forked from bartvdbraak/blender
Revert "Fix for rB61a330baca0f: Changed SVG file encoding from UTF-16 to UTF-8."
This reverts commit 490f2aeb8247463a7ea1a86a3a8c4246fcf45f23.
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2103cf9355
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@ -27,7 +27,7 @@ et.register_namespace("inkscape", "http://www.inkscape.org/namespaces/inkscape")
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et.register_namespace("sodipodi", "http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd")
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# use utf-8 here to keep ElementTree happy
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# use utf-8 here to keep ElementTree happy, end result is utf-16
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svg_primitive = """<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="{:d}" height="{:d}">
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</svg>"""
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@ -128,7 +128,7 @@ class SVGPathShader(StrokeShader):
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# write SVG to file
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indent_xml(root)
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tree.write(self.filepath, encoding='UTF-8', xml_declaration=True)
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tree.write(self.filepath, encoding='UTF-16', xml_declaration=True)
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# - Fill export - #
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class ShapeZ(BinaryPredicate1D):
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@ -222,7 +222,7 @@ class SVGFillShader(StrokeShader):
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# write SVG to file
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indent_xml(root)
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tree.write(self.filepath, encoding='UTF-8', xml_declaration=True)
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tree.write(self.filepath, encoding='UTF-16', xml_declaration=True)
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def indent_xml(elem, level=0, indentsize=4):
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@ -302,4 +302,4 @@ def write_animation(filepath, frame_begin, fps=25):
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# write SVG to file
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indent_xml(root)
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tree.write(filepath, encoding='UTF-8', xml_declaration=True)
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tree.write(filepath, encoding='UTF-16', xml_declaration=True)
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