Apply [#28287] COLLADA fix for inverse bind matrix of skin controller

Patch by Pelle Johnsen
This commit is contained in:
Nathan Letwory 2011-08-18 09:14:27 +00:00
parent a46f36c9b6
commit 475e0b8c02

@ -368,17 +368,12 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
bPoseChannel *pchan = get_pose_channel(pose, def->name);
float pose_mat[4][4];
float mat[4][4];
float world[4][4];
float inv_bind_mat[4][4];
// pose_mat is the same as pchan->pose_mat, but without the rotation
unit_m4(pose_mat);
translate_m4(pose_mat, pchan->pose_head[0], pchan->pose_head[1], pchan->pose_head[2]);
// make world-space matrix, pose_mat is armature-space
mul_m4_m4m4(world, pose_mat, ob_arm->obmat);
// make world-space matrix, arm_mat is armature-space
mul_m4_m4m4(world, pchan->bone->arm_mat, ob_arm->obmat);
invert_m4_m4(mat, world);
converter.mat4_to_dae(inv_bind_mat, mat);