forked from bartvdbraak/blender
different Bullet/graphics synchronization
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@ -457,7 +457,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
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ctrl->SynchronizeMotionStates(timeStep);
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ctrl->SynchronizeMotionStates(timeStep);
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}
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}
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m_dynamicsWorld->stepSimulation(timeStep,5);
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m_dynamicsWorld->stepSimulation(timeStep,0);//perform always a full simulation step
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numCtrl = GetNumControllers();
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numCtrl = GetNumControllers();
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for (i=0;i<numCtrl;i++)
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for (i=0;i<numCtrl;i++)
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