forked from bartvdbraak/blender
Step 1 of Bullet 2.x upgrade:
Temporarily disabled game engine for CMake CMake for all platform, scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now. MSVC needs still disabling of game engine.
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@ -39,8 +39,8 @@ SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib)
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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# Set default config options
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# Set default config options
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OPTION(WITH_PLAYER "Build Player" OFF)
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OPTION(WITH_PLAYER "Build Player" OFF)
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OPTION(WITH_GAMEENGINE "Enable Game Engine" ON)
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OPTION(WITH_GAMEENGINE "Enable Game Engine" OFF)
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OPTION(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
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OPTION(WITH_BULLET "Enable Bullet (Physics Engine)" OFF)
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OPTION(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
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OPTION(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
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OPTION(WITH_VERSE "Enable Verse (http://verse.blender.org)" OFF)
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OPTION(WITH_VERSE "Enable Verse (http://verse.blender.org)" OFF)
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OPTION(WITH_ELBEEM "Enable Elbeem (Fluid Simulation)" ON)
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OPTION(WITH_ELBEEM "Enable Elbeem (Fluid Simulation)" ON)
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