- Jean-Michel Soler updated the svg to obj module used by Paths
Importer (thanks!)
- user request: added option to control whether user prefers per face
(uv face select "TwoSided" toggle) or per mesh ("Double Sided") single /
double face info in ac3d exporter.

BPY:
- Blender_ShowHelp() was now crashing Blender when called for the
second time, due to EXPP_dict_set_item_str decrementing the reference
count of an object passed as argument to Blender_ShowHelp() (so not
owned by that function).
This commit is contained in:
Willian Padovani Germano 2006-06-18 19:05:51 +00:00
parent 29b78eba6f
commit 2ca99a5e09
3 changed files with 36 additions and 13 deletions

@ -10,7 +10,7 @@ Tip: 'Export selected meshes to AC3D (.ac) format'
__author__ = "Willian P. Germano"
__url__ = ("blender", "elysiun", "AC3D's homepage, http://www.ac3d.org",
"PLib 3d gaming lib, http://plib.sf.net")
__version__ = "2.37a 2005-06-09"
__version__ = "2.41a 2006-06-16"
__bpydoc__ = """\
This script exports selected Blender meshes to AC3D's .ac file format.
@ -34,7 +34,7 @@ that this script copies to R, G, B, giving shades of gray.<br>
- crease angle is exported, but in Blender it is limited to [1, 80], since there are other more powerful ways to control surface smoothing. In AC3D 4.0 crease's range is [0.0, 180.0];
Config Options:<br>
toggle:
toggle:<br>
- AC3D 4 mode: unset it to export without the 'crease' tag that was
introduced with AC3D 4.0 and with the old material handling;<br>
- skip data: set it if you don't want mesh names (ME:, not OB: field)
@ -47,9 +47,10 @@ left without mats -- it's better to always add your own materials;<br>
- set texture dir: override the actual textures path with a given default
path (or simply export the texture names, without dir info, if the path is
empty);<br>
- per face 1 or 2 sided: override the "Double Sided" button that defines this behavior per whole mesh in favor of the UV Face Select mode "twosided" per face atribute;<br>
- only selected: only consider selected objects when looking for meshes
to export (read notes below about tokens, too);<br>
strings:
strings:<br>
- export dir: default dir to export to;<br>
- texture dir: override textures path with this path if 'set texture dir'
toggle is "on".
@ -66,7 +67,7 @@ information;<br>
# $Id$
#
# --------------------------------------------------------------------------
# AC3DExport version 2.36+
# AC3DExport version 2.41
# Program versions: Blender 2.36+ and AC3Db files (means version 0xb)
# new: faster, supports multiple textures per object and parenting is
# properly exported as group info, adapted to work with the Config Editor
@ -122,6 +123,7 @@ AC3D_4 = True # export crease value, compatible with AC3D 4 loaders
NO_SPLIT = False
ONLY_SELECTED = True
EXPORT_DIR = ''
PER_FACE_1_OR_2_SIDED = True
tooltips = {
'SKIP_DATA': "don't export mesh names as data fields",
@ -133,7 +135,8 @@ tooltips = {
'TEX_DIR': "(see \"set tex dir\") dir to prepend to all exported texture names (leave empty for no dir)",
'AC3D_4': "compatibility mode, adds 'crease' tag and slightly better material support",
'NO_SPLIT': "don't split meshes with multiple textures (or both textured and non textured polygons)",
'ONLY_SELECTED': "export only selected objects"
'ONLY_SELECTED': "export only selected objects",
'PER_FACE_1_OR_2_SIDED': "override \"Double Sided\" button in favor of per face \"twosided\" attribute (UV Face Select mode)"
}
def update_RegistryInfo():
@ -148,6 +151,7 @@ def update_RegistryInfo():
d['NO_SPLIT'] = NO_SPLIT
d['EXPORT_DIR'] = EXPORT_DIR
d['ONLY_SELECTED'] = ONLY_SELECTED
d['PER_FACE_1_OR_2_SIDED'] = PER_FACE_1_OR_2_SIDED
d['tooltips'] = tooltips
Blender.Registry.SetKey(REG_KEY, d, True)
@ -166,6 +170,7 @@ if rd:
EXPORT_DIR = rd['EXPORT_DIR']
ONLY_SELECTED = rd['ONLY_SELECTED']
NO_SPLIT = rd['NO_SPLIT']
PER_FACE_1_OR_2_SIDED = rd['PER_FACE_1_OR_2_SIDED']
except KeyError: update_RegistryInfo()
else:
@ -587,7 +592,10 @@ class AC3DExport: # the ac3d exporter part
m_idx = 0
refs = len(f)
flaglow = (refs == 2) << 1
two_side = f.mode & Blender.NMesh.FaceModes['TWOSIDE']
if PER_FACE_1_OR_2_SIDED: # per face attribute
two_side = f.mode & Blender.NMesh.FaceModes['TWOSIDE']
else: # global, for the whole mesh
two_side = self.mesh.mode & Blender.NMesh.Modes['TWOSIDED']
two_side = (two_side > 0) << 1
flaghigh = f.smooth | two_side
surfstr = "SURF 0x%d%d\n" % (flaghigh, flaglow)

@ -1,6 +1,6 @@
# -*- coding: latin-1 -*-
"""
SVG 2 OBJ translater, 0.4.7
SVG 2 OBJ translater, 0.4.8
Copyright (c) jm soler juillet/novembre 2004-janvier 2006,
# ---------------------------------------------------------------
released under GNU Licence
@ -169,10 +169,16 @@ Changelog:
0.4.6 : - cyclic flag ...
0.4.7 : - Management of the svgz files . the complete python or the gzip.py
file is needed .
Little improvement of the curve drawing using the createCURVES
0.4.7 : - Management of the svgz files . the complete python or the
gzip.py file is needed .
Little improvement of the curve drawing using the createCURVES
function
0.4.8 : - short modif for a fantasy font case in the OOo svg format
('viewbox' is written 'viewBox', for instance) .
Note that (at this time, 2006/05/01, 1OOo exports in svg
but does not read its own export
==================================================================================
=================================================================================="""
@ -1152,7 +1158,12 @@ def get_BOUNDBOX(BOUNDINGBOX,SVG):
# 0.4.1 : attributs ex : 'id=', 'transform=', 'd=' ...
def collecte_ATTRIBUTS(data):
data=data.replace(' ',' ')
#----------------------------------------------
# 0.4.8 : short modif for a fantasy font case
# in the OOo svg format ('viewbox' is
# written 'viewBox', for instance)
#----------------------------------------------
data=data.replace(' ',' ').lower()
ELEM={'TYPE':data[1:data.find(' ')]}
t1=len(data)
t2=0
@ -1248,6 +1259,7 @@ def contruit_HIERARCHIE(t):
if TRANSFORM>0 or 'transform' in proprietes.keys() :
courbe_TRANSFORM(courbes.ITEM,proprietes)
elif proprietes['TYPE'] in ['svg'] :
#print 'proprietes.keys()',proprietes.keys()
BOUNDINGBOX = get_BOUNDBOX(BOUNDINGBOX,proprietes)
else:
#--------------------
@ -1323,4 +1335,4 @@ def fonctionSELECT(nom):
scan_FILE(nom)
if __name__=='__main__':
Blender.Window.FileSelector (fonctionSELECT, 'SELECT a .SVG FILE')
Blender.Window.FileSelector (fonctionSELECT, 'SELECT a .SVG FILE')

@ -709,7 +709,10 @@ static PyObject *Blender_ShowHelp(PyObject *self, PyObject *args)
return EXPP_ReturnPyObjError(PyExc_MemoryError,
"can't create py dictionary!");
EXPP_dict_set_item_str(rkeyd, "script", script);
/* note: don't use EXPP_dict_set_item_str for 'script', which is an
* argument to the function we're in and so shouldn't be decref'ed: */
PyDict_SetItemString(rkeyd, "script", script);
EXPP_dict_set_item_str(bpy_registryDict, "__help_browser", rkeyd);
arglist = Py_BuildValue("(s)", hspath);