forked from bartvdbraak/blender
Cleanup (mostly #defines -> enums, and bitflags using bitshift operator!).
This commit is contained in:
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d4b8a6cb85
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5036d6b1dd
@ -42,7 +42,7 @@ struct Image;
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typedef struct MFace {
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typedef struct MFace {
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unsigned int v1, v2, v3, v4;
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unsigned int v1, v2, v3, v4;
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short mat_nr;
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short mat_nr;
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char edcode, flag; /* we keep edcode, for conversion to edges draw flags in old files */
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char edcode, flag; /* we keep edcode, for conversion to edges draw flags in old files */
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} MFace;
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} MFace;
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typedef struct MEdge {
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typedef struct MEdge {
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@ -52,44 +52,42 @@ typedef struct MEdge {
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} MEdge;
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} MEdge;
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typedef struct MDeformWeight {
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typedef struct MDeformWeight {
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int def_nr;
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int def_nr;
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float weight;
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float weight;
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} MDeformWeight;
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} MDeformWeight;
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typedef struct MDeformVert {
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typedef struct MDeformVert {
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struct MDeformWeight *dw;
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struct MDeformWeight *dw;
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int totweight;
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int totweight;
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int flag; /* flag only in use for weightpaint now */
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int flag; /* flag only in use for weightpaint now */
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} MDeformVert;
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} MDeformVert;
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typedef struct MVert {
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typedef struct MVert {
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float co[3];
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float co[3];
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short no[3];
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short no[3];
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char flag, bweight;
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char flag, bweight;
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} MVert;
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} MVert;
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/* tessellation vertex color data.
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/* tessellation vertex color data.
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* at the moment alpha is abused for vertex painting
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* at the moment alpha is abused for vertex painting and not used for transparency, note that red and blue are swapped
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* and not used for transparency, note that red and blue are swapped */
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*/
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typedef struct MCol {
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typedef struct MCol {
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char a, r, g, b;
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char a, r, g, b;
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} MCol;
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} MCol;
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/* new face structure, replaces MFace, which is now
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/* new face structure, replaces MFace, which is now only used for storing tessellations.*/
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* only used for storing tessellations.*/
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typedef struct MPoly {
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typedef struct MPoly {
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/* offset into loop array and number of loops in the face */
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/* offset into loop array and number of loops in the face */
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int loopstart;
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int loopstart;
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int totloop; /* keep signed since we need to subtract when getting the previous loop */
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int totloop; /* keep signed since we need to subtract when getting the previous loop */
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short mat_nr;
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short mat_nr;
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char flag, pad;
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char flag, pad;
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} MPoly;
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} MPoly;
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/* the e here is because we want to move away from
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/* the e here is because we want to move away from relying on edge hashes.*/
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* relying on edge hashes.*/
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typedef struct MLoop {
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typedef struct MLoop {
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unsigned int v; /*vertex index*/
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unsigned int v; /* vertex index */
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unsigned int e; /*edge index*/
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unsigned int e; /* edge index */
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} MLoop;
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} MLoop;
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typedef struct MTexPoly {
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typedef struct MTexPoly {
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@ -114,9 +112,11 @@ typedef struct MLoopUV {
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} MLoopUV;
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} MLoopUV;
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/*mloopuv->flag*/
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/*mloopuv->flag*/
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#define MLOOPUV_EDGESEL 1
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enum {
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#define MLOOPUV_VERTSEL 2
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MLOOPUV_EDGESEL = (1 << 0),
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#define MLOOPUV_PINNED 4
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MLOOPUV_VERTSEL = (1 << 1),
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MLOOPUV_PINNED = (1 << 2),
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};
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/**
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/**
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* at the moment alpha is abused for vertex painting,
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* at the moment alpha is abused for vertex painting,
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@ -166,13 +166,13 @@ typedef struct MTFace {
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/*Custom Data Properties*/
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/*Custom Data Properties*/
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typedef struct MFloatProperty {
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typedef struct MFloatProperty {
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float f;
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float f;
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} MFloatProperty;
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} MFloatProperty;
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typedef struct MIntProperty {
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typedef struct MIntProperty {
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int i;
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int i;
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} MIntProperty;
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} MIntProperty;
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typedef struct MStringProperty {
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typedef struct MStringProperty {
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char s[255], s_len;
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char s[255], s_len;
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} MStringProperty;
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} MStringProperty;
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typedef struct OrigSpaceFace {
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typedef struct OrigSpaceFace {
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@ -188,11 +188,10 @@ typedef struct MDisps {
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int totdisp;
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int totdisp;
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int level;
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int level;
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float (*disps)[3];
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float (*disps)[3];
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/* Used for hiding parts of a multires mesh. Essentially the multires
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/* Used for hiding parts of a multires mesh. Essentially the multires equivalent of MVert.flag's ME_HIDE bit.
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* equivalent of MVert.flag's ME_HIDE bit.
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* NOTE: This is a bitmap, keep in sync with type used in BLI_bitmap.h
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*
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*/
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* This is a bitmap, keep in sync with type used in BLI_bitmap.h */
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unsigned int *hidden;
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unsigned int *hidden;
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} MDisps;
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} MDisps;
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@ -200,15 +199,18 @@ typedef struct MDisps {
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typedef struct MultiresCol {
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typedef struct MultiresCol {
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float a, r, g, b;
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float a, r, g, b;
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} MultiresCol;
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} MultiresCol;
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typedef struct MultiresColFace {
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typedef struct MultiresColFace {
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/* vertex colors */
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/* vertex colors */
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MultiresCol col[4];
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MultiresCol col[4];
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} MultiresColFace;
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} MultiresColFace;
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typedef struct MultiresFace {
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typedef struct MultiresFace {
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unsigned int v[4];
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unsigned int v[4];
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unsigned int mid;
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unsigned int mid;
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char flag, mat_nr, pad[2];
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char flag, mat_nr, pad[2];
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} MultiresFace;
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} MultiresFace;
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typedef struct MultiresEdge {
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typedef struct MultiresEdge {
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unsigned int v[2];
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unsigned int v[2];
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unsigned int mid;
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unsigned int mid;
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@ -245,7 +247,7 @@ typedef struct Multires {
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/** End Multires **/
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/** End Multires **/
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typedef struct MRecast {
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typedef struct MRecast {
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int i;
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int i;
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} MRecast;
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} MRecast;
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typedef struct GridPaintMask {
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typedef struct GridPaintMask {
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@ -259,20 +261,19 @@ typedef struct GridPaintMask {
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} GridPaintMask;
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} GridPaintMask;
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typedef enum MVertSkinFlag {
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typedef enum MVertSkinFlag {
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/* Marks a vertex as the edge-graph root, used for calculating
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/* Marks a vertex as the edge-graph root, used for calculating rotations for all connected edges (recursively).
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* rotations for all connected edges (recursively.) Also used to
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* Also used to choose a root when generating an armature.
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* choose a root when generating an armature. */
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*/
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MVERT_SKIN_ROOT = 1,
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MVERT_SKIN_ROOT = 1,
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/* Marks a branch vertex (vertex with more than two connected
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/* Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors are
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* edges) so that it's neighbors are directly hulled together,
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* directly hulled together, rather than the default of generating intermediate frames.
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* rather than the default of generating intermediate frames. */
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*/
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MVERT_SKIN_LOOSE = 2
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MVERT_SKIN_LOOSE = 2,
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} MVertSkinFlag;
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} MVertSkinFlag;
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typedef struct MVertSkin {
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typedef struct MVertSkin {
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/* Radii of the skin, define how big the generated frames
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/* Radii of the skin, define how big the generated frames are. Currently only the first two elements are used. */
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* are. Currently only the first two elements are used. */
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float radius[3];
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float radius[3];
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/* MVertSkinFlag */
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/* MVertSkinFlag */
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@ -285,7 +286,9 @@ typedef struct FreestyleEdge {
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} FreestyleEdge;
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} FreestyleEdge;
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/* FreestyleEdge->flag */
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/* FreestyleEdge->flag */
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#define FREESTYLE_EDGE_MARK 1
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enum {
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FREESTYLE_EDGE_MARK = 1,
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};
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typedef struct FreestyleFace {
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typedef struct FreestyleFace {
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char flag;
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char flag;
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@ -293,96 +296,118 @@ typedef struct FreestyleFace {
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} FreestyleFace;
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} FreestyleFace;
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/* FreestyleFace->flag */
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/* FreestyleFace->flag */
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#define FREESTYLE_FACE_MARK 1
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enum {
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FREESTYLE_FACE_MARK = 1,
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};
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/* mvert->flag (1=SELECT) */
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/* mvert->flag */
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#define ME_SPHERETEST 2
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enum {
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#define ME_VERT_TMP_TAG 4
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/* SELECT = (1 << 0), */
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#define ME_HIDE 16
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ME_SPHERETEST = (1 << 1),
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#define ME_VERT_MERGED (1<<6)
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ME_VERT_TMP_TAG = (1 << 2),
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#define ME_VERT_PBVH_UPDATE (1<<7)
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ME_HIDE = (1 << 4),
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ME_VERT_MERGED = (1 << 6),
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ME_VERT_PBVH_UPDATE = (1 << 7),
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};
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/* medge->flag (1=SELECT)*/
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/* medge->flag */
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#define ME_EDGEDRAW (1<<1)
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enum {
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#define ME_SEAM (1<<2)
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/* SELECT = (1 << 0), */
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#define ME_FGON (1<<3) /* no longer used (now we have ngons), only defined so we can clear it */
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ME_EDGEDRAW = (1 << 1),
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/* reserve 16 for ME_HIDE */
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ME_SEAM = (1 << 2),
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#define ME_EDGERENDER (1<<5)
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ME_FGON = (1 << 3), /* no longer used (now we have ngons), only defined so we can clear it */
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#define ME_LOOSEEDGE (1<<7)
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/* ME_HIDE = (1 << 4), */
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#define ME_EDGE_TMP_TAG (1 << 8)
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ME_EDGERENDER = (1 << 5),
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#define ME_SHARP (1<<9) /* only reason this flag remains a 'short' */
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ME_LOOSEEDGE = (1 << 7),
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ME_EDGE_TMP_TAG = (1 << 8),
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ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */
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};
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/* puno = vertexnormal (mface) */
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/* puno = vertexnormal (mface) */
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#define ME_PROJXY 16
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enum {
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#define ME_PROJXZ 32
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ME_PROJXY = (1 << 4),
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#define ME_PROJYZ 64
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ME_PROJXZ = (1 << 5),
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ME_PROJYZ = (1 << 6),
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};
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/* edcode (mface) */
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/* edcode (mface) */
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#define ME_V1V2 1
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enum {
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#define ME_V2V3 2
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ME_V1V2 = (1 << 0),
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#define ME_V3V1 4
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ME_V2V3 = (1 << 1),
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#define ME_V3V4 4
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ME_V3V1 = (1 << 2),
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#define ME_V4V1 8
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ME_V3V4 = ME_V3V1,
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ME_V4V1 = (1 << 3),
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};
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/* flag (mface) */
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/* flag (mface) */
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#define ME_SMOOTH 1
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enum {
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#define ME_FACE_SEL 2
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ME_SMOOTH = (1 << 0),
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/* flag ME_HIDE==16 is used here too */
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ME_FACE_SEL = (1 << 1),
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/* ME_HIDE = (1 << 4), */
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};
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#define ME_POLY_LOOP_PREV(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)])
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#define ME_POLY_LOOP_PREV(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)])
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#define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)])
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#define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)])
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/* mselect->type */
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/* mselect->type */
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#define ME_VSEL 0
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enum {
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#define ME_ESEL 1
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ME_VSEL = 0,
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#define ME_FSEL 2
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ME_ESEL = 1,
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ME_FSEL = 2,
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};
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/* mtface->flag */
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/* mtface->flag */
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#define TF_SELECT 1 /* use MFace hide flag (after 2.43), should be able to reuse after 2.44 */
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enum {
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#define TF_ACTIVE 2 /* deprecated! */
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TF_SELECT = (1 << 0), /* use MFace hide flag (after 2.43), should be able to reuse after 2.44 */
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#define TF_SEL1 4
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TF_ACTIVE = (1 << 1), /* deprecated! */
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#define TF_SEL2 8
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TF_SEL1 = (1 << 2),
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#define TF_SEL3 16
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TF_SEL2 = (1 << 3),
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#define TF_SEL4 32
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TF_SEL3 = (1 << 4),
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TF_SEL4 = (1 << 5),
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};
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/* mtface->mode */
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/* mtface->mode */
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#define TF_DYNAMIC 1
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enum {
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#define TF_ALPHASORT 2
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TF_DYNAMIC = (1 << 0),
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#define TF_TEX 4
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TF_ALPHASORT = (1 << 1),
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#define TF_SHAREDVERT 8
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TF_TEX = (1 << 2),
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#define TF_LIGHT 16
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TF_SHAREDVERT = (1 << 3),
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TF_LIGHT = (1 << 4),
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#define TF_CONVERTED 32 /* tface converted to material */
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TF_CONVERTED = (1 << 5), /* tface converted to material */
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#define TF_SHAREDCOL 64
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TF_SHAREDCOL = (1 << 6),
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#define TF_TILES 128 /* deprecated */
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TF_TILES = (1 << 7), /* deprecated */
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#define TF_BILLBOARD 256
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TF_BILLBOARD = (1 << 8),
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#define TF_TWOSIDE 512
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TF_TWOSIDE = (1 << 9),
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#define TF_INVISIBLE 1024
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TF_INVISIBLE = (1 << 10),
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#define TF_OBCOL 2048
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TF_OBCOL = (1 << 11),
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#define TF_BILLBOARD2 4096 /* with Z axis constraint */
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TF_BILLBOARD2 = (1 << 12), /* with Z axis constraint */
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#define TF_SHADOW 8192
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TF_SHADOW = (1 << 13),
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#define TF_BMFONT 16384
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TF_BMFONT = (1 << 14),
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};
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/* mtface->transp, values 1-4 are used as flags in the GL, WARNING, TF_SUB cant work with this */
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/* mtface->transp, values 1-4 are used as flags in the GL, WARNING, TF_SUB cant work with this */
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#define TF_SOLID 0
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enum {
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#define TF_ADD 1
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TF_SOLID = 0,
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#define TF_ALPHA 2
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TF_ADD = (1 << 0),
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#define TF_CLIP 4 /* clipmap alpha/binary alpha all or nothing! */
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TF_ALPHA = (1 << 1),
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TF_CLIP = (1 << 2), /* clipmap alpha/binary alpha all or nothing! */
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/* sub is not available in the user interface anymore */
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#define TF_SUB 3
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TF_SUB = 3, /* sub is not available in the user interface anymore */
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};
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/* mtface->unwrap */
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/* mtface->unwrap */
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#define TF_DEPRECATED1 1
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enum {
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#define TF_DEPRECATED2 2
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TF_DEPRECATED1 = (1 << 0),
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#define TF_DEPRECATED3 4
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TF_DEPRECATED2 = (1 << 1),
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#define TF_DEPRECATED4 8
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TF_DEPRECATED3 = (1 << 2),
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#define TF_PIN1 16
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TF_DEPRECATED4 = (1 << 3),
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#define TF_PIN2 32
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TF_PIN1 = (1 << 4),
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#define TF_PIN3 64
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TF_PIN2 = (1 << 5),
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#define TF_PIN4 128
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TF_PIN3 = (1 << 6),
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TF_PIN4 = (1 << 7),
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};
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#endif
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#endif /* __DNA_MESHDATA_TYPES_H__ */
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