different Bullet/graphics synchronization

This commit is contained in:
Erwin Coumans 2006-12-03 00:36:51 +00:00
parent 472c3677fb
commit 1f4ac018ff

@ -457,7 +457,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
ctrl->SynchronizeMotionStates(timeStep); ctrl->SynchronizeMotionStates(timeStep);
} }
m_dynamicsWorld->stepSimulation(timeStep,5); m_dynamicsWorld->stepSimulation(timeStep,0);//perform always a full simulation step
numCtrl = GetNumControllers(); numCtrl = GetNumControllers();
for (i=0;i<numCtrl;i++) for (i=0;i<numCtrl;i++)