->r.subframe = cur_sfra;
BKE_object_modifier_update_subframe(
scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
dm_c = brush->dm;
numOfVerts_c = dm_c->getNumVerts(dm_c);
mvert_c = dm_p->getVertArray(dm_c);
@ -3640,7 +3642,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(
}
/* calculate velocity for object center point */
static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
static void dynamicPaint_brushObjectCalculateVelocity(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
{
float prev_obmat[4][4];
float cur_loc[3] = {0.0f}, prev_loc[3] = {0.0f};
@ -3659,14 +3661,14 @@ static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob,
scene->r.cfra = prev_fra;
scene->r.subframe = prev_sfra;
BKE_object_modifier_update_subframe(
scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
copy_m4_m4(prev_obmat, ob->obmat);
/* current frame dm */
scene->r.cfra = cur_fra;
scene->r.subframe = cur_sfra;
BKE_object_modifier_update_subframe(
scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
/* calculate speed */
mul_m4_v3(prev_obmat, prev_loc);
@ -4036,7 +4038,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex(
}
}
static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
static int dynamicPaint_paintMesh(struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface,
DynamicPaintBrushSettings *brush,
Object *brushOb,
BrushMaterials *bMats,
@ -4052,7 +4054,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
const MLoop *mloop = NULL;
if (brush->flags & MOD_DPAINT_USES_VELOCITY)
dynamicPaint_brushMeshCalculateVelocity(scene, brushOb, brush, &brushVelocity, timescale);
dynamicPaint_brushMeshCalculateVelocity(eval_ctx, scene, brushOb, brush, &brushVelocity, timescale);
if (!brush->dm)
return 0;
@ -4530,7 +4532,7 @@ static void dynamic_paint_paint_single_point_cb_ex(
}
static int dynamicPaint_paintSinglePoint(
DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
Object *brushOb, BrushMaterials *bMats, Scene *scene, float timescale)
{
PaintSurfaceData *sData = surface->data;
@ -4538,7 +4540,7 @@ static int dynamicPaint_paintSinglePoint(
Vec3f brushVel;
if (brush->flags & MOD_DPAINT_USES_VELOCITY)
dynamicPaint_brushObjectCalculateVelocity(scene, brushOb, &brushVel, timescale);
dynamicPaint_brushObjectCalculateVelocity(eval_ctx, scene, brushOb, &brushVel, timescale);
const MVert *mvert = brush->dm->getVertArray(brush->dm);
@ -4845,7 +4847,7 @@ static void dynamic_paint_prepare_effect_cb(void *userdata, const int index)
}
static int dynamicPaint_prepareEffectStep(
DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale)
struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale)
{
double average_force = 0.0f;
float shrink_speed = 0.0f, spread_speed = 0.0f;
@ -4856,7 +4858,7 @@ static int dynamicPaint_prepareEffectStep(
/* Init force data if required */
if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) {
ListBase *effectors = pdInitEffectors(scene, ob, NULL, surface->effector_weights, true);
ListBase *effectors = pdInitEffectors(eval_ctx, scene, ob, NULL, surface->effector_weights, true);
/* allocate memory for force data (dir vector + strength) */
*force = MEM_mallocN(sData->total_points * 4 * sizeof(float), "PaintEffectForces");
@ -5758,7 +5760,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Sce
/*
* Do Dynamic Paint step. Paints scene brush objects of current state/frame to the surface.
*/
static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
static int dynamicPaint_doStep(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
{
PaintSurfaceData *sData = surface->data;
PaintBakeData *bData = sData->bData;
@ -5782,6 +5784,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
GroupObject *go = NULL;
Object *brushObj = NULL;
ModifierData *md = NULL;
SceneLayer *sl = eval_ctx->scene_layer;
/* backup current scene frame */
int scene_frame = scene->r.cfra;
@ -5836,7 +5839,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
/* update object data on this subframe */
if (subframe) {
scene_setSubframe(scene, subframe);
BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION,
BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION,
BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
}
/* Prepare materials if required */
@ -5855,11 +5858,11 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
}
/* Object center distance: */
if (brush->collision == MOD_DPAINT_COL_POINT && brushObj != ob) {
dynamicPaint_paintSinglePoint(surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale);
dynamicPaint_paintSinglePoint(eval_ctx, surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale);
}
/* Mesh volume/proximity: */
else if (brushObj != ob) {
dynamicPaint_paintMesh(surface, brush, brushObj, &bMats, scene, timescale);
dynamicPaint_paintMesh(eval_ctx, surface, brush, brushObj, &bMats, scene, timescale);
}
/* free temp material data */
@ -5869,7 +5872,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
if (subframe) {
scene->r.cfra = scene_frame;
scene->r.subframe = scene_subframe;
BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION,
BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION,
BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
}
@ -5904,7 +5907,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
return setError(canvas, N_("Not enough free memory"));
/* Prepare effects and get number of required steps */
steps = dynamicPaint_prepareEffectStep(surface, scene, ob, &force, timescale);
steps = dynamicPaint_prepareEffectStep(eval_ctx, surface, scene, ob, &force, timescale);
for (s = 0; s < steps; s++) {
dynamicPaint_doEffectStep(surface, force, prevPoint, timescale, (float)steps);
}
@ -5928,7 +5931,7 @@ static int dynamicPaint_doStep(Scene *scene, SceneLayer *sl, Object *ob, Dynamic
/*
* Calculate a single frame and included subframes for surface
*/
int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, SceneLayer *sl, Object *cObject, int frame)
int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, struct EvaluationContext *eval_ctx, Scene *scene, Object *cObject, int frame)
{
float timescale = 1.0f;
@ -5937,7 +5940,7 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Scen
dynamicPaint_applySurfaceDisplace(surface, surface->canvas->dm);
/* update bake data */
dynamicPaint_generateBakeData(surface, sl, cObject);
dynamicPaint_generateBakeData(surface, eval_ctx->scene_layer, cObject);
/* don't do substeps for first frame */
if (surface->substeps && (frame != surface->start_frame)) {
@ -5946,10 +5949,10 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Scen
for (st = 1; st <= surface->substeps; st++) {
float subframe = ((float) st) / (surface->substeps + 1);
if (!dynamicPaint_doStep(scene, sl, cObject, surface, timescale, subframe))
if (!dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, subframe))
return 0;
}
}
return dynamicPaint_doStep(scene, sl, cObject, surface, timescale, 0.0f);
return dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, 0.0f);
}

@ -2183,14 +2183,14 @@ static void cage_mapped_verts_callback(
}
}
float (*BKE_editmesh_vertexCos_get(BMEditMesh *em, Scene *scene, int *r_numVerts))[3]
float (*BKE_editmesh_vertexCos_get(struct EvaluationContext *eval_ctx, BMEditMesh *em, Scene *scene, int *r_numVerts))[3]
{
DerivedMesh *cage, *final;
BLI_bitmap *visit_bitmap;
struct CageUserData data;
float (*cos_cage)[3];
cage = editbmesh_get_derived_cage_and_final(scene, em->ob, em, CD_MASK_BAREMESH, &final);
cage = editbmesh_get_derived_cage_and_final(eval_ctx, scene, em->ob, em, CD_MASK_BAREMESH, &final);
cos_cage = MEM_callocN(sizeof(*cos_cage) * em->bm->totvert, "bmbvh cos_cage");
/* when initializing cage verts, we only want the first cage coordinate for each vertex,

@ -72,6 +72,7 @@
#include "BKE_scene.h"
#include "BKE_smoke.h"
#include "DEG_depsgraph.h"
#include "RE_render_ext.h"
#include "RE_shader_ext.h"
@ -146,9 +147,10 @@ void free_partdeflect(PartDeflect *pd)
MEM_freeN(pd);
}
static EffectorCache *new_effector_cache(Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
static EffectorCache *new_effector_cache(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
{
EffectorCache *eff = MEM_callocN(sizeof(EffectorCache), "EffectorCache");
eff->eval_ctx = eval_ctx;
eff->scene = scene;
eff->ob = ob;
eff->psys = psys;
@ -156,7 +158,7 @@ static EffectorCache *new_effector_cache(Scene *scene, Object *ob, ParticleSyste
eff->frame = -1;
return eff;
}
static void add_object_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, Object *ob_src, bool for_simulation)
static void add_object_to_effectors(ListBase **effectors, struct EvaluationContext *eval_ctx, Scene *scene, EffectorWeights *weights, Object *ob, Object *ob_src, bool for_simulation)
{
EffectorCache *eff = NULL;
@ -174,14 +176,14 @@ static void add_object_to_effectors(ListBase **effectors, Scene *scene, Effector
if (*effectors == NULL)
*effectors = MEM_callocN(sizeof(ListBase), "effectors list");
eff = new_effector_cache(scene, ob, NULL, ob->pd);
eff = new_effector_cache(eval_ctx, scene, ob, NULL, ob->pd);
/* make sure imat is up to date */
invert_m4_m4(ob->imat, ob->obmat);
BLI_addtail(*effectors, eff);
}
static void add_particles_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
static void add_particles_to_effectors(ListBase **effectors, struct EvaluationContext *eval_ctx, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
{
ParticleSettings *part= psys->part;
@ -195,25 +197,33 @@ static void add_particles_to_effectors(ListBase **effectors, Scene *scene, Effec
if (*effectors == NULL)
*effectors = MEM_callocN(sizeof(ListBase), "effectors list");
BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd));
BLI_addtail(*effectors, new_effector_cache(eval_ctx, scene, ob, psys, part->pd));
}
if (part->pd2 && part->pd2->forcefield && (!for_simulation || weights->weight[part->pd2->forcefield] != 0.0f)) {
if (*effectors == NULL)
*effectors = MEM_callocN(sizeof(ListBase), "effectors list");
BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd2));
BLI_addtail(*effectors, new_effector_cache(eval_ctx, scene, ob, psys, part->pd2));
}
}
/* returns ListBase handle with objects taking part in the effecting */
ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src,
ListBase *pdInitEffectors(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene); /* Can't get sl from the calling modifiers yet */
SceneLayer *sl;
Base *base;
unsigned int layer= ob_src->lay;
ListBase *effectors = NULL;
/* eval_ctx is NULL during deg build */
if (eval_ctx) {
sl = eval_ctx->scene_layer;
}
else {
sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
}
if (weights->group) {
GroupObject *go;
@ -221,13 +231,13 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src
for (go= weights->group->gobject.first; go; go= go->next) {
if ( (go->ob->lay & layer) ) {
if ( go->ob->pd && go->ob->pd->forcefield )
add_object_to_effectors(&effectors, scene, weights, go->ob, ob_src, for_simulation);
add_object_to_effectors(&effectors, eval_ctx, scene, weights, go->ob, ob_src, for_simulation);
if ( go->ob->particlesystem.first ) {
ParticleSystem *psys= go->ob->particlesystem.first;
for ( ; psys; psys=psys->next )
add_particles_to_effectors(&effectors, scene, weights, go->ob, psys, psys_src, for_simulation);
add_particles_to_effectors(&effectors, eval_ctx, scene, weights, go->ob, psys, psys_src, for_simulation);
}
}
}
@ -235,19 +245,19 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src
else {
for (base = FIRSTBASE_NEW; base; base = base->next) {
if ( base->object->pd && base->object->pd->forcefield )
add_object_to_effectors(&effectors, scene, weights, base->object, ob_src, for_simulation);
add_object_to_effectors(&effectors, eval_ctx, scene, weights, base->object, ob_src, for_simulation);
if ( base->object->particlesystem.first ) {
ParticleSystem *psys= base->object->particlesystem.first;
for ( ; psys; psys=psys->next )
add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src, for_simulation);
add_particles_to_effectors(&effectors, eval_ctx, scene, weights, base->object, psys, psys_src, for_simulation);
}
}
}
if (for_simulation)
pdPrecalculateEffectors(effectors);
pdPrecalculateEffectors(eval_ctx, effectors);
return effectors;
}
@ -268,7 +278,7 @@ void pdEndEffectors(ListBase **effectors)
}
}
static void precalculate_effector(EffectorCache *eff)
static void precalculate_effector(struct EvaluationContext *eval_ctx, EffectorCache *eff)
{
unsigned int cfra = (unsigned int)(eff->scene->r.cfra >= 0 ? eff->scene->r.cfra : -eff->scene->r.cfra);
if (!eff->pd->rng)
@ -280,7 +290,7 @@ static void precalculate_effector(EffectorCache *eff)
Curve *cu= eff->ob->data;
if (cu->flag & CU_PATH) {
if (eff->ob->curve_cache == NULL || eff->ob->curve_cache->path==NULL || eff->ob->curve_cache->path->data==NULL)
BKE_displist_make_curveTypes(eff->scene, eff->ob, 0);
BKE_displist_make_curveTypes(eval_ctx, eff->scene, eff->ob, 0);
if (eff->ob->curve_cache->path && eff->ob->curve_cache->path->data) {
where_on_path(eff->ob, 0.0, eff->guide_loc, eff->guide_dir, NULL, &eff->guide_radius, NULL);
@ -301,19 +311,19 @@ static void precalculate_effector(EffectorCache *eff)
if (eff->ob) {
float old_vel[3];
BKE_object_where_is_calc_time(eff->scene, eff->ob, cfra - 1.0f);
BKE_object_where_is_calc_time(eval_ctx, eff->scene, eff->ob, cfra - 1.0f);
copy_v3_v3(old_vel, eff->ob->obmat[3]);
BKE_object_where_is_calc_time(eff->scene, eff->ob, cfra);
BKE_object_where_is_calc_time(eval_ctx, eff->scene, eff->ob, cfra);
sub_v3_v3v3(eff->velocity, eff->ob->obmat[3], old_vel);
}
}
void pdPrecalculateEffectors(ListBase *effectors)
void pdPrecalculateEffectors(struct EvaluationContext *eval_ctx, ListBase *effectors)
{
if (effectors) {
EffectorCache *eff = effectors->first;
for (; eff; eff=eff->next)
precalculate_effector(eff);
precalculate_effector(eval_ctx, eff);
}
}
@ -612,6 +622,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
}
else {
ParticleSimulationData sim= {NULL};
sim.eval_ctx = eff->eval_ctx;
sim.scene= eff->scene;
sim.ob= eff->ob;
sim.psys= eff->psys;

@ -65,7 +65,7 @@
// file handling
//-------------------------------------------------------------------------------
void initElbeemMesh(struct Scene *scene, struct Object *ob,
void initElbeemMesh(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
int *numVertices, float **vertices,
int *numTriangles, int **triangles,
int useGlobalCoords, int modifierIndex)
@ -78,7 +78,7 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob,
float *verts;
int *tris;
dm = mesh_create_derived_index_render(scene, ob, CD_MASK_BAREMESH, modifierIndex);
dm = mesh_create_derived_index_render(eval_ctx, scene, ob, CD_MASK_BAREMESH, modifierIndex);
DM_ensure_looptri(dm);

@ -596,7 +596,7 @@ static bool where_on_path_deform(Object *ob, float ctime, float vec[4], float di
/* co: local coord, result local too */
/* returns quaternion for rotation, using cd->no_rot_axis */
/* axis is using another define!!! */
static bool calc_curve_deform(Scene *scene, Object *par, float co[3],
static bool calc_curve_deform(struct EvaluationContext *eval_ctx, Scene *scene, Object *par, float co[3],
const short axis, CurveDeform *cd, float r_quat[4])
{
Curve *cu = par->data;
@ -607,7 +607,7 @@ static bool calc_curve_deform(Scene *scene, Object *par, float co[3],
/* to be sure, mostly after file load, also cyclic dependencies */
#ifdef CYCLIC_DEPENDENCY_WORKAROUND
if (par->curve_cache == NULL) {
BKE_displist_make_curveTypes(scene, par, false);
BKE_displist_make_curveTypes(eval_ctx, scene, par, false);
}
#endif
@ -700,7 +700,7 @@ static bool calc_curve_deform(Scene *scene, Object *par, float co[3],
}
void curve_deform_verts(
Scene *scene, Object *cuOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3],
struct EvaluationContext *eval_ctx, Scene *scene, Object *cuOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3],
int numVerts, const char *vgroup, short defaxis)
{
Curve *cu;
@ -759,7 +759,7 @@ void curve_deform_verts(
if (weight > 0.0f) {
mul_m4_v3(cd.curvespace, vertexCos[a]);
copy_v3_v3(vec, vertexCos[a]);
calc_curve_deform(scene, cuOb, vec, defaxis, &cd, NULL);
calc_curve_deform(eval_ctx, scene, cuOb, vec, defaxis, &cd, NULL);
interp_v3_v3v3(vertexCos[a], vertexCos[a], vec, weight);
mul_m4_v3(cd.objectspace, vertexCos[a]);
}
@ -782,7 +782,7 @@ void curve_deform_verts(
if (weight > 0.0f) {
/* already in 'cd.curvespace', prev for loop */
copy_v3_v3(vec, vertexCos[a]);
calc_curve_deform(scene, cuOb, vec, defaxis, &cd, NULL);
calc_curve_deform(eval_ctx, scene, cuOb, vec, defaxis, &cd, NULL);
interp_v3_v3v3(vertexCos[a], vertexCos[a], vec, weight);
mul_m4_v3(cd.objectspace, vertexCos[a]);
}
@ -793,7 +793,7 @@ void curve_deform_verts(
if (cu->flag & CU_DEFORM_BOUNDS_OFF) {
for (a = 0; a < numVerts; a++) {
mul_m4_v3(cd.curvespace, vertexCos[a]);
calc_curve_deform(scene, cuOb, vertexCos[a], defaxis, &cd, NULL);
calc_curve_deform(eval_ctx, scene, cuOb, vertexCos[a], defaxis, &cd, NULL);
mul_m4_v3(cd.objectspace, vertexCos[a]);
}
}
@ -808,7 +808,7 @@ void curve_deform_verts(
for (a = 0; a < numVerts; a++) {
/* already in 'cd.curvespace', prev for loop */
calc_curve_deform(scene, cuOb, vertexCos[a], defaxis, &cd, NULL);
calc_curve_deform(eval_ctx, scene, cuOb, vertexCos[a], defaxis, &cd, NULL);
mul_m4_v3(cd.objectspace, vertexCos[a]);
}
}
@ -818,7 +818,7 @@ void curve_deform_verts(
/* input vec and orco = local coord in armature space */
/* orco is original not-animated or deformed reference point */
/* result written in vec and mat */
void curve_deform_vector(Scene *scene, Object *cuOb, Object *target,
void curve_deform_vector(struct EvaluationContext *eval_ctx, Scene *scene, Object *cuOb, Object *target,
float orco[3], float vec[3], float mat[3][3], int no_rot_axis)
{
CurveDeform cd;
@ -837,7 +837,7 @@ void curve_deform_vector(Scene *scene, Object *cuOb, Object *target,
mul_m4_v3(cd.curvespace, vec);
if (calc_curve_deform(scene, cuOb, vec, target->trackflag, &cd, quat)) {
if (calc_curve_deform(eval_ctx, scene, cuOb, vec, target->trackflag, &cd, quat)) {
float qmat[3][3];
quat_to_mat3(qmat, quat);
@ -1027,7 +1027,7 @@ void BKE_lattice_vertexcos_apply(struct Object *ob, float (*vertexCos)[3])
}
}
void BKE_lattice_modifiers_calc(Scene *scene, Object *ob)
void BKE_lattice_modifiers_calc(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
Lattice *lt = ob->data;
VirtualModifierData virtualModifierData;
@ -1054,7 +1054,7 @@ void BKE_lattice_modifiers_calc(Scene *scene, Object *ob)
if (mti->type != eModifierTypeType_OnlyDeform) continue;
if (!vertexCos) vertexCos = BKE_lattice_vertexcos_get(ob, &numVerts);
mti->deformVerts(md, ob, NULL, vertexCos, numVerts, 0);
mti->deformVerts(md, eval_ctx, ob, NULL, vertexCos, numVerts, 0);
}
/* always displist to make this work like derivedmesh */
@ -1248,4 +1248,4 @@ void BKE_lattice_batch_cache_free(Lattice *lt)
if (lt->batch_cache) {
BKE_lattice_batch_cache_free_cb(lt);
}
}
}

@ -1628,10 +1628,10 @@ void BKE_mesh_to_curve_nurblist(DerivedMesh *dm, ListBase *nurblist, const int e
}
}
void BKE_mesh_to_curve(Scene *scene, Object *ob)
void BKE_mesh_to_curve(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
/* make new mesh data from the original copy */
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_MESH);
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_MESH);
ListBase nurblist = {NULL, NULL};
bool needsFree = false;
@ -2466,7 +2466,7 @@ void BKE_mesh_split_faces(Mesh *mesh, bool free_loop_normals)
/* settings: 1 - preview, 2 - render */
Mesh *BKE_mesh_new_from_object(
Main *bmain, Scene *sce, Object *ob,
EvaluationContext *eval_ctx, Main *bmain, Scene *sce, Object *ob,
int apply_modifiers, int settings, int calc_tessface, int calc_undeformed)
{
Mesh *tmpmesh;
@ -2518,7 +2518,7 @@ Mesh *BKE_mesh_new_from_object(
copycu->editnurb = tmpcu->editnurb;
/* get updated display list, and convert to a mesh */
BKE_displist_make_curveTypes_forRender(sce, tmpobj, &dispbase, &derivedFinal, false, render);
BKE_displist_make_curveTypes_forRender(eval_ctx, sce, tmpobj, &dispbase, &derivedFinal, false, render);
copycu->editfont = NULL;
copycu->editnurb = NULL;
@ -2569,13 +2569,7 @@ Mesh *BKE_mesh_new_from_object(
if (render) {
ListBase disp = {NULL, NULL};
/* TODO(sergey): This is gonna to work for until EvaluationContext
* only contains for_render flag. As soon as CoW is
* implemented, this is to be rethinked.
*/
EvaluationContext eval_ctx;
DEG_evaluation_context_init(&eval_ctx, DAG_EVAL_RENDER);
BKE_displist_make_mball_forRender(&eval_ctx, sce, ob, &disp);
BKE_displist_make_mball_forRender(eval_ctx, sce, ob, &disp);
BKE_mesh_from_metaball(&disp, tmpmesh);
BKE_displist_free(&disp);
}
@ -2614,9 +2608,9 @@ Mesh *BKE_mesh_new_from_object(
/* Write the display mesh into the dummy mesh */
if (render)
dm = mesh_create_derived_render(sce, ob, mask);
dm = mesh_create_derived_render(eval_ctx, sce, ob, mask);
else
dm = mesh_create_derived_view(sce, ob, mask);
dm = mesh_create_derived_view(eval_ctx, sce, ob, mask);
tmpmesh = BKE_mesh_add(bmain, ((ID *)ob->data)->name + 2);
DM_to_mesh(dm, tmpmesh, ob, mask, true);
@ -2733,4 +2727,4 @@ void BKE_mesh_batch_cache_free(Mesh *me)
if (me->batch_cache) {
BKE_mesh_batch_cache_free_cb(me);
}
}
}

@ -732,8 +732,8 @@ void modifier_path_init(char *path, int path_maxlen, const char *name)
/* wrapper around ModifierTypeInfo.applyModifier that ensures valid normals */
struct DerivedMesh *modwrap_applyModifier(
ModifierData *md, Object *ob,
struct DerivedMesh *dm,
ModifierData *md, struct EvaluationContext *eval_ctx,
Object *ob, struct DerivedMesh *dm,
ModifierApplyFlag flag)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
@ -742,12 +742,12 @@ struct DerivedMesh *modwrap_applyModifier(
if (mti->dependsOnNormals && mti->dependsOnNormals(md)) {
DM_ensure_normals(dm);
}
return mti->applyModifier(md, ob, dm, flag);
return mti->applyModifier(md, eval_ctx, ob, dm, flag);
}
struct DerivedMesh *modwrap_applyModifierEM(
ModifierData *md, Object *ob,
struct BMEditMesh *em,
ModifierData *md, struct EvaluationContext *eval_ctx,
Object *ob, struct BMEditMesh *em,
DerivedMesh *dm,
ModifierApplyFlag flag)
{
@ -757,12 +757,12 @@ struct DerivedMesh *modwrap_applyModifierEM(
if (mti->dependsOnNormals && mti->dependsOnNormals(md)) {
DM_ensure_normals(dm);
}
return mti->applyModifierEM(md, ob, em, dm, flag);
return mti->applyModifierEM(md, eval_ctx, ob, em, dm, flag);
}
void modwrap_deformVerts(
ModifierData *md, Object *ob,
DerivedMesh *dm,
ModifierData *md, struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag flag)
{
@ -772,11 +772,11 @@ void modwrap_deformVerts(
if (dm && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
DM_ensure_normals(dm);
}
mti->deformVerts(md, ob, dm, vertexCos, numVerts, flag);
mti->deformVerts(md, eval_ctx, ob, dm, vertexCos, numVerts, flag);
}
void modwrap_deformVertsEM(
ModifierData *md, Object *ob,
ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob,
struct BMEditMesh *em, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
@ -786,6 +786,6 @@ void modwrap_deformVertsEM(
if (dm && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
DM_ensure_normals(dm);
}
mti->deformVertsEM(md, ob, em, dm, vertexCos, numVerts);
mti->deformVertsEM(md, eval_ctx, ob, em, dm, vertexCos, numVerts);
}
/* end modifier callback wrappers */

@ -276,14 +276,14 @@ static MDisps *multires_mdisps_initialize_hidden(Mesh *me, int level)
return mdisps;
}
DerivedMesh *get_multires_dm(Scene *scene, MultiresModifierData *mmd, Object *ob)
DerivedMesh *get_multires_dm(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd, Object *ob)
{
ModifierData *md = (ModifierData *)mmd;
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
DerivedMesh *tdm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
DerivedMesh *tdm = mesh_get_derived_deform(eval_ctx, scene, ob, CD_MASK_BAREMESH);
DerivedMesh *dm;
dm = mti->applyModifier(md, ob, tdm, MOD_APPLY_USECACHE | MOD_APPLY_IGNORE_SIMPLIFY);
dm = mti->applyModifier(md, eval_ctx, ob, tdm, MOD_APPLY_USECACHE | MOD_APPLY_IGNORE_SIMPLIFY);
if (dm == tdm) {
dm = CDDM_copy(tdm);
}
@ -397,10 +397,10 @@ void multires_force_render_update(Object *ob)
multires_force_update(ob);
}
int multiresModifier_reshapeFromDM(Scene *scene, MultiresModifierData *mmd,
int multiresModifier_reshapeFromDM(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd,
Object *ob, DerivedMesh *srcdm)
{
DerivedMesh *mrdm = get_multires_dm(scene, mmd, ob);
DerivedMesh *mrdm = get_multires_dm(eval_ctx, scene, mmd, ob);
if (mrdm && srcdm && mrdm->getNumVerts(mrdm) == srcdm->getNumVerts(srcdm)) {
multires_mvert_to_ss(mrdm, srcdm->getVertArray(srcdm));
@ -419,13 +419,13 @@ int multiresModifier_reshapeFromDM(Scene *scene, MultiresModifierData *mmd,
}
/* Returns 1 on success, 0 if the src's totvert doesn't match */
int multiresModifier_reshape(Scene *scene, MultiresModifierData *mmd, Object *dst, Object *src)
int multiresModifier_reshape(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd, Object *dst, Object *src)
{
DerivedMesh *srcdm = mesh_get_derived_final(scene, src, CD_MASK_BAREMESH);
return multiresModifier_reshapeFromDM(scene, mmd, dst, srcdm);
DerivedMesh *srcdm = mesh_get_derived_final(eval_ctx, scene, src, CD_MASK_BAREMESH);
return multiresModifier_reshapeFromDM(eval_ctx, scene, mmd, dst, srcdm);
}
int multiresModifier_reshapeFromDeformMod(Scene *scene, MultiresModifierData *mmd,
int multiresModifier_reshapeFromDeformMod(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd,
Object *ob, ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
@ -437,12 +437,12 @@ int multiresModifier_reshapeFromDeformMod(Scene *scene, MultiresModifierData *mm
return 0;
/* Create DerivedMesh for deformation modifier */
dm = get_multires_dm(scene, mmd, ob);
dm = get_multires_dm(eval_ctx, scene, mmd, ob);
numVerts = dm->getNumVerts(dm);
deformedVerts = MEM_mallocN(sizeof(float[3]) * numVerts, "multiresReshape_deformVerts");
dm->getVertCos(dm, deformedVerts);
mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0);
mti->deformVerts(md, eval_ctx, ob, dm, deformedVerts, numVerts, 0);
ndm = CDDM_copy(dm);
CDDM_apply_vert_coords(ndm, deformedVerts);
@ -451,7 +451,7 @@ int multiresModifier_reshapeFromDeformMod(Scene *scene, MultiresModifierData *mm
dm->release(dm);
/* Reshaping */
result = multiresModifier_reshapeFromDM(scene, mmd, ob, ndm);
result = multiresModifier_reshapeFromDM(eval_ctx, scene, mmd, ob, ndm);
/* Cleanup */
ndm->release(ndm);
@ -2174,7 +2174,7 @@ static void multires_sync_levels(Scene *scene, Object *ob_src, Object *ob_dst)
}
}
static void multires_apply_smat(Scene *scene, Object *ob, float smat[3][3])
static void multires_apply_smat(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float smat[3][3])
{
DerivedMesh *dm = NULL, *cddm = NULL, *subdm = NULL;
CCGElem **gridData, **subGridData;
@ -2199,10 +2199,10 @@ static void multires_apply_smat(Scene *scene, Object *ob, float smat[3][3])
high_mmd.lvl = high_mmd.totlvl;
/* unscaled multires with applied displacement */
subdm = get_multires_dm(scene, &high_mmd, ob);
subdm = get_multires_dm(eval_ctx, scene, &high_mmd, ob);
/* prepare scaled CDDM to create ccgDN */
cddm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
cddm = mesh_get_derived_deform(eval_ctx, scene, ob, CD_MASK_BAREMESH);
totvert = cddm->getNumVerts(cddm);
vertCos = MEM_mallocN(sizeof(*vertCos) * totvert, "multiresScale vertCos");
@ -2276,17 +2276,17 @@ int multires_mdisp_corners(MDisps *s)
return 0;
}
void multiresModifier_scale_disp(Scene *scene, Object *ob)
void multiresModifier_scale_disp(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
float smat[3][3];
/* object's scale matrix */
BKE_object_scale_to_mat3(ob, smat);
multires_apply_smat(scene, ob, smat);
multires_apply_smat(eval_ctx, scene, ob, smat);
}
void multiresModifier_prepare_join(Scene *scene, Object *ob, Object *to_ob)
void multiresModifier_prepare_join(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *to_ob)
{
float smat[3][3], tmat[3][3], mat[3][3];
multires_sync_levels(scene, to_ob, ob);
@ -2297,7 +2297,7 @@ void multiresModifier_prepare_join(Scene *scene, Object *ob, Object *to_ob)
BKE_object_scale_to_mat3(ob, smat);
mul_m3_m3m3(mat, smat, tmat);
multires_apply_smat(scene, ob, mat);
multires_apply_smat(eval_ctx, scene, ob, mat);
}
/* update multires data after topology changing */

@ -1709,13 +1709,16 @@ static bool ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[4][4])
Curve *cu = par->data;
float vec[4], dir[3], quat[4], radius, ctime;
/* TODO: Make sure this doesn't crash. */
#if 0
/* only happens on reload file, but violates depsgraph still... fix! */
if (par->curve_cache == NULL) {
if (scene == NULL) {
return false;
}
BKE_displist_make_curveTypes(scene, par, 0);
BKE_displist_make_curveTypes(eval_ctx, scene, par, 0);
}
#endif
if (par->curve_cache->path == NULL) {
return false;
@ -2096,7 +2099,7 @@ static bool where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat
}
/* note, scene is the active scene while actual_scene is the scene the object resides in */
void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
void BKE_object_where_is_calc_time_ex(EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime,
RigidBodyWorld *rbw, float r_originmat[3][3])
{
if (ob == NULL) return;
@ -2132,7 +2135,7 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) {
bConstraintOb *cob;
cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_constraints_solve(&ob->constraints, cob, ctime);
BKE_constraints_solve(eval_ctx, &ob->constraints, cob, ctime);
BKE_constraints_clear_evalob(cob);
}
@ -2141,9 +2144,9 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
else ob->transflag &= ~OB_NEG_SCALE;
}
void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime)
void BKE_object_where_is_calc_time(EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
{
BKE_object_where_is_calc_time_ex(scene, ob, ctime, NULL, NULL);
BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, ctime, NULL, NULL);
}
/* get object transformation matrix without recalculating dependencies and
@ -2168,17 +2171,17 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4])
}
}
void BKE_object_where_is_calc_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
void BKE_object_where_is_calc_ex(EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
{
BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), rbw, r_originmat);
BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, BKE_scene_frame_get(scene), rbw, r_originmat);
}
void BKE_object_where_is_calc(Scene *scene, Object *ob)
void BKE_object_where_is_calc(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), NULL, NULL);
BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, BKE_scene_frame_get(scene), NULL, NULL);
}
/* for calculation of the inverse parent transform, only used for editor */
void BKE_object_workob_calc_parent(Scene *scene, Object *ob, Object *workob)
void BKE_object_workob_calc_parent(EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *workob)
{
BKE_object_workob_clear(workob);
@ -2200,7 +2203,7 @@ void BKE_object_workob_calc_parent(Scene *scene, Object *ob, Object *workob)
BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
BKE_object_where_is_calc(scene, workob);
BKE_object_where_is_calc(eval_ctx, scene, workob);
}
/* see BKE_pchan_apply_mat4() for the equivalent 'pchan' function */
@ -2679,7 +2682,7 @@ void BKE_object_handle_update_ex(EvaluationContext *eval_ctx,
copy_m4_m4(ob->obmat, ob->proxy_from->obmat);
}
else
BKE_object_where_is_calc_ex(scene, rbw, ob, NULL);
BKE_object_where_is_calc_ex(eval_ctx, scene, rbw, ob, NULL);
}
if (ob->recalc & OB_RECALC_DATA) {
@ -3625,7 +3628,7 @@ static void object_cacheIgnoreClear(Object *ob, int state)
/* Note: this function should eventually be replaced by depsgraph functionality.
* Avoid calling this in new code unless there is a very good reason for it!
*/
bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_mesh,
bool BKE_object_modifier_update_subframe(EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update_mesh,
int parent_recursion, float frame,
int type)
{
@ -3650,8 +3653,8 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m
if (parent_recursion) {
int recursion = parent_recursion - 1;
bool no_update = false;
if (ob->parent) no_update |= BKE_object_modifier_update_subframe(scene, ob->parent, 0, recursion, frame, type);
if (ob->track) no_update |= BKE_object_modifier_update_subframe(scene, ob->track, 0, recursion, frame, type);
if (ob->parent) no_update |= BKE_object_modifier_update_subframe(eval_ctx, scene, ob->parent, 0, recursion, frame, type);
if (ob->track) no_update |= BKE_object_modifier_update_subframe(eval_ctx, scene, ob->track, 0, recursion, frame, type);
/* skip subframe if object is parented
* to vertex of a dynamic paint canvas */
@ -3668,7 +3671,7 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m
cti->get_constraint_targets(con, &targets);
for (ct = targets.first; ct; ct = ct->next) {
if (ct->tar)
BKE_object_modifier_update_subframe(scene, ct->tar, 0, recursion, frame, type);
BKE_object_modifier_update_subframe(eval_ctx, scene, ct->tar, 0, recursion, frame, type);
}
/* free temp targets */
if (cti->flush_constraint_targets)
@ -3688,7 +3691,7 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m
object_cacheIgnoreClear(ob, 0);
}
else
BKE_object_where_is_calc_time(scene, ob, frame);
BKE_object_where_is_calc_time(eval_ctx, scene, ob, frame);
/* for curve following objects, parented curve has to be updated too */
if (ob->type == OB_CURVE) {
@ -3699,7 +3702,7 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m
if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
BKE_animsys_evaluate_animdata(scene, &arm->id, arm->adt, frame, ADT_RECALC_ANIM);
BKE_pose_where_is(scene, ob);
BKE_pose_where_is(eval_ctx, scene, ob);
}
return false;

@ -397,7 +397,7 @@ static void make_duplis_frames(const DupliContext *ctx)
* However, this has always been the way that this worked (i.e. pre 2.5), so I guess that it'll be fine!
*/
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
BKE_object_where_is_calc_time(ctx->eval_ctx, scene, ob, (float)scene->r.cfra);
make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false);
}
@ -411,7 +411,7 @@ static void make_duplis_frames(const DupliContext *ctx)
scene->r.cfra = cfrao;
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
BKE_object_where_is_calc_time(ctx->eval_ctx, scene, ob, (float)scene->r.cfra);
/* but, to make sure unkeyed object transforms are still sane,
* let's copy object's original data back over
@ -546,13 +546,13 @@ static void make_duplis_verts(const DupliContext *ctx)
CustomDataMask dm_mask = (use_texcoords ? CD_MASK_BAREMESH | CD_MASK_ORCO : CD_MASK_BAREMESH);
if (ctx->eval_ctx->mode == DAG_EVAL_RENDER) {
vdd.dm = mesh_create_derived_render(scene, parent, dm_mask);
vdd.dm = mesh_create_derived_render(ctx->eval_ctx, scene, parent, dm_mask);
}
else if (em) {
vdd.dm = editbmesh_get_derived_cage(scene, parent, em, dm_mask);
vdd.dm = editbmesh_get_derived_cage(ctx->eval_ctx, scene, parent, em, dm_mask);
}
else {
vdd.dm = mesh_get_derived_final(scene, parent, dm_mask);
vdd.dm = mesh_get_derived_final(ctx->eval_ctx, scene, parent, dm_mask);
}
vdd.edit_btmesh = me->edit_btmesh;
@ -814,13 +814,13 @@ static void make_duplis_faces(const DupliContext *ctx)
CustomDataMask dm_mask = (use_texcoords ? CD_MASK_BAREMESH | CD_MASK_ORCO | CD_MASK_MLOOPUV : CD_MASK_BAREMESH);
if (ctx->eval_ctx->mode == DAG_EVAL_RENDER) {
fdd.dm = mesh_create_derived_render(scene, parent, dm_mask);
fdd.dm = mesh_create_derived_render(ctx->eval_ctx, scene, parent, dm_mask);
}
else if (em) {
fdd.dm = editbmesh_get_derived_cage(scene, parent, em, dm_mask);
fdd.dm = editbmesh_get_derived_cage(ctx->eval_ctx, scene, parent, em, dm_mask);
}
else {
fdd.dm = mesh_get_derived_final(scene, parent, dm_mask);
fdd.dm = mesh_get_derived_final(ctx->eval_ctx, scene, parent, dm_mask);
}
if (use_texcoords) {
@ -898,6 +898,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
if ((psys->renderdata || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
ParticleSimulationData sim = {NULL};
sim.eval_ctx = ctx->eval_ctx;
sim.scene = scene;
sim.ob = par;
sim.psys = psys;
@ -1079,7 +1080,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
}
else {
/* to give ipos in object correct offset */
BKE_object_where_is_calc_time(scene, ob, ctime - pa_time);
BKE_object_where_is_calc_time(ctx->eval_ctx, scene, ob, ctime - pa_time);
copy_v3_v3(vec, obmat[3]);
obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f;
@ -1271,7 +1272,7 @@ int count_duplilist(Object *ob)
return 1;
}
DupliApplyData *duplilist_apply(Object *ob, Scene *scene, ListBase *duplilist)
DupliApplyData *duplilist_apply(EvaluationContext *eval_ctx, Object *ob, Scene *scene, ListBase *duplilist)
{
DupliApplyData *apply_data = NULL;
int num_objects = BLI_listbase_count(duplilist);
@ -1287,7 +1288,7 @@ DupliApplyData *duplilist_apply(Object *ob, Scene *scene, ListBase *duplilist)
for (dob = duplilist->first, i = 0; dob; dob = dob->next, ++i) {
/* make sure derivedmesh is calculated once, before drawing */
if (scene && !(dob->ob->transflag & OB_DUPLICALCDERIVED) && dob->ob->type == OB_MESH) {
mesh_get_derived_final(scene, dob->ob, scene->customdata_mask);
mesh_get_derived_final(eval_ctx, scene, dob->ob, scene->customdata_mask);
dob->ob->transflag |= OB_DUPLICALCDERIVED;
}
}

@ -113,7 +113,7 @@ void BKE_object_eval_parent(EvaluationContext *UNUSED(eval_ctx),
}
}
void BKE_object_eval_constraints(EvaluationContext *UNUSED(eval_ctx),
void BKE_object_eval_constraints(EvaluationContext *eval_ctx,
Scene *scene,
Object *ob)
{
@ -132,7 +132,7 @@ void BKE_object_eval_constraints(EvaluationContext *UNUSED(eval_ctx),
*
*/
cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_constraints_solve(&ob->constraints, cob, ctime);
BKE_constraints_solve(eval_ctx, &ob->constraints, cob, ctime);
BKE_constraints_clear_evalob(cob);
}
@ -184,10 +184,10 @@ void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
}
#endif
if (em) {
makeDerivedMesh(scene, ob, em, data_mask, false); /* was CD_MASK_BAREMESH */
makeDerivedMesh(eval_ctx, scene, ob, em, data_mask, false); /* was CD_MASK_BAREMESH */
}
else {
makeDerivedMesh(scene, ob, NULL, data_mask, false);
makeDerivedMesh(eval_ctx, scene, ob, NULL, data_mask, false);
}
break;
}
@ -199,7 +199,7 @@ void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
}
}
else {
BKE_pose_where_is(scene, ob);
BKE_pose_where_is(eval_ctx, scene, ob);
}
break;
@ -210,11 +210,11 @@ void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
case OB_CURVE:
case OB_SURF:
case OB_FONT:
BKE_displist_make_curveTypes(scene, ob, 0);
BKE_displist_make_curveTypes(eval_ctx, scene, ob, 0);
break;
case OB_LATTICE:
BKE_lattice_modifiers_calc(scene, ob);
BKE_lattice_modifiers_calc(eval_ctx, scene, ob);
break;
case OB_EMPTY:
@ -267,7 +267,7 @@ void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
ob->transflag |= OB_DUPLIPARTS;
}
particle_system_update(scene, ob, psys, (eval_ctx->mode == DAG_EVAL_RENDER));
particle_system_update(eval_ctx, scene, ob, psys, (eval_ctx->mode == DAG_EVAL_RENDER));
psys = psys->next;
}
else if (psys->flag & PSYS_DELETE) {
@ -285,7 +285,7 @@ void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
* the derivedmesh must be created before init_render_mesh,
* since object_duplilist does dupliparticles before that */
CustomDataMask data_mask = CD_MASK_BAREMESH | CD_MASK_MFACE | CD_MASK_MTFACE | CD_MASK_MCOL;
dm = mesh_create_derived_render(scene, ob, data_mask);
dm = mesh_create_derived_render(eval_ctx, scene, ob, data_mask);
dm->release(dm);
for (psys = ob->particlesystem.first; psys; psys = psys->next)

@ -823,7 +823,7 @@ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
/**
* \param need_mask So the DerivedMesh thats returned has mask data
*/
void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
void BKE_sculpt_update_mesh_elements(EvaluationContext *eval_ctx, Scene *scene, Sculpt *sd, Object *ob,
bool need_pmap, bool need_mask)
{
DerivedMesh *dm;
@ -860,7 +860,7 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
ss->kb = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL;
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_BAREMESH);
if (mmd) {
ss->multires = mmd;
@ -893,7 +893,7 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
ss->orig_cos = (ss->kb) ? BKE_keyblock_convert_to_vertcos(ob, ss->kb) : BKE_mesh_vertexCos_get(me, NULL);
BKE_crazyspace_build_sculpt(scene, ob, &ss->deform_imats, &ss->deform_cos);
BKE_crazyspace_build_sculpt(eval_ctx, scene, ob, &ss->deform_imats, &ss->deform_cos);
BKE_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos);
for (a = 0; a < me->totvert; ++a) {

@ -1845,7 +1845,7 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
}
}
int do_guides(ParticleSettings *part, ListBase *effectors, ParticleKey *state, int index, float time)
int do_guides(EvaluationContext *eval_ctx, ParticleSettings *part, ListBase *effectors, ParticleKey *state, int index, float time)
{
CurveMapping *clumpcurve = (part->child_flag & PART_CHILD_USE_CLUMP_CURVE) ? part->clumpcurve : NULL;
CurveMapping *roughcurve = (part->child_flag & PART_CHILD_USE_ROUGH_CURVE) ? part->roughcurve : NULL;
@ -1908,7 +1908,7 @@ int do_guides(ParticleSettings *part, ListBase *effectors, ParticleKey *state, i
/* curve taper */
if (cu->taperobj)
mul_v3_fl(vec_to_point, BKE_displist_calc_taper(eff->scene, cu->taperobj, (int)(data->strength * guidetime * 100.0f), 100));
mul_v3_fl(vec_to_point, BKE_displist_calc_taper(eval_ctx, eff->scene, cu->taperobj, (int)(data->strength * guidetime * 100.0f), 100));
else { /* curve size*/
if (cu->flag & CU_PATH_RADIUS) {
@ -2709,7 +2709,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re
if (sim->psys->effectors && (psys->part->flag & PART_CHILD_EFFECT) == 0) {
for (k = 0, ca = cache[p]; k <= segments; k++, ca++)
/* ca is safe to cast, since only co and vel are used */
do_guides(sim->psys->part, sim->psys->effectors, (ParticleKey *)ca, p, (float)k / (float)segments);
do_guides(sim->eval_ctx, sim->psys->part, sim->psys->effectors, (ParticleKey *)ca, p, (float)k / (float)segments);
}
/* lattices have to be calculated separately to avoid mixups between effector calculations */
@ -2757,7 +2757,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re
if (vg_length)
MEM_freeN(vg_length);
}
void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cfra, const bool use_render_params)
void psys_cache_edit_paths(EvaluationContext *eval_ctx, Scene *scene, Object *ob, PTCacheEdit *edit, float cfra, const bool use_render_params)
{
ParticleCacheKey *ca, **cache = edit->pathcache;
ParticleEditSettings *pset = &scene->toolsettings->particle;
@ -2948,6 +2948,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
if (psys) {
ParticleSimulationData sim = {0};
sim.eval_ctx = eval_ctx;
sim.scene = scene;
sim.ob = ob;
sim.psys = psys;
@ -3779,7 +3780,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
mul_mat3_m4_v3(hairmat, state->vel);
if (sim->psys->effectors && (part->flag & PART_CHILD_GUIDE) == 0) {
do_guides(sim->psys->part, sim->psys->effectors, state, p, state->time);
do_guides(sim->eval_ctx, sim->psys->part, sim->psys->effectors, state, p, state->time);
/* TODO: proper velocity handling */
}
@ -4306,9 +4307,10 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
madd_v3_v3fl(center, yvec, bb->offset[1]);
}
void psys_apply_hair_lattice(Scene *scene, Object *ob, ParticleSystem *psys)
void psys_apply_hair_lattice(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys)
{
ParticleSimulationData sim = {0};
sim.eval_ctx = eval_ctx;
sim.scene = scene;
sim.ob = ob;
sim.psys = psys;

@ -702,7 +702,7 @@ void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim,
if (part->flag & PART_CHILD_EFFECT)
/* state is safe to cast, since only co and vel are used */
guided = do_guides(sim->psys->part, sim->psys->effectors, (ParticleKey *)state, cpa->parent, t);
guided = do_guides(sim->eval_ctx, sim->psys->part, sim->psys->effectors, (ParticleKey *)state, cpa->parent, t);
if (guided == 0) {
float orco_offset[3];

@ -980,14 +980,14 @@ void psys_get_birth_coords(ParticleSimulationData *sim, ParticleData *pa, Partic
}
/* recursively evaluate emitter parent anim at cfra */
static void evaluate_emitter_anim(Scene *scene, Object *ob, float cfra)
static void evaluate_emitter_anim(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra)
{
if (ob->parent)
evaluate_emitter_anim(scene, ob->parent, cfra);
evaluate_emitter_anim(eval_ctx, scene, ob->parent, cfra);
/* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
BKE_object_where_is_calc_time(scene, ob, cfra);
BKE_object_where_is_calc_time(eval_ctx, scene, ob, cfra);
}
/* sets particle to the emitter surface with initial velocity & rotation */
@ -1001,7 +1001,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* get precise emitter matrix if particle is born */
if (part->type != PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
evaluate_emitter_anim(sim->scene, sim->ob, pa->time);
evaluate_emitter_anim(sim->eval_ctx, sim->scene, sim->ob, pa->time);
psys->flag |= PSYS_OB_ANIM_RESTORE;
}
@ -1133,7 +1133,8 @@ static void set_keyed_keys(ParticleSimulationData *sim)
int totpart = psys->totpart, k, totkeys = psys->totkeyed;
int keyed_flag = 0;
ksim.scene= sim->scene;
ksim.eval_ctx = sim->eval_ctx;
ksim.scene = sim->scene;
/* no proper targets so let's clear and bail out */
if (psys->totkeyed==0) {
@ -1294,7 +1295,7 @@ void psys_update_particle_tree(ParticleSystem *psys, float cfra)
static void psys_update_effectors(ParticleSimulationData *sim)
{
pdEndEffectors(&sim->psys->effectors);
sim->psys->effectors = pdInitEffectors(sim->scene, sim->ob, sim->psys,
sim->psys->effectors = pdInitEffectors(sim->eval_ctx, sim->scene, sim->ob, sim->psys,
sim->psys->part->effector_weights, true);
precalc_guides(sim, sim->psys->effectors);
}
@ -2115,7 +2116,7 @@ static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, floa
tkey.time=pa->state.time;
if (part->type != PART_HAIR) {
if (do_guides(sim->psys->part, sim->psys->effectors, &tkey, p, time)) {
if (do_guides(sim->eval_ctx, sim->psys->part, sim->psys->effectors, &tkey, p, time)) {
copy_v3_v3(pa->state.co,tkey.co);
/* guides don't produce valid velocity */
sub_v3_v3v3(pa->state.vel, tkey.co, pa->prev_state.co);
@ -3191,7 +3192,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
psys->hair_out_dm = CDDM_copy(psys->hair_in_dm);
psys->hair_out_dm->getVertCos(psys->hair_out_dm, deformedVerts);
clothModifier_do(psys->clmd, sim->scene, sim->ob, psys->hair_in_dm, deformedVerts);
clothModifier_do(psys->clmd, sim->eval_ctx, sim->scene, sim->ob, psys->hair_in_dm, deformedVerts);
CDDM_apply_vert_coords(psys->hair_out_dm, deformedVerts);
@ -4151,7 +4152,7 @@ static int hair_needs_recalc(ParticleSystem *psys)
/* main particle update call, checks that things are ok on the large scale and
* then advances in to actual particle calculations depending on particle type */
void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
void particle_system_update(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
{
ParticleSimulationData sim= {0};
ParticleSettings *part = psys->part;
@ -4165,10 +4166,11 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, cons
cfra= BKE_scene_frame_get(scene);
sim.scene= scene;
sim.ob= ob;
sim.psys= psys;
sim.psmd= psys_get_modifier(ob, psys);
sim.eval_ctx = eval_ctx;
sim.scene = scene;
sim.ob = ob;
sim.psys = psys;
sim.psmd = psys_get_modifier(ob, psys);
/* system was already updated from modifier stack */
if (sim.psmd->flag & eParticleSystemFlag_psys_updated) {
@ -4311,7 +4313,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, cons
/* make sure emitter is left at correct time (particle emission can change this) */
if (psys->flag & PSYS_OB_ANIM_RESTORE) {
evaluate_emitter_anim(scene, ob, cfra);
evaluate_emitter_anim(eval_ctx, scene, ob, cfra);
psys->flag &= ~PSYS_OB_ANIM_RESTORE;
}

@ -1226,7 +1226,7 @@ static void rigidbody_update_sim_world(Scene *scene, RigidBodyWorld *rbw)
rigidbody_update_ob_array(rbw);
}
static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *ob, RigidBodyOb *rbo)
static void rigidbody_update_sim_ob(struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, RigidBodyOb *rbo)
{
float loc[3];
float rot[4];
@ -1274,7 +1274,7 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o
ListBase *effectors;
/* get effectors present in the group specified by effector_weights */
effectors = pdInitEffectors(scene, ob, NULL, effector_weights, true);
effectors = pdInitEffectors(eval_ctx, scene, ob, NULL, effector_weights, true);
if (effectors) {
float eff_force[3] = {0.0f, 0.0f, 0.0f};
float eff_loc[3], eff_vel[3];
@ -1315,7 +1315,7 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o
*
* \param rebuild Rebuild entire simulation
*/
static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool rebuild)
static void rigidbody_update_simulation(struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, bool rebuild)
{
GroupObject *go;
@ -1352,7 +1352,7 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool
/* validate that we've got valid object set up here... */
RigidBodyOb *rbo = ob->rigidbody_object;
/* update transformation matrix of the object so we don't get a frame of lag for simple animations */
BKE_object_where_is_calc(scene, ob);
BKE_object_where_is_calc(eval_ctx, scene, ob);
if (rbo == NULL) {
/* Since this object is included in the sim group but doesn't have
@ -1386,7 +1386,7 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool
}
/* update simulation object... */
rigidbody_update_sim_ob(scene, rbw, ob, rbo);
rigidbody_update_sim_ob(eval_ctx, scene, rbw, ob, rbo);
}
}
@ -1400,7 +1400,7 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool
/* validate that we've got valid object set up here... */
RigidBodyCon *rbc = ob->rigidbody_constraint;
/* update transformation matrix of the object so we don't get a frame of lag for simple animations */
BKE_object_where_is_calc(scene, ob);
BKE_object_where_is_calc(eval_ctx, scene, ob);
if (rbc == NULL) {
/* Since this object is included in the group but doesn't have
@ -1559,7 +1559,7 @@ void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw)
/* Rebuild rigid body world */
/* NOTE: this needs to be called before frame update to work correctly */
void BKE_rigidbody_rebuild_world(Scene *scene, float ctime)
void BKE_rigidbody_rebuild_world(struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
PointCache *cache;
@ -1578,7 +1578,7 @@ void BKE_rigidbody_rebuild_world(Scene *scene, float ctime)
if (ctime == startframe + 1 && rbw->ltime == startframe) {
if (cache->flag & PTCACHE_OUTDATED) {
BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
rigidbody_update_simulation(scene, rbw, true);
rigidbody_update_simulation(eval_ctx, scene, rbw, true);
BKE_ptcache_validate(cache, (int)ctime);
cache->last_exact = 0;
cache->flag &= ~PTCACHE_REDO_NEEDED;
@ -1587,7 +1587,7 @@ void BKE_rigidbody_rebuild_world(Scene *scene, float ctime)
}
/* Run RigidBody simulation for the specified physics world */
void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
{
float timestep;
RigidBodyWorld *rbw = scene->rigidbody_world;
@ -1631,7 +1631,7 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
}
/* update and validate simulation */
rigidbody_update_simulation(scene, rbw, false);
rigidbody_update_simulation(eval_ctx, scene, rbw, false);
/* calculate how much time elapsed since last step in seconds */
timestep = 1.0f / (float)FPS * (ctime - rbw->ltime) * rbw->time_scale;
@ -1687,7 +1687,7 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime) {}
/* -------------------- */
/* Depsgraph evaluation */
void BKE_rigidbody_rebuild_sim(struct EvaluationContext *UNUSED(eval_ctx),
void BKE_rigidbody_rebuild_sim(struct EvaluationContext *eval_ctx,
Scene *scene)
{
float ctime = BKE_scene_frame_get(scene);
@ -1698,11 +1698,11 @@ void BKE_rigidbody_rebuild_sim(struct EvaluationContext *UNUSED(eval_ctx),
/* rebuild sim data (i.e. after resetting to start of timeline) */
if (BKE_scene_check_rigidbody_active(scene)) {
BKE_rigidbody_rebuild_world(scene, ctime);
BKE_rigidbody_rebuild_world(eval_ctx, scene, ctime);
}
}
void BKE_rigidbody_eval_simulation(struct EvaluationContext *UNUSED(eval_ctx),
void BKE_rigidbody_eval_simulation(struct EvaluationContext *eval_ctx,
Scene *scene)
{
float ctime = BKE_scene_frame_get(scene);
@ -1713,7 +1713,7 @@ void BKE_rigidbody_eval_simulation(struct EvaluationContext *UNUSED(eval_ctx),
/* evaluate rigidbody sim */
if (BKE_scene_check_rigidbody_active(scene)) {
BKE_rigidbody_do_simulation(scene, ctime);
BKE_rigidbody_do_simulation(eval_ctx, scene, ctime);
}
}

@ -3306,7 +3306,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene);
ibuf = sequencer_view3d_cb(
/* set for OpenGL render (NULL when scrubbing) */
scene, BKE_scene_layer_from_scene_get(scene), camera, width, height, IB_rect,
context->eval_ctx, scene, BKE_scene_layer_from_scene_get(scene), camera, width, height, IB_rect,
context->scene->r.seq_prev_type,
(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
use_gpencil, use_background, scene->r.alphamode,

@ -83,6 +83,8 @@
#include "BKE_smoke.h"
#include "BKE_texture.h"
#include "DEG_depsgraph.h"
#include "RE_shader_ext.h"
#include "GPU_glew.h"
@ -2071,7 +2073,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
}
}
static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
static void update_flowsfluids(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
{
Object **flowobjs = NULL;
EmissionMap *emaps = NULL;
@ -2178,7 +2180,7 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
else { /* MOD_SMOKE_FLOW_SOURCE_MESH */
/* update flow object frame */
BLI_mutex_lock(&object_update_lock);
BKE_object_modifier_update_subframe(scene, collob, true, 5, BKE_scene_frame_get(scene), eModifierType_Smoke);
BKE_object_modifier_update_subframe(eval_ctx, scene, collob, true, 5, BKE_scene_frame_get(scene), eModifierType_Smoke);
BLI_mutex_unlock(&object_update_lock);
/* apply flow */
@ -2487,12 +2489,12 @@ static void update_effectors_task_cb(void *userdata, const int x)
}
}
static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds, float UNUSED(dt))
static void update_effectors(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float UNUSED(dt))
{
ListBase *effectors;
/* make sure smoke flow influence is 0.0f */
sds->effector_weights->weight[PFIELD_SMOKEFLOW] = 0.0f;
effectors = pdInitEffectors(scene, ob, NULL, sds->effector_weights, true);
effectors = pdInitEffectors(eval_ctx, scene, ob, NULL, sds->effector_weights, true);
if (effectors) {
// precalculate wind forces
@ -2516,7 +2518,7 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
pdEndEffectors(&effectors);
}
static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
static void step(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
{
SmokeDomainSettings *sds = smd->domain;
/* stability values copied from wturbulence.cpp */
@ -2586,11 +2588,11 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
for (substep = 0; substep < totalSubsteps; substep++)
{
// calc animated obstacle velocities
update_flowsfluids(scene, ob, sds, dtSubdiv);
update_flowsfluids(eval_ctx, scene, ob, sds, dtSubdiv);
update_obstacles(scene, ob, sds, dtSubdiv, substep, totalSubsteps);
if (sds->total_cells > 1) {
update_effectors(scene, ob, sds, dtSubdiv); // DG TODO? problem --> uses forces instead of velocity, need to check how they need to be changed with variable dt
update_effectors(eval_ctx, scene, ob, sds, dtSubdiv); // DG TODO? problem --> uses forces instead of velocity, need to check how they need to be changed with variable dt
smoke_step(sds->fluid, gravity, dtSubdiv);
}
}
@ -2683,7 +2685,7 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
return result;
}
static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, SceneLayer *sl, Object *ob, DerivedMesh *dm)
static void smokeModifier_process(SmokeModifierData *smd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
{
if ((smd->type & MOD_SMOKE_TYPE_FLOW))
{
@ -2806,11 +2808,11 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, SceneLay
}
step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
step(eval_ctx, scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
}
// create shadows before writing cache so they get stored
smoke_calc_transparency(sds, sl);
smoke_calc_transparency(sds, eval_ctx->scene_layer);
if (sds->wt && sds->total_cells > 1) {
smoke_turbulence_step(sds->wt, sds->fluid);
@ -2827,13 +2829,13 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, SceneLay
}
}
struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, SceneLayer *sl, Object *ob, DerivedMesh *dm)
struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
{
/* lock so preview render does not read smoke data while it gets modified */
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
BLI_rw_mutex_lock(smd->domain->fluid_mutex, THREAD_LOCK_WRITE);
smokeModifier_process(smd, scene, sl, ob, dm);
smokeModifier_process(smd, eval_ctx, scene, ob, dm);
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
BLI_rw_mutex_unlock(smd->domain->fluid_mutex);

@ -81,6 +81,8 @@ variables on the UI for now
#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "PIL_time.h"
/* callbacks for errors and interrupts and some goo */
@ -1544,12 +1546,12 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
}
static void scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow)
static void scan_for_ext_spring_forces(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float timenow)
{
SoftBody *sb = ob->soft;
ListBase *do_effector = NULL;
do_effector = pdInitEffectors(scene, ob, NULL, sb->effector_weights, true);
do_effector = pdInitEffectors(eval_ctx, scene, ob, NULL, sb->effector_weights, true);
_scan_for_ext_spring_forces(scene, ob, timenow, 0, sb->totspring, do_effector);
pdEndEffectors(&do_effector);
}
@ -1561,7 +1563,7 @@ static void *exec_scan_for_ext_spring_forces(void *data)
return NULL;
}
static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void)))
static void sb_sfesf_threads_run(struct EvaluationContext *eval_ctx, Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void)))
{
ListBase *do_effector = NULL;
ListBase threads;
@ -1569,7 +1571,7 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,
int i, totthread, left, dec;
int lowsprings =100; /* wild guess .. may increase with better thread management 'above' or even be UI option sb->spawn_cf_threads_nopts */
do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true);
do_effector= pdInitEffectors(eval_ctx, scene, ob, NULL, ob->soft->effector_weights, true);
/* figure the number of threads while preventing pretty pointless threading overhead */
totthread= BKE_scene_num_threads(scene);
@ -2233,7 +2235,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t
MEM_freeN(sb_threads);
}
static void softbody_calc_forcesEx(Scene *scene, SceneLayer *sl, Object *ob, float forcetime, float timenow)
static void softbody_calc_forcesEx(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
{
/* rule we never alter free variables :bp->vec bp->pos in here !
* this will ruin adaptive stepsize AKA heun! (BM)
@ -2249,7 +2251,7 @@ static void softbody_calc_forcesEx(Scene *scene, SceneLayer *sl, Object *ob, flo
/* gravity = sb->grav * sb_grav_force_scale(ob); */ /* UNUSED */
/* check conditions for various options */
do_deflector= query_external_colliders(sl, sb->collision_group);
do_deflector= query_external_colliders(eval_ctx->scene_layer, sb->collision_group);
/* do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF)); */ /* UNUSED */
do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL);
do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES));
@ -2258,10 +2260,10 @@ static void softbody_calc_forcesEx(Scene *scene, SceneLayer *sl, Object *ob, flo
/* bproot= sb->bpoint; */ /* need this for proper spring addressing */ /* UNUSED */
if (do_springcollision || do_aero)
sb_sfesf_threads_run(scene, ob, timenow, sb->totspring, NULL);
sb_sfesf_threads_run(eval_ctx, scene, ob, timenow, sb->totspring, NULL);
/* after spring scan because it uses Effoctors too */
do_effector= pdInitEffectors(scene, ob, NULL, sb->effector_weights, true);
do_effector= pdInitEffectors(eval_ctx, scene, ob, NULL, sb->effector_weights, true);
if (do_deflector) {
float defforce[3];
@ -2278,11 +2280,11 @@ static void softbody_calc_forcesEx(Scene *scene, SceneLayer *sl, Object *ob, flo
}
static void softbody_calc_forces(Scene *scene, SceneLayer *sl, Object *ob, float forcetime, float timenow)
static void softbody_calc_forces(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
{
/* redirection to the new threaded Version */
if (!(G.debug_value & 0x10)) { // 16
softbody_calc_forcesEx(scene, sl, ob, forcetime, timenow);
softbody_calc_forcesEx(eval_ctx, scene, ob, forcetime, timenow);
return;
}
else {
@ -2313,7 +2315,7 @@ static void softbody_calc_forces(Scene *scene, SceneLayer *sl, Object *ob, float
}
/* check conditions for various options */
do_deflector= query_external_colliders(sl, sb->collision_group);
do_deflector= query_external_colliders(eval_ctx->scene_layer, sb->collision_group);
do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF));
do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL);
do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES));
@ -2321,9 +2323,9 @@ static void softbody_calc_forces(Scene *scene, SceneLayer *sl, Object *ob, float
iks = 1.0f/(1.0f-sb->inspring)-1.0f ;/* inner spring constants function */
/* bproot= sb->bpoint; */ /* need this for proper spring addressing */ /* UNUSED */
if (do_springcollision || do_aero) scan_for_ext_spring_forces(scene, ob, timenow);
if (do_springcollision || do_aero) scan_for_ext_spring_forces(eval_ctx, scene, ob, timenow);
/* after spring scan because it uses Effoctors too */
do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true);
do_effector= pdInitEffectors(eval_ctx, scene, ob, NULL, ob->soft->effector_weights, true);
if (do_deflector) {
float defforce[3];
@ -3510,7 +3512,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
}
}
static void softbody_step(Scene *scene, SceneLayer *sl, Object *ob, SoftBody *sb, float dtime)
static void softbody_step(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SoftBody *sb, float dtime)
{
/* the simulator */
float forcetime;
@ -3524,11 +3526,11 @@ static void softbody_step(Scene *scene, SceneLayer *sl, Object *ob, SoftBody *sb
*/
if (dtime < 0 || dtime > 10.5f) return;
ccd_update_deflector_hash(sl, sb->collision_group, ob, sb->scratch->colliderhash);
ccd_update_deflector_hash(eval_ctx->scene_layer, sb->collision_group, ob, sb->scratch->colliderhash);
if (sb->scratch->needstobuildcollider) {
if (query_external_colliders(sl, sb->collision_group)) {
ccd_build_deflector_hash(sl, sb->collision_group, ob, sb->scratch->colliderhash);
if (query_external_colliders(eval_ctx->scene_layer, sb->collision_group)) {
ccd_build_deflector_hash(eval_ctx->scene_layer, sb->collision_group, ob, sb->scratch->colliderhash);
}
sb->scratch->needstobuildcollider=0;
}
@ -3558,12 +3560,12 @@ static void softbody_step(Scene *scene, SceneLayer *sl, Object *ob, SoftBody *sb
sb->scratch->flag &= ~SBF_DOFUZZY;
/* do predictive euler step */
softbody_calc_forces(scene, sl, ob, forcetime, timedone/dtime);
softbody_calc_forces(eval_ctx, scene, ob, forcetime, timedone/dtime);
softbody_apply_forces(ob, forcetime, 1, NULL, mid_flags);
/* crop new slope values to do averaged slope step */
softbody_calc_forces(scene, sl, ob, forcetime, timedone/dtime);
softbody_calc_forces(eval_ctx, scene, ob, forcetime, timedone/dtime);
softbody_apply_forces(ob, forcetime, 2, &err, mid_flags);
softbody_apply_goalsnap(ob);
@ -3644,7 +3646,7 @@ static void softbody_step(Scene *scene, SceneLayer *sl, Object *ob, SoftBody *sb
}
/* simulates one step. framenr is in frames */
void sbObjectStep(Scene *scene, SceneLayer *sl, Object *ob, float cfra, float (*vertexCos)[3], int numVerts)
void sbObjectStep(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts)
{
SoftBody *sb= ob->soft;
PointCache *cache;
@ -3759,7 +3761,7 @@ void sbObjectStep(Scene *scene, SceneLayer *sl, Object *ob, float cfra, float (*
dtime = framedelta*timescale;
/* do simulation */
softbody_step(scene, sl, ob, sb, dtime);
softbody_step(eval_ctx, scene, ob, sb, dtime);
softbody_to_object(ob, vertexCos, numVerts, 0);

@ -62,8 +62,8 @@ ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSett
}
// write bone nodes
void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce,
SceneExporter *se,
void ArmatureExporter::add_armature_bones(EvaluationContext *eval_ctx, Object *ob_arm,
Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects)
{
// write bone nodes
@ -77,7 +77,7 @@ void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce,
for (Bone *bone = (Bone *)armature->bonebase.first; bone; bone = bone->next) {
// start from root bones
if (!bone->parent)
add_bone_node(bone, ob_arm, sce, se, child_objects);
add_bone_node(eval_ctx, bone, ob_arm, sce, se, child_objects);
}
if (!is_edited) {
@ -157,7 +157,7 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O
#endif
// parent_mat is armature-space
void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
void ArmatureExporter::add_bone_node(EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce,
SceneExporter *se,
std::list<Object *>& child_objects)
{
@ -231,7 +231,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
mul_m4_m4m4((*i)->parentinv, temp, (*i)->parentinv);
}
se->writeNodes(*i, sce);
se->writeNodes(eval_ctx, *i, sce);
copy_m4_m4((*i)->parentinv, backup_parinv);
child_objects.erase(i++);
@ -240,13 +240,13 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
}
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
add_bone_node(child, ob_arm, sce, se, child_objects);
add_bone_node(eval_ctx, child, ob_arm, sce, se, child_objects);
}
node.end();
}
else {
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
add_bone_node(child, ob_arm, sce, se, child_objects);
add_bone_node(eval_ctx, child, ob_arm, sce, se, child_objects);
}
}
}

@ -60,7 +60,7 @@ public:
ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
// write bone nodes
void add_armature_bones(Object *ob_arm, Scene *sce, SceneExporter *se,
void add_armature_bones(struct EvaluationContext *eval_ctx, Object *ob_arm, Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects);
bool add_instance_controller(Object *ob);
@ -85,7 +85,7 @@ private:
// Scene, SceneExporter and the list of child_objects
// are required for writing bone parented objects
void add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
void add_bone_node(struct EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects);
void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);

@ -179,7 +179,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
int DocumentExporter::exportCurrentScene(Scene *sce)
int DocumentExporter::exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce)
{
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
@ -316,7 +316,7 @@ int DocumentExporter::exportCurrentScene(Scene *sce)
se.setExportTransformationType(this->export_settings->export_transformation_type);
}
se.exportScene(sce);
se.exportScene(eval_ctx, sce);
// <scene>
std::string scene_name(translate_id(id_name(sce)));

@ -39,7 +39,7 @@ class DocumentExporter
{
public:
DocumentExporter(const ExportSettings *export_settings);
int exportCurrentScene(Scene *sce);
int exportCurrentScene(struct EvaluationContext *eval_ctx, Scene *sce);
void exportScenes(const char *filename);
private:
const ExportSettings *export_settings;

@ -43,17 +43,17 @@ void SceneExporter::setExportTransformationType(BC_export_transformation_type tr
this->transformation_type = transformation_type;
}
void SceneExporter::exportScene(Scene *sce)
void SceneExporter::exportScene(EvaluationContext *eval_ctx, Scene *sce)
{
// <library_visual_scenes> <visual_scene>
std::string id_naming = id_name(sce);
openVisualScene(translate_id(id_naming), id_naming);
exportHierarchy(sce);
exportHierarchy(eval_ctx, sce);
closeVisualScene();
closeLibrary();
}
void SceneExporter::exportHierarchy(Scene *sce)
void SceneExporter::exportHierarchy(EvaluationContext *eval_ctx, Scene *sce)
{
LinkNode *node;
std::vector<Object *> base_objects;
@ -85,13 +85,13 @@ void SceneExporter::exportHierarchy(Scene *sce)
Object *ob = base_objects[index];
if (bc_is_marked(ob)) {
bc_remove_mark(ob);
writeNodes(ob, sce);
writeNodes(eval_ctx, ob, sce);
}
}
}
void SceneExporter::writeNodes(Object *ob, Scene *sce)
void SceneExporter::writeNodes(EvaluationContext *eval_ctx, Object *ob, Scene *sce)
{
// Add associated armature first if available
bool armature_exported = false;
@ -100,7 +100,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
if (armature_exported && bc_is_marked(ob_arm)) {
bc_remove_mark(ob_arm);
writeNodes(ob_arm, sce);
writeNodes(eval_ctx, ob_arm, sce);
armature_exported = true;
}
}
@ -159,7 +159,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
// <instance_controller>
else if (ob->type == OB_ARMATURE) {
arm_exporter->add_armature_bones(ob, sce, this, child_objects);
arm_exporter->add_armature_bones(eval_ctx, ob, sce, this, child_objects);
}
// <instance_camera>
@ -237,7 +237,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
if (bc_is_marked(*i)) {
bc_remove_mark(*i);
writeNodes(*i, sce);
writeNodes(*i, eval_ctx, sce);
}
}

@ -96,15 +96,15 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter,
{
public:
SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
void exportScene(Scene *sce);
void exportScene(struct EvaluationContext *eval_ctx, Scene *sce);
void setExportTransformationType(BC_export_transformation_type transformation_type);
private:
BC_export_transformation_type transformation_type;
// required for writeNodes() for bone-parented objects
friend class ArmatureExporter;
void exportHierarchy(Scene *sce);
void writeNodes(Object *ob, Scene *sce);
void exportHierarchy(struct EvaluationContext *eval_ctx, Scene *sce);
void writeNodes(struct EvaluationContext *eval_ctx, Object *ob, Scene *sce);
ArmatureExporter *arm_exporter;
const ExportSettings *export_settings;

@ -226,6 +226,9 @@ void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::Unique
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
ModifierData *md = ED_object_modifier_add(NULL, bmain, scene, ob, NULL, eModifierType_Armature);
ArmatureModifierData *amd = (ArmatureModifierData *)md;
@ -247,7 +250,7 @@ void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::Unique
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
#endif
copy_m4_m4(ob->obmat, bind_shape_matrix);
BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
BKE_object_apply_mat4(&eval_ctx, ob, ob->obmat, 0, 0);
amd->deformflag = ARM_DEF_VGROUP;

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